Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Installing/running on Leopard (Mac OS)? | We're even having issues with how Leopard affects BitRock (the 3rd party installer generator applica... read more | 12/08/2007 (2:09 pm) |
| Renaming default namespace bug? | The TorqueCombat starter project has some subtle flaws in it--I can't remember specifically off of t... read more | 12/08/2007 (1:07 pm) |
| System.AccessViolationException in SceneLoader.Load | Just a wild guess, but you are probably doing exactly what you think--leaving some audio (and probab... read more | 12/08/2007 (10:40 am) |
| Torque X 3D Beta Is Here | Yes, there was an issue with TorqueX Builder keys with the first installer produced (first day), tha... read more | 12/08/2007 (8:15 am) |
| Accessing script variable from engine code? | To throw a little theory into the discussion: It is [b]very[/b] rare to actually need to use setD... read more | 12/07/2007 (12:09 pm) |
| AddProtectedField() - grr | It's not quite implicit setter/getter (not like C# for example), but it does have some of the proper... read more | 12/07/2007 (12:04 pm) |
| AddProtectedField() - grr | It's possible you are confusing the intent of persistent fields here--by definition, any type of per... read more | 12/07/2007 (11:26 am) |
| Ben Garney's Forest Pack Status? | Finally, and here I think is the key issue : [i]We haven't started the Transparent Development Pr... read more | 12/07/2007 (8:12 am) |
| Disabling Memory Manager In TGE 1.5.2 | You may want to take a look at the following resource: [url=http://www.garagegames.com/index.php?sec... read more | 12/06/2007 (9:10 pm) |
| Garage Games | [quote] I'm accusing GG of abandoning T2 for IA. Considering that Activision now owns GG I am grate... read more | 12/06/2007 (8:36 pm) |
| Garage Games |
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12/06/2007 (8:01 pm) |
| Garage Games | [quote] Brian, companies change. We are no longer Garage Games primary clients. Instant action is G... read more | 12/06/2007 (7:28 pm) |
| Tge Or Tgea | Just to clarify briefly on David's paraphrase: Different people may have different definitions of... read more | 12/06/2007 (3:34 pm) |
| Garage Games | It's quiet because I have the choice of continuing to post information here and then have to copy it... read more | 12/06/2007 (2:26 pm) |
| Garage Games | As has been mentioned many times by myself (The Transparent Development Program Manager), the progra... read more | 12/06/2007 (1:48 pm) |
| Ben Garney's Forest Pack Status? | [quote] TGE-A development is basically stopped - It has, hasn't it? [/quote] No, it hasn't.... read more | 12/06/2007 (9:57 am) |
| Torque for Live Arcade titles. | This is a question for Microsoft. They've always [i]implied[/i] that eventually they would have a pa... read more | 12/06/2007 (8:42 am) |
| Ben Garney's Forest Pack Status? | [quote] For TGEA I'm betting it's never released for TGEA since basically work has stopped on that ... read more | 12/06/2007 (8:36 am) |
| PlanarReflection crashes TGEA? | Nothing sticks out, I'd have to trace it under debug mode to really figure out the problem myself.... read more | 12/05/2007 (12:10 pm) |
| Torque for Live Arcade titles. | One more thing to add: As far as our most recent information indicates, Microsoft themselves still d... read more | 12/05/2007 (10:06 am) |
| Moved- Lost access to TGE private forums | Remember that you have to subscribe to specific forum areas (use your "Edit Subscriptions" link) for... read more | 12/04/2007 (11:09 am) |
| Submitting an engine modification? | You can certainly post them here, and myself or David will forward them off to the appropriate folks... read more | 12/04/2007 (12:18 am) |
| Xna 2.0 | I highly suggest you run through all of the 7 tutorials that are available for TorqueX--they cover m... read more | 12/03/2007 (12:58 pm) |
| Index out of range and parse error | Actually, it's not impossible at all to get the out of range error, if you do something within your ... read more | 12/03/2007 (9:17 am) |
| Index out of range and parse error | [quote] "set::getobject index out of range" [/quote] That one is pretty basic--you are calling ... read more | 12/02/2007 (1:53 pm) |
| Selling my Indie Licence, anyone want it? | Couple of points, then I'm closing the thread: --TGE-A does not show up on the comments section o... read more | 12/02/2007 (1:48 pm) |
| Displaying objects in TGB during Runtime | It's not actually "className", it's just "class", but otherwise yes.... read more | 12/01/2007 (11:17 pm) |
| Displaying objects in TGB during Runtime | One more note: I am highly suspicious that this code won't do what you expect: [code] function s... read more | 12/01/2007 (2:21 pm) |
| Displaying objects in TGB during Runtime | You know, sometimes it's the simple things that get you: [code] function CreateDeck() { echo(... read more | 12/01/2007 (2:15 pm) |
| Displaying objects in TGB during Runtime | Ok I've got it, and you'll be surprised to note that the issue is totally unrelated to what we were ... read more | 12/01/2007 (1:59 pm) |
| Extreme lighting issue | The general consensus so far is correct: your textures themselves are not created with the Lighting ... read more | 12/01/2007 (1:27 pm) |
| License question | The SDK itself (meaning the source code files)--no. The executable that is the result of compiling t... read more | 12/01/2007 (12:07 pm) |
| Displaying objects in TGB during Runtime | PS: If you are still stuck in the next 30/45 minutes, .zip up your project (the whole "MyGame" dir i... read more | 12/01/2007 (11:44 am) |
| Displaying objects in TGB during Runtime | Echo out the scenegraph field on the cards as well, and see what they are saying.... read more | 12/01/2007 (11:42 am) |
| Retrieving dynamic fields from c++ code | It's changed since way back when, but I'd first suggest an analysis of [b]why[/b] you want to access... read more | 12/01/2007 (11:41 am) |
| Displaying objects in TGB during Runtime | Ok, seeing a couple of inconsistencies that might point to your root errors: --you are in some ca... read more | 12/01/2007 (10:48 am) |
| Displaying objects in TGB during Runtime | Two possible areas to check for fast confirmation: [code] %card = new t2dSceneObject(getCardN... read more | 11/30/2007 (2:13 pm) |
| Torque X 3D Beta Is Here | Small forums adminstrative note: Since it's normally much easier to post a question in an existin... read more | 11/30/2007 (10:27 am) |
| Torque X 3D Beta Is Here | Have you run the utility that converts your project to an XB360 project so it can then be deployed? ... read more | 11/29/2007 (10:33 pm) |
| Vertex Count?? | In [i]most[/i] cases, manual attempts to control vertex generation and such will in the long run be ... read more | 11/29/2007 (10:06 am) |
| User system requirements (way too high for casual games) | I would point you in the direction of optimizing your textures, not your total memory footprint--I c... read more | 11/28/2007 (3:47 pm) |
| Is there a way of setting the speed for a camera? | Not sure how you guys got to a blank link--might be a typo in a reference somewhere, but the section... read more | 11/26/2007 (1:42 pm) |
| Client group called something else with AFX? | My bet would be that you are running this part of the script before any connections have been finali... read more | 11/26/2007 (12:20 pm) |
| What you want in Documentation? | [quote] I do think a Wiki (a real wiki, not TDN) [/quote] Could you explain what you mean by th... read more | 11/25/2007 (7:36 am) |
| State of TGEA on MacOS X | This thread isn't even remotely close to being on topic any longer. Those that have turned it in ... read more | 11/24/2007 (10:02 am) |