Helk's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Glow mask? | I thought you could calf specilar based on light color, specular amount (mask) and diffuse color, wh... read more | 07/24/2009 (11:43 am) |
| Glow mask? | Pat, that solved the issue thanks. I think spec masking, glow masking etc should be combined into a ... read more | 07/24/2009 (10:05 am) |
| Multiplayer Broken? | Alright I just tried it and when connecting to undercity I get an error saying that I do not have th... read more | 07/21/2009 (1:05 pm) |
| Multiplayer Broken? | Awesome, Thanks for the response... Multiplayer seems to get broken often you guys should try and co... read more | 07/21/2009 (12:48 pm) |
| Multiplayer Broken? | Anyone have any ideas how to fix this? It's pretty serious...... read more | 07/19/2009 (11:37 am) |
| Multiplayer Broken? | Uh.. any ideas how to fix it? I seem to recall this happening in TGEA 1.8.1 as well.. I swear no one... read more | 07/18/2009 (11:11 am) |
| should I buy a Mac Mini for Torque 3D? (secondary compile/test machine) | I use Synergy for my mac mini for iTGB dev.. it's perfect.. the pc side isn't as easy as the mac sid... read more | 07/01/2009 (7:41 pm) |
| DIF Lighting Issue | I have an issue in advanced lighting where the light from anything with shadows is being skewed alon... read more | 07/01/2009 (12:30 pm) |
| whats the difference between..? | someone correct me if I'm wrong but... radiusDamage is how much damage is dealt at the center da... read more | 06/24/2009 (6:32 am) |
| interactive gui over a 3D model | Check this out: [url]http://www.garagegames.com/community/forums/viewthread/95315[/url]... read more | 06/24/2009 (6:19 am) |
| Light movement? | See here : [url]http://www.youtube.com/watch?v=dP7hnjT7wjA[/url]... read more | 06/10/2009 (4:54 pm) |
| Light movement? | This is the script I'm using [code] function rotatorsiren::testrotate(%this) { %this.rot +=... read more | 06/10/2009 (4:44 pm) |
| Light movement? | Well both, it's the actual position of where the light is being projected does not move at the same ... read more | 06/10/2009 (11:25 am) |
| Light movement? | Yeah, I assume its the same 'problem', I'd like it to update to the light position instantly instead... read more | 06/10/2009 (10:54 am) |
| Light movement? | Anyone know what I'm talking about? If you make a spotlight in the editor and drag it by the gizmo t... read more | 06/10/2009 (9:45 am) |
| Specular Masking? | Works perfectly now, that was it. Thanks :) [url]http://img41.imageshack.us/my.php?image=specwo... read more | 06/04/2009 (1:51 pm) |
| RESOLVED: iTGB v1.2: When the parent object moves using .moveTo(), mounted objects become jittery | Is this the same issue I was having using setPosition()? [url]http://www.garagegames.com/communit... read more | 06/01/2009 (8:39 am) |
| C'mon iTGB | Can you tell me your performance without the 3d shape, and can you tell me the tilemap resolution yo... read more | 06/01/2009 (6:32 am) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Does the shoreline effect use a depth buffer?... read more | 05/29/2009 (6:02 pm) |
| T3D Should have.. | Honestly, I'm pretty happy with the T3D editor, the only thing I think torque in general is missing ... read more | 05/29/2009 (10:27 am) |
| Mount issues | Can someone else try this for me please? It's causing a lot of problems for me... Thanks so much... read more | 05/27/2009 (7:24 pm) |
| Mount issues | Also, if I call setPosition on all the children objects with appropriate offsets then it works perfe... read more | 05/27/2009 (12:43 pm) |
| Mount issues | I've tired all that and it seems like the only problem is when I call setPosition() on the parent ob... read more | 05/27/2009 (12:40 pm) |
| Mount issues | I tried calling setMountForce(0); on the objects and there's no change.. I'm using 2 t2dSceneObjects... read more | 05/26/2009 (8:36 pm) |
| Mount issues | Are you doing it from the editor or code? I didnt change anything and the mount force is 0 by def... read more | 05/26/2009 (8:32 pm) |
