Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Challenge: Shaders crucial to gameplay | [b]THANKS =)[/b] [quote]Wouldn't it be funny if God had this kind of a conversation about includi... read more | 06/29/2004 (10:44 pm) |
| First-person shooters... Are there too many? | @Steven: [quote]forget gameplay? So let's stop making games for the next 30 years and clone unrea... read more | 06/29/2004 (10:35 pm) |
| First-person shooters... Are there too many? | All I'm saying is give it a rest with all the "gameplay is everything" talk. [quote]take all piec... read more | 06/29/2004 (10:25 pm) |
| First-person shooters... Are there too many? | There is nothing new in fundamental gameplay mechanics that I see in any games. They're all the s... read more | 06/29/2004 (5:25 pm) |
| Challenge: Shaders crucial to gameplay | [quote]Can you come up with game ideas where TSE-like (graphical?) shaders are crucial to gameplay?[... read more | 06/29/2004 (4:41 am) |
| What do u look for in... | I look for two things, good online play and good art. I don't like playing ugly, low-poly games. B... read more | 06/29/2004 (2:31 am) |
| Sharing Model | @Jay: Here's some info on it... Polygons/triangles: 1960 Verts: 982 Dts filesize: 40 Kb Afte... read more | 06/24/2004 (11:12 am) |
| Best Modeller | These are the minimum features you need to model anything good by today's standards: - a way to s... read more | 06/23/2004 (12:18 pm) |
| Best Modeller | Maya!!!!... read more | 06/21/2004 (10:22 pm) |
| The problem with adventure games with computers | Does anyone remember the text-only adventure game "The Golden Wombat of Destiny"? I played it whe... read more | 06/21/2004 (12:18 pm) |
| What makes a good Horror Game? | The scariest game experience for me was in Silent Hill 1 when Harry was in the school at night. It ... read more | 06/16/2004 (9:21 pm) |
| Idea! | @Paul: Go for it. Sound like fun. I would suggest, however, that you use/make your *own* graphics. ... read more | 06/16/2004 (9:08 pm) |
| Improving "Presence" in FPSs | That's an interesting article, Eric... I think that it is true because it's harder to make something... read more | 06/16/2004 (8:54 pm) |
| Make $$$ playing Game | Stefan: Well, I'm guessing that in order for someone to cheat, they would have to hack the program a... read more | 06/16/2004 (8:44 pm) |
| Make $$$ playing Game | Eric: it doesnt have to be $5... but as I mentioned, "there would also be regular, non-paying matche... read more | 06/16/2004 (8:33 pm) |
| Make $$$ playing Game | "If you can demonstrate the 'game' doesn't strongly hinge on luck you should be ok." So guessing ... read more | 06/12/2004 (5:14 pm) |
| Make $$$ playing Game | No, wait... it's 5!!!!... read more | 06/12/2004 (1:04 am) |
| Make $$$ playing Game | Ok... i guess 7!!! did i win? :p... read more | 06/12/2004 (1:03 am) |
| Make $$$ playing Game | Lol, it does sound like a spam email subject line... I wasnt really serious about doing this, just ... read more | 06/11/2004 (11:13 pm) |
| Make $$$ playing Game | Josh, did you actually pay money to play a round? or... how did it work exactly?... read more | 06/11/2004 (8:06 pm) |
| Make $$$ playing Game | Yeah, it probably would be. But i think legitimate gambling is also called "gaming"... which would... read more | 06/11/2004 (6:48 pm) |
| Improving "Presence" in FPSs | Paul, I'm glad you brought up that point. These things do appear to be ultimately cosmetic, as you ... read more | 05/17/2004 (10:52 am) |