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Mark Dynna's Forum Posts

Thread Post Date Posted
Custom typemask in torquescript? [resolved] You can't change the Typemask in script, no, because the Typemask is an indicator of the Class of th... read more 08/12/2009 (10:39 pm)
Getting a player to detect objects around them When you say you're not even getting the echo I assume you mean the very first one, so the function ... read more 08/12/2009 (10:36 pm)
%this confuse Calling a function scoped to a particular object passes an implied reference to the calling object i... read more 07/28/2009 (2:50 pm)
Get Window Size in TGEA Are you working in Source? If you have a reference to the current Canvas you can call the getPlatfo... read more 07/24/2009 (4:14 pm)
Mission, Camera, Mouse, Non-FPS Questions Hi Jono! * First, why don't you try the [url=http://www.garagegames.com/community/resources/view/... read more 07/17/2009 (3:44 pm)
SQL implementation Very true, ODBC does add another "layer." I can almost guarantee that it's not as fast as the "nati... read more 10/08/2008 (5:46 pm)
SQL implementation [quote]Another option and one used in most MMO designs is to have a seperate server handling either ... read more 10/08/2008 (2:56 pm)
SQL implementation If you're looking for quick and simple, without a lot of heavy "rpg-style" traffic I would recommend... read more 10/06/2008 (7:37 pm)
Inventory This is not an easy question to answer. I'll tell you right now if you are looking for a block of c... read more 10/06/2008 (7:31 pm)
Questions before buying [quote]4) Will i need to handle timing myself? i.e. if the frame rate drops will i need to control m... read more 10/03/2008 (3:07 pm)
Inheritance issues, and a general problem I would create a new class from SimObject called "SpellEffectManager" or some such. Then collisions... read more 10/02/2008 (10:35 pm)
Tha actual attack function Nope, it's done in script, in [i]crossbow.cs[/i]: [code] function CrossbowImage::onFire(%this, %ob... read more 10/02/2008 (10:30 pm)
Gui Editor: Profiles not available? I also call it: the brilliance of programmer laziness! Good job, Dave.... read more 09/29/2008 (3:00 pm)
What is the "proper" context for setControlObject? Excellent stuff, Stephen. Free look was one of the features that we have seen working "inconsistent... read more 09/26/2008 (7:41 pm)
NextGen Gaming In TGEA There's no way new features will go into 1.8 at this point (if GG is smart about it). Version 1.8 i... read more 09/26/2008 (3:09 pm)
Normal Maps / Relief Maps The engine maps Materials to objects by the use of the "mapTo" field and the [b]baseText[/b] field. ... read more 09/18/2008 (3:46 pm)
Shapebase material question A DTS can find a texture that is in the same folder or "above" that folder, but not any folders "low... read more 09/16/2008 (3:53 pm)
Screen Space Ambient Occlusion Any chance that this could work on a PS 2.0 card?... read more 09/15/2008 (9:00 pm)
Yack Pack 1.1 Wishlist @Jami: That might already be in the works... ;)... read more 09/08/2008 (1:40 am)
Sending Large Strings Via commandToClient/Server Ok, if you've considered it and decided against it, that's fine. I have solved this same problem ... read more 08/19/2008 (11:07 pm)
TorqueScript Function Scoping Rules Giving multiple objects the same name is [b]very bad[/b] and should not be done in any circumstance.... read more 08/19/2008 (11:03 pm)
Sending Large Strings Via commandToClient/Server Ok, this is in the realm of "re-think your method" so take it or leave it. I'm guessing you have so... read more 08/19/2008 (9:45 pm)
TorqueScript Function Scoping Rules As far as I know, Torque tries to resolve scoping going from the "lowest" namespace level up to the ... read more 08/19/2008 (9:37 pm)
How do I .add(%newgui) with a variable parent name? You can also stick the name of the (variable) parent object in a local variable and call the method ... read more 08/05/2008 (11:07 pm)
AFX and Yack Pack I'll re-visit the resource when AFX for TGEA 1.7 is officially released. However, based on the natu... read more 07/18/2008 (10:58 pm)
