FruitBatInShades's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unread posts contains read posts | Ok. If I post a code block I get Forbidden You don't have permission to access /mg/forums/re... read more | 05/10/2005 (11:11 pm) |
| Unread posts contains read posts | Testing theory... read more | 05/10/2005 (11:09 pm) |
| Unread posts contains read posts | I also get a straight dump of the forums when I click on 'Read Unread Posts'and sometimes cannot pos... read more | 05/10/2005 (11:07 pm) |
| Unread posts contains read posts | I only get '(0) Mark all as read' even though I know there are new posts... read more | 05/10/2005 (11:06 pm) |
| Fixed) If you can see this, I cannot | I am also having this problem. New posts shows as 0 but the list is huge (win 2000, firefoc 1.3)... read more | 05/10/2005 (10:56 pm) |
| New Site | Got a wierd prob at the mo! All posts seem to marked as unread! All my old posts on on my account ... read more | 05/10/2005 (12:32 pm) |
| Milkshape or Blender? | I started with milkshape and then moved on to blender. Milkshape has a very clunky interface and ca... read more | 05/09/2005 (6:51 am) |
| Music to code by. | SOAD, Zepplin, Reel bif fish, Paw, floyd, Blink 182, slayer, all sorts, even the odd bit of dido! ... read more | 05/05/2005 (3:04 pm) |
| Getting animation sequences to play in torque | I see you are starting the animation thread in onAdd(). Does TGE dispose of these threads or should... read more | 05/05/2005 (4:13 am) |
| Exporting materials? | Thats exactly what I'm trying to do :(... read more | 04/27/2005 (3:08 pm) |
| First UV and texture. Crits? | Bit of both. I got the ones for the cover from a stock photo site but I can't remember which one. ... read more | 04/24/2005 (3:29 pm) |
| First UV and texture. Crits? | @Eran: Yes I use loads of external filters. PSP uses PS filters as I stated above. The only PS tha... read more | 04/24/2005 (2:24 pm) |
| First UV and texture. Crits? | Thanks for sharing Roger :D I haven't done any shadowing yet as I am using the lighting pack and ... read more | 04/24/2005 (5:13 am) |
| First UV and texture. Crits? | Heres a simple piece of work that took me 60 mins to do, its 400k so give it a sec:- [image]http:... read more | 04/24/2005 (1:34 am) |
| First UV and texture. Crits? | @Jeremy: These are DTS not DIF :( @Eran: Remember PSP uses PS filters, I've got loads of filter... read more | 04/24/2005 (12:57 am) |
| First UV and texture. Crits? | They were originally photos that I took and edited into tessalated textures. I use Blender for the ... read more | 04/23/2005 (8:52 am) |
| First UV and texture. Crits? | @Eran: What do you mean by the brushes are limited? In my experience I can do 90% of what photos... read more | 04/23/2005 (5:31 am) |
| Can I Evaluate the SDK Function before I Buy it | You can downlaod the demo or buy '3d Game programming all in one- Ken finney' book. You can learn a... read more | 04/22/2005 (12:07 am) |
| First UV and texture. Crits? | I have so tried to avoid this cos it alwyas turns into a flame war but PSP is just as capable as PS.... read more | 04/22/2005 (12:01 am) |
| 64 bit? | Myself and 5 friends have upgraded to 64 bit and am running linux in 64, but not windows as I can't ... read more | 04/21/2005 (4:09 am) |
| First UV and texture. Crits? | The UV mapping raises an interesting question. How much do you trade off indivuality of detailing a... read more | 04/21/2005 (4:07 am) |
| First UV and texture. Crits? | Here is version 2 with a bit more modelling and a much higher res UV. [image]http://www.fruitbati... read more | 04/21/2005 (3:40 am) |
| First UV and texture. Crits? | Bit different this one, this is a small DTS building. [image]http://www.fruitbatinshades.com/Lee/... read more | 04/20/2005 (6:48 am) |
| First UV and texture. Crits? | Anyone got any ideas on a few objects to make next?... read more | 04/19/2005 (6:38 am) |
