Game Development Community

Will Harrison's Forum Posts

Thread Post Date Posted
What the hell This thread's good for a laugh.... read more 04/03/2005 (7:42 pm)
Show me some work! I have a tip some may find useful... and that is to not use textures at all, at first. Well, actual... read more 04/03/2005 (2:43 pm)
Show me some work! Hehe... looks really good Tom. I like 3rd shot down... with the close-up of the wood grain. I ... read more 04/02/2005 (2:09 pm)
Torque Pipeline for Cartography Shop - Beta 3 Released! Didnt read thru the whole help file this time, but it's really lokoing top-notch :) The FAQ secti... read more 03/31/2005 (1:01 pm)
A Literal Programming Language To be honest, I believe that in the very near future... there will be a better solution... a complet... read more 03/31/2005 (12:46 pm)
A Literal Programming Language [code] class Car { public: Car(string Model, string Color) { carmodel = Model.copy(); //Copy t... read more 03/30/2005 (2:04 pm)
Show me some work! Click brush and press "P"... check box for automap is in dialog box. And yes, by turning it off, ... read more 03/30/2005 (12:29 am)
Show me some work! Well, now that "automap off" works... you should be able to do just about anything you can imagine, ... read more 03/29/2005 (6:04 pm)
Free Model for Community Please let me know what you plan on doing with it. That's all I ask for giving it away free.... read more 03/29/2005 (4:23 pm)
Free Model for Community @C2, I just downloaded it off the site, but go to the html page instead and right-click save the pl... read more 03/29/2005 (1:52 pm)
A Literal Programming Language [code]Let A be a green apple that weighs half a pound and is falling from five feet.[/code] [co... read more 03/29/2005 (1:32 pm)
A Literal Programming Language [quote]Instead of claiming the current system is not effective or that programmers have not fixed it... read more 03/28/2005 (11:44 pm)
A Literal Programming Language The people who dont like VB are the purists... and they would probably not like simplified solutions... read more 03/28/2005 (9:30 pm)
A Literal Programming Language [quote]Is there a real difference between... THIS IS A BLOCK CALLED "MY FUNCTION". (period in or ou... read more 03/28/2005 (9:17 pm)
Alternative to QuArk You are a genius.... read more 03/28/2005 (5:24 pm)
A Literal Programming Language Interesting input on this, thanks everyone. Well, if I were to make a programming language that's... read more 03/28/2005 (5:20 pm)
Seamless Texture Generator That's pretty awesome... thanks for posting.... read more 03/24/2005 (12:10 am)
Torque 2D and Network Support Thanks for details. So I guess it's this last feature you mentioned that would enable full multip... read more 03/22/2005 (4:22 pm)
Torque 2D and Network Support I see. I asked cause I thought T2D would be a better alternative to Flash, for example, where it ... read more 03/21/2005 (10:33 pm)
---- @Phil, The reason why the vertex underneath moves together with the one selected is because CS is t... read more 03/17/2005 (3:54 pm)
Problem with copy object with texture in CS4 [image]http://img.photobucket.com/albums/v454/gxbiohazard/road1.jpg[/image] You may recall the ab... read more 03/17/2005 (11:07 am)
Problem with copy object with texture in CS4 Hi Richard, The problem is you have [b]"auto-map"[/b] checked on for your brushes. To turn it ... read more 03/17/2005 (11:02 am)
---- One thing to note is the exporter is still in beta (version 2), so it's kinda still evolving so to s... read more 03/17/2005 (10:38 am)
Tutorial 1 -- Arches @Jim -- Well... Constructor is looking really good so far. I guess a developer's final choice will ... read more 03/17/2005 (10:24 am)
Tutorial 1 -- Arches That's gonna be slick. I think CS5 will be *the* tool of choice for making Torque interiors... t... read more 03/16/2005 (11:51 pm)
