Game Development Community

Will Harrison's Forum Posts

Thread Post Date Posted
Character Pack -- Normal Map Tests Using IE6 on WinXP. I see no thumbnails or anything else, just the "view all" link... when I clic... read more 11/05/2004 (9:52 pm)
Making Interiors? Try using the Generic Map export option in Milkshape... you can export directly to a .map file and c... read more 11/05/2004 (9:47 pm)
Character Pack -- Normal Map Tests I looked again, but I only see the "view all screenshots" link and it doesnt appear to be working fo... read more 11/05/2004 (5:04 pm)
Character Pack -- Normal Map Tests Wow! cool... Screenshots not working though :( Movies would be great too... hope you guys plan... read more 11/05/2004 (4:03 pm)
Worldcraft vs Quark ? What about Gamespace? Isn't that especially designed to work with Torque .dif? I was thinking of g... read more 11/05/2004 (3:54 pm)
Friday... 256!!! No "TGIF" for me, I work tomorrow.... :(... read more 11/05/2004 (3:47 pm)
Hl2 Sdk One thing I'd like to mention about Softimage XSI (including the free one for use with HL2) is that ... read more 11/05/2004 (3:43 pm)
I want to make a 3d simulator Can i? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=21538]something about torque and unic... read more 11/05/2004 (10:59 am)
I want to make a 3d simulator Can i? [url=http://www.macromedia.com/support/flash/languages/unicode_in_flmx/]Flash and Unicode[/url] .... read more 11/05/2004 (10:51 am)
Misc Game Ideas Dislike multiple weapons?? Dislike reloading?? Those are integral parts of any game...... read more 11/05/2004 (12:32 am)
Metal vs. Flesh LOL... Are you really 10 years old?? Hey, I see nothing wrong with the idea, except that it's no... read more 11/04/2004 (7:29 pm)
I want to make a 3d simulator Can i? In the demo press F11 and you can see more of what Torque can do. Also, open the .cs files and st... read more 11/04/2004 (7:23 pm)
Rendering and Performance (without TSE) I think it's worth spending some extra cash and get all the feautures of TSE... plus, TSE is not jus... read more 11/04/2004 (7:15 pm)
Torque and Texture Map Sizes So far it appears to be sorting things fine... but I'd have to test it in different situations. I... read more 11/04/2004 (1:55 pm)
Torque and Texture Map Sizes Thanks. That's what I had setup so far... using one 512 for the body and one for the face/head. ... read more 11/04/2004 (12:17 pm)
GX: Biohazard Hey You made it exactly like I designed so.. its good :) Actually the basic structure is reall... read more 11/04/2004 (9:10 am)
Object Interactivity with Torque Are you clicking submit repeatedly by accident... or just repeating your post?... read more 11/04/2004 (8:54 am)
How much time do you spend in the design phase? I think the problem is the difference between experience and just having ideas. What I mean is, y... read more 11/04/2004 (8:51 am)
GX: Biohazard Hey Niko, This is something Craig Fortune built for me: [image]http://img.photobucket.com/albu... read more 11/03/2004 (6:49 pm)
How much time do you spend in the design phase? Because i'm still learning, I like to do a little design work and then go ahead and build on it befo... read more 11/03/2004 (6:40 pm)
Object Interactivity with Torque Everything is saved to the mission file... objects position data, rotation, scale, everything.... ... read more 11/03/2004 (6:34 pm)
Object Interactivity with Torque Roberto, right now, in the demo (starter fps), you can shoot your weapon and when the projectile hit... read more 11/01/2004 (2:49 pm)
Blobert's Austrian Adventure - A game that teaches economics! Sounds like a very "economical" way to make game characters. :P You will still have to animated... read more 11/01/2004 (1:05 pm)
A game to get rid of the younger audiences The problem with that is if you tk by accident and then the tked player decides not to forgive you s... read more 11/01/2004 (8:08 am)
When is enough enough I agree with your view on not wanting everyone to use the same models and characters in their game, ... read more 11/01/2004 (8:02 am)
