Robert Stewart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle AI | Thanks Bruno.... read more | 05/22/2006 (5:25 pm) |
| Vehicle AI | Is there any working code lying around for this?... read more | 05/21/2006 (11:05 pm) |
| PlayerModel.setModel is bugged/doesnt work | Can I get the TSE guiobjectview as well, warvstar@gmail.com.... read more | 05/10/2006 (7:53 pm) |
| Torque networking, applied to VOIP | Anthony, one of my projects needs voip integrated into torque by the end of May, would you mind s... read more | 05/06/2006 (1:13 am) |
| RTS Starter Kit and Collison | Ok I think you just need to send a ray from the units position to his destination, that way you can ... read more | 03/08/2006 (4:25 pm) |
| RTS Kit Pathfinding | Sorry for the long delay, please email me if you don't get a fast response. My CPU fried and I'm no... read more | 03/08/2006 (4:12 pm) |
| RTS Starter Kit and Collison | Well I have created a simple pathfinding solution, the units will avoid buildings and you could use ... read more | 03/03/2006 (11:47 pm) |
| Objects that watch for Mouse Over | In the editor where it shows XYZ when you move mouse over stuff, there is some good code for this. I... read more | 03/01/2006 (8:36 pm) |
| Milkshape Generic Map Exporter | K thx for the help, I think I had some spheres in the model I exported too, so that dident help.... read more | 02/22/2006 (10:30 pm) |
| RTS Kit Pathfinding | You're right that is why I was only using one unit in my code, because I have a form of flocking in ... read more | 02/18/2006 (5:55 pm) |
| RTS Kit Pathfinding | One thing you should know is that it works with only one unit, the unit is defined $player at startu... read more | 02/18/2006 (3:28 pm) |
| RTS Kit Pathfinding | Example\starter.fps\client\inputhandler.cs Change you're onRightMouseDownTerrain to this. [code]fu... read more | 02/18/2006 (2:28 am) |
| Units | Ok so unit information is kept on the server, all you need to do is pass group information up to the... read more | 02/11/2006 (6:21 pm) |
| HoverVehicles and Dust Trails in 1.4 | I'm having the exact same problem, although I have found no solution yet.... read more | 12/13/2005 (5:14 pm) |
| RTS Editor | Yes I have, however I have not completed it. I have been really busy with TSE. If anyone really need... read more | 12/07/2005 (7:40 pm) |
| Can Atlas be wrapped in a sphere ? | I do not think physics would be the hardest part. You could probrally just use a physical zone and d... read more | 12/02/2005 (1:36 am) |
| I want the shader engine for linux please | Http://www.garagegames.com/blogs/3/9244 I think the same thing applies to TSE.... read more | 11/29/2005 (6:21 pm) |
| TSE status | Sorry to go off topic, but how much does Gamespy API cost? I was looking at integrating that into my... read more | 11/26/2005 (7:03 pm) |
| TSE status | Do you know when you will finish you're game? I'm sure you do, just like a hundred other people who ... read more | 11/26/2005 (12:50 am) |
| TSE 4 Linux Collaboration? | Ah ok, kinda like the english word Regard. I agree, that looks like a good read, I have some handy ... read more | 11/25/2005 (7:28 pm) |
| TSE 4 Linux Collaboration? | I dont think Atlas would be that tought to crack, it should run fine on opengl. The most you would h... read more | 11/25/2005 (7:17 pm) |
| Shader Semantics | Yes I have, although it only covers the viewprojection and eyepos. Also I have no problem convert... read more | 11/25/2005 (1:53 am) |
| Shader Semantics | What should I do if I have a shader that needs the worldinversetranspose. I'm thinking I need to hoo... read more | 11/25/2005 (12:07 am) |
| TSE Engine | The Havok engine(comes with 30 day trial) may be a little cheaper, not sure. Check both out.... read more | 11/23/2005 (4:03 pm) |
