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Stephen Zepp's Forum Posts

Thread Post Date Posted
Torque 2: Hopes and Dreams [quote] it's that giving linux lip service but then completely ignoring it during development is ba... read more 10/26/2007 (10:42 am)
Resources of Previous Versions Consider them contacted (GG), although the guy that takes care of this (requires special Admin privi... read more 10/25/2007 (9:07 am)
Has anyone ever got a reply from a ticket ? What you submitted are bug reports, and since you didn't submit any actual bugs, they were discarded... read more 10/23/2007 (1:53 pm)
Torque 2: Hopes and Dreams As David mentions, Chad's requests are not engine architecture, but application (game) specific. The... read more 10/23/2007 (8:57 am)
Insane order of execution problem I concur with Mark's statement.... read more 10/22/2007 (8:10 pm)
BSP still alive and kicking? If you don't mind would you ask this question again in my blog, so I can keep all the info in the sa... read more 10/18/2007 (8:48 am)
Instant Action....and so it begins [quote] If one of the things that my game can do is "run on platforms other than windows", can IA d... read more 10/17/2007 (11:53 pm)
BSP still alive and kicking? Yes, but keep in mind that we're talking well in to next year--and even then I fully expect someone ... read more 10/17/2007 (11:48 pm)
So, WTF was revealed at IGC2007 I went ahead and pulled the trigger on the Torque 2/Transparent Development .blog, which you can rea... read more 10/17/2007 (11:47 pm)
Torque 2 I've just now finished my first blog in a year and a half, introducing [url=http://www.garagegames.c... read more 10/17/2007 (11:41 pm)
Torque 2 As you so correctly pointed out, it's neither fixed nor public, but we are strongly vested in and st... read more 10/17/2007 (11:37 pm)
Torque 2 It's going to be beta for a few weeks simply to work out the kinks in the new architecture, then we ... read more 10/17/2007 (11:03 pm)
Torque 2 Torque X 3D is being finalized right now, and should be entering QA in the very near future (weeks, ... read more 10/17/2007 (9:16 pm)
Torque 2 [quote] With the advent of Torque2, I suspect all of the current engines (except perhaps TX?) are a... read more 10/17/2007 (4:43 pm)
Torque 2 Torque 2 is in [b]early[/b] development, and won't be available until some time next year. Pricing w... read more 10/17/2007 (4:05 pm)
Torque 2 InstantAction is literally what it says--a "software console". It is a gated publishing platform (we... read more 10/17/2007 (3:01 pm)
Engine questions based on hlsl elements Based on past posting history of both posters in this thread, and the contents of the thread itself,... read more 10/16/2007 (11:06 pm)
Engine questions based on hlsl elements Since it's aimed directly at me, and I'm involved with the conversation, I'm not going to moderate y... read more 10/16/2007 (10:37 pm)
So, WTF was revealed at IGC2007 Derry has a good point on the boot camps--they were initially an invitation only thing post IGC, and... read more 10/16/2007 (10:26 pm)
So, WTF was revealed at IGC2007 [quote] WTF was revealed at IGC2007 [/quote] [quote] Seems like you even had boot camps includ... read more 10/16/2007 (9:17 pm)
Engine questions based on hlsl elements @eb With all due respect, and as Matt said, you need to ask specific questions as well as have th... read more 10/16/2007 (9:13 pm)
So, WTF was revealed at IGC2007 Self-moderated, but I will say that at 8:50 PM in my personal time, I'm not particularly motivated t... read more 10/16/2007 (8:56 pm)
How can I reset map objects? Having a bit of experience with the terrain deformation stuff (it's old, but I worked with it very c... read more 10/16/2007 (8:52 pm)
Sleep() Function for TorqueScript If %eventID is <= 0, then the event has already occurred. If it is a positive number, it's still pen... read more 10/16/2007 (6:15 pm)
Texture sizes and VRAM [quote] and i kinda think thats unnaceptable for a 2D Game.... [/quote] Not trying to be rude, ... read more 10/16/2007 (4:44 pm)
I'm at a loss on how to do this effectively This may sound weird, and it's a total guess, but would you try something for me? In your switch ... read more 10/15/2007 (9:45 pm)
I'm at a loss on how to do this effectively I don't know that it's a bug, but it's possible. It's just that there doesn't seem to be anything th... read more 10/15/2007 (8:54 pm)
Printf() and main() for Torquescript 1) The command is Echo("Some Text"); 2) The first main entry point after you've loaded a mission ... read more 10/15/2007 (7:58 pm)
How do you detect when an object is loaded? Umm, well, that's pretty much exactly what the current loading sequence does. I think what you are s... read more 10/15/2007 (6:55 pm)
I'm at a loss on how to do this effectively Two quick things: --Triggers should work wonders, but only put them at appropriate places of flow... read more 10/15/2007 (6:51 pm)
Compile error - player1.%resist Another little known trick that could be useful in this circumstance: TorqueScript Arrays can use st... read more 10/15/2007 (6:10 pm)
How do you detect when an object is loaded? In c++, there is a method available for all classes that derive from SimObject called ::isProperlyAd... read more 10/15/2007 (6:05 pm)
Instant Action....and so it begins I'm still waiting for confirmation of a couple of points internally (within GG) regarding your quest... read more 10/15/2007 (5:59 pm)
TGame Engine Advanced & Torque Game Engine Neill: you have been building a history in this community of being unprofessional or downright rude,... read more 10/15/2007 (11:18 am)
Compile error - player1.%resist Why do you have this % sign for "resist"? You don't need it. You don't use it anywhere else for f... read more 10/14/2007 (10:01 pm)
Rounds per map Heh..you may want to flesh out what you're asking for some, description wise--I personally at least ... read more 10/14/2007 (2:43 pm)
No error on "%someObject.undefinedField This happens because of (probably) two things: --you've previously set the pref to warn on variab... read more 10/14/2007 (2:05 pm)
Instant Action....and so it begins Took care of the double post (and resulting comments) since I had mod interface up :) Thanks for ... read more 10/14/2007 (1:50 pm)
SimObject from ID - howto? I don't know the underlying class of your deck object, so you'll need to fill in the details, but th... read more 10/14/2007 (12:18 pm)
Instant Action....and so it begins [quote] Actually, either you misunderstood me or I wasn't as clear as I thought I was. I was speaki... read more 10/14/2007 (11:59 am)
Instant Action....and so it begins I missed a point I meant to follow up on, so here it is: [quote] Heck, the fact that you folks a... read more 10/14/2007 (11:37 am)
Instant Action....and so it begins Geoff: please don't try to play around the rules--saying you won't refer to something is just as ins... read more 10/14/2007 (11:28 am)