Joe Sulewski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mac glDrawElements Performance Issue | I never heard back from Josh on this. I created the sample project that he asked me to create which... read more | 09/11/2005 (5:24 pm) |
| Torque Constructor - info please :) | One question/feature request that I have is will it support torque script? This will allow developer... read more | 05/02/2005 (9:11 am) |
| Who wasted there money? :P | Brett, I'm not challenging Matt's integrity or whether he's a nice guy. I'm sure he's a wonderful... read more | 04/25/2005 (7:40 am) |
| Who wasted there money? :P | Paul, Since he was developing the new Map2Dif which is so core to the engine I thought he was mor... read more | 04/25/2005 (7:08 am) |
| Who wasted there money? :P | Mathew, I hope you don't mean what you wrote and that you are just writing out of anger. Am I to ... read more | 04/25/2005 (6:38 am) |
| Who wasted there money? :P | Ben, Sorry for not responding to your post which responded to my post some time back. I hate whe... read more | 04/25/2005 (6:22 am) |
| Who wasted there money? :P | Gareth, I think you and I are in agreement. I'm not discounting what Torque accomplishes and I'm... read more | 04/13/2005 (8:36 am) |
| Who wasted there money? :P | I've been watching this thread and it's interesting to see peoples view points. I hadn't planned to... read more | 04/13/2005 (7:04 am) |
| How to add DIF files | Robert, I understand what you're trying to do. What Mat was suggesting is to look at the mission... read more | 03/31/2005 (6:35 am) |
| Getting better FPS in TGE | Phillip, To test Jeremy's suggestion remove the colission detection on the objects. I know in bl... read more | 03/22/2005 (1:13 pm) |
| Getting better FPS in TGE | In my case, most of my models couldn't be reduced. They were so simple that removing vertices would... read more | 03/22/2005 (9:46 am) |
| Getting better FPS in TGE | Philip, I'm trying to do the same thing your doing and having the same [url=http://www.garagegame... read more | 03/22/2005 (8:13 am) |
| Scaled player and stairs | I don't want to scale my interiors down because I want the detail for the terrain to be of high reso... read more | 02/21/2005 (4:43 pm) |
| Scaled player and stairs | Oh no. Any ideas as to what to do? Hmmm. I guess I can place clear dts objects over my stair objec... read more | 02/15/2005 (8:32 pm) |
| Mac glDrawElements Performance Issue | Josh, Thanks for pinging me about this, I was beginning think you forgot. My files are simple ... read more | 02/15/2005 (1:13 pm) |
| MAC Systems? | I use Blender for DTS and I enjoy using it. I'm not a professional modeler so take that from where i... read more | 02/15/2005 (7:38 am) |
| Scaled player and stairs | Teck, Thank you for your response. Do you know what the number refers to? For example is it a ra... read more | 02/15/2005 (7:30 am) |
| Mac glDrawElements Performance Issue | I just tried the dojo and car shader engine demo's on this laptop. I get about 5.6 fps. The car sai... read more | 02/13/2005 (1:26 pm) |
| Mac glDrawElements Performance Issue | It's with the executable that comes with the lighting pack and the torque demo. I don't have a deve... read more | 02/13/2005 (1:13 pm) |
| Mac glDrawElements Performance Issue | I got a hold of a Windows laptop this weekend with a 1.4 ghz pentium 4 512 mb and a Nvidea go5200. ... read more | 02/13/2005 (11:31 am) |
| Revisiting Blender... | I started working on one but then got too busy. So Benoit is taking over some of it and I plan to g... read more | 02/11/2005 (2:01 pm) |
| Making 3D files Torque can turn into a game on a mac | Forest, if you want to send me your simple shape I'll take a look at it and see what's up. I'm o... read more | 02/10/2005 (12:52 pm) |
| Mac glDrawElements Performance Issue | Josh, Where you able to take a look at my level? Did you notice a drop in the frame rate? Joe... read more | 02/09/2005 (7:28 pm) |
| Help! Framerate Testing? | On windows you can do metrics(video); glenablemetrics(1); That will give you more info but I do... read more | 02/08/2005 (10:24 am) |
| Mac glDrawElements Performance Issue | Josh, One thing you missed in regards to the difference is that I wrapped the glDrawElements in t... read more | 02/08/2005 (10:22 am) |
