Game Development Community

George McBay's Forum Posts

Thread Post Date Posted
Inclusion Guards You'll understand soon enough. I think a lot of people who are learning C/C++ run into this when th... read more 06/14/2002 (4:53 pm)
Inclusion Guards It absolutely matters that you put implementation in the header file. The problem is that main.cp... read more 06/14/2002 (4:25 pm)
Will Torque Support Cg Yes, Cg is fairly vendor agnostic, and the word on the street is Nvidia will be happy if other vendo... read more 06/14/2002 (2:50 am)
Great Sellers Yes, many developers are spending millions developing modern games (not even including the marketing... read more 06/12/2002 (8:48 am)
Talking to hardware with c++ Why do you want to talk to the hardware directly? Any modern OS is not going to like you trying t... read more 06/11/2002 (2:34 pm)
Which edition of vc++? The standard version will run fine on 98, but as mentioned previously, consider upgrading to 2000/XP... read more 06/11/2002 (2:07 pm)
Day job conflict of interest? Here in California they are pretty worthless too. Don't know about Texas. In any case, they are ve... read more 06/11/2002 (1:51 pm)
Originality DOES matter. Sounds like The Sims Online :)... read more 05/29/2002 (4:29 pm)
Mainstream, niche, and controversy [WARNING: opinions contained I think the whole originality in games argument is overstated. If you look at virtually any form of... read more 05/29/2002 (2:49 pm)
Originality gets Wrapped. This is offtopic, but I absolutely loved Alice. Great hybrid between an FPS and a 3rd person platfo... read more 05/29/2002 (2:38 pm)
Originality DOES matter. Don't forget Deer Hunter. You could call it Fashion Island Mall Hunter. You're located on a smal... read more 05/29/2002 (2:34 pm)
Originality DOES matter. [quote] *Jobs Simulation (company owner, conductor, etc) [/quote] There's actually quite a lot o... read more 05/28/2002 (10:40 am)
Carmack Talks [quote] What would Carmack have to have done to be revolutionary, or to be an 'inventor'? Would he ... read more 05/27/2002 (11:57 pm)
Carmack Talks The "curved BSP brushes" of Quake3 are bezier curves. They've been around for ages. Carmack didn't... read more 05/27/2002 (5:21 pm)
Carmack Talks I dont think anyone is really saying anything negative about John Carmack here...Just that you need ... read more 05/24/2002 (5:46 pm)
Violent people play violent video games? Actually I dont think those two acts contradict. Like others here, I don't like the idea of real wo... read more 05/24/2002 (4:00 pm)
Republic: Revolution - Huh? Yeah, I've been hearing hype about Republic for a long time now...years... They haven't talked much... read more 05/24/2002 (3:45 pm)
Carmack Talks What Phil meant, and he's right, is that Carmack's work is generally really good, fast implementatio... read more 05/24/2002 (3:42 pm)
Doom !!! I can't find a link, unfortunately, but I remember reading about Doom 3 doing away with BSPs quite s... read more 05/24/2002 (2:19 pm)
Carmack Talks The actual game design of Doom 3 seems quite different from Doom 1/2. Same monsters, same basic set... read more 05/24/2002 (1:57 pm)
The Holy Grail of game design ( was: innovation or the lack of i I agree. Potential gamers who are female is a vastly untapped market, and the sales data shows cros... read more 05/23/2002 (3:35 pm)
Attack of the Clones rules Saw it on digital projection here in San Diego. I thought it was great, especially the last hour.... read more 05/17/2002 (12:40 am)
Snowcrash Snowcrash has been in development as a game various times, I believe. I've even seen some screensho... read more 05/02/2002 (10:11 pm)
Copy protection You can't really control it, as you know. If pirates are interested in bypassing the protection on ... read more 04/28/2002 (7:14 pm)
Licenses You definately need a license if you're going to call it, for example, a Ford Mustang. However, you... read more 04/27/2002 (11:44 pm)
Cool hitman game (noyhing like GTA) If you haven't yet implemented it, its not copyrighted. And even if you had implemented it, any... read more 04/27/2002 (12:21 pm)
Garage Games Popularity? It also depends on marketing -- sad but true! Lots of great games sell crappily due to poor marketi... read more 04/24/2002 (4:26 pm)
Publishing Partners? If Sierra doesn't want it, its probably not worth publishing! Heh, just kidding. Sierra probably... read more 04/24/2002 (4:21 pm)
Why Not Free? $100 is a great price. I kind of like the fact that there's a barrier to entry into Torque using co... read more 04/19/2002 (9:48 pm)
The million dollar question True, Kirk... Even if no more core features were added to Torque (which isnt the case), it would ... read more 04/19/2002 (4:40 pm)
Will Nintendo topple? Its easy to fault Nintendo (or even George Lucas or whoever else) for not 'growing up' with their au... read more 04/19/2002 (3:05 pm)
Problems with music Enya's stuff is generally carefully produced with a lot of layering. That may be why she has proble... read more 04/19/2002 (12:55 pm)
The million dollar question Other notes... Wildtangent focuses too much on their 'Webdriver' stuff for me to consider them..T... read more 04/19/2002 (12:37 pm)
The million dollar question The ceiling lights in that UT shot that are referred to as volumetric lights are really just a coupl... read more 04/19/2002 (12:28 pm)
In need of dedicated and talented people... Also don't forget that when you're fully drunk, all the female pedestrians should be the 'hot' femal... read more 04/18/2002 (6:45 pm)
Problems with music Look into MIDI with DLS (downloadable samples). This is the scheme used in Microsoft's DirectMusic.... read more 04/14/2002 (9:13 pm)
UnrealED to Torque convertor - ( Unreal Tournament Editor ) I would easily pay $25-50, and even upwards of a couple hundred dollars for a good modelling and ani... read more 04/04/2002 (4:01 pm)
Willing to step up to help the community I agree with some of the above posters -- check out wxWindows! Its a very mature cross-platform G... read more 03/28/2002 (12:15 pm)
VS .net and Torque As far as I know (I could be wrong) the 'standard' version creates executables that you can distribu... read more 03/23/2002 (11:57 pm)
VS .net and Torque VS.net's C++ compiler is better, both in terms of supporting C++ standards and in the quality of the... read more 03/19/2002 (9:11 pm)
No PNGs in OpenGL I don't have a voodoo-based card around for testing, but the issues you describe sound similar to wh... read more 03/19/2002 (2:00 pm)
Can't compile under VS.Net I had trouble building both the MS and MAX exporters when I grabbed and built the TGE (using VS.NET)... read more 03/19/2002 (1:49 pm)
A C++ "Hello World" example I didn't say the demo doesn't work as a learning tool. My argument is that it is far less efficient... read more 03/17/2002 (3:36 pm)
A C++ "Hello World" example I've got to chime in and say I believe some smaller more focused samples would be useful as well. ... read more 03/16/2002 (11:41 pm)
Will Nintendo topple? Seems like I'm the only one older than 16 that feels this way, but I think the cel-shaded graphics o... read more 03/15/2002 (11:05 am)
game OS The Linux/Game projects are mostly geared around allowing Windows games to run on Linux, via WINE an... read more 01/19/2002 (2:22 am)
Documentation IMO some amount of documentation by those in-the-know will be important for the overall success of G... read more 07/17/2001 (10:23 am)
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