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FruitBatInShades's Forum Posts

Thread Post Date Posted
Back to Torque school!!! Wanting feedback Depending on the price, count me in as a student :)... read more 03/10/2005 (4:10 am)
Light control? Thanks John, that was the problem, I was using dynamic lights ties to emitters, I'll have to think o... read more 03/10/2005 (4:08 am)
Orphaned Polys This error is a bit of a misnomer. Just ignore it and carry on, I'm not sure whether map2dif just r... read more 03/08/2005 (3:19 pm)
Feature Request? I will use radiosity for a while, but Matts new one is a lot more reliable in terms of architecture ... read more 03/04/2005 (3:53 pm)
Feature Request? @John: Great news, I've come to rely on the radiosity version. This is me being ignorant, but isn;... read more 03/04/2005 (11:19 am)
Feature Request? Matt said: [quote]Josh did an awesome job of providing a radiosity solution but it just isn't finis... read more 03/04/2005 (11:14 am)
Torque Development Plans The best bit of news I'm reading is the component based improvements. That will make me a lot happi... read more 03/03/2005 (5:25 pm)
Mmog's Do a search on the forums, this subject has been covered a lot :)... read more 03/02/2005 (9:32 am)
Get DIF Zones? Thanks Brett and Pat :) Any idea what object I should base the markers on(GameBaseData, Staticsha... read more 03/02/2005 (2:22 am)
Model created in Milkshape causes fatal error in Torque [quote]"GBitmap::GBitmap: in order to extrude miplevels, bitmap w/h must be POW2"[/quote] Tetures m... read more 03/01/2005 (3:53 pm)
Borrowing from existing game? Simple answer: NOTHING. Long Answer: You shouldn't directly copy anything, if they get any idea ... read more 02/27/2005 (4:25 am)
2 grenade questions. I'd be interested in seeing a projectile based version, care to share yor code Clint?... read more 02/25/2005 (10:31 am)
Architecural Bueprints? IP shouldn't really be an issue. I very much doubt that someone would even recognise the building i... read more 02/25/2005 (9:10 am)
Schedule not working! Thanks guys, I have a working system now, not how I wanted it to work but never mind. I've used Ken... read more 02/25/2005 (4:49 am)
Null properties in datablock? Aren't true and false global statics?... read more 02/24/2005 (8:11 am)
Architecural Bueprints? Thanks Dale, some great stuff there :)... read more 02/24/2005 (4:54 am)
Schedule not working! ARGGHHHHH. Still no swapblock calls, although no crash either ;) @Pat: Thanks Pat, I was lookin... read more 02/24/2005 (3:02 am)
Schedule not working! That was just a cut and paste extract :) @Pat: Thanks :) But if you look at the console dump a... read more 02/23/2005 (5:39 pm)
Schedule not working! I've tried those changes and now I get a full crash! Where am I going wrong? Its the call to SwapB... read more 02/23/2005 (5:16 pm)
Schedule not working! Thanks guys. How do I dispose of an object like the sound, I don;t want to just add it to mission c... read more 02/23/2005 (3:38 pm)
Schedule not working! Hi Stephen. That doesn't woprk either. What object actually contains the schedule function? No ... read more 02/23/2005 (10:36 am)
Architecural Bueprints? I did that david and was quite disturbed by the fact that most of the university sites are not worki... read more 02/23/2005 (9:14 am)
Editor What about [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6950]Torque B... read more 02/18/2005 (9:21 am)
Map2Dif Alpha ver 0.96 @Desmond: Just to clarify, are you saying that QuArK 6.3 final produces less errors than 6.4? So ... read more 02/18/2005 (2:27 am)
Map2Dif Alpha ver 0.96 [quote] the QuArK 6.4 alpha and versions of 6.3 prior to the final were NOT stable[/quote] Damn, da... read more 02/17/2005 (3:47 pm)
