Ryan Mette's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting the bots to fire or jump | There is a SimGroup called ClientGroup that is already being managed in the Torque code. Now the AI... read more | 03/21/2002 (7:46 am) |
| Getting the bots to fire or jump | This function may be useful to you, I use this function when aquiring a target and when determining ... read more | 03/16/2002 (6:51 am) |
| TCP Project - AI - Discussion | oh yeah, and the $mvTriggerCount0 client variable actually is a trigger toggle. If it's odd then th... read more | 03/15/2002 (3:36 pm) |
| TCP Project - AI - Discussion | In aiPlayer.cc there is a member array mTriggerCount[x] that maintains the trigger state for the aiP... read more | 03/15/2002 (3:26 pm) |
| TCP Project - AI - Discussion | I think we should start at the lowest common denominator and work our way up. For instance, detaile... read more | 02/20/2002 (7:15 am) |
| TCP Project - AI - Discussion | We currently have some basic AI worked out for our game. Essentially the AI for Myrmidon is going t... read more | 02/17/2002 (9:54 am) |
| Work done, to be done, planned | I'd like to be involved in the AI plan for TCP. I haven't worked on any AI before [url=http://www.g... read more | 02/13/2002 (12:50 pm) |