Game Development Community

Steve M's Forum Posts

Thread Post Date Posted
AFX/AFXA License Confirmation I'm waiting for my authorization to purchase AFX for TGEA upgrade from GG, but currently have AFX fo... read more 02/10/2008 (5:21 pm)
Couple of Beginner questions.. Aaron, the stuff in your last post, for the most part, can be accomplished using TorqueScript witho... read more 04/24/2007 (9:50 pm)
Couple of Beginner questions.. Hi there, sure, TGEA could work for an MMO with some C++ modifications and additional pieces like a ... read more 04/24/2007 (9:39 pm)
TGEA source code Ah, sorry, didn't know you mean the full path to the SDK.... read more 04/16/2007 (6:41 pm)
TGEA source code Should be in a folder named "engine" if I'm not mistaken.... read more 04/16/2007 (6:14 pm)
Torque 1.5.1 The bad news is I don't think there is a way to let them know there is a problem other then posting ... read more 04/15/2007 (11:02 pm)
Torque 1.5.1 Yes, seems to happen with anything from download2.garagegames.com. I'm trying to download another pr... read more 04/15/2007 (9:28 pm)
PyTorque improvements and TGE 1.5.1 binary Thanks Josh!! I was just searching for this yesterday and couldn't locate it ;) Steve... read more 04/12/2007 (8:52 pm)
Compiling... I'm clueless. Hi there, I can point you to documentation for it: http://tdn.garagegames.com/wiki/Torque/vs2k... read more 04/12/2007 (6:19 pm)
What happened to torque build environment? Well, I may not be right about the platform SDK thing. You download it from Microsoft. The unsupp... read more 04/12/2007 (2:16 am)
What happened to torque build environment? Someone more qualified responded below ;) Steve... read more 04/12/2007 (2:00 am)
What happened to torque build environment? They moved support to Visual Studio Express 2005 since it's better and free. Why don't you post the ... read more 04/12/2007 (1:30 am)
Graphic user interface for building effects / spells Sounds great Michael, I'm one of those "Torque noobs" ;) Steve... read more 04/11/2007 (9:18 pm)
How to make something not original original Well, I may be a minority, but I've always wanted to see more episodic content. Stuff like Half-Life... read more 04/03/2007 (6:40 pm)
The things I like most I like the "selectrons". Those rings at the base of your target that you can customize. Steve... read more 03/30/2007 (9:46 pm)
1.4.2 What is new with you? Hello Jean-Pierre, I would say probably bug-fixes mostly. All the new stuff went into the 1.5 ver... read more 10/31/2006 (1:49 pm)
Constructor - are we there yet? We all want Constructor... but it's not out and doesn't look like it's going to be out soon. So w... read more 10/29/2006 (6:17 pm)
Constructor - are we there yet? James, I doubt you are going to get an official response from GG. If you click the "GarageGames" ... read more 10/29/2006 (4:10 pm)
MMO rpg/fps with mmo kit I'm glad to hear that Brian.... read more 10/23/2006 (6:00 pm)
Is including a mini map in the game possible? Wow, lots of thank you's in that post ;) [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more 10/20/2006 (12:54 pm)
MMO rpg/fps with mmo kit [quote]My comments were from a development standpoint only.[/quote] And so are mine. If SOE could... read more 10/19/2006 (5:22 pm)
MMO rpg/fps with mmo kit Well let's not split hairs, you are re-implementing SWG, just the way you think it should be done an... read more 10/19/2006 (5:21 pm)
MMO rpg/fps with mmo kit Just be honest with yourself. The chances of you creating a game to compete with SWG is mighty slim,... read more 10/19/2006 (4:50 pm)
MMO rpg/fps with mmo kit Well, here's my suggestion. Work on your modeling and create some artwork for this game. It's obviou... read more 10/19/2006 (4:47 pm)
MMO rpg/fps with mmo kit [quote]SWG is one of the most complex MMO's out there (yes, even in its NGE state). There are so man... read more 10/19/2006 (4:34 pm)