Enable AA in TSE Demos I just tried this after reading your post. In my ATI display settings I select custom settings and ... read more 03/16/2005 (10:26 am)
Enable AA in TSE Demos Is this not possible right now?... read more 03/15/2005 (10:47 pm)
Scale in CShop vs in game :D -!!! Did you make that texture?... read more 03/15/2005 (9:14 am)
Tutorial 1 -- Arches Well... I'll answer anyway :) The details: for the decorative piece on the front of the keystone... read more 03/13/2005 (8:51 pm)
Have you got an animated pair of hands? [url=http://www.garagegames.com/products/52]Fully Rigged Character Ready-made for TGE w/ source in M... read more 03/11/2005 (9:31 am)
Have you got an animated pair of hands? [url=http://www.turbosquid.com/FullPreview/Index.cfm/ID/202423]Unjointed Hands[/url] [url=http://... read more 03/10/2005 (10:07 pm)
Scale in CShop vs in game [image]http://img.photobucket.com/albums/v454/gxbiohazard/gridSizes.jpg[/image] David is right ab... read more 03/10/2005 (4:46 pm)
Scale in CShop vs in game This is what it says in the status bar at the bottom of my CS: "1 grid space=32.0 units" This ... read more 03/10/2005 (10:35 am)
Scale in CShop vs in game I think you're right... 1m = 32 units. [image]http://img.photobucket.com/albums/v454/gxbiohazard... read more 03/09/2005 (8:28 pm)
About the GG's logo wallpaper on the site. @ Harold, Ahem... this is your topic title: "About the GG's logo wallpaper on the site." And al... read more 03/09/2005 (6:57 pm)
Rotating Objects-Help-Please I believe your "Solution #1" will work the best for you, because I can already imagine it working...... read more 03/09/2005 (11:51 am)
About the GG's logo wallpaper on the site. Loool... I think it would look good as grey instead of light-blue... only for the developer secti... read more 03/09/2005 (11:49 am)
Weird-looking Temple Huh? You mean the temple file? Right-click the picture above and select "Save target as..." :)... read more 03/08/2005 (7:06 pm)
Tutorial 1 -- Arches You're probably right. My first approach was to do just that -- make those lines vertical instead o... read more 03/08/2005 (6:24 pm)
Tutorial 1 -- Arches [b](...Continued)[/b] Of course, arches can also be used in doorways and windows. Certainly, thi... read more 03/07/2005 (3:47 pm)
Tutorial 1 -- Arches Thanks Adam! :) [b](...Continued)[/b] [b]8.[/b] In the 3D viewport, we should see somthing li... read more 03/07/2005 (3:19 pm)
How Many Attachments to a Player? Thanks everyone. I think I will make the hair/helmet attachable and also the item/weapon in the l... read more 03/05/2005 (8:17 pm)
Torque 2D? @Alex, "T3D bb:lod".... this is like a 3D billboard? Where can I find more information about thi... read more 02/21/2005 (5:59 pm)
Torque 2D? @Matt, I never played Breath of Fire series, but I do like the look of it... especially with the ... read more 02/19/2005 (1:17 am)
Torque 2D? It can't make coffee?!! ...that's a shame.... read more 02/19/2005 (1:13 am)
Road/street in game I know with CS you can make any kind of bumpy or uneven road surface... Why is this a problem wit... read more 02/19/2005 (1:09 am)
Penquins. Here's another penguin game, platform style: [url]http://www.newgrounds.com/portal/view.php?id=34... read more 02/18/2005 (11:37 am)
Torque 2D? [quote]Let's be clear about the combination of T2D and T3D. T2D (currently) renders its scenes to a ... read more 02/18/2005 (11:33 am)
Road/street in game @Richard, To use CS to export, you have to buy it (you also need the exporter itself as a separat... read more 02/18/2005 (11:31 am)
Torque 2D? Yeah, great examples... I'm sure there are others. Anyway, it'd be great if the 2D stuff could wo... read more 02/17/2005 (10:38 pm)