Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Character Pack -- Normal Map Tests | Using IE6 on WinXP. I see no thumbnails or anything else, just the "view all" link... when I clic... read more | 11/05/2004 (9:52 pm) |
| Making Interiors? | Try using the Generic Map export option in Milkshape... you can export directly to a .map file and c... read more | 11/05/2004 (9:47 pm) |
| Character Pack -- Normal Map Tests | I looked again, but I only see the "view all screenshots" link and it doesnt appear to be working fo... read more | 11/05/2004 (5:04 pm) |
| Character Pack -- Normal Map Tests | Wow! cool... Screenshots not working though :( Movies would be great too... hope you guys plan... read more | 11/05/2004 (4:03 pm) |
| Worldcraft vs Quark ? | What about Gamespace? Isn't that especially designed to work with Torque .dif? I was thinking of g... read more | 11/05/2004 (3:54 pm) |
| Friday... | 256!!! No "TGIF" for me, I work tomorrow.... :(... read more | 11/05/2004 (3:47 pm) |
| Hl2 Sdk | One thing I'd like to mention about Softimage XSI (including the free one for use with HL2) is that ... read more | 11/05/2004 (3:43 pm) |
| I want to make a 3d simulator Can i? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=21538]something about torque and unic... read more | 11/05/2004 (10:59 am) |
| I want to make a 3d simulator Can i? | [url=http://www.macromedia.com/support/flash/languages/unicode_in_flmx/]Flash and Unicode[/url] .... read more | 11/05/2004 (10:51 am) |
| Misc Game Ideas | Dislike multiple weapons?? Dislike reloading?? Those are integral parts of any game...... read more | 11/05/2004 (12:32 am) |
| Metal vs. Flesh | LOL... Are you really 10 years old?? Hey, I see nothing wrong with the idea, except that it's no... read more | 11/04/2004 (7:29 pm) |
| I want to make a 3d simulator Can i? | In the demo press F11 and you can see more of what Torque can do. Also, open the .cs files and st... read more | 11/04/2004 (7:23 pm) |
| Rendering and Performance (without TSE) | I think it's worth spending some extra cash and get all the feautures of TSE... plus, TSE is not jus... read more | 11/04/2004 (7:15 pm) |
| Torque and Texture Map Sizes | So far it appears to be sorting things fine... but I'd have to test it in different situations. I... read more | 11/04/2004 (1:55 pm) |
| Torque and Texture Map Sizes | Thanks. That's what I had setup so far... using one 512 for the body and one for the face/head. ... read more | 11/04/2004 (12:17 pm) |
| GX: Biohazard | Hey You made it exactly like I designed so.. its good :) Actually the basic structure is reall... read more | 11/04/2004 (9:10 am) |
| Object Interactivity with Torque | Are you clicking submit repeatedly by accident... or just repeating your post?... read more | 11/04/2004 (8:54 am) |
| How much time do you spend in the design phase? | I think the problem is the difference between experience and just having ideas. What I mean is, y... read more | 11/04/2004 (8:51 am) |
| GX: Biohazard | Hey Niko, This is something Craig Fortune built for me: [image]http://img.photobucket.com/albu... read more | 11/03/2004 (6:49 pm) |
| How much time do you spend in the design phase? | Because i'm still learning, I like to do a little design work and then go ahead and build on it befo... read more | 11/03/2004 (6:40 pm) |
| Object Interactivity with Torque | Everything is saved to the mission file... objects position data, rotation, scale, everything.... ... read more | 11/03/2004 (6:34 pm) |
| Object Interactivity with Torque | Roberto, right now, in the demo (starter fps), you can shoot your weapon and when the projectile hit... read more | 11/01/2004 (2:49 pm) |
| Blobert's Austrian Adventure - A game that teaches economics! | Sounds like a very "economical" way to make game characters. :P You will still have to animated... read more | 11/01/2004 (1:05 pm) |
| A game to get rid of the younger audiences | The problem with that is if you tk by accident and then the tked player decides not to forgive you s... read more | 11/01/2004 (8:08 am) |
| When is enough enough | I agree with your view on not wanting everyone to use the same models and characters in their game, ... read more | 11/01/2004 (8:02 am) |
