Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Jared's Resource Manager--functionality requests? | @Shawn--I've never actually played Starcraft, so I'm not sure...I'm basing my functionality on Warcr... read more | 11/19/2004 (8:23 am) |
| Can i use .dts for my level or must i use dif ? | @Mathias: There are some tutorials for building nice caves using quark (I think), or other map creat... read more | 11/19/2004 (8:06 am) |
| Engine Resource Consumtion Assessment. | Most MMOG's shoot for a max throughput of anywhere between 3 and 10k bytes per second. I have a very... read more | 11/19/2004 (6:26 am) |
| Content Packs | Part of the reason I was thinking about a set of community standards is that there is a bit of a dic... read more | 11/19/2004 (6:20 am) |
| Cannot Run Game Engine | @Ace: He did move it to the correct forum, which is a good thing! Possibly could have gone in Gettin... read more | 11/18/2004 (7:53 pm) |
| Fruitbats Medieval/fantasy content pack | Some very very nice stuff...I just wish they were .dts, hehehe.. They would fit -very- nicely int... read more | 11/18/2004 (2:47 pm) |
| RTS Pack Integration to existing code comments | Ahh, how sweet it is... [quote] Author: gregm Date: 2004-11-18 18:28:42 -0500 (Thu, 18 Nov 2004) ... read more | 11/18/2004 (2:17 pm) |
| AI pack | @Treb: There is a bit of confusion here I think--Gonzo is working on what he's calling the "SSP", wh... read more | 11/18/2004 (1:45 pm) |
| Formation movement example | @Shawn: Thanks! Now that it looks like we have this last bug cleared up, we're looking to move into ... read more | 11/18/2004 (12:12 pm) |
| Formation movement example | @Shawn: Hmm, good point, I hadn't thought about that.... read more | 11/18/2004 (11:31 am) |
| Interesting...RTSUnits with no datablocks! | We've closed out this bug in our project, and I wanted to say thanks to all that helped with (and di... read more | 11/18/2004 (11:30 am) |
| Update: fixed! SelectionDisplay incorrect assumption... | Now, on to the script changes: In bot.cs, shocker.cs, and rifleman.cs (/server/scripts/units/), y... read more | 11/18/2004 (11:23 am) |
| Update: fixed! SelectionDisplay incorrect assumption... | To restore SelectionDisplay functionality in all configurations, we need to be able to reference via... read more | 11/18/2004 (11:18 am) |
| Config.cs | Config.cs is reported to be re-written by the executable under certain conditions. It's better to us... read more | 11/18/2004 (9:44 am) |
| Interesting...RTSUnits with no datablocks! | Update: After some very extensive research, troubleshooting, and contacting others with dedicated se... read more | 11/18/2004 (7:31 am) |
| How to rotate camera/world? | Take a look at the thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23107]Addin... read more | 11/18/2004 (7:25 am) |
| Formation movement example | @Byron--these are script files, you don't need to compile them with a compiler, if that's what you m... read more | 11/18/2004 (5:47 am) |
| Rts Kit | And the most important area is the RTS Pack Private Forums. Go to the right side of your browser, lo... read more | 11/18/2004 (5:40 am) |
| Simple resource manager built for the RTS Starter Kit | Sorry, tonight was my night off! 32x32 sounds fine, although we it might be nice to have a slightly ... read more | 11/17/2004 (9:30 pm) |
| Serious Help Needed Cannot run TorgueDemo.exe | @Stefan: Looks like he either didn't give the entire console file (he says "put some of the console ... read more | 11/17/2004 (12:57 pm) |
| Multiple Items in the same place | Well, in that case, I thnk the solution expressed above is your best bet: check to see if an object ... read more | 11/17/2004 (11:10 am) |
| Mini map fog of war | Looking pretty sweet! I'm looking forward to your smoothed/circular vision ranges implementation... read more | 11/17/2004 (10:48 am) |
| Question for anyone running a dedicated server setup | Well, to explain a little more clearly what is goin on with us: If we connect to our dedicated se... read more | 11/17/2004 (10:40 am) |
| New forum areas: resources, bugs | Well, I'm sure that most of us can provide hosting of various .zip files on our own...I personally w... read more | 11/17/2004 (9:12 am) |
| Multiple Items in the same place | Well, you'll need gravity on simply to have a friction impulse force (and even then I imagine that w... read more | 11/17/2004 (8:48 am) |
