Game Development Community

Daniel Brown's Forum Posts

Thread Post Date Posted
Higher res terrain textures? Terrain textures are limited too 256x256 in TGE, theres some serious work to be done to the blender ... read more 07/21/2004 (11:24 pm)
Torque and Lightwave = deal? The Gnometech exporter is the best, there is no fiddling around with nodes, actually making the boun... read more 07/21/2004 (2:38 pm)
Using cloak... It isnt exactly a value it is either true or false using %client.setCloaked(true); i think....... read more 07/20/2004 (5:49 am)
Tree problem... Hmm not that im aware of, im using the lightwave exporter...... read more 07/20/2004 (4:44 am)
Another take on MMOs? MMODRPG This is sort of what I am using in my game, instead of a giant world, lots of little ones split up w... read more 07/19/2004 (11:22 pm)
Help sending files over a network connection. Surely if you want to send a file you could implement your own file sending function using directpla... read more 07/19/2004 (3:15 pm)
GuiTextList Columns = "0 200"; thats where i was goin wrong! I thought it was the number of columns, thanks all!... read more 07/19/2004 (1:34 pm)
Looking for 3d city Http://market.renderosity.com/mpview.ez... read more 07/19/2004 (1:23 pm)
GuiTextList I tried /t but it did not work, it just displayed the /t, but when i used \t everything after it dis... read more 07/19/2004 (10:42 am)
Addicting little game I got 76 :0... read more 07/16/2004 (2:04 pm)
Terrain shadow problem... That is bit on an increase! I seemed to solve the problem by using a different more detailed texture... read more 07/14/2004 (12:50 am)
Shadow detail It has definetly been discussed before, i have looked into this before and found that the shadow cod... read more 07/12/2004 (8:14 am)
DTS Static Object and DIF Q's Dts objects dont cast shadow onto other dts objects or themselves, only on terrain and dif's. Lig... read more 07/11/2004 (2:46 pm)
Shape Valdation errors Hmm never come across that before, not even sure what it means!! except you got to validate your obj... read more 07/11/2004 (2:50 am)
Persistent World Rountable: The Role Playing Experience... AI is deffinetly an issue when it comes to game play, though morrowind was more about story and plot... read more 07/08/2004 (10:02 pm)
Persistent World Rountable: The Role Playing Experience... Hmm well if you were to take over an entire kingdom, it will surely take some time, and you are boun... read more 07/08/2004 (3:33 pm)
Outlining a model Just an idea,not for a glow effect but you could always mount an image or shape on the object when i... read more 07/05/2004 (1:29 pm)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world Well if your so for killing other players why don't you just play an FPS? RP'ers and newbs will a... read more 07/04/2004 (1:19 pm)
HELP! Designers of all kinds wanted Hmm the one thing that does get me liking the look of it though is the way it does terrain in zones ... read more 07/01/2004 (11:00 pm)
HELP! Designers of all kinds wanted That Qube engine looks fairly good to me! Apart from the lack of community what are its downfalls? t... read more 07/01/2004 (1:46 pm)
Persistent World Rountable: The RPG Interface... What i would like for the game gui while your playing, is the option to have any menu i like go off ... read more 07/01/2004 (1:42 pm)
Persistent World Rountable: The Role Playing Experience... Hmm as far as skills and stats are concerned, do you think it is best to show the player what stage ... read more 06/30/2004 (2:27 pm)
Persistent World Rountable: The Role Playing Experience... Exactly, I believe it is all down to the power gamers who just want to be able to do and make everyt... read more 06/29/2004 (9:46 pm)
Persistent World Rountable: The Role Playing Experience... Being able to tweak spells would be nice, you could have it so when you are doing a ritual say, the ... read more 06/29/2004 (1:39 pm)
Persistent World Rountable: The Role Playing Experience... I suppose you could exapand even further on your idea to make complete governments, having control o... read more 06/29/2004 (7:32 am)
Persistent World Rountable: The Role Playing Experience... I dont know I cant really see any problems you could have with player made missions, you could simpl... read more 06/28/2004 (3:33 pm)
Downloading from database Yer im on about torque but it seemed to me something that anyone could answer, not just torque users... read more 06/28/2004 (9:22 am)
3D dictionary If you goto google and type'define: ' then the word your after it gives a nice description of the wo... read more 06/28/2004 (7:08 am)
Turning off interior shadows I havent seen anything like that around, but you have the source code :) Its yours to change... read more 06/26/2004 (2:47 pm)
Which 3dsmax to buy Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3895 Max 5 to dts. Sure... read more 06/26/2004 (12:45 pm)
Persistent World Rountable: The Role Playing Experience... To me I think having good content brings on roleplaying. Someone mentioned Morrowing above, if you c... read more 06/26/2004 (12:16 pm)
Mmorpg Graveyard I use to play Horizons, it had so much potential as a game, but the developers just didnt listen to ... read more 06/21/2004 (1:47 pm)
Looking for a good (cheap/free) 2d program Paint? nah only messing, paintshop pro might be worth checking out: http://spap.cac.washington.ed... read more 06/20/2004 (1:50 pm)
Clipping/sorting order error with tga There is something in the 3ds max documentation about this, apparently you have to put SORT:: infron... read more 06/17/2004 (2:28 am)
3D Character Modelling Tutorial, please comment Triangulate them? I think what your describing is non-planar polygons, if not correct me, but to so... read more 06/17/2004 (2:25 am)
Selection Boxes Well all the code is there for box selection, so it should be quite easy, or it could be incredibly ... read more 06/15/2004 (2:12 pm)
Tribal IDE Reborn! Blimey they were quick replies! Hmm so no easy solution, guess I will have to start from scratch the... read more 06/15/2004 (9:57 am)
Tribal IDE Reborn! A question here, I have a copy of the source for Tribal IDE, but it is in Delphi, how would I go abo... read more 06/15/2004 (9:44 am)
Fragment shader? I know that there is a tonne of work involved, but thats the challenge and I enjoy programming and l... read more 06/15/2004 (8:47 am)
Stupid question im sure Cool! Thanks guys.... read more 06/15/2004 (5:08 am)
Tribal IDE Reborn! Looking good Cameron, the goto defition function is wonderful!!!! For some reason if you have a p... read more 06/13/2004 (10:36 am)
Shadow detail Like on the terrain or interiors? That would be a case of increasing the lightmap size, it has been ... read more 06/13/2004 (2:31 am)
DTS Importers Redux Well I think there should be a website made that people can sumbit objects to before they are .dts, ... read more 06/12/2004 (6:36 am)
Fragment shader? I am reading through all the docs etc, but I don't get the difference between cg and cgFX? Can anyon... read more 06/12/2004 (2:56 am)
Tribal IDE Reborn! Just like a basic error checking routine, looking for missing ; and { etc, and a compiler to see if ... read more 06/12/2004 (1:39 am)
Tribal IDE Reborn! Loooking good Cameron! I've wanted something like this for awhile now! What kind of features are you... read more 06/12/2004 (12:48 am)
Make $$$ playing Game I would probably play something like that if it were say 50p but $5 dollars a game is pretty steep, ... read more 06/12/2004 (12:41 am)
Fragment shader? Very good post indeed! This is just what i am looking for :D... read more 06/12/2004 (12:33 am)
Game Research Rebel assault!... read more 06/11/2004 (6:12 am)
Head Rotation + Looking at Characters Ok so all together you want your characters to be able to 'look' at each other with out turning thei... read more 06/08/2004 (10:22 pm)