Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
State of TGEA on MacOS X You accused us as a company of lying to you, you claimed I don't take responsibility for what I say,... read more 11/22/2007 (5:47 pm)
State of TGEA on MacOS X That demo graphic indicates the possibility of allowing for an OpenGL layer. It does not in any way ... read more 11/22/2007 (4:01 pm)
State of TGEA on MacOS X [quote] To a customer that READ there was GL support, when there clearly is none, it is a "lie". T... read more 11/22/2007 (3:06 pm)
4 seconds away... Yes--which is exactly the option we provide with the Commercial license.... read more 11/21/2007 (7:55 am)
Having Camera Follow Ball Well, I'm still wondering if the code is being called at all (if you don't have time to use a breakp... read more 11/20/2007 (11:52 am)
Shedule() precision [quote] It looks like TestShedule() has been called for the 27 consecutive times since a level has ... read more 11/20/2007 (7:44 am)
Shedule() precision Hmm--I honestly thought I had commented on this already--sorry for the delay! The minimum precisi... read more 11/20/2007 (7:43 am)
Having Camera Follow Ball General troubleshooting: --Have you used Torsion and set a breakpoint on the line : [code] sc... read more 11/20/2007 (7:30 am)
ConsoleMethod error Matthew is correct--you are trying to shove an int (converted from the string with dAtoi) into an F3... read more 11/20/2007 (7:22 am)
Player position on client/server differs By definition, the client and the server are [b]never[/b] on the same time slice, so the server's po... read more 11/19/2007 (12:24 pm)
Webiste, Forums and TDN one huge convaluted mess [quote] A focus should actually be spent on TDN, as so much there is a total waste to click into af... read more 11/19/2007 (8:07 am)
PS2/3 To try to nip this in the bud before it becomes a flame war: Porting anything to the PS3 is not a... read more 11/16/2007 (1:24 pm)
GuiControls w/ F32 coords ? [quote] Relative sizing scale is set at 640x480 and if you bump that up you'll see a big difference... read more 11/16/2007 (12:11 pm)
Interiors on the Fly In the stock missions, the Sun is not created as a named object, but if you name it (with a unique n... read more 11/16/2007 (9:47 am)
Minimal files for Torque/MODfolder/*. [quote] I had asked a few weeks ago to get access to the documentation that came with it but they w... read more 11/16/2007 (9:40 am)
What you want in Documentation? [url=http://www.garagegames.com/blogs/34977/13731]Transparent Development, Torque 2, and You![/url]... read more 11/15/2007 (4:29 pm)
TorqueScript - print all the params passed to the current Fn ? Not in script, but this would probably be a relatively trivial thing to do in the TS parsing code. ... read more 11/14/2007 (3:55 pm)
Recognition for wiki contributors could help the wiki grow There are certainly pros and cons (and Novak brings up some really good points) with any solution of... read more 11/14/2007 (11:32 am)
Recognition for wiki contributors could help the wiki grow I agree as well, and I'm glad he continued to flesh them out to explain them further!... read more 11/14/2007 (7:44 am)
I'm at a loss on how to do this effectively [quote] Theoretically, it shouldn't be much of a performance change, but I've always had a sneaking... read more 11/12/2007 (9:48 pm)
Recognition for wiki contributors could help the wiki grow While it's not as publicly obvious as what you describe, our Associates Program does exactly this--r... read more 11/11/2007 (10:00 am)
Multi-player in same client It's doable, but not particularly trivial. Torque is set up to expect only one control object per cl... read more 11/10/2007 (1:12 pm)
Camera/screen resolution 100 x 75, with a (default) object size of 8x8 equates to 800x600, which is a reasonable starting res... read more 11/08/2007 (1:47 pm)
Torque backups ( help me ) Just to give a bit of insight: If you have script errors in a TorqueScript file, that file [b]wil... read more 11/08/2007 (11:01 am)
Dynamic creation of t2dAnimatedSpirte You are correct in your first statement, but as soon as you call a global script funtion (your "crea... read more 11/05/2007 (2:10 pm)
Dynamic creation of t2dAnimatedSpirte [code] function createImage() { %TestAnimation = new t2dAnimatedSprite() { sceneGr... read more 11/05/2007 (1:23 pm)
Dynamic Variables and Eval Don't forget the power of TorqueScript arrays---you can use strings as indexes! [code] $obj.prop... read more 11/04/2007 (8:51 pm)
Word of advice: Don't use JPGs in your project I'll correct you--that is not true at all :) GarageGames has more than 65 people, and less than 10 p... read more 11/02/2007 (6:58 pm)
Open source... The point is you cannot release any code that is copyrighted by GarageGames for any reason, under an... read more 11/01/2007 (12:04 am)
Client side onAdd mimic needed? Ah you are actually correct---I had forgotten GameBase threw that in. You could turn it around by... read more 10/31/2007 (4:36 pm)
Instant Action....and so it begins Honestly, I can't promise he'll respond at all...they are getting all sorts of submissions currently... read more 10/31/2007 (2:00 pm)
Client side onAdd mimic needed? There are definitely ::onAdd() events on the client--onAdd() is a callback that happens when an obje... read more 10/31/2007 (1:21 pm)
Instant Action....and so it begins @Donald: You can submit a game at any time, but I can tell you right now that Randy is probably goin... read more 10/31/2007 (1:17 pm)
Japanese in TDN? Or is my PC messed up? Matt Langley took care of it for us :)... read more 10/30/2007 (7:17 pm)
Japanese in TDN? Or is my PC messed up? We're looking in to it.... read more 10/30/2007 (4:57 pm)
Spells slow down mission datablock loading significantly? I'm going to provide substantiation for the statements I'll be making in this post right up front: ... read more 10/30/2007 (1:32 pm)
Indie = unsuccessful? It's been interesting seeing this thread--stayed out because I wanted to see what the community's th... read more 10/29/2007 (11:56 pm)
Program finder? I would also suggest that you use a forum that is appropriate for your question--really not sure how... read more 10/29/2007 (8:52 pm)
Afx And Tgea (tse)? I've mentioned this several times in various places, but I'll say it again here just to reinforce: T... read more 10/29/2007 (9:12 am)
Raycasting searched id not I want As always, great write-up by Orion--he's exactly correct :) What you are seeing is the container ... read more 10/28/2007 (3:02 pm)
Spells slow down mission datablock loading significantly? Just a quick bit of esoteric history: The reason that datablocks are transmitted at the same spee... read more 10/28/2007 (2:59 pm)
Power of two image. Incorrect packaging. Unless the artist properly plans for the mipmapping process, meaning that they don't draw on the ver... read more 10/28/2007 (12:47 am)
Torque 2: Hopes and Dreams [quote] Is support for facial animation, lipsync, clothing, and true cinematic motion blur (like in... read more 10/28/2007 (12:42 am)
Power of two image. Incorrect packaging. As far as I am aware (I've not looked at the code, but I remember this from a conversation), the rea... read more 10/26/2007 (9:34 pm)