Game Development Community

George McBay's Forum Posts

Thread Post Date Posted
How to protect your server and client files? If your game's content falls below a certain threshold of interest, nobody will bother hacking out t... read more 04/15/2004 (11:08 pm)
New Eclipse IDE? For C++ work, you can have my Visual Studio .NET 2003 DVD when you pry it from my cold dead hands. ... read more 04/14/2004 (2:31 pm)
Digital Mars C++ D is rather nice but the fact that it doesn't 'talk' to C++ without using creaky SWIG wrappers, coup... read more 01/05/2004 (10:09 pm)
Who uses microsoft visual studio .net 2003? The Standard compiler is indeed crippled, it has no real optimization support. For those lookin... read more 12/22/2003 (10:13 pm)
Viral GPL? ODE can also be used under BSD. And I disagree about the GPL being no more viral than other licen... read more 12/15/2003 (6:48 pm)
New low cost 3D Modeler and 3D Engine in one My major problem with Blender has always been the fact that it doesn't support undo/redo well. I ca... read more 10/28/2003 (10:27 am)
Torque -> PS2 The PS2 architecture is so fundamentally different than that of the PC it isn't worth it to even con... read more 09/03/2003 (2:37 pm)
Microsoft Visual Studio .NET (C++) You need to restart the machine debug manager. You can do this from the Services control panel. Ex... read more 08/18/2003 (4:48 pm)
Lgpl Legally you MUST include a copy of the LGPL text itself with the library (whether you modify it or n... read more 08/18/2003 (7:40 am)
Microsoft Visual Studio .NET (C++) VC++ doesn't "add a bunch of crap to the binary". It simply links in the C runtime libs, which gcc ... read more 08/17/2003 (10:50 pm)
Lpdirect3ddevice7 Direct device access is not recommended because it won't work universally when the engine is crosspl... read more 08/08/2003 (12:33 pm)
Quake II and Managed C++ in .Net [quote] I'm sure thats a fact, because most people who 'just want to use the thing' have no bloody ... read more 08/06/2003 (7:07 pm)
Turning off fall damage He is 15, his profile marks him as an admitted novice, this is the "Getting Started" board... Cu... read more 08/06/2003 (12:32 am)
Quake II and Managed C++ in .Net [quote] Saying mono, portable.net, etc will actually work with microsoft's version is a lot like sa... read more 08/06/2003 (12:31 am)
Tokamak physics engine One issue with tokamak is there is no source with the free distribution, so if you use it you'll thr... read more 08/05/2003 (9:56 pm)
Quake II and Managed C++ in .Net [quote] Is this just another OS flame war or does someone besides Jarrod care quakeII compiles in .... read more 08/05/2003 (9:50 pm)
Fonts distribution To second Mark's post, I don't know what Corel's terms are (they might not even own the rights to th... read more 08/05/2003 (11:59 am)
Cartography Shop Author willing to support Torque The more good tools support Torque has, the better. I believe Jarrod is right in his assessment t... read more 08/05/2003 (10:19 am)
Codewarrior Pro 8 vs Visual Studio .NET 2000/2003 ? I can't speak for CW8 since I've never really given CodeWarrior a workout as far as templated code g... read more 08/04/2003 (8:27 pm)
Codewarrior Pro 8 vs Visual Studio .NET 2000/2003 ? Codewarrior Pro: Multiple platforms. More or less the same environment for PC, Mac, and some consol... read more 08/04/2003 (1:10 pm)
Blender? Potential? [quote] Are models made with blender able to be sold in a commercial game? [/quote] Yes, of cou... read more 08/02/2003 (11:36 pm)
GetTickCount is bad. Now that you mention it, it isn't right, but only in terms of semantics. The *resolution* of GetT... read more 08/02/2003 (11:33 pm)
Games have stagnated? Bots have progressed to the point where they are OK at team deathmatch, but they are horrible for vi... read more 08/01/2003 (6:56 pm)
Games have stagnated? Most don't work so well in practice. It used to annoy me to no end when Soldier of Fortune 2 would f... read more 08/01/2003 (2:51 pm)
