Wombah's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hell/heaven themed game | Love the first idea. Are these ideas you're just trowing out there to see if anyone will pick it up,... read more | 03/22/2006 (4:19 am) |
| Advanced time control | I take it no one has done any work with this that they're willing to share and/or no one has an opin... read more | 03/16/2006 (4:11 am) |
| Doxygen for Torque 1.4 | Glad I could help :) I only created the html docs, and it is approximately 120Mb in ~4200 files. Tw... read more | 03/13/2006 (4:35 pm) |
| Advanced time control | Also found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36285]this thread[/url] on... read more | 03/13/2006 (6:19 am) |
| Doxygen for Torque 1.4 | It's pretty easy to set up your own doxyfile using the doxywizard (assuming you're not allergic to G... read more | 03/13/2006 (2:21 am) |
| Clipping/sorting order error with tga | Apparently one of the graphic artists on this project tried that, and maya can't handle naming that ... read more | 06/17/2004 (3:00 am) |
| Clipping/sorting order error with tga | Ok. I'm using maya (5/6) and the dts exporter for those. Both 5 and 6 gives the same error.... read more | 06/17/2004 (1:24 am) |
| Camera Mode: Follow/Target | Can you have several eyenodes in a model, and cycle through them in script somehow? I'm looking for ... read more | 06/15/2004 (3:47 pm) |
| Using collisionMasks to group collisionobjects | Ok. I've read up on this a bit, and got a way to do it. I still have a problem though. The way I'... read more | 06/14/2004 (4:09 am) |
| Camera Mode: Follow/Target | Ok, I can't let this go just yet... :/ I've tried to come up with some simplified explanation for h... read more | 06/10/2004 (3:16 am) |
| Camera Mode: Follow/Target | I'll look into that. It seemed like that would be the way to go, but I get all confused by different... read more | 06/09/2004 (1:57 pm) |
| Camera Mode: Follow/Target | It might be that your resource fixes the 3rd person camera for me already (I have only read it, but ... read more | 06/09/2004 (6:17 am) |
| Using collisionMasks to group collisionobjects | Thanks a bunch! Will look through it as soon as I find the time.... read more | 06/02/2004 (5:57 am) |