Game Development Community

Will Harrison's Forum Posts

Thread Post Date Posted
When controversial titles go wrong You really have to look at the pics and read the story before you can comment... [url=http://www.... read more 01/04/2005 (12:15 am)
How to Fix Triangle Strips? Yes, I've used that exporter before... but I have to download and install it, so I will do that... a... read more 01/03/2005 (8:59 pm)
How to Fix Triangle Strips? Well, I exported to OBJ from Maya, and then opened and saved in MilkShape 3D, and then finally expor... read more 01/03/2005 (7:08 pm)
Almighty Apocalypse or Gumdrop Rainbow? [quote]No imbetweens, just choose one![/quote] You know, I think it's the inbetweens that are the... read more 01/03/2005 (11:08 am)
U-235 Studios New Project Website has a nice look and feel. Checked out the "Reality" engine... looks pretty awesome.... ve... read more 01/02/2005 (10:32 am)
Code for animals Try asking [url=http://www.garagegames.com/my/home/view.profile.php?qid=14102]Robert brower[/url] ab... read more 01/01/2005 (3:14 pm)
Modern Soldier Model Thanks Stefan, Here's the skin so far: [image]http://img.photobucket.com/albums/v454/gxbioha... read more 01/01/2005 (2:05 pm)
Character Pack -- Normal Map Tests Here's the skin so far: [image]http://img.photobucket.com/albums/v454/gxbiohazard/SOLDIER4.jpg[/i... read more 01/01/2005 (2:03 pm)
Half Life 2 Rant **Rant** Here's a tip to developer's everywhere... Don't put 3D scenes in the opening menu! (L... read more 12/31/2004 (5:23 pm)
Testing with demo Make sure you have the right image file format/type and that its in the right path (same as the defa... read more 12/31/2004 (5:13 pm)
Character Pack -- Normal Map Tests Thanks for the input Alan. My plan tentatively is: Pack 1: - Male hero type model - Variatio... read more 12/31/2004 (10:01 am)
Weapon concept's anyone? I like that SuperSoaker design there at the top. ;)... read more 12/30/2004 (10:31 pm)
Melee FPS, Roman style. "I dont think a mouse swing would be efficient enough in a an online fps." In the end, the mouse ... read more 12/30/2004 (11:42 am)
Melee FPS, Roman style. I have one idea I've always wanted to see implemented for melee use in FPSes... Like in most 2D f... read more 12/30/2004 (10:06 am)
Modern Soldier Model Hey Ian, good to hear from you I would like to do a modern soldier because there is alot of good ... read more 12/28/2004 (4:11 pm)
Contentpack: Crates Great work, Matthias. They look even better in the new showtool with the lighting pack on. S... read more 12/28/2004 (11:10 am)
Modern Soldier Model It will be an M16 assault rifle if I go ahead with this, thanks though. As I say, Bryce, the rest... read more 12/28/2004 (9:52 am)
Modern Soldier Model Thanks ~2200 polys (inlcuding helmet) 512 map for face/head 512 map for body body is modeled... read more 12/27/2004 (10:44 pm)
When controversial titles go wrong Same thing happened here in B.C. not too long ago: [url]http://www.efc.ca/pages/media/national-po... read more 12/23/2004 (6:00 pm)
When controversial titles go wrong Yeah, you're right Gonzo, except about the "public domain" thing... :P... read more 12/23/2004 (9:44 am)
Snapshot: The Nest by Marshal D. Hernandez Good work... nice cow-catcher! ;)... read more 12/22/2004 (5:05 pm)
When controversial titles go wrong @Gonzo the clown [quote]Did you think about that before you typed it? Tell you what, name ONE new... read more 12/22/2004 (4:47 pm)
When controversial titles go wrong Can't a girl party during spring break, take her top off, and not have to worry about ppl taking her... read more 12/22/2004 (11:28 am)
When controversial titles go wrong "For any commercial use of photography (not generally for photojournalism) signed model releases are... read more 12/22/2004 (10:45 am)
