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Joe Sulewski's Forum Posts

Thread Post Date Posted
Mac glDrawElements Performance Issue I never heard back from Josh on this. I created the sample project that he asked me to create which... read more 09/11/2005 (5:24 pm)
Torque Constructor - info please :) One question/feature request that I have is will it support torque script? This will allow developer... read more 05/02/2005 (9:11 am)
Who wasted there money? :P Brett, I'm not challenging Matt's integrity or whether he's a nice guy. I'm sure he's a wonderful... read more 04/25/2005 (7:40 am)
Who wasted there money? :P Paul, Since he was developing the new Map2Dif which is so core to the engine I thought he was mor... read more 04/25/2005 (7:08 am)
Who wasted there money? :P Mathew, I hope you don't mean what you wrote and that you are just writing out of anger. Am I to ... read more 04/25/2005 (6:38 am)
Who wasted there money? :P Ben, Sorry for not responding to your post which responded to my post some time back. I hate whe... read more 04/25/2005 (6:22 am)
Who wasted there money? :P Gareth, I think you and I are in agreement. I'm not discounting what Torque accomplishes and I'm... read more 04/13/2005 (8:36 am)
Who wasted there money? :P I've been watching this thread and it's interesting to see peoples view points. I hadn't planned to... read more 04/13/2005 (7:04 am)
How to add DIF files Robert, I understand what you're trying to do. What Mat was suggesting is to look at the mission... read more 03/31/2005 (6:35 am)
Getting better FPS in TGE Phillip, To test Jeremy's suggestion remove the colission detection on the objects. I know in bl... read more 03/22/2005 (1:13 pm)
Getting better FPS in TGE In my case, most of my models couldn't be reduced. They were so simple that removing vertices would... read more 03/22/2005 (9:46 am)
Getting better FPS in TGE Philip, I'm trying to do the same thing your doing and having the same [url=http://www.garagegame... read more 03/22/2005 (8:13 am)
Scaled player and stairs I don't want to scale my interiors down because I want the detail for the terrain to be of high reso... read more 02/21/2005 (4:43 pm)
Scaled player and stairs Oh no. Any ideas as to what to do? Hmmm. I guess I can place clear dts objects over my stair objec... read more 02/15/2005 (8:32 pm)
Mac glDrawElements Performance Issue Josh, Thanks for pinging me about this, I was beginning think you forgot. My files are simple ... read more 02/15/2005 (1:13 pm)
MAC Systems? I use Blender for DTS and I enjoy using it. I'm not a professional modeler so take that from where i... read more 02/15/2005 (7:38 am)
Scaled player and stairs Teck, Thank you for your response. Do you know what the number refers to? For example is it a ra... read more 02/15/2005 (7:30 am)
Mac glDrawElements Performance Issue I just tried the dojo and car shader engine demo's on this laptop. I get about 5.6 fps. The car sai... read more 02/13/2005 (1:26 pm)
Mac glDrawElements Performance Issue It's with the executable that comes with the lighting pack and the torque demo. I don't have a deve... read more 02/13/2005 (1:13 pm)
Mac glDrawElements Performance Issue I got a hold of a Windows laptop this weekend with a 1.4 ghz pentium 4 512 mb and a Nvidea go5200. ... read more 02/13/2005 (11:31 am)
Revisiting Blender... I started working on one but then got too busy. So Benoit is taking over some of it and I plan to g... read more 02/11/2005 (2:01 pm)
Making 3D files Torque can turn into a game on a mac Forest, if you want to send me your simple shape I'll take a look at it and see what's up. I'm o... read more 02/10/2005 (12:52 pm)
Mac glDrawElements Performance Issue Josh, Where you able to take a look at my level? Did you notice a drop in the frame rate? Joe... read more 02/09/2005 (7:28 pm)
Help! Framerate Testing? On windows you can do metrics(video); glenablemetrics(1); That will give you more info but I do... read more 02/08/2005 (10:24 am)
Mac glDrawElements Performance Issue Josh, One thing you missed in regards to the difference is that I wrapped the glDrawElements in t... read more 02/08/2005 (10:22 am)
