George McBay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Inclusion Guards | You'll understand soon enough. I think a lot of people who are learning C/C++ run into this when th... read more | 06/14/2002 (4:53 pm) |
| Inclusion Guards | It absolutely matters that you put implementation in the header file. The problem is that main.cp... read more | 06/14/2002 (4:25 pm) |
| Will Torque Support Cg | Yes, Cg is fairly vendor agnostic, and the word on the street is Nvidia will be happy if other vendo... read more | 06/14/2002 (2:50 am) |
| Great Sellers | Yes, many developers are spending millions developing modern games (not even including the marketing... read more | 06/12/2002 (8:48 am) |
| Talking to hardware with c++ | Why do you want to talk to the hardware directly? Any modern OS is not going to like you trying t... read more | 06/11/2002 (2:34 pm) |
| Which edition of vc++? | The standard version will run fine on 98, but as mentioned previously, consider upgrading to 2000/XP... read more | 06/11/2002 (2:07 pm) |
| Day job conflict of interest? | Here in California they are pretty worthless too. Don't know about Texas. In any case, they are ve... read more | 06/11/2002 (1:51 pm) |
| Originality DOES matter. | Sounds like The Sims Online :)... read more | 05/29/2002 (4:29 pm) |
| Mainstream, niche, and controversy [WARNING: opinions contained | I think the whole originality in games argument is overstated. If you look at virtually any form of... read more | 05/29/2002 (2:49 pm) |
| Originality gets Wrapped. | This is offtopic, but I absolutely loved Alice. Great hybrid between an FPS and a 3rd person platfo... read more | 05/29/2002 (2:38 pm) |
| Originality DOES matter. | Don't forget Deer Hunter. You could call it Fashion Island Mall Hunter. You're located on a smal... read more | 05/29/2002 (2:34 pm) |
| Originality DOES matter. | [quote] *Jobs Simulation (company owner, conductor, etc) [/quote] There's actually quite a lot o... read more | 05/28/2002 (10:40 am) |
| Carmack Talks | [quote] What would Carmack have to have done to be revolutionary, or to be an 'inventor'? Would he ... read more | 05/27/2002 (11:57 pm) |
| Carmack Talks | The "curved BSP brushes" of Quake3 are bezier curves. They've been around for ages. Carmack didn't... read more | 05/27/2002 (5:21 pm) |
| Carmack Talks | I dont think anyone is really saying anything negative about John Carmack here...Just that you need ... read more | 05/24/2002 (5:46 pm) |
| Violent people play violent video games? | Actually I dont think those two acts contradict. Like others here, I don't like the idea of real wo... read more | 05/24/2002 (4:00 pm) |
| Republic: Revolution - Huh? | Yeah, I've been hearing hype about Republic for a long time now...years... They haven't talked much... read more | 05/24/2002 (3:45 pm) |
| Carmack Talks | What Phil meant, and he's right, is that Carmack's work is generally really good, fast implementatio... read more | 05/24/2002 (3:42 pm) |
| Doom !!! | I can't find a link, unfortunately, but I remember reading about Doom 3 doing away with BSPs quite s... read more | 05/24/2002 (2:19 pm) |
| Carmack Talks | The actual game design of Doom 3 seems quite different from Doom 1/2. Same monsters, same basic set... read more | 05/24/2002 (1:57 pm) |
| The Holy Grail of game design ( was: innovation or the lack of i | I agree. Potential gamers who are female is a vastly untapped market, and the sales data shows cros... read more | 05/23/2002 (3:35 pm) |
| Attack of the Clones rules | Saw it on digital projection here in San Diego. I thought it was great, especially the last hour.... read more | 05/17/2002 (12:40 am) |
| Snowcrash | Snowcrash has been in development as a game various times, I believe. I've even seen some screensho... read more | 05/02/2002 (10:11 pm) |
| Copy protection | You can't really control it, as you know. If pirates are interested in bypassing the protection on ... read more | 04/28/2002 (7:14 pm) |
