Game Development Community

Shaun Sheppard's Forum Posts

Thread Post Date Posted
Framerate & Memory Usage experiences in 0.8.x I could not have said it any better. Agreed on all points.... GG kicks ass....now get to kickin'!... read more 10/02/2008 (10:30 am)
De-Lurking @Michael Information/examples on iPhone specific inputs (accelerometer, gestures, touch to include m... read more 09/27/2008 (9:56 am)
Waiting for iTGB @Kenneth I am new to Apple as well. I never really wanted to be a part of it frankly. I am with Ap... read more 09/26/2008 (1:38 pm)
Waiting for iTGB Hey, I am an indie...one man show on the programming front, with a business partner and some people ... read more 09/24/2008 (5:41 pm)
Rigid body Physics status Another idea I meant to mention was Verlet integration. I think it is a simple and performant solut... read more 09/20/2008 (10:04 am)
Box2D integration @James I appreciate the offer. Since I have dedicated to getting some game(s) out the door on a quic... read more 09/20/2008 (9:33 am)
Rigid body Physics status @Melv All of your responses are professional and they do explain the situation quite well. I like h... read more 09/20/2008 (9:21 am)
Box2D integration I am highly interested in the ability to have rigid body dymamics in the physics simulations in TGB ... read more 09/17/2008 (2:13 pm)
Long time no blog... Easy to see, rigid body dynamics is a major concern for some people. I am certainly not an exceptio... read more 09/17/2008 (10:57 am)
Rigid body Physics status OK. I am a recent owner of TGB Pro Indie. Rigid Body dynamics is a big part of a game I have in mi... read more 09/17/2008 (4:17 am)
Rigid body Physics status OK. I am a recent owner of TGB Pro Indie. Rigid Body dynamics is a big part of a game I have in mi... read more 09/16/2008 (9:21 pm)
Physics in 1.7.3/1.7.4 I am in the same situation. Additionally, I have changed the restitution down to zero to greatly re... read more 09/16/2008 (5:05 am)