George McBay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sorry for posting again but I need opinions on a engine | Yeah, Josh is pretty much on the money. It takes some work to really appreciate what Nebula has to ... read more | 03/19/2003 (8:21 am) |
| Sorry for posting again but I need opinions on a engine | Of the engines available to indie developers (based on reasonable price), I'd recommend using either... read more | 03/19/2003 (3:34 am) |
| QuakeII Indie Platform | Joshua, From what I've read online, the command-line compile tools for Quake2 are, in fact, GPL. ... read more | 03/16/2003 (11:21 pm) |
| QuakeII Indie Platform | I'm personally not a big fan of the GPL simply because I don't buy into the FSF's worldview of every... read more | 03/16/2003 (3:14 pm) |
| NEED JAVA 2 Programmer & Consultant | With all due respect, who in the hell would sign a work contract to work at a non-paying job? And... read more | 03/15/2003 (1:07 am) |
| Molyneaux On The Future of The Indies | I'm a big fan of much of Molyneux's early work, but I have to say that if my tax money funded, say, ... read more | 03/15/2003 (12:57 am) |
| is GG not telling us something? | Close enough, in English the phrase is usually spoken as: "render unto Caesar that which is Caesar's... read more | 02/09/2003 (9:50 pm) |
| Off Topic - The best 3 hours of my life | I thought Two Towers was a pretty decent watch, but it wouldn't even get on my top 50 movie list, le... read more | 12/30/2002 (5:10 pm) |
| Enter the World of Nebula | Though I'm currently using Nebula, I agree with everything you've said. It isn't for all projects/t... read more | 12/18/2002 (1:57 pm) |
| Stargate game halted | Its not all quite the doom & gloom you guys are talking about. You can make games inspired by other... read more | 12/17/2002 (7:48 pm) |
| Enter the World of Nebula | Also the current shader support in Nebula isn't as good as the above post would have you believe. T... read more | 12/17/2002 (7:40 pm) |
| Enter the World of Nebula | My current engine is based heavily on Nebula + about a year and a half's worth (so far) of extention... read more | 12/17/2002 (7:37 pm) |
| Free scripting language similar to Torque's? | I use elastic on my current project. You can find it at: http://www.elasticworld.org The synta... read more | 12/17/2002 (7:27 pm) |
| Stargate game halted | [quote] They could however grant us an exclusive, limited permission to use their copyrighted mater... read more | 12/17/2002 (10:25 am) |
| Stargate game halted | I've mentioned this in the past, on the developer snapshots of the unauthorized GI Joe game, but IMO... read more | 12/17/2002 (10:20 am) |
| Equilibrium: Go see it while it's still playing. | I agree that people should check this movie out. Yes, it borrows heavily from 1984 (Big Brother/Fat... read more | 12/16/2002 (12:48 pm) |
| Copyrights | I am absolutely not a lawyer, but everything I've read on the subject has said that the ability to m... read more | 10/21/2002 (10:24 pm) |
| what is an indie game? | Yeah, indie generally just means that no major publisher was involved in up-front funding of the dev... read more | 10/16/2002 (3:08 pm) |
| maya and V12? anyone? | Way to revive a year old thread. Heh. Anyway, Maya Complete is only $2k, which is quite pricey b... read more | 09/24/2002 (3:04 pm) |
| "Ethics" in PR? | Remember all the hype about the PS2 being a "supercomputer" and Iraq trying to import a bunch of the... read more | 09/15/2002 (1:22 am) |
| Graphics in Indy Games | [i]i'm just an indy developer too, but I realize my limitations and am leaving making the most graph... read more | 09/12/2002 (8:26 pm) |
| Graphics in Indy Games | I think aiming for wide hardware support is a good idea, but when the GF3 came out with hardware acc... read more | 09/12/2002 (12:32 pm) |
| Graphics in Indy Games | Doom 3 looks amazing, but if you really consider the technology they are using, it is conceptually M... read more | 09/10/2002 (2:48 pm) |
| Behind Rockstar Games - Article in Wired | Rockstar isn't _just_ a publisher. Rockstar/Take2 owns Rockstar Studios (formerly DMA Design, the... read more | 09/09/2002 (6:25 pm) |
| Jeff Tunnell @ Underdogs | I don't pirate any software, but I do find myself often visiting "nocd" crack type sites to get the ... read more | 09/05/2002 (7:11 pm) |
