Helk's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.8 vs 1.7.1 performance? | I have no idea what these 'fences' are could you elaborate or link me? I've never heard the this ter... read more | 01/16/2009 (5:50 pm) |
| 1.8 vs 1.7.1 performance? | If that's the case, why is the main menu FPS also much lower than in 1.7.1 (not that you need 700 fp... read more | 01/16/2009 (5:13 pm) |
| 1.8 vs 1.7.1 performance? | If your original performance was less than 50fps then it's probably not valid data...... read more | 01/14/2009 (11:53 pm) |
| 1.8 vs 1.7.1 performance? | That was using the shipped exe. I just tried recompiling the exe with no changes and now the perf is... read more | 01/14/2009 (2:04 pm) |
| Screen Space Ambient Occlusion | I wasn't sure if it was using HLSL shaders and it had to be done in GLSL or something like that...... read more | 11/17/2008 (2:59 pm) |
| Screen Space Ambient Occlusion | I could care less if it actually *runs* on a mac... but I'd like to see it supported in 1.8/GFX2 :>... read more | 11/16/2008 (7:40 pm) |
| Screen Space Ambient Occlusion | Lorne: Will you be updating the docs for merging into TGEA 1.8 any time soon?... read more | 11/13/2008 (9:04 pm) |
| Radiosity? | As far as I know you can't really do real time radiosity unless by real time you mean ~5fps but you ... read more | 10/20/2008 (1:02 pm) |
| Interior/DIF Specular Bug | The link that was posted here by Jaimi McEntire fixes this issue.... read more | 10/10/2008 (4:19 pm) |
| Screen Space Ambient Occlusion | Well I bought the pack anyway, great job dude it really improves things and hopefully I'll be able t... read more | 10/10/2008 (1:09 am) |
| Screen Space Ambient Occlusion | Lorne, Looking at that tree issue in your screenshot, couldn't you be baking a normal map as well? (... read more | 10/09/2008 (2:38 pm) |
| TGEA 1.7 - Mission Editor on Save As | I had this problem too. When you type in the mission name in save as, you must manually add .mis at... read more | 06/13/2008 (1:17 pm) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | Yeah I knew that would be the proper way, thanks for looking into this, I'm still new to the inner ... read more | 05/13/2008 (5:01 pm) |
| Vanishing Specular bug | Update 2: replacing pixSpecular.cpp from 1.0.3. compiles and interiors look perfect however now the ... read more | 05/12/2008 (1:31 am) |
| Vanishing Specular bug | Update: the same assets have perfect specular in TGEA 1.0.3. Also all the specular on the TGEA de... read more | 05/12/2008 (1:03 am) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | This should probably be done on the server side before it's sent across... read more | 04/15/2008 (11:01 pm) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | This is probably not the best way to do it but this fixes the issue : [code] function correctMis... read more | 04/15/2008 (6:00 am) |
| TGEA_1_7_0_Beta_2 - Multiplayer crash on connect? | Check this out for a fix : http://www.garagegames.com/mg/forums/result.thread.php?qt=73858 Let me ... read more | 04/09/2008 (8:42 am) |
| TGEA 1.0.7 Beta 2 - Client problems during and after connection | I'm having this exact same issue.... it seems to be a problem with datablocks not being sent correct... read more | 04/08/2008 (1:39 am) |
| TGEA_1_7_0_Beta_2 - Multiplayer crash on connect? | Resolved. I had to remove the starter.fps texture references, thanks; someone should make a permanen... read more | 04/02/2008 (12:45 am) |
| TGEA_1_7_0_Beta_2 - Multiplayer crash on connect? | Update: Just checked with a fresh install (sanity check) and it's happening as well but with differe... read more | 04/01/2008 (3:56 am) |
| Network lag compensation | Regarding projectiles, all you need to do to lag compensate them is create them at firepos + firevec... read more | 01/30/2008 (10:25 am) |
| Theora player problems | Yeah I tried them all, same results except the older ones also crash randomly... I've traced it down... read more | 03/30/2006 (6:29 am) |
| Theora player problems | I actually tried one from thinktanks demo, and I also tried the most recent from the site today with... read more | 03/29/2006 (3:01 pm) |
| Theora player problems | Well I spent a full day attempting to fix this, anything without sound works perfect.. I've tracked ... read more | 03/29/2006 (2:16 pm) |
| GuiTextEditCtrl and GuiMLTextEditCtrl bugs | Any progress on this?... read more | 03/28/2006 (9:25 am) |
| Extracting TorqueScript | No input from you guys other than that?... read more | 03/22/2006 (6:41 am) |
| Extracting TorqueScript | Yeah, I already contacted GG about that becuase I had the same concern; All the code is mine to use ... read more | 03/20/2006 (10:12 am) |
| Bug Report: Resizing Interiors Broken(?) | I scaled quite a few interiors in TGE, if I didnt scale it in worldcraft properly.. or if I wanted t... read more | 06/18/2004 (9:00 am) |
| Modeling for TSE | Is is viable (now or eventually) to change the different materials on the model on the fly? i.e for ... read more | 06/09/2004 (2:30 am) |
| TSE around the corner!?! | Lol jason nice... read more | 06/02/2004 (6:06 pm) |
| TSE around the corner!?! | Lol jason nice... read more | 06/02/2004 (6:02 pm) |
| TSE around the corner!?! | Lol jason nice... read more | 06/02/2004 (5:53 pm) |
| Interpolation problems? (Jumpy players) | Two copies from the same folder is how I usualy run it but I've tried computer to computer and it wa... read more | 06/02/2004 (4:37 pm) |
| Interpolation problems? (Jumpy players) | From what I can tell.. reproducing these problems consists of downloading the head, compiling it and... read more | 06/02/2004 (3:55 pm) |
| SetCollisionTimeout | I ran into this same problem trying to toss grenades, they would hit my playermodel and land at my f... read more | 05/29/2004 (8:54 am) |
| Interpolation problems? (Jumpy players) | This deals with online issues... so if you just launch a mission it will work ofcourse you need ... read more | 05/28/2004 (12:30 pm) |
| Interpolation problems? (Jumpy players) | YEAH the turning! thats the big problem for me, it keeps warping back grrr well this makes me fee... read more | 05/26/2004 (4:46 am) |
| Interpolation problems? (Jumpy players) | Digital dave have you tried moving around as a player avatar? have you noticed any jitters.. sometim... read more | 05/26/2004 (3:33 am) |
| Interpolation problems? (Jumpy players) | I just hope they havent ruled out most shapebase objects to have this problem I've tried on half a ... read more | 05/20/2004 (8:18 pm) |
| Interpolation problems? (Jumpy players) | Well as I said I'm having problems with the player and the camera too (alt c) so I dunno, sounds ... read more | 05/18/2004 (7:00 pm) |
| Interpolation problems? (Jumpy players) | That would be awesome... I dont understand how this wasnt uncovered before.. it seems to be a pretty... read more | 05/17/2004 (5:02 pm) |
| Interpolation problems? (Jumpy players) | Well ill just add my bit here I guess... I recently got my game up to a stable playable build and... read more | 05/16/2004 (9:26 am) |
| New player.dts works in showtool but not in game | I dont think you're missing anything... I think there is a problem though and ori cant seem to get a... read more | 04/26/2004 (8:02 am) |
| New player.dts works in showtool but not in game | Well i'd guess it has nothing to do with the code, but rather some aspect of how you exported your n... read more | 04/26/2004 (6:29 am) |