Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What the hell | This thread's good for a laugh.... read more | 04/03/2005 (7:42 pm) |
| Show me some work! | I have a tip some may find useful... and that is to not use textures at all, at first. Well, actual... read more | 04/03/2005 (2:43 pm) |
| Show me some work! | Hehe... looks really good Tom. I like 3rd shot down... with the close-up of the wood grain. I ... read more | 04/02/2005 (2:09 pm) |
| Torque Pipeline for Cartography Shop - Beta 3 Released! | Didnt read thru the whole help file this time, but it's really lokoing top-notch :) The FAQ secti... read more | 03/31/2005 (1:01 pm) |
| A Literal Programming Language | To be honest, I believe that in the very near future... there will be a better solution... a complet... read more | 03/31/2005 (12:46 pm) |
| A Literal Programming Language | [code] class Car { public: Car(string Model, string Color) { carmodel = Model.copy(); //Copy t... read more | 03/30/2005 (2:04 pm) |
| Show me some work! | Click brush and press "P"... check box for automap is in dialog box. And yes, by turning it off, ... read more | 03/30/2005 (12:29 am) |
| Show me some work! | Well, now that "automap off" works... you should be able to do just about anything you can imagine, ... read more | 03/29/2005 (6:04 pm) |
| Free Model for Community | Please let me know what you plan on doing with it. That's all I ask for giving it away free.... read more | 03/29/2005 (4:23 pm) |
| Free Model for Community | @C2, I just downloaded it off the site, but go to the html page instead and right-click save the pl... read more | 03/29/2005 (1:52 pm) |
| A Literal Programming Language | [code]Let A be a green apple that weighs half a pound and is falling from five feet.[/code] [co... read more | 03/29/2005 (1:32 pm) |
| A Literal Programming Language | [quote]Instead of claiming the current system is not effective or that programmers have not fixed it... read more | 03/28/2005 (11:44 pm) |
| A Literal Programming Language | The people who dont like VB are the purists... and they would probably not like simplified solutions... read more | 03/28/2005 (9:30 pm) |
| A Literal Programming Language | [quote]Is there a real difference between... THIS IS A BLOCK CALLED "MY FUNCTION". (period in or ou... read more | 03/28/2005 (9:17 pm) |
| Alternative to QuArk | You are a genius.... read more | 03/28/2005 (5:24 pm) |
| A Literal Programming Language | Interesting input on this, thanks everyone. Well, if I were to make a programming language that's... read more | 03/28/2005 (5:20 pm) |
| Seamless Texture Generator | That's pretty awesome... thanks for posting.... read more | 03/24/2005 (12:10 am) |
| Torque 2D and Network Support | Thanks for details. So I guess it's this last feature you mentioned that would enable full multip... read more | 03/22/2005 (4:22 pm) |
| Torque 2D and Network Support | I see. I asked cause I thought T2D would be a better alternative to Flash, for example, where it ... read more | 03/21/2005 (10:33 pm) |
| ---- | @Phil, The reason why the vertex underneath moves together with the one selected is because CS is t... read more | 03/17/2005 (3:54 pm) |
| Problem with copy object with texture in CS4 | [image]http://img.photobucket.com/albums/v454/gxbiohazard/road1.jpg[/image] You may recall the ab... read more | 03/17/2005 (11:07 am) |
| Problem with copy object with texture in CS4 | Hi Richard, The problem is you have [b]"auto-map"[/b] checked on for your brushes. To turn it ... read more | 03/17/2005 (11:02 am) |
| ---- | One thing to note is the exporter is still in beta (version 2), so it's kinda still evolving so to s... read more | 03/17/2005 (10:38 am) |
| Tutorial 1 -- Arches | @Jim -- Well... Constructor is looking really good so far. I guess a developer's final choice will ... read more | 03/17/2005 (10:24 am) |
| Tutorial 1 -- Arches | That's gonna be slick. I think CS5 will be *the* tool of choice for making Torque interiors... t... read more | 03/16/2005 (11:51 pm) |