| taking the torque engine to dreamcast | The cases referenced for reverse engineering were pre-DMCA. Whether or not the precedent set in the... read more | 08/21/2002 (12:24 pm) |
| OpenSource & Torque | Just to be clear, because there's a bit of vague and/or misleading information above: You can lin... read more | 08/21/2002 (12:15 pm) |
| taking the torque engine to dreamcast | Actually Sega does do quite a few tricks. CD-Rs work only because some people with a rather lot of ... read more | 08/20/2002 (6:38 pm) |
| Terrain from real world locations | It works just fine, but you need to keep in mind that its just terrain elevation data. When it ... read more | 08/08/2002 (12:25 pm) |
| 2D style game with 3D cut scenes | I would have to agree with Grant on this one. TGE is great for many types of games, but for the typ... read more | 08/07/2002 (8:51 am) |
| Terrain from real world locations | http://edc.usgs.gov/geodata/... read more | 08/02/2002 (1:41 pm) |
| IF GAMING IS FUN THEN MAKING GAMES IS MAKING FUN. | Hate to burst your bubble but making games isn't *always* fun. Yes, its usually quite a blast, bu... read more | 07/25/2002 (8:14 pm) |
| Crytek's Polybump system in Torque? | For anyone interested in implementing this sort of thing themselves, I recommend checking out this p... read more | 07/17/2002 (1:34 pm) |
| A question about Java Strings | There are no issues with returning objects from methods, as John mentioned, but whether String is ri... read more | 07/16/2002 (9:57 am) |
| why would anyone use C? | There are actually a few different flavors of portable assembler available that you could use instea... read more | 07/09/2002 (4:02 pm) |
| why would anyone use C? | All of your arguments could be used to promote assembly over C. And while C++ certainly is 'heavier... read more | 07/09/2002 (12:12 am) |
| why would anyone use C? | I would hope anyone who is a C++ programmer can also program in C, since C++ is mostly a superset of... read more | 07/08/2002 (4:00 pm) |
| Blender goes open source | One other note... It seems the Blender people are setting up a donation system. The hope is to get... read more | 07/08/2002 (1:32 pm) |
| Calling Perl CGI from JavaScript | Adding width/height tags is definately a good thing if you know them beforehand, but if I understand... read more | 07/08/2002 (10:16 am) |
| Calling Perl CGI from JavaScript | Do all the pictures you might display exist on the local system (well, the HTTP server the Perl CGI ... read more | 07/07/2002 (4:51 pm) |
| Blender goes open source | As mentioned, Blender is already ported to many OSes. Might require some work to get it using a nat... read more | 07/06/2002 (11:26 pm) |
| New programmer needs advice please :) | The first piece of advice I'd give you is to automatically ignore anything said by someone who tells... read more | 07/06/2002 (11:19 pm) |
| why would anyone use C? | Speaking as someone who learned C and programmed it in for years before switching to C++...I'd never... read more | 07/06/2002 (4:41 am) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | Blizzard will charge whatever it thinks the market will allow it to charge. I'm sure plenty of peop... read more | 06/30/2002 (7:44 pm) |
| No Noticable Improvement from TNT2 to GeForce4 | What game are you talking about here? In any case, the vast majority of games currently shipped w... read more | 06/28/2002 (4:58 pm) |
| Why oh why the technicalities?! | The standard answer is, of course, that the interface needs to be raw due to all the power the tool ... read more | 06/28/2002 (4:46 pm) |
| Using fonts with Direct3D 8 - speed problems, please help | I'd say try to stay away from the higher level D3DX font handling. It is noticably slower than usin... read more | 06/28/2002 (3:59 pm) |
| Developing Games for Consoles | The difference can be quite vast. Developing for XBOX is, not suprisingly, not too much different t... read more | 06/19/2002 (11:00 am) |
| Will Torque Support Cg | I think NVidia deserves the benefit of the doubt considering how supportive they've been of open API... read more | 06/19/2002 (10:27 am) |
| Parent function call | Dave's answer is correct in theory but it assumes overloaded methods are defined using the virtual k... read more | 06/19/2002 (12:44 am) |