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FruitBatInShades's Forum Posts

Thread Post Date Posted
Unread posts contains read posts Ok. If I post a code block I get Forbidden You don't have permission to access /mg/forums/re... read more 05/10/2005 (11:11 pm)
Unread posts contains read posts Testing theory... read more 05/10/2005 (11:09 pm)
Unread posts contains read posts I also get a straight dump of the forums when I click on 'Read Unread Posts'and sometimes cannot pos... read more 05/10/2005 (11:07 pm)
Unread posts contains read posts I only get '(0) Mark all as read' even though I know there are new posts... read more 05/10/2005 (11:06 pm)
Fixed) If you can see this, I cannot I am also having this problem. New posts shows as 0 but the list is huge (win 2000, firefoc 1.3)... read more 05/10/2005 (10:56 pm)
New Site Got a wierd prob at the mo! All posts seem to marked as unread! All my old posts on on my account ... read more 05/10/2005 (12:32 pm)
Milkshape or Blender? I started with milkshape and then moved on to blender. Milkshape has a very clunky interface and ca... read more 05/09/2005 (6:51 am)
Music to code by. SOAD, Zepplin, Reel bif fish, Paw, floyd, Blink 182, slayer, all sorts, even the odd bit of dido! ... read more 05/05/2005 (3:04 pm)
Getting animation sequences to play in torque I see you are starting the animation thread in onAdd(). Does TGE dispose of these threads or should... read more 05/05/2005 (4:13 am)
Exporting materials? Thats exactly what I'm trying to do :(... read more 04/27/2005 (3:08 pm)
First UV and texture. Crits? Bit of both. I got the ones for the cover from a stock photo site but I can't remember which one. ... read more 04/24/2005 (3:29 pm)
First UV and texture. Crits? @Eran: Yes I use loads of external filters. PSP uses PS filters as I stated above. The only PS tha... read more 04/24/2005 (2:24 pm)
First UV and texture. Crits? Thanks for sharing Roger :D I haven't done any shadowing yet as I am using the lighting pack and ... read more 04/24/2005 (5:13 am)
First UV and texture. Crits? Heres a simple piece of work that took me 60 mins to do, its 400k so give it a sec:- [image]http:... read more 04/24/2005 (1:34 am)
First UV and texture. Crits? @Jeremy: These are DTS not DIF :( @Eran: Remember PSP uses PS filters, I've got loads of filter... read more 04/24/2005 (12:57 am)
First UV and texture. Crits? They were originally photos that I took and edited into tessalated textures. I use Blender for the ... read more 04/23/2005 (8:52 am)
First UV and texture. Crits? @Eran: What do you mean by the brushes are limited? In my experience I can do 90% of what photos... read more 04/23/2005 (5:31 am)
Can I Evaluate the SDK Function before I Buy it You can downlaod the demo or buy '3d Game programming all in one- Ken finney' book. You can learn a... read more 04/22/2005 (12:07 am)
First UV and texture. Crits? I have so tried to avoid this cos it alwyas turns into a flame war but PSP is just as capable as PS.... read more 04/22/2005 (12:01 am)
64 bit? Myself and 5 friends have upgraded to 64 bit and am running linux in 64, but not windows as I can't ... read more 04/21/2005 (4:09 am)
First UV and texture. Crits? The UV mapping raises an interesting question. How much do you trade off indivuality of detailing a... read more 04/21/2005 (4:07 am)
First UV and texture. Crits? Here is version 2 with a bit more modelling and a much higher res UV. [image]http://www.fruitbati... read more 04/21/2005 (3:40 am)
First UV and texture. Crits? Bit different this one, this is a small DTS building. [image]http://www.fruitbatinshades.com/Lee/... read more 04/20/2005 (6:48 am)
First UV and texture. Crits? Anyone got any ideas on a few objects to make next?... read more 04/19/2005 (6:38 am)