| Interesting...RTSUnits with no datablocks! | An update: I've done an extensive comparison of objects in the client when running the RTS demo "... read more | 11/17/2004 (8:42 am) |
| Simple resource manager built for the RTS Starter Kit | As an FYI (and please do not take this as a diss of the resource, it has nice functionality), I'm wo... read more | 11/17/2004 (7:35 am) |
| Multiple Items in the same place | If you are looking at placing an item "on" the conveyor belt for example, you may want to at least e... read more | 11/17/2004 (7:33 am) |
| Fruitbats Medieval/fantasy content pack | Unfortunately, my biggest issue with this type of pack is a project design decision that was made du... read more | 11/17/2004 (6:45 am) |
| Fruitbats Medieval/fantasy content pack | @fruitBatinShades: As we would most likely be a candidate customer for this type of pack, I'd love t... read more | 11/17/2004 (6:33 am) |
| Interesting...RTSUnits with no datablocks! | Small anecdote: If you haven't been following the whole EA eats their developers discussions arou... read more | 11/17/2004 (5:54 am) |
| StaticShapes & RegisterObject | @Stefan: Did you ever find a solution for this? I'm running into the same exact situation as your 'i... read more | 11/17/2004 (5:29 am) |
| Adding adjustable Yaw to the RTS camera | @James: Have you looked at the advancedCamera resource for stock TGE? Your Tethered 3rd person camer... read more | 11/17/2004 (5:16 am) |
| GuiMapHud->rebuildMap(), any known issues? | Yah, other then the selection circle artifacts, which is something a bit above my head at the moment... read more | 11/16/2004 (7:50 pm) |
| Interesting...RTSUnits with no datablocks! | Lol... Yes, I agree (from my debugging code in RTS Pack stock), it executes pretty much at the ne... read more | 11/16/2004 (7:46 pm) |
| Mr. 0xcececece pointer strikes again! | Heh..Ben you know the mode I'm in right now. Had this been the only bug on my list, I'm pretty sure ... read more | 11/16/2004 (7:39 pm) |
| Consolidated formation movement example | To make buttons in your playGui to select formation type: First, you must grab the new buttons ... read more | 11/16/2004 (6:50 pm) |
| Consolidated formation movement example |
In file |
11/16/2004 (6:47 pm) |
| New forum areas: resources, bugs | @Josh/Ben/GG: I know you guys are doing the best you can with the very limited time you have, but as... read more | 11/16/2004 (6:43 pm) |
| Formation movement example | John also found something I missed: the hook into clicking on the mini-map while moving in formation... read more | 11/16/2004 (6:33 pm) |
| Formation movement example | Gui update to this example: Using the buttons that John put together, I added click functionality... read more | 11/16/2004 (6:24 pm) |
| Getting MapHud working with Time/Day resource (Solution) | Not a code pack, no, but that is what our project is about, yes. Persistent world RTS/RPG. I just... read more | 11/16/2004 (6:16 pm) |
| Buildings Stalk Pedestrians! | Great work man! I can see the formations starting to add on very quickly (T, Wedge, M, Point-Colu... read more | 11/16/2004 (5:50 pm) |
| Getting MapHud working with Time/Day resource (Solution) | I've been thinking about how to make this a conditional include so you could simply add in this code... read more | 11/16/2004 (5:47 pm) |
| Interesting...RTSUnits with no datablocks! | Well, I've nailed it down as far as I can tell to the fact that when you try to declare the new RTSU... read more | 11/16/2004 (5:28 pm) |
| Crash bug with hack fix | Heh..it would take someone like me to drop in a totally screwed up building that had no animations t... read more | 11/16/2004 (5:13 pm) |
| Mr. 0xcececece pointer strikes again! | Little update: We found the root cause of this, but not quite an understanding of why: we had add... read more | 11/16/2004 (4:37 pm) |
| Interesting...RTSUnits with no datablocks! | Well, I can't explain why, but RTSUnitData::onAdd() is NOT being called. It's being loaded in and co... read more | 11/16/2004 (4:07 pm) |
| Interesting...RTSUnits with no datablocks! | Well, I've gone through about 15 iterations in the last 4 days on this, the last post with the conso... read more | 11/16/2004 (3:20 pm) |
| Multiple Items in the same place | Many times in this situation folks will give a sphere around the desired location where the object/p... read more | 11/16/2004 (3:04 pm) |