MMO rpg/fps with mmo kit Brian, If you don't mind me asking, what is your place in the development of this game? Just the... read more 10/19/2006 (4:26 pm)
MMO rpg/fps with mmo kit I own the MMO Kit as well. You'll get support from Dreamer and crew regarding their product, but the... read more 10/19/2006 (3:33 pm)
T2D in TGE; works for me I didn't realize we could mesh the two together until one of the GG employees posted that video a wh... read more 10/05/2006 (7:52 pm)
T2D in TGE; works for me Ah, I was wondering where this thread went! I've been trying to get T2D into TGE/TSE for a while now... read more 10/05/2006 (7:17 pm)
C4 Engine/Wow [quote]I tried the demo of the C4 engine and I was disappointed. The quality of the models was poor ... read more 10/05/2006 (6:38 pm)
New to torque, afew questions about TSE The requirement to own TGE before you purchase TSE is only because TSE is still in "early access" mo... read more 10/04/2006 (1:26 pm)
LawMaker info Mike, Thanks for the information. Sorry, wasn't intending to put you on the spot. I've seen your ... read more 10/03/2006 (3:49 pm)
LawMaker info Mike, From your posts, looks like the reason you aren't going with LawMaker is the lack of docume... read more 10/03/2006 (3:03 pm)
WinCVS 2.0.2.4 (build 4) I haven't been able to get the latest vesrion of WinCVS working either so I reverted to the old vers... read more 09/29/2006 (3:27 pm)
Titas (mmokit For Tse) Licensing Thread You already know my information....Just posting here for verification. MTheory on mydreamrpg.com... read more 09/27/2006 (11:37 pm)
Atlas in game Editor? So that's how it's going to work! Makes sense now.... read more 09/25/2006 (12:52 am)
Space Content Pack @Jacob, I would be interested in a space content pack also, Sci-fi all the way for me :) @Brian, ... read more 09/22/2006 (12:54 pm)
Space Content Pack @Brian, I found (from a post on the forum) a simple fix that seems to be working, although I believe... read more 09/22/2006 (12:40 pm)
Player floats in bounding box... Thanks Manoel, but this is a little out of my league. My Panda3d example is done in Python so it's e... read more 09/18/2006 (9:47 pm)
Player floats in bounding box... [quote]2) Detect the slope of the ground and blend different animations based on slope[/quote] An... read more 09/18/2006 (3:12 pm)
Player floats in bounding box... [quote]Tell me about it. Ever since I ventured into creating my own games, playing them hasn't been ... read more 09/18/2006 (2:29 pm)
Player floats in bounding box... Hi Tim, Well, I guess like you say I'll have to either 1) Forget it or move on 2) If I can't forg... read more 09/18/2006 (2:16 pm)
Star Trek online Yeah, [url=http://www.bethsoft.com/games/games_startreklegacy.html]this[/url] is the one they were b... read more 09/13/2006 (8:24 pm)
Star Trek online @Jonathan, I think that was a different game they were bashing and not the MMO wasn't it? I think it... read more 09/13/2006 (5:35 pm)
CShop vs. Torque Constructor? Sounds good! Thanks.... read more 09/11/2006 (9:00 pm)
CShop vs. Torque Constructor? @Leadwerks, You mean straight to .dif via map2dif right?... read more 09/11/2006 (8:03 pm)
8 Torque Newbie Questions @Erick, I'll jump in here as a relatively inexperienced user myself... There are two types of ... read more 08/14/2006 (5:27 pm)
Torque X It would be nice for *us* to hear this stuff from GG instead of having to search for it on the inter... read more 08/14/2006 (2:17 pm)
RPG Map w/Points of Interest This is very cool! Thanks for sharing it with us. Steve... read more 08/14/2006 (1:51 pm)
PyTGE (also PyTSE) - Python Bindings PySQLite will be included with Python 2.5? That's great news Josh. I'll have to look and see what ot... read more 08/04/2006 (12:07 pm)
Page «Previous 1 2 3 4 5