| Enable AA in TSE Demos | I just tried this after reading your post. In my ATI display settings I select custom settings and ... read more | 03/16/2005 (10:26 am) |
| Enable AA in TSE Demos | Is this not possible right now?... read more | 03/15/2005 (10:47 pm) |
| Scale in CShop vs in game | :D -!!! Did you make that texture?... read more | 03/15/2005 (9:14 am) |
| Tutorial 1 -- Arches | Well... I'll answer anyway :) The details: for the decorative piece on the front of the keystone... read more | 03/13/2005 (8:51 pm) |
| Have you got an animated pair of hands? | [url=http://www.garagegames.com/products/52]Fully Rigged Character Ready-made for TGE w/ source in M... read more | 03/11/2005 (9:31 am) |
| Have you got an animated pair of hands? | [url=http://www.turbosquid.com/FullPreview/Index.cfm/ID/202423]Unjointed Hands[/url] [url=http://... read more | 03/10/2005 (10:07 pm) |
| Scale in CShop vs in game | [image]http://img.photobucket.com/albums/v454/gxbiohazard/gridSizes.jpg[/image] David is right ab... read more | 03/10/2005 (4:46 pm) |
| Scale in CShop vs in game | This is what it says in the status bar at the bottom of my CS: "1 grid space=32.0 units" This ... read more | 03/10/2005 (10:35 am) |
| Scale in CShop vs in game | I think you're right... 1m = 32 units. [image]http://img.photobucket.com/albums/v454/gxbiohazard... read more | 03/09/2005 (8:28 pm) |
| About the GG's logo wallpaper on the site. | @ Harold, Ahem... this is your topic title: "About the GG's logo wallpaper on the site." And al... read more | 03/09/2005 (6:57 pm) |
| Rotating Objects-Help-Please | I believe your "Solution #1" will work the best for you, because I can already imagine it working...... read more | 03/09/2005 (11:51 am) |
| About the GG's logo wallpaper on the site. | Loool... I think it would look good as grey instead of light-blue... only for the developer secti... read more | 03/09/2005 (11:49 am) |
| Weird-looking Temple | Huh? You mean the temple file? Right-click the picture above and select "Save target as..." :)... read more | 03/08/2005 (7:06 pm) |
| Tutorial 1 -- Arches | You're probably right. My first approach was to do just that -- make those lines vertical instead o... read more | 03/08/2005 (6:24 pm) |
| Tutorial 1 -- Arches | [b](...Continued)[/b] Of course, arches can also be used in doorways and windows. Certainly, thi... read more | 03/07/2005 (3:47 pm) |
| Tutorial 1 -- Arches | Thanks Adam! :) [b](...Continued)[/b] [b]8.[/b] In the 3D viewport, we should see somthing li... read more | 03/07/2005 (3:19 pm) |
| How Many Attachments to a Player? | Thanks everyone. I think I will make the hair/helmet attachable and also the item/weapon in the l... read more | 03/05/2005 (8:17 pm) |
| Torque 2D? | @Alex, "T3D bb:lod".... this is like a 3D billboard? Where can I find more information about thi... read more | 02/21/2005 (5:59 pm) |
| Torque 2D? | @Matt, I never played Breath of Fire series, but I do like the look of it... especially with the ... read more | 02/19/2005 (1:17 am) |
| Torque 2D? | It can't make coffee?!! ...that's a shame.... read more | 02/19/2005 (1:13 am) |
| Road/street in game | I know with CS you can make any kind of bumpy or uneven road surface... Why is this a problem wit... read more | 02/19/2005 (1:09 am) |
| Penquins. | Here's another penguin game, platform style: [url]http://www.newgrounds.com/portal/view.php?id=34... read more | 02/18/2005 (11:37 am) |
| Torque 2D? | [quote]Let's be clear about the combination of T2D and T3D. T2D (currently) renders its scenes to a ... read more | 02/18/2005 (11:33 am) |
| Road/street in game | @Richard, To use CS to export, you have to buy it (you also need the exporter itself as a separat... read more | 02/18/2005 (11:31 am) |
| Torque 2D? | Yeah, great examples... I'm sure there are others. Anyway, it'd be great if the 2D stuff could wo... read more | 02/17/2005 (10:38 pm) |