Game Development Community

George McBay's Forum Posts

Thread Post Date Posted
The $1079 question As Tim mentioned, yes you'll need some other text editor or IDE. There are a few free IDEs like Sha... read more 07/20/2003 (7:33 pm)
Torque physics Having used ODE in the past, I have to say that while it is GREAT for some things, everything isn't ... read more 07/20/2003 (5:43 pm)
The $1079 question The .NET Framework SDK actually comes with the Visual Studio C++ compiler built in, and it is availa... read more 07/20/2003 (2:22 pm)
Doesn't compile (at all) in VS.net 2003 The problems are actually code/compiler related, not project-file related. VS.Net 2003 has a VE... read more 07/16/2003 (12:27 pm)
Doesn't compile (at all) in VS.net 2003 Change all of the 'int size' template parameters to 'unsigned int size' in RE_RES_Q_Template.h. I... read more 07/15/2003 (10:41 am)
What is involved in adding "Rag Doll" physics to the engine? Another thing about ODE is you might find that once you have it in for ragdolls you find lots of oth... read more 07/15/2003 (10:09 am)
What is involved in adding "Rag Doll" physics to the engine? Actually ODE can be used with your choice of LGPL or BSD license. Using the BSD license poses no po... read more 07/15/2003 (1:32 am)
Validity of 2D games in this 3D "Now"? Alex: Take a look at gameswf and Smoke. http://www.tulrich.com/geekstuff/gameswf.html http:... read more 07/11/2003 (4:39 pm)
MSDN April 2003 Free Download I'm already an MSDN Subscriber but this is well worth the download. You can get the same content ... read more 07/09/2003 (4:59 pm)
Avarage number of sold games ? Another thing worth repeating is that in addition to releasing a quality game you should make sure y... read more 07/08/2003 (10:56 am)
Which Engine Question Well, speaking as someone who is actually not using Torque on my current project (though I do have a... read more 07/07/2003 (10:07 am)
Nintendo f@#ks indies If they did that they wouldn't have sold very many units. Again, to reiterate, anyone who think... read more 06/30/2003 (12:20 am)
Nintendo f@#ks indies I do think overall usage patterns have to be considered when you look at these things and if you thi... read more 06/28/2003 (12:07 pm)
Reaction Engine Users mailing list For some reason the 'request' mailer for both this list and the A80C list are considered spam by Yah... read more 06/27/2003 (10:39 am)
Can I do 2D? Even most laptops sold these days (except for the extremely low end) support TNT or above level grap... read more 06/26/2003 (10:42 am)
Marble Blaster Juarezed The problem I have with the "you should be flattered" statements are that they are projecting someon... read more 06/26/2003 (8:37 am)
No Game Game Http://secondlife.com/ I was playing around with it in the beta, which just ended. It is prett... read more 06/25/2003 (12:23 pm)
Next stage of MMORPGs. "Free Game" [strongbad] DELETED! [/strongbad]... read more 06/24/2003 (2:47 pm)
Let's talk about HULK. (They nuked Nick Nolte!) Nice spoiler tag.. Too bad it doesn't come before the topic. In any case, I really liked Hulk a ... read more 06/24/2003 (2:46 pm)
Marble Blaster == Marble Blast? What's with the victim syndrome around here? Everyone is always jumping to the worst possible concl... read more 06/13/2003 (8:41 am)
Marble Blaster == Marble Blast? They aren't selling the games for cheaper. They cost 4 cents more on egames. If these people wer... read more 06/13/2003 (6:23 am)
Cipher Game Engine changes hands I really dsiagree that garagegames should get ultra-legal here. We're all grateful to garagegames.c... read more 06/05/2003 (1:12 am)
Cipher Game Engine changes hands Joshua, Granted, he obviously did take a certain amount of, um, inspiration from GG.com, but IM... read more 06/05/2003 (1:00 am)
Cipher Game Engine changes hands Note: In the above I'm talking specifically about the site layout and such. Obviously there are som... read more 06/05/2003 (12:50 am)
