Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
Building Actions resource--looking for install testers Well, if you look at your resources, you can't place any buildings because you are out of stone! ... read more 11/25/2004 (8:11 pm)
Streaming/Paging question @punky: Honestly, I think it's partially the system I'm working with for development. The maps were ... read more 11/25/2004 (8:05 pm)
Building Actions resource--looking for install testers @Brian: You don't have an email set in your profile.... read more 11/25/2004 (6:59 pm)
Building Actions resource--looking for install testers @William: Check to make sure that you are using the /server/scripts/items/building.cs I sent in the ... read more 11/25/2004 (6:42 pm)
Map Scrolling Question Nope, it simply doesn't have the "no repeating terrain" mini-resource applied, and also doesn't clam... read more 11/25/2004 (3:02 pm)
Life of a peon... @Anthony: I grabbed a copy of the snippet just released this week [url=http://www.garagegames.com... read more 11/25/2004 (2:59 pm)
Anyone have a firm grasp on quats? Well, from the research I did today (which was mediocre, basically grabbing different styles from th... read more 11/25/2004 (2:50 pm)
Triggers Collision is currently turned off (mostly due to pathing concerns/algorithms), so triggers are also ... read more 11/25/2004 (2:46 pm)
Building Actions resource--looking for install testers @John: Not a problem at all man! Have a great dinner (heading over to family's house shortly myself)... read more 11/25/2004 (9:25 am)
Building Actions resource--looking for install testers @Chip: sounds good, thanks! I expected as much with the holiday, so no pressure at all. It sounds li... read more 11/25/2004 (9:16 am)
Resource Generation Nice man! Was next on my todo list, great to have something to work with!... read more 11/25/2004 (7:06 am)
Anyone have a firm grasp on quats? Ugly, but it works: [code] Point3F pos; const MatrixF& tmat = ((ShapeBase*)mNewBuilding)->g... read more 11/25/2004 (7:05 am)
Anyone have a firm grasp on quats? Yeah, that's the direction I'm heading right now--the problem is my lack of knowledge about mixing t... read more 11/25/2004 (6:52 am)
Resource Generation I haven't had a chance to take a look at the script itself yet, but you get a couple of console meth... read more 11/25/2004 (5:58 am)
Static Shape not showing @Jeff L: Greg did 99% of the work on the separation of Server and State(client), and I [b]know[/b] i... read more 11/25/2004 (5:50 am)
Building Actions resource--looking for install testers Sweet to hear! I'll do some more refactoring (3 different methods to map data that is in an array... read more 11/24/2004 (10:49 pm)
Building Actions resource--looking for install testers Sent to both of you, thanks a lot!... read more 11/24/2004 (8:36 pm)
Static Shape not showing /engine/sim/netConnection.h has a pretty good overview of how scoping works, and why--I've not yet b... read more 11/24/2004 (7:51 pm)
Where can I call camera.setTransform()? @Alex: As everyone has said/implied so far, camera position isn't nearly as static as it may seem--i... read more 11/24/2004 (7:36 pm)
Garage Games sales? @Luke: you're going to get a lot of resistance trying to get information like that from companies, e... read more 11/24/2004 (7:31 pm)
Building Actions resource--looking for install testers A slightly function trimmed down version of the BA resource is now available for testing. I had t... read more 11/24/2004 (6:02 pm)
Advanced Resource/Supply manager available! @William: change your resolution to 1024x768. I didn't do a very good job of providing a "standard" ... read more 11/24/2004 (11:45 am)
Advanced Resource/Supply manager available! Important note: This resource appears currently not working as implemented using the readme.txt inst... read more 11/24/2004 (9:23 am)
Alt-C Turns Screen White in New RTS Version I'm fixing to install it (once I can find some disk space, lol), I'll see if it happens as well. ED... read more 11/24/2004 (8:39 am)
Train Troops interface screenies (Warning: Large Images) @Geric: Thanks! The problem you describe is exactly what I have been working on the last 24 hour... read more 11/24/2004 (7:01 am)
