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Alberto Ganesh Barbati's Forum Posts

Thread Post Date Posted
I question about vertex normals [quote]As you can see, the normals on the first sphere are not right even within Blender. Blender th... read more 12/13/2006 (4:13 am)
Patch to handle "Set smoot/set solid Correct. Actually you would't need to check the magnitude of the z component, because normals are no... read more 10/31/2006 (12:06 am)
Patch to handle "Set smoot/set solid I thought about that solution, but in the end I tried a different approach. It's slower and somehow ... read more 10/30/2006 (4:09 pm)
Patch to handle "Set smoot/set solid Joseph, on a second glance, it seems to me that your fix is in the right direction, but it's still i... read more 10/30/2006 (7:56 am)
Patch to handle "Set smoot/set solid Well spotted! I'll try it at once.... read more 10/28/2006 (3:07 pm)
Blender 2.42? Could you post the exporter log?... read more 09/28/2006 (4:09 am)
Blender 2.42? Shouldn't the name of the detail nodes be "Detail250", "Detail150", etc. without spaces?... read more 09/28/2006 (3:50 am)
Mission Saving, & cleaning out the junk from the .mis file One thing that I found very useful is to hack function SimFieldDictionary::writeFields() so that fie... read more 09/14/2006 (1:32 am)
EAX support defunct? Antonio, that's an article of 2003... many things changed since then. BTW, even then it wasn't true ... read more 09/11/2006 (8:26 am)
EAX support defunct? @Stefan: I said "actively" supporting. Of course that's just a speculation of mine, but if I were in... read more 09/11/2006 (6:35 am)
EAX support defunct? Kevin wrote: [quote] had to tweak things to get 1.1 to work with TGE 1.4 [/quote] What did you h... read more 09/11/2006 (3:58 am)
EAX support defunct? [quote] seriously tho, no need to be snarly and direct comments at Me I have not directed any such... read more 09/08/2006 (4:32 pm)
EAX support defunct? [quote] Eax is Junk anyhow.. sounds like crap and rob's my games. Every game I play I turn that c... read more 09/08/2006 (3:45 pm)
Blender 2.42? @Tim: I strongly suggest that you use v0.91 of the exporter. Morever, be sure to read and understand... read more 08/29/2006 (3:46 am)
Dts exporter version for 2.42? Don't know... :-(... read more 08/28/2006 (10:45 am)
Dts exporter version for 2.42? Search is your friend. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=48264[/url]... read more 08/28/2006 (10:01 am)
Blender 2.42? You can just close Blender, overwrite the file in G:\Program Files\Blender Foundation\Blender\.blend... read more 08/09/2006 (1:44 am)
Hello, C++ Gurus! - returning a derived class enum from the base Ah! You were talking of [b]that[/b] getClassObject()... I blindly thought there was some function in... read more 08/03/2006 (1:44 am)
Hello, C++ Gurus! - returning a derived class enum from the base [quote] .. the templated code will return SceneObject::NextFreeMask, which is correct for SceneObj... read more 08/02/2006 (10:16 am)
Hello, C++ Gurus! - returning a derived class enum from the base I don't understand what you are trying to achieve. Do you need to retrieve the NextFreeMask of the s... read more 07/31/2006 (3:10 pm)
Shadow resource upgraded Very good job, Duncan. As suggested by you in another thread, I have posted a vertex buffer object (... read more 07/31/2006 (9:49 am)
I question about vertex normals @Todd, I was experiencing problems before the fix. Debugging into TGE about a strangely behaving mes... read more 07/28/2006 (6:31 pm)
Datablock / Script Object question It's difficult for me to answer this. In fact I was puzzled as you are at first. But, believe me, th... read more 07/28/2006 (5:54 pm)
Blender 2.42? Thanks Gustavo. Thanks a lot Todd for the fix. That's good news, if the problems found so far are re... read more 07/28/2006 (5:28 pm)
I question about vertex normals Yup! For me (but I believe most indie developers are in my situation), costly tools like 3DS Max are... read more 07/27/2006 (3:54 am)
I question about vertex normals I'm sorry to gravedig this post, but I find it astonishing that this bug is [b]still present in vers... read more 07/26/2006 (6:16 am)
