George McBay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to protect your server and client files? | If your game's content falls below a certain threshold of interest, nobody will bother hacking out t... read more | 04/15/2004 (11:08 pm) |
| New Eclipse IDE? | For C++ work, you can have my Visual Studio .NET 2003 DVD when you pry it from my cold dead hands. ... read more | 04/14/2004 (2:31 pm) |
| Digital Mars C++ | D is rather nice but the fact that it doesn't 'talk' to C++ without using creaky SWIG wrappers, coup... read more | 01/05/2004 (10:09 pm) |
| Who uses microsoft visual studio .net 2003? | The Standard compiler is indeed crippled, it has no real optimization support. For those lookin... read more | 12/22/2003 (10:13 pm) |
| Viral GPL? | ODE can also be used under BSD. And I disagree about the GPL being no more viral than other licen... read more | 12/15/2003 (6:48 pm) |
| New low cost 3D Modeler and 3D Engine in one | My major problem with Blender has always been the fact that it doesn't support undo/redo well. I ca... read more | 10/28/2003 (10:27 am) |
| Torque -> PS2 | The PS2 architecture is so fundamentally different than that of the PC it isn't worth it to even con... read more | 09/03/2003 (2:37 pm) |
| Microsoft Visual Studio .NET (C++) | You need to restart the machine debug manager. You can do this from the Services control panel. Ex... read more | 08/18/2003 (4:48 pm) |
| Lgpl | Legally you MUST include a copy of the LGPL text itself with the library (whether you modify it or n... read more | 08/18/2003 (7:40 am) |
| Microsoft Visual Studio .NET (C++) | VC++ doesn't "add a bunch of crap to the binary". It simply links in the C runtime libs, which gcc ... read more | 08/17/2003 (10:50 pm) |
| Lpdirect3ddevice7 | Direct device access is not recommended because it won't work universally when the engine is crosspl... read more | 08/08/2003 (12:33 pm) |
| Quake II and Managed C++ in .Net | [quote] I'm sure thats a fact, because most people who 'just want to use the thing' have no bloody ... read more | 08/06/2003 (7:07 pm) |
| Turning off fall damage | He is 15, his profile marks him as an admitted novice, this is the "Getting Started" board... Cu... read more | 08/06/2003 (12:32 am) |
| Quake II and Managed C++ in .Net | [quote] Saying mono, portable.net, etc will actually work with microsoft's version is a lot like sa... read more | 08/06/2003 (12:31 am) |
| Tokamak physics engine | One issue with tokamak is there is no source with the free distribution, so if you use it you'll thr... read more | 08/05/2003 (9:56 pm) |
| Quake II and Managed C++ in .Net | [quote] Is this just another OS flame war or does someone besides Jarrod care quakeII compiles in .... read more | 08/05/2003 (9:50 pm) |
| Fonts distribution | To second Mark's post, I don't know what Corel's terms are (they might not even own the rights to th... read more | 08/05/2003 (11:59 am) |
| Cartography Shop Author willing to support Torque | The more good tools support Torque has, the better. I believe Jarrod is right in his assessment t... read more | 08/05/2003 (10:19 am) |
| Codewarrior Pro 8 vs Visual Studio .NET 2000/2003 ? | I can't speak for CW8 since I've never really given CodeWarrior a workout as far as templated code g... read more | 08/04/2003 (8:27 pm) |
| Codewarrior Pro 8 vs Visual Studio .NET 2000/2003 ? | Codewarrior Pro: Multiple platforms. More or less the same environment for PC, Mac, and some consol... read more | 08/04/2003 (1:10 pm) |
| Blender? Potential? | [quote] Are models made with blender able to be sold in a commercial game? [/quote] Yes, of cou... read more | 08/02/2003 (11:36 pm) |
| GetTickCount is bad. | Now that you mention it, it isn't right, but only in terms of semantics. The *resolution* of GetT... read more | 08/02/2003 (11:33 pm) |
| Games have stagnated? | Bots have progressed to the point where they are OK at team deathmatch, but they are horrible for vi... read more | 08/01/2003 (6:56 pm) |
| Games have stagnated? | Most don't work so well in practice. It used to annoy me to no end when Soldier of Fortune 2 would f... read more | 08/01/2003 (2:51 pm) |
