George McBay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The $1079 question | As Tim mentioned, yes you'll need some other text editor or IDE. There are a few free IDEs like Sha... read more | 07/20/2003 (7:33 pm) |
| Torque physics | Having used ODE in the past, I have to say that while it is GREAT for some things, everything isn't ... read more | 07/20/2003 (5:43 pm) |
| The $1079 question | The .NET Framework SDK actually comes with the Visual Studio C++ compiler built in, and it is availa... read more | 07/20/2003 (2:22 pm) |
| Doesn't compile (at all) in VS.net 2003 | The problems are actually code/compiler related, not project-file related. VS.Net 2003 has a VE... read more | 07/16/2003 (12:27 pm) |
| Doesn't compile (at all) in VS.net 2003 | Change all of the 'int size' template parameters to 'unsigned int size' in RE_RES_Q_Template.h. I... read more | 07/15/2003 (10:41 am) |
| What is involved in adding "Rag Doll" physics to the engine? | Another thing about ODE is you might find that once you have it in for ragdolls you find lots of oth... read more | 07/15/2003 (10:09 am) |
| What is involved in adding "Rag Doll" physics to the engine? | Actually ODE can be used with your choice of LGPL or BSD license. Using the BSD license poses no po... read more | 07/15/2003 (1:32 am) |
| Validity of 2D games in this 3D "Now"? | Alex: Take a look at gameswf and Smoke. http://www.tulrich.com/geekstuff/gameswf.html http:... read more | 07/11/2003 (4:39 pm) |
| MSDN April 2003 Free Download | I'm already an MSDN Subscriber but this is well worth the download. You can get the same content ... read more | 07/09/2003 (4:59 pm) |
| Avarage number of sold games ? | Another thing worth repeating is that in addition to releasing a quality game you should make sure y... read more | 07/08/2003 (10:56 am) |
| Which Engine Question | Well, speaking as someone who is actually not using Torque on my current project (though I do have a... read more | 07/07/2003 (10:07 am) |
| Nintendo f@#ks indies | If they did that they wouldn't have sold very many units. Again, to reiterate, anyone who think... read more | 06/30/2003 (12:20 am) |
| Nintendo f@#ks indies | I do think overall usage patterns have to be considered when you look at these things and if you thi... read more | 06/28/2003 (12:07 pm) |
| Reaction Engine Users mailing list | For some reason the 'request' mailer for both this list and the A80C list are considered spam by Yah... read more | 06/27/2003 (10:39 am) |
| Can I do 2D? | Even most laptops sold these days (except for the extremely low end) support TNT or above level grap... read more | 06/26/2003 (10:42 am) |
| Marble Blaster Juarezed | The problem I have with the "you should be flattered" statements are that they are projecting someon... read more | 06/26/2003 (8:37 am) |
| No Game Game | Http://secondlife.com/ I was playing around with it in the beta, which just ended. It is prett... read more | 06/25/2003 (12:23 pm) |
| Next stage of MMORPGs. "Free Game" | [strongbad] DELETED! [/strongbad]... read more | 06/24/2003 (2:47 pm) |
| Let's talk about HULK. (They nuked Nick Nolte!) | Nice spoiler tag.. Too bad it doesn't come before the topic. In any case, I really liked Hulk a ... read more | 06/24/2003 (2:46 pm) |
| Marble Blaster == Marble Blast? | What's with the victim syndrome around here? Everyone is always jumping to the worst possible concl... read more | 06/13/2003 (8:41 am) |
| Marble Blaster == Marble Blast? | They aren't selling the games for cheaper. They cost 4 cents more on egames. If these people wer... read more | 06/13/2003 (6:23 am) |
| Cipher Game Engine changes hands | I really dsiagree that garagegames should get ultra-legal here. We're all grateful to garagegames.c... read more | 06/05/2003 (1:12 am) |
| Cipher Game Engine changes hands | Joshua, Granted, he obviously did take a certain amount of, um, inspiration from GG.com, but IM... read more | 06/05/2003 (1:00 am) |
| Cipher Game Engine changes hands | Note: In the above I'm talking specifically about the site layout and such. Obviously there are som... read more | 06/05/2003 (12:50 am) |
