Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| When controversial titles go wrong | You really have to look at the pics and read the story before you can comment... [url=http://www.... read more | 01/04/2005 (12:15 am) |
| How to Fix Triangle Strips? | Yes, I've used that exporter before... but I have to download and install it, so I will do that... a... read more | 01/03/2005 (8:59 pm) |
| How to Fix Triangle Strips? | Well, I exported to OBJ from Maya, and then opened and saved in MilkShape 3D, and then finally expor... read more | 01/03/2005 (7:08 pm) |
| Almighty Apocalypse or Gumdrop Rainbow? | [quote]No imbetweens, just choose one![/quote] You know, I think it's the inbetweens that are the... read more | 01/03/2005 (11:08 am) |
| U-235 Studios New Project | Website has a nice look and feel. Checked out the "Reality" engine... looks pretty awesome.... ve... read more | 01/02/2005 (10:32 am) |
| Code for animals | Try asking [url=http://www.garagegames.com/my/home/view.profile.php?qid=14102]Robert brower[/url] ab... read more | 01/01/2005 (3:14 pm) |
| Modern Soldier Model | Thanks Stefan, Here's the skin so far: [image]http://img.photobucket.com/albums/v454/gxbioha... read more | 01/01/2005 (2:05 pm) |
| Character Pack -- Normal Map Tests | Here's the skin so far: [image]http://img.photobucket.com/albums/v454/gxbiohazard/SOLDIER4.jpg[/i... read more | 01/01/2005 (2:03 pm) |
| Half Life 2 Rant | **Rant** Here's a tip to developer's everywhere... Don't put 3D scenes in the opening menu! (L... read more | 12/31/2004 (5:23 pm) |
| Testing with demo | Make sure you have the right image file format/type and that its in the right path (same as the defa... read more | 12/31/2004 (5:13 pm) |
| Character Pack -- Normal Map Tests | Thanks for the input Alan. My plan tentatively is: Pack 1: - Male hero type model - Variatio... read more | 12/31/2004 (10:01 am) |
| Weapon concept's anyone? | I like that SuperSoaker design there at the top. ;)... read more | 12/30/2004 (10:31 pm) |
| Melee FPS, Roman style. | "I dont think a mouse swing would be efficient enough in a an online fps." In the end, the mouse ... read more | 12/30/2004 (11:42 am) |
| Melee FPS, Roman style. | I have one idea I've always wanted to see implemented for melee use in FPSes... Like in most 2D f... read more | 12/30/2004 (10:06 am) |
| Modern Soldier Model | Hey Ian, good to hear from you I would like to do a modern soldier because there is alot of good ... read more | 12/28/2004 (4:11 pm) |
| Contentpack: Crates | Great work, Matthias. They look even better in the new showtool with the lighting pack on. S... read more | 12/28/2004 (11:10 am) |
| Modern Soldier Model | It will be an M16 assault rifle if I go ahead with this, thanks though. As I say, Bryce, the rest... read more | 12/28/2004 (9:52 am) |
| Modern Soldier Model | Thanks ~2200 polys (inlcuding helmet) 512 map for face/head 512 map for body body is modeled... read more | 12/27/2004 (10:44 pm) |
| When controversial titles go wrong | Same thing happened here in B.C. not too long ago: [url]http://www.efc.ca/pages/media/national-po... read more | 12/23/2004 (6:00 pm) |
| When controversial titles go wrong | Yeah, you're right Gonzo, except about the "public domain" thing... :P... read more | 12/23/2004 (9:44 am) |
| Snapshot: The Nest by Marshal D. Hernandez | Good work... nice cow-catcher! ;)... read more | 12/22/2004 (5:05 pm) |
| When controversial titles go wrong | @Gonzo the clown [quote]Did you think about that before you typed it? Tell you what, name ONE new... read more | 12/22/2004 (4:47 pm) |
| When controversial titles go wrong | Can't a girl party during spring break, take her top off, and not have to worry about ppl taking her... read more | 12/22/2004 (11:28 am) |
| When controversial titles go wrong | "For any commercial use of photography (not generally for photojournalism) signed model releases are... read more | 12/22/2004 (10:45 am) |
