Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building as DTS | [quote]Can anyone tell me what kind of problems will happen If I make all the buildings using maya a... read more | 01/17/2005 (10:58 pm) |
| Newbie quesiton regarding basic cursor functions | Maybe [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=49]this[/url] forum section woul... read more | 01/17/2005 (1:48 pm) |
| Rate our models | The great thing about making game art is, it's not like a painting -- there are other areas the play... read more | 01/17/2005 (1:42 pm) |
| Torque Game Engine Lens Flares | I think it is effective in racing games, where you have the after-race footage and the cameras follo... read more | 01/17/2005 (1:31 pm) |
| Office Chair Racing! | Well, I made some office chairs for Niko along time ago (for this game idea)... he didn't threaten t... read more | 01/16/2005 (11:57 pm) |
| 10 Reasons you don't want to make a MMORPG | Well, this problem with hacking... you have to know which zones/servers are trustworthy. Each serv... read more | 01/15/2005 (8:57 pm) |
| Plans for RPG starter pack? | There are different kinds of RPGs, yes, but isnt possible to make a pack that handles each type? ... read more | 01/15/2005 (7:08 pm) |
| 10 Reasons you don't want to make a MMORPG | Here's my idea for a cost-effective MMORPG system, please tell me what you think: Individual user... read more | 01/15/2005 (6:57 pm) |
| Plans for RPG starter pack? | Yes but you can run it and press F10/F11 and see how everything is made. For example, there is an... read more | 01/15/2005 (2:21 pm) |
| Plans for RPG starter pack? | [quote]Regarding the RTS starter, what benefit if any would it have for designing an RPG?[/quote] ... read more | 01/15/2005 (2:04 pm) |
| Melee FPS, Roman style. | Well, that's interesting.... so maybe, if you were using the gladius, and you tried slashing, it wo... read more | 01/14/2005 (10:57 pm) |
| Melee FPS, Roman style. | I think this would be better: Straight jab -- left-click Downward thrust -- left-click + move mo... read more | 01/14/2005 (5:29 pm) |
| .map exporter for DeleD released | Why not make a straight to .dif exporter plugin for Deled?... read more | 01/14/2005 (12:48 am) |
| Ruins | Use Quark I guess... However, note that Milkshape is capable of export .map files which can then ... read more | 01/13/2005 (10:18 pm) |
| Rate our models | IMO, you don't need to redo anything. All you need to do is: 1. Use higher-contrast lighting to ... read more | 01/12/2005 (9:14 pm) |
| DTS shapes are black | *Doh!*... read more | 01/12/2005 (7:06 pm) |
| Rate our models | Looks good except the character needs details on the back.... and the texture on the head looks s... read more | 01/11/2005 (10:22 pm) |
| Cartography Shop export Map | I see, so basically it doesnt work with Torque..... yet.... read more | 01/11/2005 (3:19 pm) |
| Games as Art? | The line between movies and games is ever blurring. Eventually, there will be little distinction.... read more | 01/10/2005 (2:36 pm) |
| Games as Art? | The nature of games is that they are geared more towards creating a fun experience than telling a em... read more | 01/10/2005 (1:26 pm) |
| Character Pack -- Normal Map Tests | Hey, thanks... (Slight changes in perspective tend to skew everything making legs look shorter/lo... read more | 01/09/2005 (2:48 pm) |
| Tunnels through terrain! | Lyle, You set showTerrainInside to "off/false" thus not showing the terrain inside the interior. ... read more | 01/09/2005 (2:35 pm) |
| Character Pack -- Normal Maps | Here's those normal mapping tests (from TSE) I was talking about: (very rough tests, nothing fina... read more | 01/09/2005 (2:23 pm) |
| Character Pack -- Normal Map Tests | Just started working with TSE and normal maps... Here's some rough tests I've done so far in the ... read more | 01/09/2005 (2:17 pm) |
