Game Development Community

Claude-Alain Fournier's Forum Posts

Thread Post Date Posted
Ben Garney's Forest Pack Status? Thanks to Tom for all his comments, now we can see that he is closer to a release than before. (... read more 07/29/2007 (8:37 am)
Forest/tree server collision detection @Michael, actually that's exactly my problem ;) @Tom, thanks, that's very usefull and study of... read more 07/29/2007 (8:13 am)
Forest/tree server collision detection Actually no, it's like for any other collision, it's purely on the server side. It would be like col... read more 07/27/2007 (1:13 pm)
TGEA and LensFlare Maybe it's just me but I never understood why everyone add lens flare in all games ? Specially wh... read more 07/27/2007 (7:10 am)
TorqueScript Recursion Recursivity work but there are limitations read this post about it : (don't know if this is valid fo... read more 07/13/2007 (1:27 pm)
GuiObjectView, guiPlayerView Woa, thanks for the post James. Funny actually only a couple of lines differ from your code and... read more 07/13/2007 (1:03 pm)
GuiObjectView, guiPlayerView [quote]I've added a rotation setting (with speed) which Im using with my targetting System. If nobod... read more 07/12/2007 (6:14 am)
GuiObjectView, guiPlayerView Yep the Scenegraph thingy is a bit worrying. I can't see how you could have a different scenegraph a... read more 04/18/2007 (4:12 pm)
GuiObjectView, guiPlayerView Hi, Thanks to Kirk, I could now make the character appear in the objectView. But the problem I ha... read more 04/16/2007 (1:23 pm)
GuiObjectView, guiPlayerView I started working on something based on ShowTool class found in engine/game/ShowTSShape.cpp I am ... read more 03/13/2007 (8:52 pm)
Mmorpg Wondering [quote]"Can I use Torque to make an MMORPG?" If you have to ask this question, the answer is "no"... read more 03/11/2007 (9:16 pm)
ShapeReplicator Problem I know I corrected some bug in the TGEA version that did something similar, I need to dig my code to... read more 03/04/2007 (8:08 am)
Problem with FXShapeReplicator in low terrain By the way, I did not realise this but your change is in water block and surely to me it's a Bug. S... read more 03/02/2007 (7:23 am)
Problem with FXShapeReplicator in low terrain Good one, I will add this to my code as well, I currently have only water block but sure somebody wi... read more 03/02/2007 (7:20 am)
Master server using Torque Networking? @Elliot Have a look at this ressource : [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more 02/25/2007 (8:30 pm)
3D Modeling Contest Joseph, I think that if you change the "rules" of the contest you may get less flame. I think th... read more 02/24/2007 (10:23 am)
Problem with FXShapeReplicator in low terrain Are you using fxFoliageReplicator ? If not use it instead of fxReplicator. I work perfectly with TG... read more 02/24/2007 (8:30 am)
X, Y, Z, the book says Y is up, Torque says Z is up If you thing this further, I said that Torque is keeping the standard. You should look at it this... read more 02/09/2007 (7:26 am)
When will the Constructor be released? Quote from Stephen Zepp : [quote]Now, if we were to release it as is right now, charge for it, an... read more 02/02/2007 (12:45 pm)
Anyone fimillar with Fraps or Quicktime? I suggest you try this : [url]http://mediacoder.sourceforge.net/[/url] It's free and can conve... read more 01/06/2007 (7:16 am)
Transparent DTS, help. Thanks for the proposal, but I have about 30 trees that work perfectly, only that particular one doe... read more 01/03/2007 (6:34 pm)
130+ model tree pack Ok, I tested. 1st of all you forgot semi-colon after Oak_Solid. But that did not help much, t... read more 12/30/2006 (10:35 pm)
130+ model tree pack Sorry the link does not work. try to email it to me directly I will try this evening. mail it... read more 12/30/2006 (6:43 pm)
130+ model tree pack Matthew, what you proposed there won't work, because as these are actualy meshes in your shape, they... read more 12/30/2006 (7:55 am)