| Mac glDrawElements Performance Issue | Did some more tests with my real data after implementing the changes that Clark mentions and I get a... read more | 02/07/2005 (11:19 am) |
| Mac glDrawElements Performance Issue | Thanks for the thoughts, Clark, I had smUseTriangles set to true but not the useOneStrip flag. S... read more | 02/07/2005 (6:53 am) |
| Mac glDrawElements Performance Issue | Josh and Pat, Thank you for the responses and follow up. I commented out the glFinish call a w... read more | 02/05/2005 (8:50 pm) |
| Mac glDrawElements Performance Issue | Why is it odd? Are you responding to the long thread that I linked to or what I typed here? Perhap... read more | 02/04/2005 (4:11 pm) |
| The difference between a POLY and a TRI | The show tool reports how many detail polys are in the model. I would expect that to be the most acc... read more | 02/04/2005 (12:34 pm) |
| Metrics and Profiling | David, I doubled checked the profiler and added my own profile stops to the source and determined... read more | 02/04/2005 (10:37 am) |
| Metrics and Profiling | Thanks for the tip David. I do do that where I can but as you pointed out, I can't do that everywhe... read more | 02/03/2005 (6:12 pm) |
| Who wasted there money? :P | To drunk to think? Well that explains the documentation and light leaks in map2dif. ha ha ha ha. S... read more | 02/03/2005 (2:38 pm) |
| Who wasted there money? :P | Jeff, Let me attempt to add one more rule to your idea. You have to work at night after your 9-5... read more | 02/03/2005 (2:04 pm) |
| Metrics and Profiling | Well at least that explains why us Mac people cann't run the metrics. Does anybody have any ideas a... read more | 02/03/2005 (12:48 pm) |
| Metrics and Profiling | I just tested my app by replacing my objects with the flag pole that comes with torque, figuring it'... read more | 02/02/2005 (8:57 pm) |
| Metrics and Profiling | Good point about IRC or the developer forums. This was more or less to help me debug my dts objects... read more | 02/02/2005 (7:56 pm) |
| Metrics and Profiling | I just tried that again for good measure and I get the same response.... read more | 02/02/2005 (7:37 pm) |
| Metrics and Profiling | I had my friend try it and he's on a Mac with an NVidea 6600 and he can't call it either. I'll chec... read more | 02/02/2005 (7:15 pm) |
| Metrics and Profiling | Stephen, I tried that just as you wrote and I get unable to find function glenablemetrics(1); ... read more | 02/02/2005 (7:06 pm) |
| Metrics and Profiling | David, I did what you mentioned and it says function glenablemetrics not found. Is this a wind... read more | 02/02/2005 (1:05 pm) |
| Metrics and Profiling | Thank you Erik. I appreciate your help and confirming my thoughts that it should not be slowing dow... read more | 02/02/2005 (12:07 pm) |
| Metrics and Profiling | I just downloaded show tool pro and it reports that my most popular objects are using between 72 and... read more | 02/02/2005 (11:39 am) |
| Metrics and Profiling | I'm using Blender so i don't know if I can do that. Would the show tool show you errors?... read more | 02/02/2005 (10:30 am) |
| Okay everybody represent your `hood(neighborhood that is) | Stephen, I'm not too far away from you either. I'm just on the other side of the river in NJ. ... read more | 01/29/2005 (4:00 pm) |
| Splitting TGE into a set of shared libraries | If you compile for release the size should reduce to about 7mb or so. By the way, why use a 3d en... read more | 01/27/2005 (11:49 am) |
| Macintosh tools that work with Torque | Your correct, when the objects are overlapping it will compile the dif. But does it make the csg in... read more | 01/27/2005 (9:14 am) |
| Macintosh tools that work with Torque | You make a good point about making sure the objects are convex and not concave. But I plan to create... read more | 01/27/2005 (7:42 am) |
| Okay everybody represent your `hood(neighborhood that is) | New Jersey and let me just say, Jersey Rocks! Though it can use more game developers. Lived in Rale... read more | 01/27/2005 (6:37 am) |
| Macintosh tools that work with Torque | Almost I use Blender for the DTS objects and Radient for Interiors. I'm only in prototype mode an... read more | 01/27/2005 (6:17 am) |