| Licenses | You definately need a license if you're going to call it, for example, a Ford Mustang. However, you... read more | 04/27/2002 (11:44 pm) |
| Cool hitman game (noyhing like GTA) | If you haven't yet implemented it, its not copyrighted. And even if you had implemented it, any... read more | 04/27/2002 (12:21 pm) |
| Garage Games Popularity? | It also depends on marketing -- sad but true! Lots of great games sell crappily due to poor marketi... read more | 04/24/2002 (4:26 pm) |
| Publishing Partners? | If Sierra doesn't want it, its probably not worth publishing! Heh, just kidding. Sierra probably... read more | 04/24/2002 (4:21 pm) |
| Why Not Free? | $100 is a great price. I kind of like the fact that there's a barrier to entry into Torque using co... read more | 04/19/2002 (9:48 pm) |
| The million dollar question | True, Kirk... Even if no more core features were added to Torque (which isnt the case), it would ... read more | 04/19/2002 (4:40 pm) |
| Will Nintendo topple? | Its easy to fault Nintendo (or even George Lucas or whoever else) for not 'growing up' with their au... read more | 04/19/2002 (3:05 pm) |
| Problems with music | Enya's stuff is generally carefully produced with a lot of layering. That may be why she has proble... read more | 04/19/2002 (12:55 pm) |
| The million dollar question | Other notes... Wildtangent focuses too much on their 'Webdriver' stuff for me to consider them..T... read more | 04/19/2002 (12:37 pm) |
| The million dollar question | The ceiling lights in that UT shot that are referred to as volumetric lights are really just a coupl... read more | 04/19/2002 (12:28 pm) |
| In need of dedicated and talented people... | Also don't forget that when you're fully drunk, all the female pedestrians should be the 'hot' femal... read more | 04/18/2002 (6:45 pm) |
| Problems with music | Look into MIDI with DLS (downloadable samples). This is the scheme used in Microsoft's DirectMusic.... read more | 04/14/2002 (9:13 pm) |
| UnrealED to Torque convertor - ( Unreal Tournament Editor ) | I would easily pay $25-50, and even upwards of a couple hundred dollars for a good modelling and ani... read more | 04/04/2002 (4:01 pm) |
| Willing to step up to help the community | I agree with some of the above posters -- check out wxWindows! Its a very mature cross-platform G... read more | 03/28/2002 (12:15 pm) |
| VS .net and Torque | As far as I know (I could be wrong) the 'standard' version creates executables that you can distribu... read more | 03/23/2002 (11:57 pm) |
| VS .net and Torque | VS.net's C++ compiler is better, both in terms of supporting C++ standards and in the quality of the... read more | 03/19/2002 (9:11 pm) |
| No PNGs in OpenGL | I don't have a voodoo-based card around for testing, but the issues you describe sound similar to wh... read more | 03/19/2002 (2:00 pm) |
| Can't compile under VS.Net | I had trouble building both the MS and MAX exporters when I grabbed and built the TGE (using VS.NET)... read more | 03/19/2002 (1:49 pm) |
| A C++ "Hello World" example | I didn't say the demo doesn't work as a learning tool. My argument is that it is far less efficient... read more | 03/17/2002 (3:36 pm) |
| A C++ "Hello World" example | I've got to chime in and say I believe some smaller more focused samples would be useful as well. ... read more | 03/16/2002 (11:41 pm) |
| Will Nintendo topple? | Seems like I'm the only one older than 16 that feels this way, but I think the cel-shaded graphics o... read more | 03/15/2002 (11:05 am) |
| game OS | The Linux/Game projects are mostly geared around allowing Windows games to run on Linux, via WINE an... read more | 01/19/2002 (2:22 am) |
| Documentation | IMO some amount of documentation by those in-the-know will be important for the overall success of G... read more | 07/17/2001 (10:23 am) |