Gizmo axis selection problem I've found that it only works in camera mode, as you say... which is a bit odd, but anyway, it works... read more 10/30/2004 (8:12 pm)
Hello and help @Kurka, normally you would compile the source before you could really do anything, and that would ob... read more 10/29/2004 (6:14 pm)
What the means of "Mod"? "mod" means to modify or to change. For example, you take a game and you make your own game from ... read more 10/29/2004 (6:02 pm)
Hello and help From what you described, it sound like Torque would be an excellent choice. Coding would be minim... read more 10/29/2004 (12:46 pm)
Character Pack -- Normal Map Tests Yeah, let's see a video. ...those animated shots show it off alot better, I think. :)... read more 10/29/2004 (12:36 pm)
Character Pack -- Normal Map Tests Nice looking horse, overall. :) He looks a little sick though... and the saddle stands out too m... read more 10/29/2004 (10:42 am)
When is enough enough @Matthew Hi, The purpose of content packs is not so everyone's game will look the same.... it... read more 10/29/2004 (10:32 am)
Character Pack -- Normal Map Tests Hey, thanks everyone for comments and feedback. @L Foster, Those Realm Wars characters can't be u... read more 10/27/2004 (6:02 pm)
Characters for Torque Yeah, but those won't work with torque right off the bat. :) Bravetree is about to release a fem... read more 10/27/2004 (5:28 pm)
Character Pack -- Normal Map Tests @Jeff, I would like to make a "Creatures & Villains" pack eventually, following the same RPG/fantasy... read more 10/26/2004 (12:10 pm)
Super Newb Questions Nick, I recommend you play with the demo as much as you can. When you buy the engine your are getti... read more 10/25/2004 (7:51 pm)
Sanctus Legacy Online How much is it costing Sanctus Legacy to run their MMORPG I wonder? Or are they at that stage yet..... read more 10/25/2004 (4:07 pm)
Sanctus Legacy Online People ultimately fail because they give up not because they don't have money.... read more 10/25/2004 (2:59 pm)
Sanctus Legacy Online The project looks great, there is no confusion there. I'm sure your team will be successful as long... read more 10/25/2004 (12:17 pm)
Character Pack -- Normal Map Tests "How do you connect animation to the mesh?" Vertices of the mesh are assigned or bound to their c... read more 10/25/2004 (11:38 am)
Character Pack -- Normal Map Tests @Zik, there will be two idle stance animations... one, combat-ready, and two, "normal mode" (no wea... read more 10/24/2004 (9:09 pm)
Sanctus Legacy Online @Admin I think it looks pretty cool. I mean, I can see where it's going, and I hope you can get it... read more 10/22/2004 (11:23 am)
Character Pack -- Normal Map Tests @Frankie, nice concepts, thanks. The models will be available in different formats that I will dete... read more 10/21/2004 (10:59 am)
Character Pack -- Normal Map Tests @Spence, the soldier at the top is 2500 polys, if that's what you were referring to. :) ....Gary Ol... read more 10/20/2004 (10:42 am)
New Make Games Layout I didnt even notice the change... :/... read more 10/18/2004 (9:18 pm)
Character Pack -- Normal Map Tests @Joe, she looks good! Will that gun come with her? @Synditech, Thanks for offering to help, I wi... read more 10/18/2004 (9:11 pm)
Character Pack -- Normal Map Tests That's awesome! (So soon) Look forward to it. So it will be only female model(s), right? Any re... read more 10/17/2004 (8:19 pm)
Character Pack -- Normal Map Tests @Frankie, I'll make them just as you specified. It's going to be real easy to adapt your own armor,... read more 10/17/2004 (12:44 pm)
Character Pack -- Normal Map Tests @Frank, thanks! @Bryan, great comments, thank you. I will provide the generic, base models as we... read more 10/16/2004 (9:08 pm)
Tell me how to make a game and what i need to do The answer really depends on what kind of game you are interested in making. If you can decide that... read more 10/16/2004 (9:02 pm)