Game Development Community

Ty Newton's Forum Posts

Thread Post Date Posted
VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! James, I had exactly the same question. I went through the purchase process for TX2D and the page h... read more 02/03/2009 (12:01 am)
Missing templates in VS2K5pro on Vista? Thanks for the link. Looks like Michael Perry is the person to talk to about doco. I'll send him a... read more 07/31/2008 (5:45 am)
Missing templates in VS2K5pro on Vista? Thanks for the reply John; I appreciate it.... read more 07/31/2008 (5:30 am)
Build warnings in starter projects ? Getting any kind of response from these forums seems pretty difficult. I wonder if there is a diffe... read more 07/29/2008 (2:35 pm)
Missing templates in VS2K5pro on Vista? Hey, For those who may be interested I installed TorqueX with Visual C# Express on a clean machin... read more 07/29/2008 (2:33 pm)
Missing templates in VS2K5pro on Vista? Hey, For those who may be interested I installed TorqueX with Visual C# Express on a clean machin... read more 07/29/2008 (2:32 pm)
Simple setup/version question (I hope) With a little playing around I discovered the answer. For those others who may be interested: To... read more 07/26/2008 (8:40 pm)
XBox360 widescreen display? After a bit of trial and error I managed to get a widescreen view on the XBox360 to work. I have a ... read more 02/23/2008 (6:39 pm)
Bright halo in PNG's with transparency It seems that if I have larger files (eg. 320 x 460) the halo effect goes away. I guess it must hav... read more 02/23/2008 (6:29 pm)
XBox360 widescreen display? Thanks again. I'll give it a try when I get a chance. Unfortunately it won't be until the end of... read more 02/13/2008 (2:49 am)
XBox360 widescreen display? Thanks John, that's exactly the information I was looking for. I want the game to work like the ... read more 02/11/2008 (2:34 am)
Howto search the forum?? That's what I thought. Thanks.... read more 02/11/2008 (2:15 am)
Cant stop falling the floor I did a little more testing and it seems there is a minor bug in either TGB or the Platformer kit. ... read more 02/07/2008 (5:24 pm)
Cant stop falling the floor Hi, Thanks for the response. I solved the problem by starting again and managed to get it working w... read more 02/04/2008 (6:39 pm)
Win Vista compatibility I've had some Vista problems as well. The demo games don't work properly and strange things tend to... read more 02/01/2008 (7:39 pm)
Bounce a ball inside a square? Yes, you are right. I chose the other way because I decided I wanted more flexibility.... read more 02/05/2007 (3:07 am)
Multiple tilemaps in a single level? Once again, thanks for the reassurance. I must have been careless when trying this; it works fine n... read more 01/30/2007 (3:24 am)
Multiple tilemaps in a single level? Ok, yes I noticed that a tile map exists before anything else does in the level. When I create a ... read more 01/28/2007 (9:05 pm)
Multiple tilemaps in a single level? Hi, I think I understand the difference between a layer and a tilemap. When I setup my tilemap I d... read more 01/28/2007 (2:48 pm)
Having to TAB/ENTER away from input box before saving Hi, I was thinking of the T2DScenegraph. hmmm. I have to get it to compile first and then I'll h... read more 01/24/2007 (2:44 pm)
Making StarterGame 2 player? Hi Modern1, Thanks for the rude reply. You're the first person on these forums to be a ass. I h... read more 01/23/2007 (9:47 pm)
Making StarterGame 2 player? I just had a quick look at the code for TGB. Unfortunately like most programs I've looked at there ... read more 01/23/2007 (3:51 am)
Making StarterGame 2 player? Thanks. I'll have a look at it. I must admit I never really got into it because I didn't want to l... read more 01/23/2007 (12:48 am)
Making StarterGame 2 player? If the source code for TGBX is made available in the Pro Indie license then I'm happy to look at thi... read more 01/22/2007 (7:42 pm)
Collisions when using tilemaps? I started my project again and was very careful about setting the collision options. This time ever... read more 01/21/2007 (3:04 pm)
Making StarterGame 2 player? Thanks for the tip. You know that might actually be the problem. I'll give it another try when I g... read more 01/21/2007 (3:03 pm)
Making StarterGame 2 player? Hi, That's strange. I tried it a couple of times to make sure I typed in the instructions correc... read more 01/21/2007 (12:36 am)
Making StarterGame 2 player? Hi Thomas, Now it works. I found the problem. TGBX has a bug: it doesn't set the PlayerNumber i... read more 01/20/2007 (10:13 pm)
Making StarterGame 2 player? Ok, Thomas; I did try it your way but it didn't work. I'll give it another try since you are the ex... read more 01/20/2007 (9:44 pm)
Making StarterGame 2 player? I want to write this up in a tutorial. Is a blog (here in the GG site) the best place to do it?... read more 01/20/2007 (3:24 pm)
Making StarterGame 2 player? Well it looks like Option 2 is the way to go. Here's my code. If I've done anything silly or if ... read more 01/20/2007 (3:11 pm)
Making StarterGame 2 player? Thanks Thomas. On the face of it your suggestions seems like a reasonable one. Things start gett... read more 01/20/2007 (2:22 pm)
Making StarterGame 2 player? I havn't had a chance to mess around with this again. But what you (Thomas) suggested is the way I ... read more 01/16/2007 (6:43 pm)
Relationship between Collision and Physics components Hi, I agree with Jonathon. Having the resolve next to the onCollision option would make it simpl... read more 01/16/2007 (6:38 pm)
Tgbx Is A Cpu Hog I just checked and TGBPro is much nicer on my CPU. It only uses about 20% of one of my CPU's when d... read more 01/12/2007 (1:10 am)
Relationship between Collision and Physics components Thanks, that makes sense.... read more 01/12/2007 (1:00 am)
Bounce a ball inside a square? Thanks Stephen, I read in the doco about the concave collisions and thought that was the problem.... read more 01/11/2007 (3:39 pm)
Explanation of TX code flow... Thanks. The extra detail helps.... read more 01/09/2007 (4:56 pm)
Explanation of TX code flow... Thanks. The extra detail helps.... read more 01/09/2007 (3:36 pm)
Confused.. Hi, I don't think you need to bother downloading the XNA Framework seperately. It comes with Game ... read more 12/16/2006 (8:30 pm)
C++ Game Initialization and Game Loop Hi, I am also messing around in the initialisation code at the moment. It would be nice if you c... read more 03/29/2006 (2:33 am)
Compiling with Visual Studio 2005? Hi again, Due to the total lack of response can I assume that everyone uses Visual Studio 2003 wi... read more 02/03/2006 (6:08 pm)