Abominable Code Bah! It's not elegant, but calling it abominable is a bit too much, imho... Have a look at the mesh ... read more 07/21/2006 (1:51 am)
Anyone using Blender for dif creation? Michael, I really appreciate your efforts, but that wasn't the information I was hoping to get. I am... read more 07/20/2006 (9:57 am)
Anyone using Blender for dif creation? @Michael: Here's what I'm doing: 1) in Blender I create a empty scene with just the lamp, the camer... read more 07/20/2006 (6:40 am)
Anyone using Blender for dif creation? @Alex, I didn't meant to blame you or anybody else. It was clear from your posts that you too have b... read more 07/20/2006 (6:10 am)
Anyone using Blender for dif creation? [quote]For anyone reading I am able to export map from Blender with texture and transparency texture... read more 07/20/2006 (2:41 am)
More than 192 objects in one DTS file The question is: why would you want put so many objects in a DTS file? They are not optimized for th... read more 07/20/2006 (2:24 am)
Improving The Behavior or HorizSizing/VertSizing == "relative Hmmm, 2002... broken in version 1.1.1... If people at GG haven't fixed this, even they must have bee... read more 07/20/2006 (2:20 am)
Single reference doc? There is. It's in the CD bundled with the Game Programmer's Guide to Torque book.... read more 07/20/2006 (2:16 am)
Spawnspheres @Logan, you should also have a look at the CD that is bundled with the book. It contains a lot of ma... read more 07/19/2006 (5:26 pm)
TS parser bug Ops! :-D I just wanted to talk about my favorite tool and I did not look at whom I was talking to. ... read more 07/19/2006 (1:57 am)
TS parser bug File, line and SDK version? I searched the whole SDK and I could not find it... BTW, if you had used... read more 07/19/2006 (1:10 am)
GL_EXT_vertex_buffer not supported @Duncan, as I said in the other thread, I finally chose to follow a completely different approach, s... read more 07/18/2006 (2:14 pm)
GL_EXT_vertex_buffer not supported @Duncan, I am actually considering doing that. I only have a little problem: I have extensively rewr... read more 07/18/2006 (9:28 am)
Improving The Behavior or HorizSizing/VertSizing == "relative Sorry, but... what's the point in using integer coordinates? Let's just change GuiControl to use flo... read more 07/18/2006 (3:54 am)
GL_EXT_vertex_buffer not supported Yup. The programmers had better named it GL_GG_vertex_buffer or something like that, as they would h... read more 07/18/2006 (3:28 am)
TextureManagers' small textures; what's up with those? Well, I did measure before cutting. It's pretty arrogant for you to think I didn't. BTW, did [b]you[... read more 07/17/2006 (4:16 pm)
TextureManagers' small textures; what's up with those? I disagree that this is truly a cool thing in the general case. What happens if in the same view I h... read more 07/17/2006 (4:12 am)
0.91 is exporting each face twice Found it. The mesh had the "double sided" flag set in Blender. Well, unfortunately that's the defaul... read more 07/17/2006 (3:41 am)
Blender export and tri-strips It has been reported [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=31496]elsewhere[... read more 07/12/2006 (1:50 am)
Blender export and tri-strips Ah, ok. Then it's probably better to mention it in the wiki ;-) I didn't post in the blender forum b... read more 07/07/2006 (8:52 am)
Torque DTS exporter for Blender [quote] For example, why is it necessary to make the box under the Col0 node so large? In the tutor... read more 07/07/2006 (8:43 am)
LocalClientConnection? ServerConnection? [quote] What do these torquescript objects represent, exactly: LocalClientConnection ServerConnec... read more 06/26/2006 (7:34 am)
Adding std::stable_sort to Torque @Tom: I don't understand your concern. With my approach (well, with my "full" approach, composed of ... read more 06/23/2006 (4:05 am)
Adding std::stable_sort to Torque @Tom: it doesn't affect the TMM at all. Simply all memory allocated by an STL container or algorithm... read more 06/22/2006 (10:23 am)
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