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Steven Chiu's Forum Posts

Thread Post Date Posted
AFX for the new Torque3d? My project is waiting for the AFX to be ported over for a long time! So I'll second what J.C. sugges... read more 11/21/2009 (1:24 pm)
Applying Shader effects to DTS materials I second what scoot suggests here! The custom shader import workflow still not so handy for experien... read more 11/15/2009 (2:45 pm)
AFX for the new Torque3d? That's really a great news to hear!... read more 10/21/2009 (8:17 pm)
AFX for the new Torque3d? My project is waiting for the AFX to be ported over. So is there any estimated day for it to be beta... read more 10/21/2009 (1:13 pm)
Vertex Colors for blended textures Just wondering if exists any tutorial or example for extending the shadergen features? ... read more 09/28/2009 (2:16 pm)
Animate camera along a path @MmegaDog: Thanks for this great video tutorial and I think it tells enough detail for my need. The ... read more 09/26/2009 (8:53 pm)
Animate camera along a path I want to do this in Verve and find that the document for the camera group is missing. For example, ... read more 09/25/2009 (10:23 pm)
About the shapebase new setThreadTimeScale method It works like a charm! Thanks for sharing this.... read more 09/15/2009 (4:43 am)
More Melee Help I've checked your code with mine which is bascially the same and the only problem I had was that the... read more 09/01/2009 (8:12 pm)
More Melee Help I doubt that the animations of old melee resource may not be compatible with the forgesolider model.... read more 09/01/2009 (10:51 am)
T3D shapeeditor only support 32 animations? The problem seems gone now after using the characters and animations of my previous project. I doubt... read more 09/01/2009 (10:48 am)
More Melee Help @Kenneth: I've the same problem with "the ERROR in setArmPlayOnce()", just wondering how d... read more 08/30/2009 (8:08 pm)
how do i add marker to vPath?? It works like a charm! Thanks for the detail here.... read more 08/28/2009 (12:17 pm)
how do i add marker to vPath?? @Phillip Would you mind explain more about the "ctrl+Click" usage? I still got some proble... read more 08/27/2009 (6:03 pm)
T3D's features? I'm curious about those too, especially for the gerhard's work. ... read more 07/14/2009 (4:46 pm)
Strange PhysX item loading message So any actor needed to be ended with _pxactor in its name, is that right? ... read more 07/13/2009 (6:10 pm)
Solid Line Around Objects Silhouette Man! That's really cool!... read more 07/13/2009 (1:39 am)
Use PhysX features in Warrior Camp demo I've made a blank terrain in the physx demo and found that it even did not support collision at all.... read more 07/13/2009 (1:30 am)
AFX for the new Torque3d? Awesome! Looking forward to the MMOkit built on it also.... read more 07/02/2009 (8:35 am)
How do I correct the weapons firing problems that T3D seems to have. @Daniel: The video looks awesome. Look forward to the resource.... read more 06/18/2009 (2:58 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... I'm really interesting about a tutorial resource for the PostEffect like this! ... read more 05/30/2009 (4:41 am)
Nominate A Resource! I nominate the Theora Support In TSE resource if not already available: [url]http://www.garagegames... read more 05/22/2009 (1:57 am)
Beta testers wanted: AFX 2.0 for TGEA and TGE @Jeff: Understood, thinks.... read more 05/21/2009 (2:40 pm)
Beta testers wanted: AFX 2.0 for TGEA and TGE Currently the beta test on my windows 7 RC machine seems going very well. One question is that I saw... read more 05/21/2009 (9:31 am)
Beta testers wanted: AFX 2.0 for TGEA and TGE email sent, the address is as follows: zv6@mail.stut.edu.tw... read more 05/07/2009 (11:04 am)
WiiMote controlls TGE I'm also interesting about that! Would you mind post it as a resource?... read more 02/10/2009 (5:48 pm)
PhysX Cooked Mesh Raycast Code help please @Ron: Would you mind post any progress to this thread or a resource?... read more 02/08/2009 (2:31 pm)
PhysX Cooked Mesh Raycast Code help please I'm using 1.7.1 too and interesting about the fix for that.... read more 02/05/2009 (7:11 pm)
Animating ShapeImage Nodes on Server? Move the following code which was previously in ShapeBase::processTick: [code] for (int i... read more 02/04/2009 (3:37 pm)
AFXA with IFL material support It seems the problem of the texture and it works perfectly now. Thanks for the prompt reply!... read more 02/03/2009 (12:22 pm)
What would you like to see addressed in Torque 3D? Basically I need all the features that been done by the guy in his spare time as he stated in the Ne... read more 01/10/2009 (10:14 am)
NextGen Gaming In TGEA I second your idea about the engine and appreciate any improvement you've made for this great commun... read more 01/01/2009 (6:18 pm)
Mirror brush? It works like a charm!... read more 01/01/2009 (5:44 pm)
NextGen Gaming In TGEA Simply awesome! I think my credit card is ready for this great upgrade...... read more 12/31/2008 (2:03 pm)
NextGen Gaming In TGEA Just wondering if the NextGen technology will appear in TGEA 3D?... read more 12/31/2008 (3:37 am)
Will Video Support Ever Enabled Agian? I'm looking forward to this option too!... read more 11/24/2008 (12:10 am)
About the AfxTSCtrl mouseup event I've seen two threads discussing this and thanks for prompt reply.... read more 11/13/2008 (1:24 am)
2-sided texture It works, thanks.... read more 10/06/2008 (10:07 pm)
2-sided texture It seems just flip the normal after trying, anything I miss?... read more 10/06/2008 (3:03 pm)
TGEA legacy terrain lighting I put the shader variable setting code in various places and the terrain rendering seems not exactly... read more 09/30/2008 (4:35 pm)
NextGen Gaming In TGEA I suggest that GG should dedicate a person to help Gerhard asap, even a add-on kit is useful for us ... read more 09/26/2008 (8:57 am)
TGEA Skin Shader kit I'll pay for this definitely! Simply awesome!... read more 09/19/2008 (12:25 am)
TGEA 1.7.1 gui editor save bug I've found the place to fix the problem, find the lines within the function GuiEditCanvas::save( %th... read more 08/24/2008 (2:29 pm)
PhysX just leveled up The physics system will be the next big thing for future games and for Torque as well!... read more 08/11/2008 (11:01 pm)
Rigid shape box @Henry: Would you mind post the code here or email it to me? I need the feature too! Thanks in... read more 08/09/2008 (8:12 pm)
Not a power of 2?..." error It fixes the exporting problem, any clue for causing this?... read more 07/28/2008 (6:58 am)
AFXA 1.1 polysoup problem My project need the dynamic skin resource to be ported over for tgea 1.7.1, but it still crash the e... read more 07/24/2008 (2:21 am)
AFXA 1.1 polysoup problem I can almost confirm that afxa 1.1 conflict with the polysoup implementation for TGEA 1.03. After re... read more 07/24/2008 (12:05 am)
Not a power of 2?..." error Yes, I use 1.0.5.1. I'll send file to you, thanks.... read more 07/22/2008 (2:23 pm)
Not a power of 2?..." error I've checked the texture size in used on map section, they are all power of 2.... read more 07/22/2008 (2:26 am)
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