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Frank Bignone's Forum Posts

Thread Post Date Posted
Libcurl implementation One important comment as I did a lot of work with this in order to implement a fully data streaming ... read more 11/06/2009 (9:19 am)
Packaging a project with DSO's only.. Just be careful for the scripts which are looking automatically for .cs file (the find command) as y... read more 10/18/2009 (5:31 pm)
Easy libCurl integration for T3D Regarding the callbacks, you can: - either have a queue for all Namespace::Entry::execute , ... wh... read more 10/07/2009 (5:38 am)
Easy libCurl integration for T3D Some info regarding multi-threading inside libCurl support implementation: 1. the current implemen... read more 10/06/2009 (9:07 am)
How does "Ghosting" work? Some small additions: To activate or not ghosting for an object is managed by the Ghost manager i... read more 10/05/2009 (2:26 pm)
Overlapped boxes question In fact it is used inside T3D at the following places: - decalRoad.cpp line 1270 - decalRoad.cpp... read more 10/05/2009 (10:55 am)
Overlapped boxes question @Adrian: just looking the code... and yup it looks like you are right. Quite funny as I had my own u... read more 10/04/2009 (6:58 pm)
Overlapped boxes question Just use Box3F::intersect methods, this will compute the resulting intersection box and then you hav... read more 10/04/2009 (6:47 pm)
¿ how to filter user inputs for commandToServer('myCommand') ? You can bind this with a timer (look at schedule) to make the button active / not active during few ... read more 10/04/2009 (6:43 pm)
Documentation One additional remark regarding documentation, it will be good to keep an updated 'doxygen' like doc... read more 10/04/2009 (6:41 pm)
Easy libCurl integration for T3D you can use either %sc.perform or %sc.start. The first one is blocking and the second one is multi-t... read more 10/04/2009 (6:44 am)
Libcurl implementation Added an update to it for T3D v1.0 [url=http://www.torquelab.com/archives/44]here[/url].... read more 09/30/2009 (6:17 pm)
Easy libCurl integration for T3D Added an update to it for T3D v1.0 [url=http://www.torquelab.com/archives/44]here[/url].... read more 09/30/2009 (6:16 pm)
Mysql Multi-Server from within - Quick Query libCurl for T3D is [url=http://www.torquelab.com/archives/9]here[/url]... read more 09/29/2009 (3:37 pm)
Easy libCurl integration for T3D My example was a generic example of the use of libCurl and not linked to the integration inside T3D.... read more 08/24/2009 (5:18 am)
Easy libCurl integration for T3D Just call curl_easy_setop(curl, CURLOPT_HTTPHEADER, headerlist) before sending the information to yo... read more 08/23/2009 (8:50 am)
Under Construction: An AFX Wiki Very nice Jeff... read more 08/17/2009 (6:42 pm)
Libcurl implementation I think you will still have one issue, as the line after the if test will try to put a value to a NU... read more 08/12/2009 (9:52 am)
Libcurl implementation Just one comment, why are you allocating so much space in your code dMalloc(16<<10)?... read more 08/12/2009 (7:11 am)
Theora inside TGEA 1.8.1 Here is the resource [url]http://www.garagegames.com/community/resources/view/18025[/url] ... read more 08/05/2009 (9:27 am)
Theora inside TGEA 1.8.1 Ok, just finished to package the source code (took longer time as I had to dig in some backup disk..... read more 08/05/2009 (7:02 am)
Theora inside TGEA 1.8.1 @Felipe: This is the idea behind the fact that I need to find the sources. I will put a resource for... read more 07/28/2009 (1:12 am)
Theora inside TGEA 1.8.1 Just give me few times as I need to find back these source codes from an external drive... as I arch... read more 07/25/2009 (1:22 am)
Theora inside TGEA 1.8.1 Ok I will see this week-end and dig into my old code to put the source file here available. ... read more 07/24/2009 (7:34 am)
Theora inside TGEA 1.8.1 @Novack: Send me a mail at frank at indie - zone . com; I will dig into my code and send it back to ... read more 07/22/2009 (11:00 pm)