| 3D Max Studio Demo??? | GMAX is pretty much a stripped down version of 3D Studio Max, but you can't use it for Torque (no ex... read more | 07/31/2003 (10:26 am) |
| X File Conversion | One quick "release note" I forgot to mention: By default, the conversion program strips out any p... read more | 07/30/2003 (11:00 am) |
| 3D Canvas PRO exporter? | I'm about 95% done with the DirectX .X File to G3D conversion program. Right now it consists of a s... read more | 07/29/2003 (12:00 pm) |
| Blender? Potential? | Blender is extremely powerful for a free 3d modeler, but when people talk about the UI being pretty ... read more | 07/26/2003 (5:39 pm) |
| Avarage number of sold games ? | Eric, I was joking in my post. Don't know for sure about the other folks :)... read more | 07/26/2003 (10:28 am) |
| Reaction Engine SDK V 1.2 is out! | Chris, I've only noticed a few small issues with the release, and all of them seem VS.Net specifi... read more | 07/26/2003 (10:25 am) |
| Link errors 1.2 VS.NET | Chris, Actually the Corona libs (debug and release) are both included in the distribution you mad... read more | 07/26/2003 (10:15 am) |
| Link errors 1.2 VS.NET | Sam, Open the Corona project (in the 'Corona' subdirectory) that ships with the RE SDK in VS.NET ... read more | 07/26/2003 (1:25 am) |
| Avarage number of sold games ? | [quote] Certainly, a game like Tribes2 could be made with TGE. [/quote] I dunno man, sounds un... read more | 07/24/2003 (1:12 pm) |
| The last update from GG was 6/13. | For various reasons, I'm positive GG wishes nothing more than for external teams to make great games... read more | 07/24/2003 (8:14 am) |
| The last update from GG was 6/13. | Dear Mr. Builder, All I can say is I hope working on all the content now and hoping it fits in... read more | 07/23/2003 (11:53 am) |
| The last update from GG was 6/13. | [quote] What Jeff is unfamiliar with is what I will call the "I've got pie." scenario: [/quote] ... read more | 07/23/2003 (11:34 am) |
| The last update from GG was 6/13. | If bumpmapping and specular highlights are must-haves for your indie game, you're Doomed. Pun int... read more | 07/23/2003 (11:29 am) |
| G3D SDK, Ideas Needed! | Yep, gfm@yahoo.com is a good place to reach me by email. As far as portability goes, the .X->G3D ... read more | 07/23/2003 (11:08 am) |
| G3D SDK, Ideas Needed! | Tom, Sounds great! I would love to get access to the G3D SDK when you feel comfortable releas... read more | 07/23/2003 (8:40 am) |
| Business Plan | The question is kind of impossible to answer. On average I'd guess that it is frighteningly close... read more | 07/22/2003 (8:09 pm) |
| License Usage question | I don't work for or speak for GarageGames/Monster Studios but I'd be shocked if they had a problem w... read more | 07/22/2003 (7:59 pm) |
| Feature List | Adding Opcode as an option for RE might be useful... it is fairly straightforward to integrate and d... read more | 07/22/2003 (3:50 pm) |
| About License's GNU GPL etc... | [quote]Let's face it, using libraries such as cDXlib take alot of time out of the dev process. And i... read more | 07/21/2003 (5:15 pm) |
| About License's GNU GPL etc... | This is getting off topic, but I also think it is a fallacy that Open Source helps with software sec... read more | 07/21/2003 (2:09 pm) |
| Level editor? | Yes, Quark is perfectly fine, legally. From a usage perspective the UI is a bit wonky (IMO) but t... read more | 07/21/2003 (1:52 pm) |
| The last update from GG was 6/13. | So Christmas is being pushed back this year? Crap.... read more | 07/21/2003 (1:50 pm) |
| Level editor? | I wouldn't suggest anyone use GtkRadiant. Even if your country doesn't support the provisions of it... read more | 07/21/2003 (12:58 pm) |
| About License's GNU GPL etc... | I have to disagree about the whole Open Source and security thing. From a theoretical standpoint, h... read more | 07/21/2003 (12:49 pm) |
| The last update from GG was 6/13. | I'd like to hear a bit more about what is going on as well, simply because it adds to the 'community... read more | 07/21/2003 (10:55 am) |
| About License's GNU GPL etc... | The quick version: You can't use any GPL code without making your code GPL, which means you have ... read more | 07/21/2003 (10:47 am) |