Snapshot: Enemy Concept Art by Milton Cadogan Very creepy and good.... read more 12/21/2004 (3:48 pm)
Normal Mapping show off Can't you take those castle difs and turn them into dtses? Isn't the source art available in Tim As... read more 12/21/2004 (9:10 am)
Normal Mapping show off Hi Myk, Great normal map demo. :) Re what models the community would be interested in, I too... read more 12/21/2004 (1:06 am)
Fantasy/RPG Themed Character by Will Harrison @Alex, Here it is again: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24018][im... read more 12/21/2004 (12:49 am)
Character Pack -- Normal Map Tests There are apparently OBJ importers to get the mesh, but for the rig and animations I don't know.... read more 12/20/2004 (10:04 pm)
Captain Disaster Concept Art by John Atherton This is the process I follow: [image]http://img.photobucket.com/albums/v454/gxbiohazard/process.j... read more 12/18/2004 (7:23 pm)
Character Pack -- Normal Map Tests I see, so it would have to be something done in C++ I'm guessing. Should be interesting to see the ... read more 12/17/2004 (9:41 am)
Suggestions on splash and MM screen They both look great.... read more 12/17/2004 (9:40 am)
Character Pack -- Normal Map Tests Color/Hair tests: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24018] [image]h... read more 12/16/2004 (4:29 pm)
Character Pack -- Normal Maps New hair concept. I think I'm ready to start modeling the hair. Also some changes to the eyes of... read more 12/16/2004 (4:24 pm)
Character Pack -- Normal Maps Thanks, Frank. :) ... Westy, are there browser's that don't support animated gifs? I wasnt aw... read more 12/16/2004 (10:17 am)
GX: Biohazard Hey Niko, right now I'm working on [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24... read more 12/14/2004 (8:43 am)
Character Pack -- Normal Maps Great! Thanks :D... read more 12/14/2004 (8:31 am)
Character Pack -- Normal Map Tests Hi Frank, see update on top post :) -- EDIT Say I wanted to give my character a physics-b... read more 12/14/2004 (8:28 am)
Character Pack -- Normal Maps Huh? What do you see? No pics at all? >_<... read more 12/14/2004 (8:17 am)
Character Pack -- Normal Maps Here's the wires for the head: [image]http://img.photobucket.com/albums/v454/gxbiohazard/headturn... read more 12/14/2004 (8:07 am)
The Blast!! Nice movie clip! The mushroom cloud is well done and so is the texture animation.... All the e... read more 12/13/2004 (8:34 pm)
Fruitbats Medieval/fantasy content pack What do you mean "awry"? what exactly is the problem...? I think its coming along nicely, and th... read more 12/13/2004 (8:30 pm)
Half Life 2 Rant Question: What are the load times like in HL2? (for example, on a P4 1.5mghz 256mb and ATI 960... read more 12/07/2004 (2:38 pm)
Odd little twist? I noticed that too. I wonder why that is?... read more 12/06/2004 (4:26 pm)
Fruitbats Medieval/fantasy content pack Yeah! Nice effect... its exactly what i meant in my earlier post about lighting.... read more 12/05/2004 (9:47 pm)
Free Soldier Model Hey Ian, Thanks for the picture links... :) Your new soldier looks good! ...except his head l... read more 12/05/2004 (9:45 pm)
Free Soldier Model Hi Stephen :) The model is using the same basic skeleton as the demo's orc player, so it "adapts"... read more 11/30/2004 (4:35 pm)
Fruitbats Medieval/fantasy content pack Actually, it's easier if you just increase the contrast/brightness of the screenshots in Photoshop. ... read more 11/30/2004 (4:21 pm)
Fruitbats Medieval/fantasy content pack "Problem with bright lighting is it washes out all the details" That's why I think some point lig... read more 11/29/2004 (11:25 am)
First monster, the Familiar Looks pretty cool! Good use of normal maps. ...reminds me of a minator.... read more 11/27/2004 (7:59 pm)