Train Troops interface screenies (Warning: Large Images) Here are some more screenshots of the building action resource we're putting together. With the exce... read more 11/24/2004 (5:24 am)
Blargh--setTransform, trying to fix building altitude @Josh: it's fixed finally. You guys clamped RTSUnit position in RTSUnit.cc RTSUnit::processTick() to... read more 11/24/2004 (4:20 am)
Blargh--setTransform, trying to fix building altitude Hehe...been one of those nights. FINALLY found it (RTSUnit.cc, processTick, probably to reduce perfo... read more 11/23/2004 (9:32 pm)
Train Troops interface screenies (Warning: Large Images) Well, things went skyrocketing today! Art: DejaBlue has found a shop model that's free of lice... read more 11/23/2004 (4:37 pm)
Darkhorizons Lore, GuiEditor and WorldEditor MOD @Josh: good song :P... read more 11/23/2004 (9:39 am)
Darkhorizons Lore, GuiEditor and WorldEditor MOD @Stefan: What triggered me to respond was the statement that this would work for -any- TGE game, imp... read more 11/23/2004 (9:35 am)
Darkhorizons Lore, GuiEditor and WorldEditor MOD @Warpy: Good point, and thanks for the clarification. I beg to differ however about good CS [b]br... read more 11/23/2004 (9:32 am)
Darkhorizons Lore, GuiEditor and WorldEditor MOD I never made any claim one way or the other about "modding". What I said sucks is : [quote] It ... read more 11/23/2004 (8:58 am)
Darkhorizons Lore, GuiEditor and WorldEditor MOD Honestly? No, it sucks. Ask any of the folks out there that have released games...you don't WANT you... read more 11/23/2004 (7:27 am)
Mac Networking and macCarbNet.cc @All, especially GG: Was this patch/fix ever sent to GG? We are currently attempting to get TCPObjec... read more 11/23/2004 (6:45 am)
Train Troops interface screenies (Warning: Large Images) It is an editable string in /server/scripts/items/building.cs called %spawnOffset. The offset is add... read more 11/23/2004 (6:39 am)
Buildings doing something @DejaBlue: good question. In our project, the answer is "yes--we will replace a building when it is ... read more 11/23/2004 (6:27 am)
Advanced Resource/Supply manager available! First thing I would do is to grab the latest copy of the resource. It fixed the memory problem compl... read more 11/23/2004 (6:20 am)
Buildings doing something Based on the positive response, I decided last night to refactor the resource to make it at least a ... read more 11/23/2004 (6:05 am)
Rotation in player file changed into Radions @Katrina because most humans don't understand radians, but trig and other 3-d/spatial math work much... read more 11/23/2004 (3:35 am)
An easy question - how goes work on the trees? Nope, you're not alone! Eagerly awaiting Ben's "Forest Forever" pack myself ;)... read more 11/22/2004 (7:03 pm)
Train Troops interface screenies (Warning: Large Images) @John: Sounds good. You can test it in your own gui if you like--the BuildingDisplay pane is literal... read more 11/22/2004 (5:35 pm)
Life of a peon... I'm going to post some screenshots in a different thread in just a sec, so you can see a reference.... read more 11/22/2004 (5:11 pm)
Changes to buff system @Jared: k, makes more sense now, and great catch :)... read more 11/22/2004 (4:49 pm)
Life of a peon... Well, lookin good! As to what it could be used for--well, I don't think anyone really cares about... read more 11/22/2004 (4:48 pm)
Buildings doing something Well, I've got the functionality and state management working well for having buildings train troops... read more 11/22/2004 (3:35 pm)
Correct Way To Implement My Inventory @Todd: Your right, and the concept is net ghosting. When you create an object on the server (as you ... read more 11/22/2004 (2:58 pm)
Advanced Resource/Supply manager available! @Mattinn: if you post specific questions (possibly in a thread in the "RTS General" forum would be b... read more 11/22/2004 (8:51 am)
Some errors @DejaBlue: I saw similar messages early on in the development, so I'm betting that either the readme... read more 11/22/2004 (8:46 am)
Changes to buff system @Jared: quite honestly, I haven't messed with datablocks much (not more than to make sure they load,... read more 11/22/2004 (5:12 am)