| Mount issues | Well I'm only testing on the Mac right now not on device so what gives?... read more | 05/26/2009 (8:12 pm) |
| Mount issues | Am I crazy? Unknown command setUsesPhysics. Object VerticalDrillHead(1350) VerticalDrillHead... read more | 05/26/2009 (8:03 pm) |
| Mount issues | I'm doing this from the editor, and it says it's '0.000'... read more | 05/26/2009 (7:37 pm) |
| Mount issues | Sorry I don't understand what you mean by 'a mount for of 0' can you clarify please?... read more | 05/26/2009 (7:16 pm) |
| Mount issues | No, this happens when running on the mac, I tried adding setusesphysics as well, no change.. try it ... read more | 05/26/2009 (7:04 pm) |
| Spotlight issues | The spotlight distance thing seems to be related to the bounding box being increased so the spotligh... read more | 05/22/2009 (5:26 pm) |
| Not Selling my iTGB and TGB Pro Licenses at discount | Haha, please tell me an admin edited the title from 'Now' to 'Not' that would be classic.... read more | 05/14/2009 (7:32 pm) |
| TGEA 1.8.1 ISSUE - Grey boxes around bitmaps | This is probably useless but I remember a similar issue in *TGE* running OGL on windows.... read more | 02/13/2009 (9:30 pm) |
| Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING} | That dump.dmp link doesn't work.... read more | 02/06/2009 (3:02 pm) |
| 1.8 vs 1.7.1 performance? | Hey Alex, how about posting the terrain fix too :D... read more | 01/30/2009 (6:41 pm) |
| Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING} | Did you scale the model? if so sometimes you get a 2x scale glitch, where the scale from the bones i... read more | 01/24/2009 (1:08 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | Thanks for starting the thread I think it was very helpful. I'll keep trying to get a GG response...... read more | 01/22/2009 (10:01 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | @Martin : Thanks, not as bad as mine but we can really see the issue clearly... @Caylo : Yeah thi... read more | 01/22/2009 (9:46 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | @Martin: Interesting... Do you think you could try in a slightly more realistic resolution? like min... read more | 01/22/2009 (6:38 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | I had a conversation with Michael Perry on IRC, he said he'd forward the thread and concerns to the ... read more | 01/22/2009 (5:00 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | I could try with AA as well.. But as you've said, we can be pretty confident it's a CPU issue... We ... read more | 01/22/2009 (12:54 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | Well at least we're making some kind of progress. We should make a post on the ubiqvisuals forum. Al... read more | 01/22/2009 (12:24 am) |
| 1.8 vs 1.7.1 performance? | The only reason I posted what I posted was I thought what you said was a little out of line, then I ... read more | 01/21/2009 (11:59 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | [url=http://img144.imageshack.us/my.php?image=tgea18640dd8.jpg]TGEA 1.8 @ 640x480[/url] [url=http... read more | 01/21/2009 (11:56 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | Edit ... read more | 01/21/2009 (11:53 pm) |
| 1.8 vs 1.7.1 performance? | I think the only hostility being shown in this thread is from you. I'm certainly not exhibiting one.... read more | 01/21/2009 (11:22 pm) |
| 1.8 vs 1.7.1 performance? | @Caylo, He did on IRC and recommended those changes.... read more | 01/21/2009 (10:21 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | I dunno... 30-40 fps on stronghold out of the box compared to 90-120 seems like it's affecting real ... read more | 01/21/2009 (1:09 pm) |
| 1.8 vs 1.7.1 performance? | Any other suggestions Alex? This is kind of a major major issue...... read more | 01/21/2009 (9:48 am) |
| 1.8 vs 1.7.1 performance? | Well, I changed the fence variables to 0, that didn't work, tried restarting torque when they were 0... read more | 01/16/2009 (6:54 pm) |