3D Max Studio Demo??? GMAX is pretty much a stripped down version of 3D Studio Max, but you can't use it for Torque (no ex... read more 07/31/2003 (10:26 am)
X File Conversion One quick "release note" I forgot to mention: By default, the conversion program strips out any p... read more 07/30/2003 (11:00 am)
3D Canvas PRO exporter? I'm about 95% done with the DirectX .X File to G3D conversion program. Right now it consists of a s... read more 07/29/2003 (12:00 pm)
Blender? Potential? Blender is extremely powerful for a free 3d modeler, but when people talk about the UI being pretty ... read more 07/26/2003 (5:39 pm)
Avarage number of sold games ? Eric, I was joking in my post. Don't know for sure about the other folks :)... read more 07/26/2003 (10:28 am)
Reaction Engine SDK V 1.2 is out! Chris, I've only noticed a few small issues with the release, and all of them seem VS.Net specifi... read more 07/26/2003 (10:25 am)
Link errors 1.2 VS.NET Chris, Actually the Corona libs (debug and release) are both included in the distribution you mad... read more 07/26/2003 (10:15 am)
Link errors 1.2 VS.NET Sam, Open the Corona project (in the 'Corona' subdirectory) that ships with the RE SDK in VS.NET ... read more 07/26/2003 (1:25 am)
Avarage number of sold games ? [quote] Certainly, a game like Tribes2 could be made with TGE. [/quote] I dunno man, sounds un... read more 07/24/2003 (1:12 pm)
The last update from GG was 6/13. For various reasons, I'm positive GG wishes nothing more than for external teams to make great games... read more 07/24/2003 (8:14 am)
The last update from GG was 6/13. Dear Mr. Builder, All I can say is I hope working on all the content now and hoping it fits in... read more 07/23/2003 (11:53 am)
The last update from GG was 6/13. [quote] What Jeff is unfamiliar with is what I will call the "I've got pie." scenario: [/quote] ... read more 07/23/2003 (11:34 am)
The last update from GG was 6/13. If bumpmapping and specular highlights are must-haves for your indie game, you're Doomed. Pun int... read more 07/23/2003 (11:29 am)
G3D SDK, Ideas Needed! Yep, gfm@yahoo.com is a good place to reach me by email. As far as portability goes, the .X->G3D ... read more 07/23/2003 (11:08 am)
G3D SDK, Ideas Needed! Tom, Sounds great! I would love to get access to the G3D SDK when you feel comfortable releas... read more 07/23/2003 (8:40 am)
Business Plan The question is kind of impossible to answer. On average I'd guess that it is frighteningly close... read more 07/22/2003 (8:09 pm)
License Usage question I don't work for or speak for GarageGames/Monster Studios but I'd be shocked if they had a problem w... read more 07/22/2003 (7:59 pm)
Feature List Adding Opcode as an option for RE might be useful... it is fairly straightforward to integrate and d... read more 07/22/2003 (3:50 pm)
About License's GNU GPL etc... [quote]Let's face it, using libraries such as cDXlib take alot of time out of the dev process. And i... read more 07/21/2003 (5:15 pm)
About License's GNU GPL etc... This is getting off topic, but I also think it is a fallacy that Open Source helps with software sec... read more 07/21/2003 (2:09 pm)
Level editor? Yes, Quark is perfectly fine, legally. From a usage perspective the UI is a bit wonky (IMO) but t... read more 07/21/2003 (1:52 pm)
The last update from GG was 6/13. So Christmas is being pushed back this year? Crap.... read more 07/21/2003 (1:50 pm)
Level editor? I wouldn't suggest anyone use GtkRadiant. Even if your country doesn't support the provisions of it... read more 07/21/2003 (12:58 pm)
About License's GNU GPL etc... I have to disagree about the whole Open Source and security thing. From a theoretical standpoint, h... read more 07/21/2003 (12:49 pm)
The last update from GG was 6/13. I'd like to hear a bit more about what is going on as well, simply because it adds to the 'community... read more 07/21/2003 (10:55 am)
About License's GNU GPL etc... The quick version: You can't use any GPL code without making your code GPL, which means you have ... read more 07/21/2003 (10:47 am)