Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| State of TGEA on MacOS X | You accused us as a company of lying to you, you claimed I don't take responsibility for what I say,... read more | 11/22/2007 (5:47 pm) |
| State of TGEA on MacOS X | That demo graphic indicates the possibility of allowing for an OpenGL layer. It does not in any way ... read more | 11/22/2007 (4:01 pm) |
| State of TGEA on MacOS X | [quote] To a customer that READ there was GL support, when there clearly is none, it is a "lie". T... read more | 11/22/2007 (3:06 pm) |
| 4 seconds away... | Yes--which is exactly the option we provide with the Commercial license.... read more | 11/21/2007 (7:55 am) |
| Having Camera Follow Ball | Well, I'm still wondering if the code is being called at all (if you don't have time to use a breakp... read more | 11/20/2007 (11:52 am) |
| Shedule() precision | [quote] It looks like TestShedule() has been called for the 27 consecutive times since a level has ... read more | 11/20/2007 (7:44 am) |
| Shedule() precision | Hmm--I honestly thought I had commented on this already--sorry for the delay! The minimum precisi... read more | 11/20/2007 (7:43 am) |
| Having Camera Follow Ball | General troubleshooting: --Have you used Torsion and set a breakpoint on the line : [code] sc... read more | 11/20/2007 (7:30 am) |
| ConsoleMethod error | Matthew is correct--you are trying to shove an int (converted from the string with dAtoi) into an F3... read more | 11/20/2007 (7:22 am) |
| Player position on client/server differs | By definition, the client and the server are [b]never[/b] on the same time slice, so the server's po... read more | 11/19/2007 (12:24 pm) |
| Webiste, Forums and TDN one huge convaluted mess | [quote] A focus should actually be spent on TDN, as so much there is a total waste to click into af... read more | 11/19/2007 (8:07 am) |
| PS2/3 | To try to nip this in the bud before it becomes a flame war: Porting anything to the PS3 is not a... read more | 11/16/2007 (1:24 pm) |
| GuiControls w/ F32 coords ? | [quote] Relative sizing scale is set at 640x480 and if you bump that up you'll see a big difference... read more | 11/16/2007 (12:11 pm) |
| Interiors on the Fly | In the stock missions, the Sun is not created as a named object, but if you name it (with a unique n... read more | 11/16/2007 (9:47 am) |
| Minimal files for Torque/MODfolder/*. | [quote] I had asked a few weeks ago to get access to the documentation that came with it but they w... read more | 11/16/2007 (9:40 am) |
| What you want in Documentation? | [url=http://www.garagegames.com/blogs/34977/13731]Transparent Development, Torque 2, and You![/url]... read more | 11/15/2007 (4:29 pm) |
| TorqueScript - print all the params passed to the current Fn ? | Not in script, but this would probably be a relatively trivial thing to do in the TS parsing code. ... read more | 11/14/2007 (3:55 pm) |
| Recognition for wiki contributors could help the wiki grow | There are certainly pros and cons (and Novak brings up some really good points) with any solution of... read more | 11/14/2007 (11:32 am) |
| Recognition for wiki contributors could help the wiki grow | I agree as well, and I'm glad he continued to flesh them out to explain them further!... read more | 11/14/2007 (7:44 am) |
| I'm at a loss on how to do this effectively | [quote] Theoretically, it shouldn't be much of a performance change, but I've always had a sneaking... read more | 11/12/2007 (9:48 pm) |
| Recognition for wiki contributors could help the wiki grow | While it's not as publicly obvious as what you describe, our Associates Program does exactly this--r... read more | 11/11/2007 (10:00 am) |
| Multi-player in same client | It's doable, but not particularly trivial. Torque is set up to expect only one control object per cl... read more | 11/10/2007 (1:12 pm) |
| Camera/screen resolution | 100 x 75, with a (default) object size of 8x8 equates to 800x600, which is a reasonable starting res... read more | 11/08/2007 (1:47 pm) |
| Torque backups ( help me ) | Just to give a bit of insight: If you have script errors in a TorqueScript file, that file [b]wil... read more | 11/08/2007 (11:01 am) |
| Dynamic creation of t2dAnimatedSpirte | You are correct in your first statement, but as soon as you call a global script funtion (your "crea... read more | 11/05/2007 (2:10 pm) |
| Dynamic creation of t2dAnimatedSpirte | [code] function createImage() { %TestAnimation = new t2dAnimatedSprite() { sceneGr... read more | 11/05/2007 (1:23 pm) |
| Dynamic Variables and Eval | Don't forget the power of TorqueScript arrays---you can use strings as indexes! [code] $obj.prop... read more | 11/04/2007 (8:51 pm) |
| Word of advice: Don't use JPGs in your project | I'll correct you--that is not true at all :) GarageGames has more than 65 people, and less than 10 p... read more | 11/02/2007 (6:58 pm) |
| Open source... | The point is you cannot release any code that is copyrighted by GarageGames for any reason, under an... read more | 11/01/2007 (12:04 am) |
| Client side onAdd mimic needed? | Ah you are actually correct---I had forgotten GameBase threw that in. You could turn it around by... read more | 10/31/2007 (4:36 pm) |
| Instant Action....and so it begins | Honestly, I can't promise he'll respond at all...they are getting all sorts of submissions currently... read more | 10/31/2007 (2:00 pm) |
| Client side onAdd mimic needed? | There are definitely ::onAdd() events on the client--onAdd() is a callback that happens when an obje... read more | 10/31/2007 (1:21 pm) |
| Instant Action....and so it begins | @Donald: You can submit a game at any time, but I can tell you right now that Randy is probably goin... read more | 10/31/2007 (1:17 pm) |
| Japanese in TDN? Or is my PC messed up? | Matt Langley took care of it for us :)... read more | 10/30/2007 (7:17 pm) |
| Japanese in TDN? Or is my PC messed up? | We're looking in to it.... read more | 10/30/2007 (4:57 pm) |
| Spells slow down mission datablock loading significantly? | I'm going to provide substantiation for the statements I'll be making in this post right up front: ... read more | 10/30/2007 (1:32 pm) |
| Indie = unsuccessful? | It's been interesting seeing this thread--stayed out because I wanted to see what the community's th... read more | 10/29/2007 (11:56 pm) |
| Program finder? | I would also suggest that you use a forum that is appropriate for your question--really not sure how... read more | 10/29/2007 (8:52 pm) |
| Afx And Tgea (tse)? | I've mentioned this several times in various places, but I'll say it again here just to reinforce: T... read more | 10/29/2007 (9:12 am) |
| Raycasting searched id not I want | As always, great write-up by Orion--he's exactly correct :) What you are seeing is the container ... read more | 10/28/2007 (3:02 pm) |
| Spells slow down mission datablock loading significantly? | Just a quick bit of esoteric history: The reason that datablocks are transmitted at the same spee... read more | 10/28/2007 (2:59 pm) |
| Power of two image. Incorrect packaging. | Unless the artist properly plans for the mipmapping process, meaning that they don't draw on the ver... read more | 10/28/2007 (12:47 am) |
| Torque 2: Hopes and Dreams | [quote] Is support for facial animation, lipsync, clothing, and true cinematic motion blur (like in... read more | 10/28/2007 (12:42 am) |
| Power of two image. Incorrect packaging. | As far as I am aware (I've not looked at the code, but I remember this from a conversation), the rea... read more | 10/26/2007 (9:34 pm) |