Claude-Alain Fournier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ben Garney's Forest Pack Status? | Thanks to Tom for all his comments, now we can see that he is closer to a release than before. (... read more | 07/29/2007 (8:37 am) |
| Forest/tree server collision detection | @Michael, actually that's exactly my problem ;) @Tom, thanks, that's very usefull and study of... read more | 07/29/2007 (8:13 am) |
| Forest/tree server collision detection | Actually no, it's like for any other collision, it's purely on the server side. It would be like col... read more | 07/27/2007 (1:13 pm) |
| TGEA and LensFlare | Maybe it's just me but I never understood why everyone add lens flare in all games ? Specially wh... read more | 07/27/2007 (7:10 am) |
| TorqueScript Recursion | Recursivity work but there are limitations read this post about it : (don't know if this is valid fo... read more | 07/13/2007 (1:27 pm) |
| GuiObjectView, guiPlayerView | Woa, thanks for the post James. Funny actually only a couple of lines differ from your code and... read more | 07/13/2007 (1:03 pm) |
| GuiObjectView, guiPlayerView | [quote]I've added a rotation setting (with speed) which Im using with my targetting System. If nobod... read more | 07/12/2007 (6:14 am) |
| GuiObjectView, guiPlayerView | Yep the Scenegraph thingy is a bit worrying. I can't see how you could have a different scenegraph a... read more | 04/18/2007 (4:12 pm) |
| GuiObjectView, guiPlayerView | Hi, Thanks to Kirk, I could now make the character appear in the objectView. But the problem I ha... read more | 04/16/2007 (1:23 pm) |
| GuiObjectView, guiPlayerView | I started working on something based on ShowTool class found in engine/game/ShowTSShape.cpp I am ... read more | 03/13/2007 (8:52 pm) |
| Mmorpg Wondering | [quote]"Can I use Torque to make an MMORPG?" If you have to ask this question, the answer is "no"... read more | 03/11/2007 (9:16 pm) |
| ShapeReplicator Problem | I know I corrected some bug in the TGEA version that did something similar, I need to dig my code to... read more | 03/04/2007 (8:08 am) |
| Problem with FXShapeReplicator in low terrain | By the way, I did not realise this but your change is in water block and surely to me it's a Bug. S... read more | 03/02/2007 (7:23 am) |
| Problem with FXShapeReplicator in low terrain | Good one, I will add this to my code as well, I currently have only water block but sure somebody wi... read more | 03/02/2007 (7:20 am) |
| Master server using Torque Networking? | @Elliot Have a look at this ressource : [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more | 02/25/2007 (8:30 pm) |
| 3D Modeling Contest | Joseph, I think that if you change the "rules" of the contest you may get less flame. I think th... read more | 02/24/2007 (10:23 am) |
| Problem with FXShapeReplicator in low terrain | Are you using fxFoliageReplicator ? If not use it instead of fxReplicator. I work perfectly with TG... read more | 02/24/2007 (8:30 am) |
| X, Y, Z, the book says Y is up, Torque says Z is up | If you thing this further, I said that Torque is keeping the standard. You should look at it this... read more | 02/09/2007 (7:26 am) |
| When will the Constructor be released? | Quote from Stephen Zepp : [quote]Now, if we were to release it as is right now, charge for it, an... read more | 02/02/2007 (12:45 pm) |
| Anyone fimillar with Fraps or Quicktime? | I suggest you try this : [url]http://mediacoder.sourceforge.net/[/url] It's free and can conve... read more | 01/06/2007 (7:16 am) |
| Transparent DTS, help. | Thanks for the proposal, but I have about 30 trees that work perfectly, only that particular one doe... read more | 01/03/2007 (6:34 pm) |
| 130+ model tree pack | Ok, I tested. 1st of all you forgot semi-colon after Oak_Solid. But that did not help much, t... read more | 12/30/2006 (10:35 pm) |
| 130+ model tree pack | Sorry the link does not work. try to email it to me directly I will try this evening. mail it... read more | 12/30/2006 (6:43 pm) |
| 130+ model tree pack | Matthew, what you proposed there won't work, because as these are actualy meshes in your shape, they... read more | 12/30/2006 (7:55 am) |