First UV and texture. Crits? Only ever used PSP, never got into photoshop or GIMP. I just learnt because of the way I work, I li... read more 04/19/2005 (1:40 am)
Two Questions I think the shadow difference may be down to the eye. A and B in this image are the same colour. Ju... read more 04/19/2005 (1:24 am)
First UV and texture. Crits? Thanks Guys, any ideas what to do next?... read more 04/19/2005 (1:03 am)
Compo to develop a game for gamers with restricted movement That is a really good game, well done. A lot harder than it looks :)... read more 04/18/2005 (1:04 pm)
First UV and texture. Crits? If you remember, I 'd love to know :) I can never get TGE to run under DirectX properly else I'd pr... read more 04/18/2005 (12:44 pm)
First UV and texture. Crits? Here it is torque, still with the major texture bluring in GL :( [image]http://www.fruitbatinshad... read more 04/18/2005 (12:26 pm)
Looking for feedback on logo The main problem I see with the original logo is that it appears weak. By that I mean it is not str... read more 04/18/2005 (11:53 am)
Quark Exterior black The sun elevation cannot be 0 or at 90 degree angles, its a problem with the maths used to compute t... read more 04/18/2005 (8:26 am)
Map2Dif Errors and solutions : Feedback @Lyle: I'm not doing much in the way of DIF editing at the moment. Got to a point where I can't ge... read more 04/18/2005 (6:11 am)
1.4 progress? [quote]We took explosions out to spite you... I mean... It's a known bug.[/quote] lol, as long as... read more 04/18/2005 (6:05 am)
1.4 progress? Thanks Ben, is the creator mod a refactor of the normal world editor? Is/will there be an update fe... read more 04/18/2005 (3:58 am)
1.4 progress? I cannot get the creator mod to run :( Warning: (d:\torque\engine\gui\core\guitypes.cc @ 303) G... read more 04/18/2005 (3:50 am)
Segmented meshes in blender? I really need to know this as well :(... read more 04/12/2005 (8:27 am)
LOD and Collision? Hi James, don't know if you've found this or how useful it is but its called LOD-matic for blender ... read more 04/04/2005 (2:37 pm)
Weapons sticking through walls? Here is the file you sent me Billy :) [url=http://www.fruitbatinshades.com/Lee/crossbow.zip]Crossbow... read more 03/31/2005 (6:21 am)
LOD and Collision? Thanks James 1) Is this likely to be done anytime soon? 2) Thanks for that info, I think I'll ... read more 03/30/2005 (8:53 am)
LOD and Collision? Bumping thread!... read more 03/25/2005 (7:15 am)
Non-mounted weapons! Is it possible? P.S. Can the eye node be detached from the main character rig? These characters drop to running on ... read more 03/18/2005 (2:40 am)
Best 3d modling program for newbies I am now using blender. The initial learning curve is high but once you have it, it a fast and well... read more 03/17/2005 (5:06 am)
Light control? It doesn't need fixing, thats the way they are meant to work I believe. Useful in more situations t... read more 03/16/2005 (2:31 pm)
Detail Level? Looks to me like the UV map isn't resizing correctly. The triangles show up the edges in the UV.... read more 03/15/2005 (4:51 am)
Some Free Motion Capture Animations Try[url]www.e-motek.com[/url]... read more 03/14/2005 (5:50 am)
Additional weapons reverting to crossbow I've got the reverting problem with the tank girl pack, she starts out with the assault rifle and th... read more 03/12/2005 (8:45 am)
What Linux distribution do you use? I use topologlinux, it install onto a normal windows drive wihout partioning so doesn't end up messi... read more 03/12/2005 (4:10 am)
Transparency defects. Look up mesh sorting in your 3d programs exporters docs... read more 03/11/2005 (8:53 am)
Skin depends on LOD? Ahhhh! The meshes were called Mesh01, Mesh02 so I think they were exported as seperate LODs... read more 03/10/2005 (6:04 am)