Game Development Community

Will Harrison's Forum Posts

Thread Post Date Posted
Fruitbats Medieval/fantasy content pack They look good... I like the last interior shot on the previous post... nice details... and it ha... read more 11/27/2004 (7:56 pm)
WIP thread No prob :)... read more 11/23/2004 (8:13 pm)
2D RPG - Screened Tiled... Why not use Torque2D and C++ when it comes out?... read more 11/23/2004 (2:21 pm)
WIP thread I think you have both forgotten [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=135]th... read more 11/23/2004 (1:50 pm)
Paratrooper - New Pics Looks good! Reminds me of FarCry somehow.... read more 11/23/2004 (1:32 pm)
Free Soldier Model @Shawn, I will have a "improved" version in the pack, as well as other models. @Dirk, thanks! ... read more 11/22/2004 (6:54 pm)
Alien Model B. and C. together... Make an FPS content pack, but include a full, working FPS demo that shows e... read more 11/22/2004 (6:50 pm)
Learn Code Java is great for learning OOP. Especially cause its free. However, I would recommend learning C++... read more 11/19/2004 (10:48 pm)
Strategy Starter Kit question Alexander, First you click the Build button, then you can point and click anywhere on the terrain... read more 11/19/2004 (7:29 pm)
File formats - Question about ownership. "The most useful part of intellectual property law for protecting ownership of a file format appears... read more 11/19/2004 (4:10 pm)
Snachurz Concept Art Snapshot by Nauris Krauze! There is little distinction between the regular dev snapshot and artwork snapshot, so why should it ... read more 11/19/2004 (10:07 am)
Fruitbats Medieval/fantasy content pack I would be interested in seeing some modern architeture too... if not inlcuded in this pack, then in... read more 11/18/2004 (11:16 pm)
How long are your design documents? 6 pages for a character description? You should be able to try to capture the essence of a charac... read more 11/18/2004 (10:59 pm)
GG Logo? Yeah, I see it too... didnt notice before. Just move it 2-3 px to the right.... read more 11/18/2004 (10:50 pm)
3D Art Creation EBook for Creating Games George, A general rule of thumb when making a tutorial is to number the steps invloved... This... read more 11/16/2004 (5:42 pm)
Alien Model Hi Roger, Great looking models... First, about the shadow problem, try this: goto camera mode ... read more 11/16/2004 (7:41 am)
Cell Shading Yay Looks great!... read more 11/16/2004 (7:32 am)
Character Pack 1? Firas, Yes you can, but only for game purposes, ie. not for making character packs, as far as I c... read more 11/15/2004 (10:35 pm)
Falling Through The Cracks Bill, you have taken a single personal experience and blown it way out of proportion and are now mak... read more 11/15/2004 (8:08 pm)
Content Packs - Requirements I guess the only requirements when it boils down to it, is to make it look good and funtion properly... read more 11/15/2004 (7:32 pm)
Doom3 Goes Gold Are there any Doom3 engine-based games in the works yet?... read more 11/15/2004 (12:02 pm)
For Pat Wilson ...STEAM R0X0RZ TEH BIG ONE111!... read more 11/15/2004 (11:59 am)
Content Packs If GG is publishing the pack, then a purchaser can rest assured that it will be standards compliant ... read more 11/14/2004 (6:08 pm)
Question on shaders. Shaders are a language technology created to simplify and standardize control over your video card. ... read more 11/13/2004 (8:37 pm)
I want to make a 3d simulator Can i? [quote] How can nobody help me for complete description on torque about my project? [/quote] Sm... read more 11/13/2004 (6:52 pm)
I want to make a 3d simulator Can i? Also check this out: [url]http://www.viewpoint.com/pub/index.html[/url] It's a popular 3D view... read more 11/12/2004 (5:36 pm)
I want to make a 3d simulator Can i? [url]http://www.macromedia.com/devnet/mx/director/3d_animation.html[/url] [url]http://www.chromelib... read more 11/12/2004 (5:31 pm)
Elasticity Charlie, Try this code to "fake" elastic physics: [b] acceleration = 0.75; targetBounce = 25... read more 11/12/2004 (5:26 pm)
Rpg pack? Marcin, I'm working on an RPG Pack right now... You can see it's progress here: [url]http://ww... read more 11/12/2004 (10:41 am)
Game Space and Torque @Amanda, just a friendly caution... Animation:Master can be very unstable; it will crash frequently.... read more 11/12/2004 (10:38 am)
Combo pack I'd like to see We need more Code Packs too... like the Lighting Pack. I'd like to see: Physics Pack - ragdoll... read more 11/11/2004 (5:36 pm)
Combo pack I'd like to see Wow, that would be quite a combo pack. :) Great idea. Actually, that would be more like making a... read more 11/11/2004 (5:29 pm)
Character Pack -- Normal Map Tests Nice robot model. Thanks for the observations Joe, I will make corrections on those... note re wr... read more 11/10/2004 (9:47 pm)
Character Pack -- Normal Map Tests "You might want to give the art some feeling like "bad ass Marine vetern...." He's going to be a ... read more 11/10/2004 (8:06 pm)
Character Pack -- Normal Map Tests @Mare, thanks for feedback... re the ear and hairline, they will be corrected eventually, it's still... read more 11/10/2004 (7:52 pm)
Character Pack -- Normal Map Tests Thanks Jeff :) I really have know idea what kind of style you guys would like, so if you have a... read more 11/10/2004 (9:24 am)
GG Logo? The new one is good, but not great. Anyway, it's just a logo.... read more 11/09/2004 (7:49 pm)
Character Pack -- Normal Map Tests Hi Jeff, The basic male form is modeled. The UV layout is half done. Texture map is still very ... read more 11/09/2004 (8:46 am)
How to make double sided polygon?? Okay, I will look into that, thanks :)... read more 11/08/2004 (11:47 am)
I want to make a 3d simulator Can i? Your program will only require [i]output[/i] of text right? No input/text fieds? In that case, y... read more 11/08/2004 (11:39 am)
Torque and Texture Map Sizes Hi Erik, Well I'm using Maya at the moment, but what I mean is, is there a way to make a polygon ... read more 11/08/2004 (11:32 am)
Making Interiors? [quote]Is there support for more than 1UV channel in TSE? that would allow you to do your own lightm... read more 11/08/2004 (9:39 am)
Making Interiors? I see... So what do you think of the DTS/DIF idea? I mean, using the DTS for shape construction,... read more 11/07/2004 (10:05 pm)
Torque and Texture Map Sizes Hi, it's me again... :) Can anyone tell me how you make double-sided polygons work within a .dt... read more 11/07/2004 (8:50 pm)
Making Interiors? Jonathan, Great idea you had there for making it invisible without coding anything... I just t... read more 11/07/2004 (8:43 pm)
Character Pack -- Normal Map Tests Hi Pascal, First problem is the seams that would show at the "sectioned out" area, although it ma... read more 11/07/2004 (8:17 pm)
Character Pack -- Normal Map Tests Very good points... especially about the mips showing seams, I didnt think of that. Thanks. I'm ... read more 11/06/2004 (9:48 pm)
I want to make a 3d simulator Can i? [quote] can i change the textures and canvas size "on the fly"? What about other resources and uni... read more 11/06/2004 (9:03 pm)
Making Interiors? Is the DeleD editor fully torque-compatible now? I mean export wise? Last I heard, it was still in... read more 11/06/2004 (8:54 pm)
Character Pack -- Normal Map Tests Those look wicked! I like the top left image showing the basic form, and the one pose with the se... read more 11/06/2004 (8:33 pm)