| Nvperfhud | NvPerfhud is sweet, it would be nice if it worked.... read more | 11/21/2005 (6:54 pm) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | It most likely means you have onAdd in both GameConnection.cc and .h. To fix I'll qoute my self "c... read more | 11/21/2005 (2:55 am) |
| How would you do this effect in TSE/TGE | Some guy in the TSE forums(sorry for not remembering name), had made a shader that does an effect qu... read more | 11/21/2005 (2:52 am) |
| Dynamic Interior Creation | You could remove the lighting that torque likes to do on interiors, and just implement your own dyna... read more | 11/20/2005 (8:12 pm) |
| Rts Kit | Exactly, just like most of rtspathdebug. That is why I recommended the commander hud.... read more | 11/18/2005 (7:38 pm) |
| Planetary Bloom? | Look at the Nvidia sdk examples, I'm sure I saw the bloom effect in there. I'm needing the same thin... read more | 11/18/2005 (6:06 pm) |
| Projectile Collision | The shapes work in TGE, is it different for TSE?... read more | 11/18/2005 (3:14 am) |
| AIMovingInterior | Tim now that I think about it, that should be doable. If Anthonys resource allows for grandchildren(... read more | 11/17/2005 (6:51 pm) |
| Projectile Collision | I need to have working projectile collision for the project im working on, its for a demo that needs... read more | 11/17/2005 (6:46 pm) |
| Rts Kit | If there is a resource file to convert from rendermonkey to torque, then I'll drop trying to integra... read more | 11/17/2005 (6:11 pm) |
| AIMovingInterior | Arnt they? I never use interiors, although by looking at interiorinstance.h It looks like they are s... read more | 11/17/2005 (5:42 pm) |
| AIMovingInterior | Or just go here and download Anthonys version His should do the same thing http://www.garagegames.... read more | 11/17/2005 (4:43 pm) |
| Newbie Question - Moving Interiors in Torque? | You guys should check out NM, not sure you can, this is public boards.... read more | 11/17/2005 (4:36 pm) |
| Rts Kit | Randy, Yes FX Shaders Smith sorry deadline for a project I'm working on is today, I havent got back... read more | 11/17/2005 (3:41 pm) |
| Sphere terrain How many would use it? | I'd pay $500.00 for Atlas Spherical Terrains... read more | 11/16/2005 (4:10 pm) |
| Debug not working | Thanks. So what would be the best way to find out where I'm doing that? All I can tell from my debu... read more | 11/16/2005 (3:45 pm) |
| I just bought TSE!!! | I just bought it.... read more | 11/16/2005 (1:46 am) |
| Action - RTS switching | Marvin, I think it would be best for you to start with a new set of gameconnection.cc/.h files. Then... read more | 11/12/2005 (7:21 pm) |
| Action - RTS switching | Well I'm developing a game called http://futurelands-thegame.com At the moment I'm trying to get it... read more | 11/11/2005 (5:00 pm) |
| Action - RTS switching | Sorry I forgot to get back to you marvin, I'll send you the gameconnection file tonight.... read more | 11/11/2005 (4:31 pm) |
| RTSUnit and Player | If you have managed to get RTS units and the Player class working toghether, then all you have to do... read more | 11/11/2005 (4:30 pm) |
| How do I protect my idea? | No, it was not the way I went. My game is not under NDA.... read more | 11/09/2005 (5:04 am) |
| How do I protect my idea? | You need an NDA, check out gamedevkit.com... read more | 11/09/2005 (4:39 am) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | Basically you dident follow the steps properly. I cant tell what the exact problem is. If you like y... read more | 11/08/2005 (6:04 pm) |
| Easy to Reproduce Lag Issue (FPS RTS hybrid) | What member function? If its a compiling error then copy paste output here.... read more | 11/07/2005 (3:57 am) |
| Timescale applied individually | What about classes that already are getting ticked? ITickable is not making much sense to me, how mu... read more | 11/06/2005 (8:12 pm) |