TorqueScript Question Notepad is also terrible. At the VERY least I would recommend ConTEXT, with the downloadable Torq... read more 07/18/2008 (10:56 pm)
Feature Request: Solution I don't see how Visual Studio's Solution system would handle that any better. VS can only debug one... read more 07/18/2008 (8:58 pm)
Object/Datablock methods I would update the networking code to transmit Datablock names.... read more 07/18/2008 (7:07 pm)
Feature Request: Solution In the Project properties in Torsion you can specify a semicolon separated list of "mods" that you w... read more 07/18/2008 (7:03 pm)
AFX and Yack Pack Better late than never! I finally got a resource submitted. [url=http://www.garagegames.com/inde... read more 07/18/2008 (6:54 pm)
Example Design Document Email sent. Thanks a bunch Mich. PS Congrats on your new job, I'm happy for you.... read more 07/11/2008 (7:53 pm)
Error trying to add a player object It looks like the problem is in your FlyingVehicleData class. How is it defined?... read more 06/27/2008 (7:47 pm)
How to transmit data structures between server and client Transmitting complex data structures quickly and efficiently is what the Torque Ghosting system is a... read more 06/27/2008 (7:45 pm)
Is there a Notepad++ Addon? Try out ConTEXT, it has a highlighter for Torque Script.... read more 06/27/2008 (7:41 pm)
New book on Torque covers modeling, tex, anim, scripting Ok you artsy types out there. How useful is for someone using another 3D applications?... read more 06/26/2008 (8:28 pm)
WorldEditor object collision while moving This code could be used to form the basis of a series of "snap to" options in the world editor. The... read more 06/25/2008 (7:46 pm)
Black cube generated from materials on AIFlyingVehicle Andy, could you post the contents of your Material file? That sure sounds like a bug to me if you'v... read more 06/24/2008 (3:12 pm)
So far so good... or not? Do you absolutely require objects to be able to go [b]inside[/b] of the buildings in your village? ... read more 06/23/2008 (9:13 pm)
DirectX SDK Version? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=75129]Last time I asked[/url] GG was ... read more 06/23/2008 (3:18 pm)
Databases and Torque Torque "out of the box" doesn't provide support for any database formats, but there are some very we... read more 06/20/2008 (10:21 pm)
Creating a "CLASS" (not a programmer) Well, first I would try just defining a new PlayerData datablock for your rat, just like you have. ... read more 06/20/2008 (5:51 pm)
Creating a "CLASS" (not a programmer) You're on the right track. You can and should be defining new datablocks whenever you want to have ... read more 06/20/2008 (5:36 pm)
Trouble porting Torquemotions to TGEA @Eikon Games: What is missing for the swimming code in TGEA is the water coverage calculation. Ther... read more 06/20/2008 (4:05 pm)
Scripting Languages No problem. Good luck in your efforts!... read more 06/19/2008 (9:59 pm)
New book by Edward Maurina The book will still be extremely useful, even if all the code examples and such aren't exactly the s... read more 06/19/2008 (8:06 pm)
Scripting Languages What is it that you are getting with a ScriptObject that you don't want? The only properties and me... read more 06/19/2008 (8:05 pm)
Official Artist Documentation Feedback L Foster, do have a link for these docs that Joe created? I'm not sure if I've ever found them.... read more 06/18/2008 (5:45 pm)
Official Artist Documentation Feedback I'm no artist, so I have a different perspective on this, but here are my thoughts. What I would lo... read more 06/18/2008 (4:12 pm)
Adding new positions..." questions I believe that value sets how many bits are used to store and transmit the Action Number of the anim... read more 06/18/2008 (2:59 pm)
This client-server stuff is killing me... Good catch, fixed the example. Also, you're welcome.... read more 06/17/2008 (10:25 pm)
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