| Snapshot: Enemy Concept Art by Milton Cadogan | Very creepy and good.... read more | 12/21/2004 (3:48 pm) |
| Normal Mapping show off | Can't you take those castle difs and turn them into dtses? Isn't the source art available in Tim As... read more | 12/21/2004 (9:10 am) |
| Normal Mapping show off | Hi Myk, Great normal map demo. :) Re what models the community would be interested in, I too... read more | 12/21/2004 (1:06 am) |
| Fantasy/RPG Themed Character by Will Harrison | @Alex, Here it is again: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24018][im... read more | 12/21/2004 (12:49 am) |
| Character Pack -- Normal Map Tests | There are apparently OBJ importers to get the mesh, but for the rig and animations I don't know.... read more | 12/20/2004 (10:04 pm) |
| Captain Disaster Concept Art by John Atherton | This is the process I follow: [image]http://img.photobucket.com/albums/v454/gxbiohazard/process.j... read more | 12/18/2004 (7:23 pm) |
| Character Pack -- Normal Map Tests | I see, so it would have to be something done in C++ I'm guessing. Should be interesting to see the ... read more | 12/17/2004 (9:41 am) |
| Suggestions on splash and MM screen | They both look great.... read more | 12/17/2004 (9:40 am) |
| Character Pack -- Normal Map Tests | Color/Hair tests: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24018] [image]h... read more | 12/16/2004 (4:29 pm) |
| Character Pack -- Normal Maps | New hair concept. I think I'm ready to start modeling the hair. Also some changes to the eyes of... read more | 12/16/2004 (4:24 pm) |
| Character Pack -- Normal Maps | Thanks, Frank. :) ... Westy, are there browser's that don't support animated gifs? I wasnt aw... read more | 12/16/2004 (10:17 am) |
| GX: Biohazard | Hey Niko, right now I'm working on [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24... read more | 12/14/2004 (8:43 am) |
| Character Pack -- Normal Maps | Great! Thanks :D... read more | 12/14/2004 (8:31 am) |
| Character Pack -- Normal Map Tests | Hi Frank, see update on top post :) -- EDIT Say I wanted to give my character a physics-b... read more | 12/14/2004 (8:28 am) |
| Character Pack -- Normal Maps | Huh? What do you see? No pics at all? >_<... read more | 12/14/2004 (8:17 am) |
| Character Pack -- Normal Maps | Here's the wires for the head: [image]http://img.photobucket.com/albums/v454/gxbiohazard/headturn... read more | 12/14/2004 (8:07 am) |
| The Blast!! | Nice movie clip! The mushroom cloud is well done and so is the texture animation.... All the e... read more | 12/13/2004 (8:34 pm) |
| Fruitbats Medieval/fantasy content pack | What do you mean "awry"? what exactly is the problem...? I think its coming along nicely, and th... read more | 12/13/2004 (8:30 pm) |
| Half Life 2 Rant | Question: What are the load times like in HL2? (for example, on a P4 1.5mghz 256mb and ATI 960... read more | 12/07/2004 (2:38 pm) |
| Odd little twist? | I noticed that too. I wonder why that is?... read more | 12/06/2004 (4:26 pm) |
| Fruitbats Medieval/fantasy content pack | Yeah! Nice effect... its exactly what i meant in my earlier post about lighting.... read more | 12/05/2004 (9:47 pm) |
| Free Soldier Model | Hey Ian, Thanks for the picture links... :) Your new soldier looks good! ...except his head l... read more | 12/05/2004 (9:45 pm) |
| Free Soldier Model | Hi Stephen :) The model is using the same basic skeleton as the demo's orc player, so it "adapts"... read more | 11/30/2004 (4:35 pm) |
| Fruitbats Medieval/fantasy content pack | Actually, it's easier if you just increase the contrast/brightness of the screenshots in Photoshop. ... read more | 11/30/2004 (4:21 pm) |
| Fruitbats Medieval/fantasy content pack | "Problem with bright lighting is it washes out all the details" That's why I think some point lig... read more | 11/29/2004 (11:25 am) |
| First monster, the Familiar | Looks pretty cool! Good use of normal maps. ...reminds me of a minator.... read more | 11/27/2004 (7:59 pm) |