| Considering Torque | Chris, you only need to buy it when you A.) want a license to be able to publish/commercialise your ... read more | 01/09/2005 (11:57 am) |
| Character Pack -- Normal Maps | Yep, that's me ^^, Joe Bloggs. I haven't released anything yet. I'm still working on it. Right ... read more | 01/09/2005 (1:29 am) |
| Just pondering | Are there any MMORPG games that have such a Pilot class?... read more | 01/09/2005 (1:24 am) |
| Just pondering | I have a fun idea for a non-combat class: Pilot. For example, you would pilot a little zepplin (a... read more | 01/09/2005 (1:23 am) |
| Question | Go to EB and pickup a copy of [url=http://www.ejay.com/us/musicCreation/dance6.asp]eJay's Dance 6[/u... read more | 01/09/2005 (1:05 am) |
| Aerobatic Judging Game Implementation | [quote] Is there available a pack or partial game example that would illustrate automation of the "... read more | 01/08/2005 (10:30 pm) |
| Tunnels through terrain! | So basically you should use both. First set the clear sections in the terrain (the holes)... A... read more | 01/08/2005 (2:00 pm) |
| Auto-aim | Could you attach a billboard of the cross to the head of the enemy through script?... read more | 01/07/2005 (9:12 pm) |
| Tunnels through terrain! | @Dirk Entrance to the tunnel is at the right... [image]http://img.photobucket.com/albums/v454/gx... read more | 01/07/2005 (9:05 pm) |
| Snapshot: Terra by Blake Lowry | Cool looking sketches...... read more | 01/07/2005 (8:17 pm) |
| Need help | Here's a [url=http://gxbiohazard.tripod.com/]free model[/url] player I made... [url=http://www.ga... read more | 01/07/2005 (8:14 pm) |
| Cell Shading Tutorial | As he said, it [b]doubles your poly count[/b]. I have done this before in code... Basically ... read more | 01/06/2005 (9:08 pm) |
| Noob game designer | Hi Bob, Here's where you want to go: [url]http://www.garagegames.com/mg/forums/result.area.php... read more | 01/06/2005 (6:07 pm) |
| Modern Soldier Model | Thanks Timothy, I'll add some more details then ^^ Joe, I was thinking exactly of doing that -- j... read more | 01/06/2005 (2:33 pm) |
| Fruitbats Medieval/fantasy content pack |
*aacckk*... |
01/06/2005 (10:51 am) |
| Modern Soldier Model | Thanks Rob, Still alot of refinements to make.... For screenshot I press "Print Screen"/OS cap... read more | 01/06/2005 (10:23 am) |
| Modern Soldier Model | Playing with Torque Show Tool Pro (demo) and the Synapse Lighting Pack effects: (the right one is... read more | 01/06/2005 (2:10 am) |
| Poll: Who uses Cartography Shop? | I really don't know what to use for interiors at the moment... There's no one solution that "jumps o... read more | 01/05/2005 (5:51 pm) |
| Torque Pipeline DIF export for Cartography Shop | Thanks for the info. Correct me if I'm wrong but there is no way to test your exporter without ... read more | 01/05/2005 (5:45 pm) |
| Fruitbats Medieval/fantasy content pack | @Fruitbat, What programs are you using to make these interiors?... read more | 01/05/2005 (4:12 pm) |
| Torque Pipeline DIF export for Cartography Shop | Sorry, forgot to add this: @Timothy Aste, What level-editor/programs were used to make the bui... read more | 01/05/2005 (4:10 pm) |
| Torque Pipeline DIF export for Cartography Shop | I don't have CS yet, but I've played with the demo and it's very useable so far. I have a couple ... read more | 01/05/2005 (4:01 pm) |
| How to Fix Triangle Strips? | I see... interesting results. Thanks for info.... read more | 01/05/2005 (11:25 am) |
| Idea | Snowboarding in a city! I think it's a cool idea... make a small demo out of it and try the idea o... read more | 01/04/2005 (2:24 pm) |
| How to Fix Triangle Strips? | Okay, great. Thanks for links. :) Is this a big performance increase I wonder? I mean having th... read more | 01/04/2005 (2:20 pm) |
| Modern Soldier Model | I've actually enlarged the head slightly since that shot, thanks for mentioning. I would like to ... read more | 01/04/2005 (2:17 pm) |