Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2: Hopes and Dreams | [quote] it's that giving linux lip service but then completely ignoring it during development is ba... read more | 10/26/2007 (10:42 am) |
| Resources of Previous Versions | Consider them contacted (GG), although the guy that takes care of this (requires special Admin privi... read more | 10/25/2007 (9:07 am) |
| Has anyone ever got a reply from a ticket ? | What you submitted are bug reports, and since you didn't submit any actual bugs, they were discarded... read more | 10/23/2007 (1:53 pm) |
| Torque 2: Hopes and Dreams | As David mentions, Chad's requests are not engine architecture, but application (game) specific. The... read more | 10/23/2007 (8:57 am) |
| Insane order of execution problem | I concur with Mark's statement.... read more | 10/22/2007 (8:10 pm) |
| BSP still alive and kicking? | If you don't mind would you ask this question again in my blog, so I can keep all the info in the sa... read more | 10/18/2007 (8:48 am) |
| Instant Action....and so it begins | [quote] If one of the things that my game can do is "run on platforms other than windows", can IA d... read more | 10/17/2007 (11:53 pm) |
| BSP still alive and kicking? | Yes, but keep in mind that we're talking well in to next year--and even then I fully expect someone ... read more | 10/17/2007 (11:48 pm) |
| So, WTF was revealed at IGC2007 | I went ahead and pulled the trigger on the Torque 2/Transparent Development .blog, which you can rea... read more | 10/17/2007 (11:47 pm) |
| Torque 2 | I've just now finished my first blog in a year and a half, introducing [url=http://www.garagegames.c... read more | 10/17/2007 (11:41 pm) |
| Torque 2 | As you so correctly pointed out, it's neither fixed nor public, but we are strongly vested in and st... read more | 10/17/2007 (11:37 pm) |
| Torque 2 | It's going to be beta for a few weeks simply to work out the kinks in the new architecture, then we ... read more | 10/17/2007 (11:03 pm) |
| Torque 2 | Torque X 3D is being finalized right now, and should be entering QA in the very near future (weeks, ... read more | 10/17/2007 (9:16 pm) |
| Torque 2 | [quote] With the advent of Torque2, I suspect all of the current engines (except perhaps TX?) are a... read more | 10/17/2007 (4:43 pm) |
| Torque 2 | Torque 2 is in [b]early[/b] development, and won't be available until some time next year. Pricing w... read more | 10/17/2007 (4:05 pm) |
| Torque 2 | InstantAction is literally what it says--a "software console". It is a gated publishing platform (we... read more | 10/17/2007 (3:01 pm) |
| Engine questions based on hlsl elements | Based on past posting history of both posters in this thread, and the contents of the thread itself,... read more | 10/16/2007 (11:06 pm) |
| Engine questions based on hlsl elements | Since it's aimed directly at me, and I'm involved with the conversation, I'm not going to moderate y... read more | 10/16/2007 (10:37 pm) |
| So, WTF was revealed at IGC2007 | Derry has a good point on the boot camps--they were initially an invitation only thing post IGC, and... read more | 10/16/2007 (10:26 pm) |
| So, WTF was revealed at IGC2007 | [quote] WTF was revealed at IGC2007 [/quote] [quote] Seems like you even had boot camps includ... read more | 10/16/2007 (9:17 pm) |
| Engine questions based on hlsl elements | @eb With all due respect, and as Matt said, you need to ask specific questions as well as have th... read more | 10/16/2007 (9:13 pm) |
| So, WTF was revealed at IGC2007 | Self-moderated, but I will say that at 8:50 PM in my personal time, I'm not particularly motivated t... read more | 10/16/2007 (8:56 pm) |
| How can I reset map objects? | Having a bit of experience with the terrain deformation stuff (it's old, but I worked with it very c... read more | 10/16/2007 (8:52 pm) |
| Sleep() Function for TorqueScript | If %eventID is <= 0, then the event has already occurred. If it is a positive number, it's still pen... read more | 10/16/2007 (6:15 pm) |
| Texture sizes and VRAM | [quote] and i kinda think thats unnaceptable for a 2D Game.... [/quote] Not trying to be rude, ... read more | 10/16/2007 (4:44 pm) |
| I'm at a loss on how to do this effectively | This may sound weird, and it's a total guess, but would you try something for me? In your switch ... read more | 10/15/2007 (9:45 pm) |
| I'm at a loss on how to do this effectively | I don't know that it's a bug, but it's possible. It's just that there doesn't seem to be anything th... read more | 10/15/2007 (8:54 pm) |
| Printf() and main() for Torquescript | 1) The command is Echo("Some Text"); 2) The first main entry point after you've loaded a mission ... read more | 10/15/2007 (7:58 pm) |
| How do you detect when an object is loaded? | Umm, well, that's pretty much exactly what the current loading sequence does. I think what you are s... read more | 10/15/2007 (6:55 pm) |
| I'm at a loss on how to do this effectively | Two quick things: --Triggers should work wonders, but only put them at appropriate places of flow... read more | 10/15/2007 (6:51 pm) |
| Compile error - player1.%resist | Another little known trick that could be useful in this circumstance: TorqueScript Arrays can use st... read more | 10/15/2007 (6:10 pm) |
| How do you detect when an object is loaded? | In c++, there is a method available for all classes that derive from SimObject called ::isProperlyAd... read more | 10/15/2007 (6:05 pm) |
| Instant Action....and so it begins | I'm still waiting for confirmation of a couple of points internally (within GG) regarding your quest... read more | 10/15/2007 (5:59 pm) |
| TGame Engine Advanced & Torque Game Engine | Neill: you have been building a history in this community of being unprofessional or downright rude,... read more | 10/15/2007 (11:18 am) |
| Compile error - player1.%resist | Why do you have this % sign for "resist"? You don't need it. You don't use it anywhere else for f... read more | 10/14/2007 (10:01 pm) |
| Rounds per map | Heh..you may want to flesh out what you're asking for some, description wise--I personally at least ... read more | 10/14/2007 (2:43 pm) |
| No error on "%someObject.undefinedField | This happens because of (probably) two things: --you've previously set the pref to warn on variab... read more | 10/14/2007 (2:05 pm) |
| Instant Action....and so it begins | Took care of the double post (and resulting comments) since I had mod interface up :) Thanks for ... read more | 10/14/2007 (1:50 pm) |
| SimObject from ID - howto? | I don't know the underlying class of your deck object, so you'll need to fill in the details, but th... read more | 10/14/2007 (12:18 pm) |
| Instant Action....and so it begins | [quote] Actually, either you misunderstood me or I wasn't as clear as I thought I was. I was speaki... read more | 10/14/2007 (11:59 am) |
| Instant Action....and so it begins | I missed a point I meant to follow up on, so here it is: [quote] Heck, the fact that you folks a... read more | 10/14/2007 (11:37 am) |
| Instant Action....and so it begins | Geoff: please don't try to play around the rules--saying you won't refer to something is just as ins... read more | 10/14/2007 (11:28 am) |