Cipher Game Engine changes hands Honestly I think many people here are going overboard. If you look at the HTML source of both sit... read more 06/05/2003 (12:43 am)
W.A.S.T.E. - NullSoft and AOL vs the GPL My shortsighted reply to Pat follows... AOL owns Nullsoft, period. (C) 2003 Nullsoft is legall... read more 06/04/2003 (4:24 pm)
W.A.S.T.E. - NullSoft and AOL vs the GPL AOL owns Nullsoft.... Nullsoft developed WASTE. AOL thus owns WASTE. This isn't that hard to unde... read more 06/04/2003 (10:16 am)
W.A.S.T.E. - NullSoft and AOL vs the GPL I don't think Micheal is missing the point, I think you are reading too much into this. Given tha... read more 06/03/2003 (11:00 am)
==Matrix Reloaded The multiple matrix thing would just make this whole trilogy a rehash of the movie "13th Floor". I ... read more 05/15/2003 (10:47 pm)
The only thing missing Phil's suggestions would work out pretty well too, IMO. For a 'smaller' engine like Reaction I th... read more 05/14/2003 (5:33 pm)
The only thing missing I haven't bought/looked at the Reaction Engine source, though I probably will in the near future, bu... read more 05/14/2003 (3:28 pm)
Christian Gaming/Reviewing I read the page 'What you need to do to be saved' on that site under the Christianity heading. ... read more 05/14/2003 (12:22 pm)
MinGW, bigger executable size? This is irrelevant to the original discussion but the template handling in Visual Studio .Net 2003 i... read more 05/14/2003 (12:11 pm)
Looking for a project to work on If they don't say otherwise, you can usually assume they are remote working positions -- on the othe... read more 04/25/2003 (3:25 pm)
Penny Arcade Marble Madness is a lot more like Marble Madness than it is like Monkey Ball. Besides just the name... read more 04/21/2003 (1:17 pm)
yes I bought the SDK SDK? There's an SDK?... read more 04/20/2003 (4:59 pm)
Freeware: Sonic game Why not make a Sonic-like game without actually including Sonic? Make a new character. That way yo... read more 04/13/2003 (11:34 pm)
Is there any Downsides of using Milkshape? There are a number of really good free 3D editors available, including: Blender: http://www.blen... read more 04/08/2003 (3:24 pm)
NASCAR Racing Game Robert, Actually I usually do assume they need to be told. David is right on with his las... read more 04/04/2003 (11:26 am)
"0xdeadbeef" - what's the story? I can't speak for the Dynamix/GG people, but using 0xdeadbeef as an initialization constant is usual... read more 04/02/2003 (2:58 pm)
Jeff gg read A gob of what?... read more 04/01/2003 (3:37 pm)
Cal3D Cal3d is LGPL, so make sure you keep a clean break between the Cal3D libraries and Torque itself, or... read more 03/31/2003 (11:01 pm)
Jeff gg read Just to be clear: I'm laughing because DARK Assassin has the nerve to accuse someone of not know... read more 03/30/2003 (12:54 am)
Jeff gg read [quote] OK I have now sent 3 and [b]its[/b] been 2 days. You wonder why [b]dynamex faild[/b] misera... read more 03/30/2003 (12:51 am)
Map Exporter for Maya There's nothing like constructive criticism!... read more 03/24/2003 (10:01 pm)
Quake references in Torque Yeah the GPL is a lot more viral than that. Even making WinGL available wouldn't be enough. To... read more 03/22/2003 (9:57 pm)
QuakeII Indie Platform Yeah no problem, I hope it works out. And if you could post what you find out, I'd be interested. ... read more 03/21/2003 (7:14 pm)
QuakeII Indie Platform Did you ask anyone at idsoftware (via email, etc) if you could use them for your needs? I'd be extr... read more 03/21/2003 (4:19 pm)
QuakeII Indie Platform The Quake2 tools are GPL. Only the editor (Radiant) isn't. I've kinda lost track of what exactly i... read more 03/21/2003 (3:23 pm)
MSVC++net versus Codewarrior 8 I'd recommend Visual Studio .Net Academic Edition. Visual C++ .NET has no compiler optimization... read more 03/20/2003 (8:13 am)