Lost Colony causing a stir in the MMOFPS community @Andy, Take it from somebody that just discovered this thread. Reading some of the posts here ... read more 12/29/2006 (10:08 am)
130+ model tree pack Sorry I corrected the post, the Trunk is draw after the foliage. I could correct this by using... read more 12/28/2006 (5:37 pm)
130+ model tree pack Yes it work with MS4 head, the transparency work but >>the trunk<< is drawn after foliage so it sho... read more 12/28/2006 (3:55 pm)
130+ model tree pack Ok, I am just out of a bad case of flu and still not 100% so that explain why I spend 2 hours trying... read more 12/28/2006 (3:33 pm)
130+ model tree pack Any news on the TSE versions of these tree ? I am interested on the commercial licence but I won't... read more 12/28/2006 (2:26 pm)
Strange light effect I will try thanks... read more 12/22/2006 (8:08 am)
Strange light effect Visible distance and fog are both set to 10'000. If I decrease the fog then it is his standard grey... read more 12/19/2006 (8:22 am)
Torque and your sanity Well interesting question. For small problem to resolve (bugs as good example), usually trying t... read more 12/12/2006 (8:47 pm)
Do something with the player? You should know that if you are in dedicated mode you can't do direct transform. If you use the exam... read more 12/11/2006 (5:42 pm)
Do something with the player? I bet you try to do that from within the console ? I suggest the following changes in scripts to... read more 12/10/2006 (4:53 pm)
Titas (mmokit For Tse) Licensing Thread Name : Claude-Alain Fournier e-mail : cafournier@hotmail.com Pref username : cafournier... read more 11/26/2006 (9:50 am)
PlayerModel.setModel is bugged/doesnt work Same here, it worked nicely till latest TSE upgrade. I don't know enough directX to see what's wr... read more 09/04/2006 (7:47 am)
Buffer overflow in GuiTextEditCtrl I am aware of this, I checked the length() implementation before correcting ;) Here is what leng... read more 07/25/2006 (3:56 pm)
Questions about real-time texture changing... Fo your information there is a ressource available for this kind of texture change. And Torque suppo... read more 07/05/2006 (6:57 pm)
Torque Mmorpg Love you lasts post :D... read more 06/22/2006 (6:11 am)
SetSkinName Limits? There is no limit that I can personnally think of. Are you 100% sure you make the call from the corr... read more 06/16/2006 (11:35 am)
Herding/Flocking rules As said, it's used as a base I mainly resused part of the fxSwarm flocking algorithm but my version ... read more 05/18/2006 (10:33 am)
Death of the MMO? What is the problem of these backbone company ? I pay for my traffic. I pay a monthly charge to rece... read more 05/10/2006 (8:35 pm)
Altering a mesh in realtime Well Garth with the extra information you provide in your second post, I can only agree with Orion E... read more 05/03/2006 (6:57 pm)
Altering a mesh in realtime I suggest you check this ressource : http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 05/03/2006 (4:06 pm)
Code question - is this correct? Nothing wrong, just a line feed at a strange place. Read it : [code] if (zipAggregate.open... read more 04/24/2006 (3:33 pm)
Game story on Boston Legal Sorry for the guy that died and the familly. BUT stupidity is not a build in feature in human bei... read more 04/01/2006 (11:37 pm)
As a programmer, what game is the most impressive youve seen? Lol just re-reading old thread, yes 64kb.... read more 03/30/2006 (8:29 am)
The anti- setActionThread? I also got similar problem. I start a cyclic animation and can't stop it, the only way is to use a m... read more 03/30/2006 (8:22 am)
MMORPG Enhancement Kit Released It worked, thanks. I see we need a pay subscription to access the code. No problem with that. Bu... read more 03/19/2006 (10:16 am)
MMORPG Enhancement Kit Released Nice work it seems to be very complete when I see the feature list. I tried to register on your s... read more 03/19/2006 (8:59 am)
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