Daniel Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Higher res terrain textures? | Terrain textures are limited too 256x256 in TGE, theres some serious work to be done to the blender ... read more | 07/21/2004 (11:24 pm) |
| Torque and Lightwave = deal? | The Gnometech exporter is the best, there is no fiddling around with nodes, actually making the boun... read more | 07/21/2004 (2:38 pm) |
| Using cloak... | It isnt exactly a value it is either true or false using %client.setCloaked(true); i think....... read more | 07/20/2004 (5:49 am) |
| Tree problem... | Hmm not that im aware of, im using the lightwave exporter...... read more | 07/20/2004 (4:44 am) |
| Another take on MMOs? MMODRPG | This is sort of what I am using in my game, instead of a giant world, lots of little ones split up w... read more | 07/19/2004 (11:22 pm) |
| Help sending files over a network connection. | Surely if you want to send a file you could implement your own file sending function using directpla... read more | 07/19/2004 (3:15 pm) |
| GuiTextList | Columns = "0 200"; thats where i was goin wrong! I thought it was the number of columns, thanks all!... read more | 07/19/2004 (1:34 pm) |
| Looking for 3d city | Http://market.renderosity.com/mpview.ez... read more | 07/19/2004 (1:23 pm) |
| GuiTextList | I tried /t but it did not work, it just displayed the /t, but when i used \t everything after it dis... read more | 07/19/2004 (10:42 am) |
| Addicting little game | I got 76 :0... read more | 07/16/2004 (2:04 pm) |
| Terrain shadow problem... | That is bit on an increase! I seemed to solve the problem by using a different more detailed texture... read more | 07/14/2004 (12:50 am) |
| Shadow detail | It has definetly been discussed before, i have looked into this before and found that the shadow cod... read more | 07/12/2004 (8:14 am) |
| DTS Static Object and DIF Q's | Dts objects dont cast shadow onto other dts objects or themselves, only on terrain and dif's. Lig... read more | 07/11/2004 (2:46 pm) |
| Shape Valdation errors | Hmm never come across that before, not even sure what it means!! except you got to validate your obj... read more | 07/11/2004 (2:50 am) |
| Persistent World Rountable: The Role Playing Experience... | AI is deffinetly an issue when it comes to game play, though morrowind was more about story and plot... read more | 07/08/2004 (10:02 pm) |
| Persistent World Rountable: The Role Playing Experience... | Hmm well if you were to take over an entire kingdom, it will surely take some time, and you are boun... read more | 07/08/2004 (3:33 pm) |
| Outlining a model | Just an idea,not for a glow effect but you could always mount an image or shape on the object when i... read more | 07/05/2004 (1:29 pm) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | Well if your so for killing other players why don't you just play an FPS? RP'ers and newbs will a... read more | 07/04/2004 (1:19 pm) |
| HELP! Designers of all kinds wanted | Hmm the one thing that does get me liking the look of it though is the way it does terrain in zones ... read more | 07/01/2004 (11:00 pm) |
| HELP! Designers of all kinds wanted | That Qube engine looks fairly good to me! Apart from the lack of community what are its downfalls? t... read more | 07/01/2004 (1:46 pm) |
| Persistent World Rountable: The RPG Interface... | What i would like for the game gui while your playing, is the option to have any menu i like go off ... read more | 07/01/2004 (1:42 pm) |
| Persistent World Rountable: The Role Playing Experience... | Hmm as far as skills and stats are concerned, do you think it is best to show the player what stage ... read more | 06/30/2004 (2:27 pm) |
| Persistent World Rountable: The Role Playing Experience... | Exactly, I believe it is all down to the power gamers who just want to be able to do and make everyt... read more | 06/29/2004 (9:46 pm) |
| Persistent World Rountable: The Role Playing Experience... | Being able to tweak spells would be nice, you could have it so when you are doing a ritual say, the ... read more | 06/29/2004 (1:39 pm) |