| Lost Colony causing a stir in the MMOFPS community | @Andy, Take it from somebody that just discovered this thread. Reading some of the posts here ... read more | 12/29/2006 (10:08 am) |
| 130+ model tree pack | Sorry I corrected the post, the Trunk is draw after the foliage. I could correct this by using... read more | 12/28/2006 (5:37 pm) |
| 130+ model tree pack | Yes it work with MS4 head, the transparency work but >>the trunk<< is drawn after foliage so it sho... read more | 12/28/2006 (3:55 pm) |
| 130+ model tree pack | Ok, I am just out of a bad case of flu and still not 100% so that explain why I spend 2 hours trying... read more | 12/28/2006 (3:33 pm) |
| 130+ model tree pack | Any news on the TSE versions of these tree ? I am interested on the commercial licence but I won't... read more | 12/28/2006 (2:26 pm) |
| Strange light effect | I will try thanks... read more | 12/22/2006 (8:08 am) |
| Strange light effect | Visible distance and fog are both set to 10'000. If I decrease the fog then it is his standard grey... read more | 12/19/2006 (8:22 am) |
| Torque and your sanity | Well interesting question. For small problem to resolve (bugs as good example), usually trying t... read more | 12/12/2006 (8:47 pm) |
| Do something with the player? | You should know that if you are in dedicated mode you can't do direct transform. If you use the exam... read more | 12/11/2006 (5:42 pm) |
| Do something with the player? | I bet you try to do that from within the console ? I suggest the following changes in scripts to... read more | 12/10/2006 (4:53 pm) |
| Titas (mmokit For Tse) Licensing Thread | Name : Claude-Alain Fournier e-mail : cafournier@hotmail.com Pref username : cafournier... read more | 11/26/2006 (9:50 am) |
| PlayerModel.setModel is bugged/doesnt work | Same here, it worked nicely till latest TSE upgrade. I don't know enough directX to see what's wr... read more | 09/04/2006 (7:47 am) |
| Buffer overflow in GuiTextEditCtrl | I am aware of this, I checked the length() implementation before correcting ;) Here is what leng... read more | 07/25/2006 (3:56 pm) |
| Questions about real-time texture changing... | Fo your information there is a ressource available for this kind of texture change. And Torque suppo... read more | 07/05/2006 (6:57 pm) |
| Torque Mmorpg | Love you lasts post :D... read more | 06/22/2006 (6:11 am) |
| SetSkinName Limits? | There is no limit that I can personnally think of. Are you 100% sure you make the call from the corr... read more | 06/16/2006 (11:35 am) |
| Herding/Flocking rules | As said, it's used as a base I mainly resused part of the fxSwarm flocking algorithm but my version ... read more | 05/18/2006 (10:33 am) |
| Death of the MMO? | What is the problem of these backbone company ? I pay for my traffic. I pay a monthly charge to rece... read more | 05/10/2006 (8:35 pm) |
| Altering a mesh in realtime | Well Garth with the extra information you provide in your second post, I can only agree with Orion E... read more | 05/03/2006 (6:57 pm) |
| Altering a mesh in realtime | I suggest you check this ressource : http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 05/03/2006 (4:06 pm) |
| Code question - is this correct? | Nothing wrong, just a line feed at a strange place. Read it : [code] if (zipAggregate.open... read more | 04/24/2006 (3:33 pm) |
| Game story on Boston Legal | Sorry for the guy that died and the familly. BUT stupidity is not a build in feature in human bei... read more | 04/01/2006 (11:37 pm) |
| As a programmer, what game is the most impressive youve seen? | Lol just re-reading old thread, yes 64kb.... read more | 03/30/2006 (8:29 am) |
| The anti- setActionThread? | I also got similar problem. I start a cyclic animation and can't stop it, the only way is to use a m... read more | 03/30/2006 (8:22 am) |
| MMORPG Enhancement Kit Released | It worked, thanks. I see we need a pay subscription to access the code. No problem with that. Bu... read more | 03/19/2006 (10:16 am) |
| MMORPG Enhancement Kit Released | Nice work it seems to be very complete when I see the feature list. I tried to register on your s... read more | 03/19/2006 (8:59 am) |