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Kevin Rogers's Forum Posts

Thread Post Date Posted
Spanking new Particle Engine What's the status on this? The current particle system is rather weak and is not going to provide... read more 05/25/2005 (4:56 pm)
Version 1.4 Download? @Ben: Yeah, GG does not want to support CVS since it's not exactly the most straight-forward way ... read more 05/16/2005 (10:25 pm)
Version 1.4 Download? Fantastic! Thanks guys!... read more 05/16/2005 (6:56 pm)
Water/whiteout colouring the GUI bug fix Has this fix been implemented into the v1.3 or HEAD?... read more 05/02/2005 (3:29 pm)
Displaying a scene without starter kit I just want to interject a quick thought... I'm with you, Stephen, with regard to not tearing eve... read more 05/02/2005 (2:49 pm)
No Torque for me :( @Myles: Keep at it, man! If (when, right?) you get TGE, all this stuff that you've been doing wil... read more 04/26/2005 (1:24 pm)
Logo Requirement Now On Product Page [quote]If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG i... read more 04/11/2005 (7:52 pm)
Hover limits? I completely forgot about those threads! =P I think maybe it's time for a good reference/tutorial... read more 03/30/2005 (1:24 pm)
Hover limits? Flyers just have [b]hoverHeight[/b] which sets the height off the ground when the vehicle is allowed... read more 03/28/2005 (6:48 pm)
Hover limits? For hover vehicles, you'll want to play with [b]stabLenMin[/b] and [b]stabLenMax[/b]. Hover vehicles... read more 03/28/2005 (12:04 pm)
Customizing GUI appearence *bump* No really... can anyone (Gonzo?) explain in greater detail what crashes or errors you've e... read more 03/21/2005 (4:15 pm)
GuiBitmapButtonTextCtrl: Does it work? Thanks, Ben! =)... read more 03/16/2005 (10:35 pm)
Customizing GUI appearence @Gonzo: [quote]IMO it just makes sense to "not chance it" and do them all that way.[/quote] I t... read more 03/10/2005 (1:18 pm)
Customizing GUI appearence @Gonzo & Thc-03: Just to clarify whether or not a PNG should be interlaced... I have never use... read more 03/09/2005 (3:08 pm)
2 grenade questions. Thanks for the info, Anthony. As I was reading through this, though, I remembered an issue that I... read more 02/11/2005 (3:06 pm)
Gui Editor: Creating Custom Buttons @Richard: [quote]Appearantly though the alpha image must be in greyscale. Don't ask me why. Some li... read more 01/17/2005 (7:15 pm)
HoverVehicleData @Martin: Yeah, I don't even have a joystick hooked up right now... good thought, though. I agree ... read more 01/07/2005 (7:15 pm)
HoverVehicleData @Martin: Thanks! That was pretty much what I thought, so I'm glad you confirmed it! =P So, yeah, ... read more 01/06/2005 (6:14 pm)
HoverVehicleData Hey, while we're on the subject, I've got a couple of issues... First: I'm not a big fan of the w... read more 12/31/2004 (3:52 pm)
Just bought the SDK and... well... SDK it aint... My two bits worth for anyone reading this thread that feels the same as Tim... Ask yourself: Do I... read more 12/21/2004 (5:57 pm)
Hammer/Worldcraft @Jimmy: You've probably solved this already, but I want to point out that I had a similar problem. M... read more 11/24/2004 (9:01 pm)
GuiBitmapButtonTextCtrl: Does it work? Thanks for the info, Ben! You definitely pointed me in the right direction... The specific prob... read more 11/06/2004 (4:55 pm)
DarkIndustries DTS exporter examples Thanks, Luke! That's definitely some helpful stuff, especially the tsx (seems like the tsx could be ... read more 10/13/2004 (10:45 am)
DarkIndustries DTS exporter examples Dan, some examples would rock! =) The documentation for the v2.0 exporter seems to make a lot of ... read more 10/11/2004 (1:51 pm)
Glowing textures Ok. Well, maybe this thread would attract the attention of those in the know if it were moved to the... read more 08/14/2004 (12:37 pm)
Glowing textures Thanks, Ben. For Patrick's (and my) benefit, are you saying the texture gets marked as self-illumina... read more 08/12/2004 (3:13 pm)
Glowing textures More to the point: Does TGE support emissive texture maps/materials? Or would this need to be imp... read more 08/12/2004 (11:14 am)
Questions on Collisions and Culling @Matt: Thanks man! Just a bit of code can sometimes go a long way toward clearing things up... @B... read more 06/22/2004 (1:32 pm)
Questions on Collisions and Culling Ben, Thanks for the quick reply... let me clarify a bit on question #2, however, and see what you... read more 06/21/2004 (4:30 pm)
Questions on Collisions and Culling Matt, Love to see some code! Code is good! =) So, yeah, anything you can give me would me much... read more 06/21/2004 (4:19 pm)
Improving "Presence" in FPSs Will, your ideas are right on, particularly about the eyes. It's been said that the eyes are the win... read more 06/21/2004 (3:26 pm)
Dave Moore, your function is paging you. Also, give Hammer (Valve's map editor) a try; it's a great editor and I've had zero problems importi... read more 06/10/2004 (11:17 am)
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