| Cipher Game Engine changes hands | Honestly I think many people here are going overboard. If you look at the HTML source of both sit... read more | 06/05/2003 (12:43 am) |
| W.A.S.T.E. - NullSoft and AOL vs the GPL | My shortsighted reply to Pat follows... AOL owns Nullsoft, period. (C) 2003 Nullsoft is legall... read more | 06/04/2003 (4:24 pm) |
| W.A.S.T.E. - NullSoft and AOL vs the GPL | AOL owns Nullsoft.... Nullsoft developed WASTE. AOL thus owns WASTE. This isn't that hard to unde... read more | 06/04/2003 (10:16 am) |
| W.A.S.T.E. - NullSoft and AOL vs the GPL | I don't think Micheal is missing the point, I think you are reading too much into this. Given tha... read more | 06/03/2003 (11:00 am) |
| ==Matrix Reloaded | The multiple matrix thing would just make this whole trilogy a rehash of the movie "13th Floor". I ... read more | 05/15/2003 (10:47 pm) |
| The only thing missing | Phil's suggestions would work out pretty well too, IMO. For a 'smaller' engine like Reaction I th... read more | 05/14/2003 (5:33 pm) |
| The only thing missing | I haven't bought/looked at the Reaction Engine source, though I probably will in the near future, bu... read more | 05/14/2003 (3:28 pm) |
| Christian Gaming/Reviewing | I read the page 'What you need to do to be saved' on that site under the Christianity heading. ... read more | 05/14/2003 (12:22 pm) |
| MinGW, bigger executable size? | This is irrelevant to the original discussion but the template handling in Visual Studio .Net 2003 i... read more | 05/14/2003 (12:11 pm) |
| Looking for a project to work on | If they don't say otherwise, you can usually assume they are remote working positions -- on the othe... read more | 04/25/2003 (3:25 pm) |
| Penny Arcade | Marble Madness is a lot more like Marble Madness than it is like Monkey Ball. Besides just the name... read more | 04/21/2003 (1:17 pm) |
| yes I bought the SDK | SDK? There's an SDK?... read more | 04/20/2003 (4:59 pm) |
| Freeware: Sonic game | Why not make a Sonic-like game without actually including Sonic? Make a new character. That way yo... read more | 04/13/2003 (11:34 pm) |
| Is there any Downsides of using Milkshape? | There are a number of really good free 3D editors available, including: Blender: http://www.blen... read more | 04/08/2003 (3:24 pm) |
| NASCAR Racing Game | Robert, Actually I usually do assume they need to be told. David is right on with his las... read more | 04/04/2003 (11:26 am) |
| "0xdeadbeef" - what's the story? | I can't speak for the Dynamix/GG people, but using 0xdeadbeef as an initialization constant is usual... read more | 04/02/2003 (2:58 pm) |
| Jeff gg read | A gob of what?... read more | 04/01/2003 (3:37 pm) |
| Cal3D | Cal3d is LGPL, so make sure you keep a clean break between the Cal3D libraries and Torque itself, or... read more | 03/31/2003 (11:01 pm) |
| Jeff gg read | Just to be clear: I'm laughing because DARK Assassin has the nerve to accuse someone of not know... read more | 03/30/2003 (12:54 am) |
| Jeff gg read | [quote] OK I have now sent 3 and [b]its[/b] been 2 days. You wonder why [b]dynamex faild[/b] misera... read more | 03/30/2003 (12:51 am) |
| Map Exporter for Maya | There's nothing like constructive criticism!... read more | 03/24/2003 (10:01 pm) |
| Quake references in Torque | Yeah the GPL is a lot more viral than that. Even making WinGL available wouldn't be enough. To... read more | 03/22/2003 (9:57 pm) |
| QuakeII Indie Platform | Yeah no problem, I hope it works out. And if you could post what you find out, I'd be interested. ... read more | 03/21/2003 (7:14 pm) |
| QuakeII Indie Platform | Did you ask anyone at idsoftware (via email, etc) if you could use them for your needs? I'd be extr... read more | 03/21/2003 (4:19 pm) |
| QuakeII Indie Platform | The Quake2 tools are GPL. Only the editor (Radiant) isn't. I've kinda lost track of what exactly i... read more | 03/21/2003 (3:23 pm) |
| MSVC++net versus Codewarrior 8 | I'd recommend Visual Studio .Net Academic Edition. Visual C++ .NET has no compiler optimization... read more | 03/20/2003 (8:13 am) |