Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D? | Thanks for answer... When I said 2D sprites in 3D environment, I was thinking of the Breath of Fi... read more | 02/17/2005 (6:17 pm) |
| Tunnels through terrain! | If the 1x1 size Brush is too big for your tunnel, you may want to make your tunnel bigger... at leas... read more | 02/16/2005 (10:24 am) |
| Road/street in game | Something like this? [image]http://img.photobucket.com/albums/v454/gxbiohazard/road1.jpg[/image] ... read more | 02/15/2005 (7:18 pm) |
| Alternative to QuArk | Yeah, I think, for now, if you're using TGE, the DTS route is the better way to go. EDIT -- Th... read more | 02/15/2005 (7:02 pm) |
| Alternative to QuArk | If you cant use TSE then you have to add this resource to TGE: [url]http://www.garagegames.com/in... read more | 02/15/2005 (3:18 pm) |
| Torque 2D? | @Josh, What format do you use for animated sprites? BMP with a color key for transparency? Or T... read more | 02/15/2005 (2:21 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Nice guitar! :)... read more | 02/15/2005 (2:15 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Okay thanks :)... read more | 02/10/2005 (10:40 pm) |
| Tunnels through terrain! | Well, actually I believe the "showTerrainInside" option helps here... The idea is that if the ope... read more | 02/10/2005 (8:53 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | [quote]...then "refresh" an existing instance of your scene loaded in Torque to see what it looks li... read more | 02/10/2005 (8:42 pm) |
| Finally ... it's DONE!! | Maybe show some screenshots and have some more information on your site about the game. :) I wouldn... read more | 02/09/2005 (7:19 pm) |
| Tunnels through terrain! | @Dirk, Yes... you can go inside that tunnel and walk through the hill/terrain and out through the ho... read more | 02/09/2005 (7:08 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Gilles, it's too bad you didn't notice those things in the demo version... but it's still good to ... read more | 02/09/2005 (6:59 pm) |
| Stats for game artist | Str: 9... :/... read more | 02/07/2005 (3:25 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Great to have you join us with CS! :D Be sure to check Tom's [url=http://forums.sickheadgames.co... read more | 02/07/2005 (12:40 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | @Gilles, the last stated price I have seen was less than $10.00.... read more | 02/07/2005 (11:15 am) |
| Modern Soldier Model | I wasnt too happy with the way this model was turning out so I kinda abandoned it... :( I think w... read more | 02/07/2005 (10:54 am) |
| Do we HAVE to use Quark as the middleman? | Well, I cant even export the demo Torque map in QuArk without getting a whole bunch of export errors... read more | 02/05/2005 (9:03 pm) |
| Do we HAVE to use Quark as the middleman? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25395]Alternative to QuArk:[/url] ... read more | 02/04/2005 (3:45 pm) |
| Practical solution for learning 3D games modelling | Looks good. =)... read more | 02/04/2005 (3:00 am) |
| Weird-looking Temple | Thanks everyone =)... read more | 02/03/2005 (9:46 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | Tested collision_brush and it's working great now. Re improvements to docs... there's only one t... read more | 02/03/2005 (9:31 pm) |
| Torque Pipeline for Cartography Shop - Beta 2 Released! | [image]http://img.photobucket.com/albums/v454/gxbiohazard/prims.jpg[/image] All primitives workin... read more | 02/03/2005 (9:01 pm) |
| Alternative to QuArk | @Tom, nice shot there with the bloom effect :D @Dreamstorm, "is too dificult to test CS without E... read more | 02/03/2005 (8:43 pm) |
| Alternative to QuArk | As I said above: [quote]- Once all the pieces are properly attached, go to face select mode and r... read more | 02/02/2005 (10:12 pm) |