Mac glDrawElements Performance Issue Did some more tests with my real data after implementing the changes that Clark mentions and I get a... read more 02/07/2005 (11:19 am)
Mac glDrawElements Performance Issue Thanks for the thoughts, Clark, I had smUseTriangles set to true but not the useOneStrip flag. S... read more 02/07/2005 (6:53 am)
Mac glDrawElements Performance Issue Josh and Pat, Thank you for the responses and follow up. I commented out the glFinish call a w... read more 02/05/2005 (8:50 pm)
Mac glDrawElements Performance Issue Why is it odd? Are you responding to the long thread that I linked to or what I typed here? Perhap... read more 02/04/2005 (4:11 pm)
The difference between a POLY and a TRI The show tool reports how many detail polys are in the model. I would expect that to be the most acc... read more 02/04/2005 (12:34 pm)
Metrics and Profiling David, I doubled checked the profiler and added my own profile stops to the source and determined... read more 02/04/2005 (10:37 am)
Metrics and Profiling Thanks for the tip David. I do do that where I can but as you pointed out, I can't do that everywhe... read more 02/03/2005 (6:12 pm)
Who wasted there money? :P To drunk to think? Well that explains the documentation and light leaks in map2dif. ha ha ha ha. S... read more 02/03/2005 (2:38 pm)
Who wasted there money? :P Jeff, Let me attempt to add one more rule to your idea. You have to work at night after your 9-5... read more 02/03/2005 (2:04 pm)
Metrics and Profiling Well at least that explains why us Mac people cann't run the metrics. Does anybody have any ideas a... read more 02/03/2005 (12:48 pm)
Metrics and Profiling I just tested my app by replacing my objects with the flag pole that comes with torque, figuring it'... read more 02/02/2005 (8:57 pm)
Metrics and Profiling Good point about IRC or the developer forums. This was more or less to help me debug my dts objects... read more 02/02/2005 (7:56 pm)
Metrics and Profiling I just tried that again for good measure and I get the same response.... read more 02/02/2005 (7:37 pm)
Metrics and Profiling I had my friend try it and he's on a Mac with an NVidea 6600 and he can't call it either. I'll chec... read more 02/02/2005 (7:15 pm)
Metrics and Profiling Stephen, I tried that just as you wrote and I get unable to find function glenablemetrics(1); ... read more 02/02/2005 (7:06 pm)
Metrics and Profiling David, I did what you mentioned and it says function glenablemetrics not found. Is this a wind... read more 02/02/2005 (1:05 pm)
Metrics and Profiling Thank you Erik. I appreciate your help and confirming my thoughts that it should not be slowing dow... read more 02/02/2005 (12:07 pm)
Metrics and Profiling I just downloaded show tool pro and it reports that my most popular objects are using between 72 and... read more 02/02/2005 (11:39 am)
Metrics and Profiling I'm using Blender so i don't know if I can do that. Would the show tool show you errors?... read more 02/02/2005 (10:30 am)
Okay everybody represent your `hood(neighborhood that is) Stephen, I'm not too far away from you either. I'm just on the other side of the river in NJ. ... read more 01/29/2005 (4:00 pm)
Splitting TGE into a set of shared libraries If you compile for release the size should reduce to about 7mb or so. By the way, why use a 3d en... read more 01/27/2005 (11:49 am)
Macintosh tools that work with Torque Your correct, when the objects are overlapping it will compile the dif. But does it make the csg in... read more 01/27/2005 (9:14 am)
Macintosh tools that work with Torque You make a good point about making sure the objects are convex and not concave. But I plan to create... read more 01/27/2005 (7:42 am)
Okay everybody represent your `hood(neighborhood that is) New Jersey and let me just say, Jersey Rocks! Though it can use more game developers. Lived in Rale... read more 01/27/2005 (6:37 am)
Macintosh tools that work with Torque Almost I use Blender for the DTS objects and Radient for Interiors. I'm only in prototype mode an... read more 01/27/2005 (6:17 am)
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