My first real attempt at a good dif Nice first building Mark :)... read more 02/17/2005 (11:06 am)
Map2Dif Alpha ver 0.96 I have been testing the QuArK with the higher precision numbers. It does solve a few issues with co... read more 02/17/2005 (6:32 am)
Large, enclosed interior spaces DIF files do a number of rendering enhancements when on screen. 1. Only the visible faces are ... read more 02/17/2005 (2:32 am)
Map2Dif Alpha ver 0.96 I know everyone has a million things to do, I'm in the same situation (hence the under desk line tha... read more 02/17/2005 (2:09 am)
Large, enclosed interior spaces You'll have trouble with flowing curves in any medium. The amount of faces required will bring any ... read more 02/16/2005 (2:17 pm)
Using Quark 6.4 You create a map for TORQUE using the torque definitions in quark.... read more 02/16/2005 (1:55 pm)
Using Quark 6.4 No, you need to use the torque config, not any other game. Follow [url=http://www.garagegames.com/d... read more 02/16/2005 (1:49 pm)
Starsiege: 2845 moves to Torque! OMG! Wow! Can't believe it!... read more 02/16/2005 (1:42 pm)
Using Quark 6.4 I think you misunderstand. Buying those games does not mean you can use the engine and create a new... read more 02/16/2005 (1:40 pm)
Map2Dif Alpha ver 0.96 Me too. I hate textual communication sometimes, its hard to transfer context effectively. I may ha... read more 02/16/2005 (1:37 pm)
Using Quark 6.4 The game configurations just set things up slightly differently. Aside from the actual map architec... read more 02/16/2005 (1:10 pm)
Map2Dif Alpha ver 0.96 Jesus guys. If I wanted to offend someone I'd be a lot more direct than that. That was tongue-in-c... read more 02/16/2005 (12:58 pm)
Map2Dif Alpha ver 0.96 Next question. MATT! are you going to include Johns changes to the lightmap in your new map2dif? C... read more 02/16/2005 (10:54 am)
Map2Dif Alpha ver 0.96 I've got a strange issue with the alpha too. I can't seem to get it to include the textures when I ... read more 02/16/2005 (10:44 am)
StaticShape and explosions! Thanks Billy ;)... read more 02/16/2005 (9:40 am)
Map2Dif Alpha ver 0.96 Those triple posts are still there, click on the little trash can to delete them. A gui would be ... read more 02/16/2005 (3:38 am)
Map2Dif Alpha ver 0.96 @Richard: Delete the triple posts, Quark automatically builds the dif when you compile it and has a ... read more 02/16/2005 (3:27 am)
What changes have you made to the engine? Not put too much in yet, still learning. Lighting pack Modellers utils Advanced camera Radar H... read more 02/16/2005 (2:36 am)
Map2Dif Alpha ver 0.96 Looked into this quite heavily now. The guys are gonna try and change that (hopefully in the way I ... read more 02/15/2005 (5:05 pm)
Football field question @Nate: send me the image and i'll make the field for you ;)... read more 02/15/2005 (11:19 am)
Map2Dif Alpha ver 0.96 I've been looking through the QuArK source code and may have found the issue at hand. When a vertex... read more 02/15/2005 (9:31 am)
Map2Dif Alpha ver 0.96 If we can get these leaks sorted out QuArK is the obvious choice. I hated it when I started but now... read more 02/15/2005 (5:37 am)
Map2Dif Alpha ver 0.96 @Matthew: What do you mean TGERadiosity is too slow? When constructing the map you just set the ... read more 02/15/2005 (2:26 am)
Map2Dif Alpha ver 0.96 @Matthew: Out of interest, what is your mapper of choice? I am fast as hell on quark but if the... read more 02/14/2005 (4:21 pm)
Map2Dif Alpha ver 0.96 @matthew: In vers 0.96 I'm not getting any light. On portals 'Allow light to pass' makes no diff... read more 02/14/2005 (10:13 am)