Daniel Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| News for lightwave users!possibly... | Yes I wouldn't model in triangles, stick to quads as much as possible, though if you do make somethi... read more | 06/08/2004 (10:12 pm) |
| Fragment shader? | Yeh many people say that to me, but it is just the way i learn things, and it has worked for me so f... read more | 06/08/2004 (4:23 am) |
| Fragment shader? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=18051[/url] Thats the thread, the ... read more | 06/08/2004 (1:44 am) |
| Fragment shader? | In TGE not TSE. I was looking at a Chinese RPG being made the other day in TGE and the water effects... read more | 06/07/2004 (11:19 pm) |
| Fragment shader? | No I want to try and implement one myself.... read more | 06/07/2004 (10:33 pm) |
| Turned Based Possible with the Torque Engine? | I can't think of any reason that says you couldn't make a turn based game, you get all the source co... read more | 06/05/2004 (1:39 pm) |
| Hlsl and cg?? | I like the sound of Cg actually, is there any chance of TSE supporting it? or just hlsl?... read more | 06/05/2004 (8:45 am) |
| One Server - Multiple Games | Of course im thinking you would need one sweet machine to run many games?... read more | 06/05/2004 (2:53 am) |
| Newbie Help with texturing! Please! | There is a fine art to making good textures! and the starting point is a good uv map, by the looks o... read more | 06/04/2004 (12:32 pm) |
| No plane?? | Are you using Lightwave? If so, I fixed it by going to the Objects tab, and changing the 'export as:... read more | 06/02/2004 (9:08 am) |
| Texturing.. | Thanks Matthew this is just what I needed!... read more | 05/28/2004 (9:06 am) |
| Texturing.. | Setting up all the tecoords and drawing the box i think ive done, but this TexHandle thing is confus... read more | 05/27/2004 (2:34 pm) |
| Where to get 3DS Max 4?? | The possibility of you finding 3ds Max 4 for sale is pretty damn slim. Unless you made a special req... read more | 05/27/2004 (12:21 pm) |
| Texturing.. | Ok not sure if im on the right track here but I got: ResourceInstance* constructBitmapBMP(Stream ... read more | 05/27/2004 (11:26 am) |
| How far can i get with scripts? | I think you could probably do just about anything with scripting some how or another, but, if you wa... read more | 05/27/2004 (9:09 am) |
| MAcos | Basic trigonomerty stuff here, cos and sin don't use values over 1, tan does though. Just try it on ... read more | 05/26/2004 (7:17 am) |
| Merging models? | Well i never really tried anything like that but im guessing you would mount the objects on for thin... read more | 05/21/2004 (10:09 am) |
| Patch problem and missing files! | Thats good :) i'll just delete all the calls for it then... read more | 05/18/2004 (11:03 pm) |
| Patch problem and missing files! | Hmm i did a search but couldnt find guidialogprofile anywhere? seems to be non existant! it se... read more | 05/18/2004 (1:32 pm) |
| Patch problem and missing files! | O is click and pick in the head then?... read more | 05/18/2004 (4:52 am) |
| Patch problem and missing files! | What do you mean? Apply the patch manually? I dont have the code to put in though.... read more | 05/18/2004 (3:38 am) |
| Gradient | Or perhaps a way to limit the steepness a player can walk up?... read more | 05/16/2004 (11:15 am) |
| Smooth shading | Yeh i thought about that, but then i don't learn anything new if i just use what someone else has wr... read more | 05/09/2004 (9:03 am) |
| Fps | I installed older drivers and it runs amazingly fast now, 120fps in buildings and bout 70 outside! ... read more | 05/07/2004 (2:55 pm) |
| Fps | Ive tried the release version now, and it runs about 10-17 fps now. Ive tried it on my old 600mhz ma... read more | 05/07/2004 (7:18 am) |
| Fps | Yes i am, i take it thats why, how do i run it in normal mode?... read more | 05/07/2004 (4:39 am) |
| Logo | I think a logo page would be a excellent idea :)... read more | 05/06/2004 (10:11 pm) |
| Variable binding question? | Ok well, I have a loop that fetches data and prints each result until there is nothing left. What I ... read more | 05/02/2004 (2:13 pm) |
| Dif textures | Thanks Ben :) Where abouts in the code is the all the coding for the texture stuff?... read more | 05/01/2004 (3:08 pm) |
| Dif textures | Yes by -0.6 and -0.34... read more | 05/01/2004 (10:07 am) |
| Dif textures | Or stop this from happening?... read more | 05/01/2004 (12:27 am) |
| Worldcraft compile | How do i run it in debugger? Also another error has popped up now on a different model: Error... read more | 04/23/2004 (10:03 am) |
| Fixes to get shadowing working ... enjoy! | How would I go about setting up things like mShadow->setMoving(true) and switching dynamic shadows t... read more | 04/20/2004 (10:50 am) |
| How to protect your server and client files? | An idea i had on stopping people changing things for an MMO, is you could compare client files(which... read more | 04/20/2004 (7:06 am) |
| Textures, WorldCraft and Torque | Just use a paint program like photoshop to cut you pictures down to size.... read more | 04/20/2004 (6:51 am) |
| Adding things | Ah i get it now. I just didn't understand the argv stuff before. Thanks John :)... read more | 04/16/2004 (2:32 pm) |
| Adding things | I had a look at the projectile classes but i couldn't make heads or tails of it, ill keep looking at... read more | 04/16/2004 (1:21 pm) |
| News for lightwave users!possibly... | Well Im in the process of making a somthing small to test it with so i will post a screenshot when i... read more | 04/16/2004 (1:09 am) |
| LightWave [8] Electronic Distribution Starting Next Week | :O seriously! I haven't got one yet :( waiting since last december for this release!... read more | 04/15/2004 (1:27 am) |
| Questions about subdivision | Sub-d isn't good for torque, from my experiences. Sub-d is taking one polygon and dividing it severa... read more | 04/15/2004 (1:26 am) |
| New level editing tool from GreenBriar Studio | Looks like an excellent set of tools. If i didnt already use lightwave I would definetly go for it! ... read more | 04/15/2004 (1:19 am) |
| News for lightwave users!possibly... | Yes I have been speaking to him about it, and he now has developed it so that it will save to a .map... read more | 04/15/2004 (1:03 am) |
| No plane?? | Ah i see where I went wrong now i forgot to change the export to! man im dumb.... read more | 04/14/2004 (2:22 pm) |
| News for lightwave users!possibly... | Oops it actually costs $50, for an extra $25 you get an MDL7 exporter, not sure what the hell it is ... read more | 04/14/2004 (12:49 pm) |
| No plane?? | There must be someone who knows what the error means!... read more | 04/14/2004 (7:53 am) |
| Adding things | Cool i'll have a look at that one! One question about c++ i have. I have made this code so far... read more | 04/14/2004 (5:33 am) |
| Adding things | Thanks Drew and John. Can you recommend any good books to get me started or tutorials? I've alrea... read more | 04/13/2004 (10:31 am) |
| Adding things | Yes I've already looked at those, but i want to use microsoft sql server instead. So how do i write ... read more | 04/13/2004 (6:25 am) |
| Functions problem | Sorry, i have tried your code, but i wanted to try and make my own as well so that i learn from my m... read more | 04/10/2004 (2:06 am) |
| Functions problem | Well i changed my mind :) could u point out whast wrong for me please? Thanks... read more | 04/09/2004 (6:00 pm) |