Alberto Ganesh Barbati's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I question about vertex normals | [quote]As you can see, the normals on the first sphere are not right even within Blender. Blender th... read more | 12/13/2006 (4:13 am) |
| Patch to handle "Set smoot/set solid | Correct. Actually you would't need to check the magnitude of the z component, because normals are no... read more | 10/31/2006 (12:06 am) |
| Patch to handle "Set smoot/set solid | I thought about that solution, but in the end I tried a different approach. It's slower and somehow ... read more | 10/30/2006 (4:09 pm) |
| Patch to handle "Set smoot/set solid | Joseph, on a second glance, it seems to me that your fix is in the right direction, but it's still i... read more | 10/30/2006 (7:56 am) |
| Patch to handle "Set smoot/set solid | Well spotted! I'll try it at once.... read more | 10/28/2006 (3:07 pm) |
| Blender 2.42? | Could you post the exporter log?... read more | 09/28/2006 (4:09 am) |
| Blender 2.42? | Shouldn't the name of the detail nodes be "Detail250", "Detail150", etc. without spaces?... read more | 09/28/2006 (3:50 am) |
| Mission Saving, & cleaning out the junk from the .mis file | One thing that I found very useful is to hack function SimFieldDictionary::writeFields() so that fie... read more | 09/14/2006 (1:32 am) |
| EAX support defunct? | Antonio, that's an article of 2003... many things changed since then. BTW, even then it wasn't true ... read more | 09/11/2006 (8:26 am) |
| EAX support defunct? | @Stefan: I said "actively" supporting. Of course that's just a speculation of mine, but if I were in... read more | 09/11/2006 (6:35 am) |
| EAX support defunct? | Kevin wrote: [quote] had to tweak things to get 1.1 to work with TGE 1.4 [/quote] What did you h... read more | 09/11/2006 (3:58 am) |
| EAX support defunct? | [quote] seriously tho, no need to be snarly and direct comments at Me I have not directed any such... read more | 09/08/2006 (4:32 pm) |
| EAX support defunct? | [quote] Eax is Junk anyhow.. sounds like crap and rob's my games. Every game I play I turn that c... read more | 09/08/2006 (3:45 pm) |
| Blender 2.42? | @Tim: I strongly suggest that you use v0.91 of the exporter. Morever, be sure to read and understand... read more | 08/29/2006 (3:46 am) |
| Dts exporter version for 2.42? | Don't know... :-(... read more | 08/28/2006 (10:45 am) |
| Dts exporter version for 2.42? | Search is your friend. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=48264[/url]... read more | 08/28/2006 (10:01 am) |
| Blender 2.42? | You can just close Blender, overwrite the file in G:\Program Files\Blender Foundation\Blender\.blend... read more | 08/09/2006 (1:44 am) |
| Hello, C++ Gurus! - returning a derived class enum from the base | Ah! You were talking of [b]that[/b] getClassObject()... I blindly thought there was some function in... read more | 08/03/2006 (1:44 am) |
| Hello, C++ Gurus! - returning a derived class enum from the base | [quote] .. the templated code will return SceneObject::NextFreeMask, which is correct for SceneObj... read more | 08/02/2006 (10:16 am) |
| Hello, C++ Gurus! - returning a derived class enum from the base | I don't understand what you are trying to achieve. Do you need to retrieve the NextFreeMask of the s... read more | 07/31/2006 (3:10 pm) |
| Shadow resource upgraded | Very good job, Duncan. As suggested by you in another thread, I have posted a vertex buffer object (... read more | 07/31/2006 (9:49 am) |
| I question about vertex normals | @Todd, I was experiencing problems before the fix. Debugging into TGE about a strangely behaving mes... read more | 07/28/2006 (6:31 pm) |
| Datablock / Script Object question | It's difficult for me to answer this. In fact I was puzzled as you are at first. But, believe me, th... read more | 07/28/2006 (5:54 pm) |
| Blender 2.42? | Thanks Gustavo. Thanks a lot Todd for the fix. That's good news, if the problems found so far are re... read more | 07/28/2006 (5:28 pm) |
| I question about vertex normals | Yup! For me (but I believe most indie developers are in my situation), costly tools like 3DS Max are... read more | 07/27/2006 (3:54 am) |
| I question about vertex normals | I'm sorry to gravedig this post, but I find it astonishing that this bug is [b]still present in vers... read more | 07/26/2006 (6:16 am) |