| Persistent World Rountable: The Role Playing Experience... | I suppose you could exapand even further on your idea to make complete governments, having control o... read more | 06/29/2004 (7:32 am) |
| Persistent World Rountable: The Role Playing Experience... | I dont know I cant really see any problems you could have with player made missions, you could simpl... read more | 06/28/2004 (3:33 pm) |
| Downloading from database | Yer im on about torque but it seemed to me something that anyone could answer, not just torque users... read more | 06/28/2004 (9:22 am) |
| 3D dictionary | If you goto google and type'define: ' then the word your after it gives a nice description of the wo... read more | 06/28/2004 (7:08 am) |
| Turning off interior shadows | I havent seen anything like that around, but you have the source code :) Its yours to change... read more | 06/26/2004 (2:47 pm) |
| Which 3dsmax to buy | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3895 Max 5 to dts. Sure... read more | 06/26/2004 (12:45 pm) |
| Persistent World Rountable: The Role Playing Experience... | To me I think having good content brings on roleplaying. Someone mentioned Morrowing above, if you c... read more | 06/26/2004 (12:16 pm) |
| Mmorpg Graveyard | I use to play Horizons, it had so much potential as a game, but the developers just didnt listen to ... read more | 06/21/2004 (1:47 pm) |
| Looking for a good (cheap/free) 2d program | Paint? nah only messing, paintshop pro might be worth checking out: http://spap.cac.washington.ed... read more | 06/20/2004 (1:50 pm) |
| Clipping/sorting order error with tga | There is something in the 3ds max documentation about this, apparently you have to put SORT:: infron... read more | 06/17/2004 (2:28 am) |
| 3D Character Modelling Tutorial, please comment | Triangulate them? I think what your describing is non-planar polygons, if not correct me, but to so... read more | 06/17/2004 (2:25 am) |
| Selection Boxes | Well all the code is there for box selection, so it should be quite easy, or it could be incredibly ... read more | 06/15/2004 (2:12 pm) |
| Tribal IDE Reborn! | Blimey they were quick replies! Hmm so no easy solution, guess I will have to start from scratch the... read more | 06/15/2004 (9:57 am) |
| Tribal IDE Reborn! | A question here, I have a copy of the source for Tribal IDE, but it is in Delphi, how would I go abo... read more | 06/15/2004 (9:44 am) |
| Fragment shader? | I know that there is a tonne of work involved, but thats the challenge and I enjoy programming and l... read more | 06/15/2004 (8:47 am) |
| Stupid question im sure | Cool! Thanks guys.... read more | 06/15/2004 (5:08 am) |
| Tribal IDE Reborn! | Looking good Cameron, the goto defition function is wonderful!!!! For some reason if you have a p... read more | 06/13/2004 (10:36 am) |
| Shadow detail | Like on the terrain or interiors? That would be a case of increasing the lightmap size, it has been ... read more | 06/13/2004 (2:31 am) |
| DTS Importers Redux | Well I think there should be a website made that people can sumbit objects to before they are .dts, ... read more | 06/12/2004 (6:36 am) |
| Fragment shader? | I am reading through all the docs etc, but I don't get the difference between cg and cgFX? Can anyon... read more | 06/12/2004 (2:56 am) |
| Tribal IDE Reborn! | Just like a basic error checking routine, looking for missing ; and { etc, and a compiler to see if ... read more | 06/12/2004 (1:39 am) |
| Tribal IDE Reborn! | Loooking good Cameron! I've wanted something like this for awhile now! What kind of features are you... read more | 06/12/2004 (12:48 am) |
| Make $$$ playing Game | I would probably play something like that if it were say 50p but $5 dollars a game is pretty steep, ... read more | 06/12/2004 (12:41 am) |
| Fragment shader? | Very good post indeed! This is just what i am looking for :D... read more | 06/12/2004 (12:33 am) |
| Game Research | Rebel assault!... read more | 06/11/2004 (6:12 am) |
| Head Rotation + Looking at Characters | Ok so all together you want your characters to be able to 'look' at each other with out turning thei... read more | 06/08/2004 (10:22 pm) |