Theora inside TGEA 1.8.1 @Novack: Yes... read more 07/22/2009 (2:32 pm)
Theora inside TGEA 1.8.1 Theora video playback is working. For the sound streaming, I started but stopped it as all my devs a... read more 07/21/2009 (10:36 pm)
Opening older projects in freshly installed Beta 3 Just finished to merge all my T3D Beta3 code inside T3D Beta4. I will highly recommend anyone to use... read more 07/19/2009 (1:26 pm)
Torque 3D Beta 4 Released (Features, Improvements, Fixes, and Known Issues) I do not know why but all the Torque3D release (since Beta2) that I downloaded from GG are quarantin... read more 07/18/2009 (2:29 pm)
Easy libCurl integration for T3D ;)... read more 07/14/2009 (1:19 am)
Easy libCurl integration for T3D @marc: with some modifications, it is possible to use the HTTPObject right (there is a resource to u... read more 07/13/2009 (12:28 am)
Questions about going from TGEA to T3D @Michel: The blank project is for the moment not available inside Beta3... but should be easy to get... read more 07/12/2009 (7:19 am)
Libcurl implementation Just put a resource with a simple install to add to T3D project generator here: [url=http://www.gara... read more 07/08/2009 (4:05 pm)
Torque 3D Show Off Thread! Ladies & Gents, is it possible to post some videos on Vimeo instead of Youtube... In fact for pe... read more 07/07/2009 (2:00 am)
Easy Open and stop HDR and LightRays in Option! @Zhitao: let's not spoil this thread, you can email me at frank at indie-zone dot com. I'm always ok... read more 06/12/2009 (4:17 am)
Easy Open and stop HDR and LightRays in Option! @Zhitao: some are certainly able to understand you ^_-... read more 06/11/2009 (1:40 pm)
ExPylos game with T3D @Joseph: online multiplay release is scheduled.... read more 06/02/2009 (12:58 am)
ExPylos game with T3D Just found out that there are some issue with the web plugin... Will look at it this week.... read more 06/01/2009 (5:27 pm)
Torque 3D Show Off Thread! [image]http://expylos.darkhand-studio.com/images/banner.gif[/image] A little [url=http://www.gara... read more 06/01/2009 (5:09 pm)
ExPylos game with T3D Current release is only a one versus one, so you should find a partner to play it :) Next release wi... read more 06/01/2009 (4:59 pm)
fullscreenFX port help @Tom: as I still did not look at PostFx code the question is maybe not meaningful; is it possible wi... read more 05/30/2009 (8:53 am)
[Beta2 Bug] Issue with fonts Just added a small code to always save the utf file after font creation. ... read more 05/28/2009 (3:45 pm)
Toolbox request. I will also like to have the source code of toolbox just in case we will like to enhance it with som... read more 05/23/2009 (7:30 am)
Performance Question: What FPS Should I be Seeing? Ok here is my test: 1. running the app out of the box, I got 25-30 fps on my XPS 1530 2. then sw... read more 05/07/2009 (2:13 pm)
Encrypted zip file In TGE, it is supported. You just need to change one #define to set your password and compile your e... read more 04/23/2009 (1:27 am)
T3D Web Publishing in detail Just to put my 2cents: our small [url=http://pelorea.indieserver.com/]demonstration[/url] for web pu... read more 04/16/2009 (8:22 am)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available For more info: [url]http://vil.nai.com/vil/content/v_99690.htm[/url]... read more 04/07/2009 (12:32 pm)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available A good point for McAffee then :) ... read more 04/07/2009 (12:13 pm)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available @Jeff: Just to tell you that McAffee detects the following virus W32/Pate.b inside the file. Do not ... read more 04/06/2009 (1:47 pm)
Theora Video in 1.7.1 Working on it ([url]http://www.garagegames.com/community/forums/viewthread/87519[/url]). Already hav... read more 04/05/2009 (2:04 pm)
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