Jerane Alleyne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug: BSOD - Graphics Hardware - Windows Crash | Ah, Nevermind ... read more | 05/01/2009 (11:40 pm) |
| High detail L3DT texture maps | You might want to check out this thread. It helped me get much nicer detail on my terrains: [url... read more | 05/11/2007 (6:44 pm) |
| TGEA and TGE Lighting -- Comparable? | That looks like the light responding to the detail texture....it seems fairly similar to an effect I... read more | 04/22/2007 (8:05 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | I have been using the new exporter for a while, and its quite nice. I have noted a problem with hav... read more | 10/02/2006 (10:28 pm) |
| Can YOU smell it? | Smells like teen spirit....... read more | 09/01/2006 (9:42 pm) |
| The PS/3 press conference | Was I the only one that felt like I just saw the Colin Powell presentation to the UN on the weapons ... read more | 05/09/2006 (9:08 pm) |
| The Shield season finale | Actually, I forgot everything after I saw Gina Torres' ass...that was kinda my high point :o... read more | 04/18/2006 (1:15 am) |
| In-Game Advertising with Torque, huh? | I think ads are fine as long as they remain passive. Remember when ads first startd appearing on we... read more | 03/03/2006 (7:06 am) |
| What's wrong with scifi games? | I was going to start a thread similar to this, about what makes games good/fun to play, not necessar... read more | 03/02/2006 (3:37 am) |
| What is acceptable quality for game art? | @Joe: I very much agree with you in regards to the importance of art direction. I do think that th... read more | 01/15/2006 (1:58 am) |
| 3D Rail Shooters | @Jason: XBox Arcade is an idea for sure, tho I wouldn't count out a PC one as well ;) The vector-... read more | 01/05/2006 (11:24 pm) |
| General Atlas Issues | I've been getting the same issue that Josh has had...holes in the terrain, usually covering a decent... read more | 01/05/2006 (10:30 pm) |
| What does the game industry have against innovation? | I've come to think that you can be innovative, but not too innovative. You can have a fresh, differ... read more | 01/05/2006 (11:42 am) |
| Max exporter | Hi Shon, I also use 3DS Max 7, and was having trouble with LOD when using the previous exporter t... read more | 01/04/2006 (2:04 pm) |
| Old Thread | Hey Brice, We've found it pretty difficult to people at times, but this is one of, if not the bes... read more | 09/03/2005 (2:00 pm) |
| Show Your Atlas Love | @Neo: Hey, that looks great! What kind of performance hit are you taking, if any? That would prob... read more | 08/27/2005 (6:21 pm) |
| Show Your Atlas Love | I use Terragen myself. I like the level on control you get with the texture generation. Stefan, re... read more | 08/26/2005 (8:22 pm) |
| Show Your Atlas Love | Yah, we didn't add the update that affects the specular lighting for materials yet, that should help... read more | 08/24/2005 (8:48 pm) |
| Show Your Atlas Love | Hey Jacob, those shots look great :) Here's what I'm working on, still playing with settings unti... read more | 08/24/2005 (3:56 am) |
| Rich Ponte Concept Artist for hire. | @Arthur: Actually, he *is* a professional. He got picked up by a game dev company while he was wor... read more | 07/12/2005 (6:39 pm) |
| Any good games based on movies? | Batman for the NES...... read more | 06/06/2005 (6:23 pm) |
| E3 Shader based examples | @Phil: I have the same underwhelming feeling. Unfortunately, the young kids will go for this type o... read more | 05/18/2005 (3:48 pm) |
| E3 Shader based examples | One thing I find with all of these new technical effects, is that games tend to look a bit alike as ... read more | 05/17/2005 (7:37 pm) |
| Music to code by. | While doing the art thing, I've been listeninn to the Saimuarai Champloo and Xenosaga 1 and 2 soundt... read more | 05/11/2005 (6:16 am) |
| Environments in games today | I think that, for its time, Doom had the same level of detail in envirionment that Half Life and Doo... read more | 05/05/2005 (4:35 am) |