| Abominable Code | Bah! It's not elegant, but calling it abominable is a bit too much, imho... Have a look at the mesh ... read more | 07/21/2006 (1:51 am) |
| Anyone using Blender for dif creation? | Michael, I really appreciate your efforts, but that wasn't the information I was hoping to get. I am... read more | 07/20/2006 (9:57 am) |
| Anyone using Blender for dif creation? | @Michael: Here's what I'm doing: 1) in Blender I create a empty scene with just the lamp, the camer... read more | 07/20/2006 (6:40 am) |
| Anyone using Blender for dif creation? | @Alex, I didn't meant to blame you or anybody else. It was clear from your posts that you too have b... read more | 07/20/2006 (6:10 am) |
| Anyone using Blender for dif creation? | [quote]For anyone reading I am able to export map from Blender with texture and transparency texture... read more | 07/20/2006 (2:41 am) |
| More than 192 objects in one DTS file | The question is: why would you want put so many objects in a DTS file? They are not optimized for th... read more | 07/20/2006 (2:24 am) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | Hmmm, 2002... broken in version 1.1.1... If people at GG haven't fixed this, even they must have bee... read more | 07/20/2006 (2:20 am) |
| Single reference doc? | There is. It's in the CD bundled with the Game Programmer's Guide to Torque book.... read more | 07/20/2006 (2:16 am) |
| Spawnspheres | @Logan, you should also have a look at the CD that is bundled with the book. It contains a lot of ma... read more | 07/19/2006 (5:26 pm) |
| TS parser bug | Ops! :-D I just wanted to talk about my favorite tool and I did not look at whom I was talking to. ... read more | 07/19/2006 (1:57 am) |
| TS parser bug | File, line and SDK version? I searched the whole SDK and I could not find it... BTW, if you had used... read more | 07/19/2006 (1:10 am) |
| GL_EXT_vertex_buffer not supported | @Duncan, as I said in the other thread, I finally chose to follow a completely different approach, s... read more | 07/18/2006 (2:14 pm) |
| GL_EXT_vertex_buffer not supported | @Duncan, I am actually considering doing that. I only have a little problem: I have extensively rewr... read more | 07/18/2006 (9:28 am) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | Sorry, but... what's the point in using integer coordinates? Let's just change GuiControl to use flo... read more | 07/18/2006 (3:54 am) |
| GL_EXT_vertex_buffer not supported | Yup. The programmers had better named it GL_GG_vertex_buffer or something like that, as they would h... read more | 07/18/2006 (3:28 am) |
| TextureManagers' small textures; what's up with those? | Well, I did measure before cutting. It's pretty arrogant for you to think I didn't. BTW, did [b]you[... read more | 07/17/2006 (4:16 pm) |
| TextureManagers' small textures; what's up with those? | I disagree that this is truly a cool thing in the general case. What happens if in the same view I h... read more | 07/17/2006 (4:12 am) |
| 0.91 is exporting each face twice | Found it. The mesh had the "double sided" flag set in Blender. Well, unfortunately that's the defaul... read more | 07/17/2006 (3:41 am) |
| Blender export and tri-strips | It has been reported [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=31496]elsewhere[... read more | 07/12/2006 (1:50 am) |
| Blender export and tri-strips | Ah, ok. Then it's probably better to mention it in the wiki ;-) I didn't post in the blender forum b... read more | 07/07/2006 (8:52 am) |
| Torque DTS exporter for Blender | [quote] For example, why is it necessary to make the box under the Col0 node so large? In the tutor... read more | 07/07/2006 (8:43 am) |
| LocalClientConnection? ServerConnection? | [quote] What do these torquescript objects represent, exactly: LocalClientConnection ServerConnec... read more | 06/26/2006 (7:34 am) |
| Adding std::stable_sort to Torque | @Tom: I don't understand your concern. With my approach (well, with my "full" approach, composed of ... read more | 06/23/2006 (4:05 am) |
| Adding std::stable_sort to Torque | @Tom: it doesn't affect the TMM at all. Simply all memory allocated by an STL container or algorithm... read more | 06/22/2006 (10:23 am) |