| First UV and texture. Crits? | Only ever used PSP, never got into photoshop or GIMP. I just learnt because of the way I work, I li... read more | 04/19/2005 (1:40 am) |
| Two Questions | I think the shadow difference may be down to the eye. A and B in this image are the same colour. Ju... read more | 04/19/2005 (1:24 am) |
| First UV and texture. Crits? | Thanks Guys, any ideas what to do next?... read more | 04/19/2005 (1:03 am) |
| Compo to develop a game for gamers with restricted movement | That is a really good game, well done. A lot harder than it looks :)... read more | 04/18/2005 (1:04 pm) |
| First UV and texture. Crits? | If you remember, I 'd love to know :) I can never get TGE to run under DirectX properly else I'd pr... read more | 04/18/2005 (12:44 pm) |
| First UV and texture. Crits? | Here it is torque, still with the major texture bluring in GL :( [image]http://www.fruitbatinshad... read more | 04/18/2005 (12:26 pm) |
| Looking for feedback on logo | The main problem I see with the original logo is that it appears weak. By that I mean it is not str... read more | 04/18/2005 (11:53 am) |
| Quark Exterior black | The sun elevation cannot be 0 or at 90 degree angles, its a problem with the maths used to compute t... read more | 04/18/2005 (8:26 am) |
| Map2Dif Errors and solutions : Feedback | @Lyle: I'm not doing much in the way of DIF editing at the moment. Got to a point where I can't ge... read more | 04/18/2005 (6:11 am) |
| 1.4 progress? | [quote]We took explosions out to spite you... I mean... It's a known bug.[/quote] lol, as long as... read more | 04/18/2005 (6:05 am) |
| 1.4 progress? | Thanks Ben, is the creator mod a refactor of the normal world editor? Is/will there be an update fe... read more | 04/18/2005 (3:58 am) |
| 1.4 progress? | I cannot get the creator mod to run :( Warning: (d:\torque\engine\gui\core\guitypes.cc @ 303) G... read more | 04/18/2005 (3:50 am) |
| Segmented meshes in blender? | I really need to know this as well :(... read more | 04/12/2005 (8:27 am) |
| LOD and Collision? | Hi James, don't know if you've found this or how useful it is but its called LOD-matic for blender ... read more | 04/04/2005 (2:37 pm) |
| Weapons sticking through walls? | Here is the file you sent me Billy :) [url=http://www.fruitbatinshades.com/Lee/crossbow.zip]Crossbow... read more | 03/31/2005 (6:21 am) |
| LOD and Collision? | Thanks James 1) Is this likely to be done anytime soon? 2) Thanks for that info, I think I'll ... read more | 03/30/2005 (8:53 am) |
| LOD and Collision? | Bumping thread!... read more | 03/25/2005 (7:15 am) |
| Non-mounted weapons! Is it possible? | P.S. Can the eye node be detached from the main character rig? These characters drop to running on ... read more | 03/18/2005 (2:40 am) |
| Best 3d modling program for newbies | I am now using blender. The initial learning curve is high but once you have it, it a fast and well... read more | 03/17/2005 (5:06 am) |
| Light control? | It doesn't need fixing, thats the way they are meant to work I believe. Useful in more situations t... read more | 03/16/2005 (2:31 pm) |
| Detail Level? | Looks to me like the UV map isn't resizing correctly. The triangles show up the edges in the UV.... read more | 03/15/2005 (4:51 am) |
| Some Free Motion Capture Animations | Try[url]www.e-motek.com[/url]... read more | 03/14/2005 (5:50 am) |
| Additional weapons reverting to crossbow | I've got the reverting problem with the tank girl pack, she starts out with the assault rifle and th... read more | 03/12/2005 (8:45 am) |
| What Linux distribution do you use? | I use topologlinux, it install onto a normal windows drive wihout partioning so doesn't end up messi... read more | 03/12/2005 (4:10 am) |
| Transparency defects. | Look up mesh sorting in your 3d programs exporters docs... read more | 03/11/2005 (8:53 am) |
| Skin depends on LOD? | Ahhhh! The meshes were called Mesh01, Mesh02 so I think they were exported as seperate LODs... read more | 03/10/2005 (6:04 am) |