| Fantasy/RPG Themed Character by Will Harrison | Hi, thanks. @Dave, sorry for late reply.... yes I'm still working on it, but taking a break right... read more | 02/02/2005 (9:53 pm) |
| Alternative to QuArk | Okay, I just tried putting two separate road pieces (DIFs) togethers and it works perfectly. Using ... read more | 02/02/2005 (9:42 pm) |
| Alternative to QuArk | @Tom, that brings up an interesting point. I hear that if you overlap DIFs in Torque it crashes... ... read more | 02/02/2005 (9:18 pm) |
| Alternative to QuArk | Right... any long, straight roads can/should be made with one brush.... read more | 02/02/2005 (9:16 pm) |
| Alternative to QuArk | I thought I would try building a curved road as a test. [image]http://img.photobucket.com/albums/... read more | 02/02/2005 (8:50 pm) |
| DTS instances in CartShop DIFs | Terrain, water blocks, sky, sun, etc. could be set to their default values. Or, if you were to ov... read more | 01/28/2005 (8:27 pm) |
| DTS instances in CartShop DIFs | @Tom, What about the MIS mission file? This already contains instancing information for all DTSe... read more | 01/28/2005 (7:45 pm) |
| DTS instances in CartShop DIFs | "why would you when you could use the DTS itself." Okay, i thought it wasnt doable that way. lol... read more | 01/28/2005 (1:37 pm) |
| DTS instances in CartShop DIFs | Okay, I re-read your initial post and I understand what you mean about collision. But for lightin... read more | 01/28/2005 (12:54 pm) |
| DTS instances in CartShop DIFs | How about this possibility: The artist can use a "proxy" mesh that will reference the DTS filenam... read more | 01/28/2005 (11:56 am) |
| Alternative to QuArk | How about this possibility: The artist can use a "proxy" mesh that will reference the DTS filenam... read more | 01/28/2005 (11:49 am) |
| Alternative to QuArk | Sounds like that's the best way to go (re DTS instancing). I have a question though. How will th... read more | 01/28/2005 (11:05 am) |
| Alternative to QuArk | @Michael and for anyone curious about the carve and hollow functions: [image]http://img.photobuck... read more | 01/27/2005 (6:07 pm) |
| Preferred tool for Torque-compatible 3D models | Would you like to be able to build complete interiors in [b]one[/b] easy-to-use program and export [... read more | 01/25/2005 (10:13 pm) |
| Building as DTS | Cool. I think you get like $20 off or something for upgrading...?? Also, if you get the current ... read more | 01/24/2005 (12:41 pm) |
| Office Chair Racing! | [quote]Will Harrison, are the chair models that you sent me set up for Torque? Do you have the mount... read more | 01/24/2005 (12:36 pm) |
| SURVEY: How Old Are You??? | I'm 0-99. Haha, no, seriously I'm 24.... read more | 01/24/2005 (12:27 pm) |
| FPS/RTS AI question... | Making AI for an RTS is similar to making AI for a chess game -- and therefore it's alot harder, IMO... read more | 01/20/2005 (9:03 pm) |
| My Blog | That's great that it improved your productivity. Does that site allow you to put pictures in with... read more | 01/20/2005 (1:09 pm) |
| Building as DTS | Hi Firas, I just got Cartography Shop and the new beta plugin (for DIF) I mentioned above and the... read more | 01/20/2005 (12:53 pm) |
| Mod Vs Game | If I had to choose between only those two options, I would pick the next gen stuff, cause it's going... read more | 01/19/2005 (9:32 pm) |
| Art Is Everything | [quote]Turn off all the dynamic effects created by code and it doesn't look good ... so in that case... read more | 01/18/2005 (10:34 pm) |
| Building as DTS | Alternative option: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6... read more | 01/18/2005 (1:34 pm) |
| Torque For Artists Development Screenshot | I agree with the 2 screenshots idea. I posted in the Art Section just to see what would happen and ... read more | 01/18/2005 (12:38 pm) |
| Art Is Everything | Totally agree. Everything else being equal, good art makes all the difference.... read more | 01/18/2005 (12:32 pm) |