Game Development Community

Helk's Forum Posts

Thread Post Date Posted
1.8 vs 1.7.1 performance? I have no idea what these 'fences' are could you elaborate or link me? I've never heard the this ter... read more 01/16/2009 (5:50 pm)
1.8 vs 1.7.1 performance? If that's the case, why is the main menu FPS also much lower than in 1.7.1 (not that you need 700 fp... read more 01/16/2009 (5:13 pm)
1.8 vs 1.7.1 performance? If your original performance was less than 50fps then it's probably not valid data...... read more 01/14/2009 (11:53 pm)
1.8 vs 1.7.1 performance? That was using the shipped exe. I just tried recompiling the exe with no changes and now the perf is... read more 01/14/2009 (2:04 pm)
Screen Space Ambient Occlusion I wasn't sure if it was using HLSL shaders and it had to be done in GLSL or something like that...... read more 11/17/2008 (2:59 pm)
Screen Space Ambient Occlusion I could care less if it actually *runs* on a mac... but I'd like to see it supported in 1.8/GFX2 :>... read more 11/16/2008 (7:40 pm)
Screen Space Ambient Occlusion Lorne: Will you be updating the docs for merging into TGEA 1.8 any time soon?... read more 11/13/2008 (9:04 pm)
Radiosity? As far as I know you can't really do real time radiosity unless by real time you mean ~5fps but you ... read more 10/20/2008 (1:02 pm)
Interior/DIF Specular Bug The link that was posted here by Jaimi McEntire fixes this issue.... read more 10/10/2008 (4:19 pm)
Screen Space Ambient Occlusion Well I bought the pack anyway, great job dude it really improves things and hopefully I'll be able t... read more 10/10/2008 (1:09 am)
Screen Space Ambient Occlusion Lorne, Looking at that tree issue in your screenshot, couldn't you be baking a normal map as well? (... read more 10/09/2008 (2:38 pm)
TGEA 1.7 - Mission Editor on Save As I had this problem too. When you type in the mission name in save as, you must manually add .mis at... read more 06/13/2008 (1:17 pm)
TGEA 1.7.0 Mission Lighting fail for connecting client Yeah I knew that would be the proper way, thanks for looking into this, I'm still new to the inner ... read more 05/13/2008 (5:01 pm)
Vanishing Specular bug Update 2: replacing pixSpecular.cpp from 1.0.3. compiles and interiors look perfect however now the ... read more 05/12/2008 (1:31 am)
Vanishing Specular bug Update: the same assets have perfect specular in TGEA 1.0.3. Also all the specular on the TGEA de... read more 05/12/2008 (1:03 am)
TGEA 1.7.0 Mission Lighting fail for connecting client This should probably be done on the server side before it's sent across... read more 04/15/2008 (11:01 pm)
TGEA 1.7.0 Mission Lighting fail for connecting client This is probably not the best way to do it but this fixes the issue : [code] function correctMis... read more 04/15/2008 (6:00 am)
TGEA_1_7_0_Beta_2 - Multiplayer crash on connect? Check this out for a fix : http://www.garagegames.com/mg/forums/result.thread.php?qt=73858 Let me ... read more 04/09/2008 (8:42 am)
TGEA 1.0.7 Beta 2 - Client problems during and after connection I'm having this exact same issue.... it seems to be a problem with datablocks not being sent correct... read more 04/08/2008 (1:39 am)
TGEA_1_7_0_Beta_2 - Multiplayer crash on connect? Resolved. I had to remove the starter.fps texture references, thanks; someone should make a permanen... read more 04/02/2008 (12:45 am)
TGEA_1_7_0_Beta_2 - Multiplayer crash on connect? Update: Just checked with a fresh install (sanity check) and it's happening as well but with differe... read more 04/01/2008 (3:56 am)
Network lag compensation Regarding projectiles, all you need to do to lag compensate them is create them at firepos + firevec... read more 01/30/2008 (10:25 am)
Theora player problems Yeah I tried them all, same results except the older ones also crash randomly... I've traced it down... read more 03/30/2006 (6:29 am)
Theora player problems I actually tried one from thinktanks demo, and I also tried the most recent from the site today with... read more 03/29/2006 (3:01 pm)
Theora player problems Well I spent a full day attempting to fix this, anything without sound works perfect.. I've tracked ... read more 03/29/2006 (2:16 pm)
GuiTextEditCtrl and GuiMLTextEditCtrl bugs Any progress on this?... read more 03/28/2006 (9:25 am)
Extracting TorqueScript No input from you guys other than that?... read more 03/22/2006 (6:41 am)
Extracting TorqueScript Yeah, I already contacted GG about that becuase I had the same concern; All the code is mine to use ... read more 03/20/2006 (10:12 am)
Bug Report: Resizing Interiors Broken(?) I scaled quite a few interiors in TGE, if I didnt scale it in worldcraft properly.. or if I wanted t... read more 06/18/2004 (9:00 am)
Modeling for TSE Is is viable (now or eventually) to change the different materials on the model on the fly? i.e for ... read more 06/09/2004 (2:30 am)
TSE around the corner!?! Lol jason nice... read more 06/02/2004 (6:06 pm)
TSE around the corner!?! Lol jason nice... read more 06/02/2004 (6:02 pm)
TSE around the corner!?! Lol jason nice... read more 06/02/2004 (5:53 pm)
Interpolation problems? (Jumpy players) Two copies from the same folder is how I usualy run it but I've tried computer to computer and it wa... read more 06/02/2004 (4:37 pm)
Interpolation problems? (Jumpy players) From what I can tell.. reproducing these problems consists of downloading the head, compiling it and... read more 06/02/2004 (3:55 pm)
SetCollisionTimeout I ran into this same problem trying to toss grenades, they would hit my playermodel and land at my f... read more 05/29/2004 (8:54 am)
Interpolation problems? (Jumpy players) This deals with online issues... so if you just launch a mission it will work ofcourse you need ... read more 05/28/2004 (12:30 pm)
Interpolation problems? (Jumpy players) YEAH the turning! thats the big problem for me, it keeps warping back grrr well this makes me fee... read more 05/26/2004 (4:46 am)
Interpolation problems? (Jumpy players) Digital dave have you tried moving around as a player avatar? have you noticed any jitters.. sometim... read more 05/26/2004 (3:33 am)
Interpolation problems? (Jumpy players) I just hope they havent ruled out most shapebase objects to have this problem I've tried on half a ... read more 05/20/2004 (8:18 pm)
Interpolation problems? (Jumpy players) Well as I said I'm having problems with the player and the camera too (alt c) so I dunno, sounds ... read more 05/18/2004 (7:00 pm)
Interpolation problems? (Jumpy players) That would be awesome... I dont understand how this wasnt uncovered before.. it seems to be a pretty... read more 05/17/2004 (5:02 pm)
Interpolation problems? (Jumpy players) Well ill just add my bit here I guess... I recently got my game up to a stable playable build and... read more 05/16/2004 (9:26 am)
New player.dts works in showtool but not in game I dont think you're missing anything... I think there is a problem though and ori cant seem to get a... read more 04/26/2004 (8:02 am)
New player.dts works in showtool but not in game Well i'd guess it has nothing to do with the code, but rather some aspect of how you exported your n... read more 04/26/2004 (6:29 am)
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