| Gizmo axis selection problem | I've found that it only works in camera mode, as you say... which is a bit odd, but anyway, it works... read more | 10/30/2004 (8:12 pm) |
| Hello and help | @Kurka, normally you would compile the source before you could really do anything, and that would ob... read more | 10/29/2004 (6:14 pm) |
| What the means of "Mod"? | "mod" means to modify or to change. For example, you take a game and you make your own game from ... read more | 10/29/2004 (6:02 pm) |
| Hello and help | From what you described, it sound like Torque would be an excellent choice. Coding would be minim... read more | 10/29/2004 (12:46 pm) |
| Character Pack -- Normal Map Tests | Yeah, let's see a video. ...those animated shots show it off alot better, I think. :)... read more | 10/29/2004 (12:36 pm) |
| Character Pack -- Normal Map Tests | Nice looking horse, overall. :) He looks a little sick though... and the saddle stands out too m... read more | 10/29/2004 (10:42 am) |
| When is enough enough | @Matthew Hi, The purpose of content packs is not so everyone's game will look the same.... it... read more | 10/29/2004 (10:32 am) |
| Character Pack -- Normal Map Tests | Hey, thanks everyone for comments and feedback. @L Foster, Those Realm Wars characters can't be u... read more | 10/27/2004 (6:02 pm) |
| Characters for Torque | Yeah, but those won't work with torque right off the bat. :) Bravetree is about to release a fem... read more | 10/27/2004 (5:28 pm) |
| Character Pack -- Normal Map Tests | @Jeff, I would like to make a "Creatures & Villains" pack eventually, following the same RPG/fantasy... read more | 10/26/2004 (12:10 pm) |
| Super Newb Questions | Nick, I recommend you play with the demo as much as you can. When you buy the engine your are getti... read more | 10/25/2004 (7:51 pm) |
| Sanctus Legacy Online | How much is it costing Sanctus Legacy to run their MMORPG I wonder? Or are they at that stage yet..... read more | 10/25/2004 (4:07 pm) |
| Sanctus Legacy Online | People ultimately fail because they give up not because they don't have money.... read more | 10/25/2004 (2:59 pm) |
| Sanctus Legacy Online | The project looks great, there is no confusion there. I'm sure your team will be successful as long... read more | 10/25/2004 (12:17 pm) |
| Character Pack -- Normal Map Tests | "How do you connect animation to the mesh?" Vertices of the mesh are assigned or bound to their c... read more | 10/25/2004 (11:38 am) |
| Character Pack -- Normal Map Tests | @Zik, there will be two idle stance animations... one, combat-ready, and two, "normal mode" (no wea... read more | 10/24/2004 (9:09 pm) |
| Sanctus Legacy Online | @Admin I think it looks pretty cool. I mean, I can see where it's going, and I hope you can get it... read more | 10/22/2004 (11:23 am) |
| Character Pack -- Normal Map Tests | @Frankie, nice concepts, thanks. The models will be available in different formats that I will dete... read more | 10/21/2004 (10:59 am) |
| Character Pack -- Normal Map Tests | @Spence, the soldier at the top is 2500 polys, if that's what you were referring to. :) ....Gary Ol... read more | 10/20/2004 (10:42 am) |
| New Make Games Layout | I didnt even notice the change... :/... read more | 10/18/2004 (9:18 pm) |
| Character Pack -- Normal Map Tests | @Joe, she looks good! Will that gun come with her? @Synditech, Thanks for offering to help, I wi... read more | 10/18/2004 (9:11 pm) |
| Character Pack -- Normal Map Tests | That's awesome! (So soon) Look forward to it. So it will be only female model(s), right? Any re... read more | 10/17/2004 (8:19 pm) |
| Character Pack -- Normal Map Tests | @Frankie, I'll make them just as you specified. It's going to be real easy to adapt your own armor,... read more | 10/17/2004 (12:44 pm) |
| Character Pack -- Normal Map Tests | @Frank, thanks! @Bryan, great comments, thank you. I will provide the generic, base models as we... read more | 10/16/2004 (9:08 pm) |
| Tell me how to make a game and what i need to do | The answer really depends on what kind of game you are interested in making. If you can decide that... read more | 10/16/2004 (9:02 pm) |