| PC's In The Toilet... An Opportunity?? | Another thought might be to consider marketing PC games in other markets along with the US, where th... read more | 04/13/2005 (1:20 am) |
| PC's In The Toilet... An Opportunity?? | I think that the mantra sported by Gamebeavers, regarding indies taking control of the PC platform i... read more | 04/04/2005 (11:49 pm) |
| What do you think about a GarageGames Steam? | I always thought that a system more like All Seeing Eye would be of better use than say, something l... read more | 03/25/2005 (8:33 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Queens, NY... read more | 02/28/2005 (7:11 am) |
| Isle of Man Seeks Gaming Companies | Hmm, we won't have to eal with Prince Charles or any of his spawn will we? BEcause I got it in for t... read more | 02/24/2005 (7:28 pm) |
| SURVEY: How Old Are You??? | 30...*sniff*... read more | 01/24/2005 (8:27 am) |
| Electronic Arts to buy 20% stake in Ubisoft | Why do I get the feeling that if you were to enter the executive offices of EA you'd see [url=http:/... read more | 12/20/2004 (1:00 pm) |
| The look of Torque games | Part of 'what your game will look like' also depends on what you put into it. Forgive me if I'm mak... read more | 09/25/2004 (9:03 am) |
| The PC is Dead! Long Live the PC!! | @Jay: I too am interested in seeing how Doom3 and HL2 affect hardware sales. I'm sure you can bet t... read more | 07/31/2004 (5:55 pm) |
| Game distribution with large content | [quote]But hardcore gamers also tend to only buy into those big-name games. [/quote] I'm working o... read more | 07/26/2004 (11:46 pm) |
| Game distribution with large content | This sounds a little like Steam, which I personally think is not a bad thing. I was always thinking... read more | 07/26/2004 (1:18 am) |
| The PC is Dead! Long Live the PC!! | For your information I saw that thread and saw that the subject was on another area of that article.... read more | 07/23/2004 (7:14 am) |
| Minions of Mirth | *SIGH* The days of the 256mb Ram minimum are coming to an end. Time to start collecting pennies aga... read more | 07/21/2004 (11:39 pm) |
| Field of View Regarding Particles, and Another Question... | Ah ok, I figured that would be needed for the second one. Two more jobs for the programmers :D T... read more | 07/15/2004 (4:00 pm) |
| TGE (or TSE) for a city map | We came across a similar problem when faced with creating a large city area. We tried to add buildi... read more | 06/23/2004 (11:55 pm) |
| Halo influenced game dubbed INSANE | If you were referring to my post, it was on topic..probably should have just worded it better :P ... read more | 06/23/2004 (8:04 pm) |
| Halo influenced game dubbed INSANE | When exactly did Halo become the first person shooter success by which all others are judged (not sp... read more | 06/23/2004 (6:59 pm) |
| Mmorpg Graveyard | Josh - Have you played Guild Wars from Arena.net? That was pretty good game, and if it does well, i... read more | 06/21/2004 (9:36 pm) |
| Shader Tool Apps for Hapless Artists | Thanks a lot guys, that was all very helpful :D Don't think I'll be able to get RT/Shader at the ... read more | 06/06/2004 (7:23 pm) |
| I just bought TSE!!! | Gooooooaaal! I'm in.... read more | 06/04/2004 (12:05 pm) |
| Documentation update - Datablocks | Ah great! I was just about to ask for something like this. Many thanks :)... read more | 05/21/2004 (2:02 pm) |
| Tribes 3 at E3 = Depression | I've been looking at the game myself, and while I too would like to preserve judgement until its in ... read more | 05/20/2004 (11:54 am) |
| Normal Map Filter for Photoshop ? | Thanks a lot for the feedback. For our us, using the Photoshop plugin would do is just as well (mai... read more | 05/16/2004 (12:19 am) |
| Game distribution with large content | I was considering this as well. Our current content is around 100mb (haven't done a shakedown yet),... read more | 05/01/2004 (9:25 pm) |
| Indie game sales | Wow, I never thought of it like that. It sounds like something that would work its way into a plan ... read more | 04/24/2004 (6:16 am) |