Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spanking new Particle Engine | What's the status on this? The current particle system is rather weak and is not going to provide... read more | 05/25/2005 (4:56 pm) |
| Version 1.4 Download? | @Ben: Yeah, GG does not want to support CVS since it's not exactly the most straight-forward way ... read more | 05/16/2005 (10:25 pm) |
| Version 1.4 Download? | Fantastic! Thanks guys!... read more | 05/16/2005 (6:56 pm) |
| Water/whiteout colouring the GUI bug fix | Has this fix been implemented into the v1.3 or HEAD?... read more | 05/02/2005 (3:29 pm) |
| Displaying a scene without starter kit | I just want to interject a quick thought... I'm with you, Stephen, with regard to not tearing eve... read more | 05/02/2005 (2:49 pm) |
| No Torque for me :( | @Myles: Keep at it, man! If (when, right?) you get TGE, all this stuff that you've been doing wil... read more | 04/26/2005 (1:24 pm) |
| Logo Requirement Now On Product Page | [quote]If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG i... read more | 04/11/2005 (7:52 pm) |
| Hover limits? | I completely forgot about those threads! =P I think maybe it's time for a good reference/tutorial... read more | 03/30/2005 (1:24 pm) |
| Hover limits? | Flyers just have [b]hoverHeight[/b] which sets the height off the ground when the vehicle is allowed... read more | 03/28/2005 (6:48 pm) |
| Hover limits? | For hover vehicles, you'll want to play with [b]stabLenMin[/b] and [b]stabLenMax[/b]. Hover vehicles... read more | 03/28/2005 (12:04 pm) |
| Customizing GUI appearence | *bump* No really... can anyone (Gonzo?) explain in greater detail what crashes or errors you've e... read more | 03/21/2005 (4:15 pm) |
| GuiBitmapButtonTextCtrl: Does it work? | Thanks, Ben! =)... read more | 03/16/2005 (10:35 pm) |
| Customizing GUI appearence | @Gonzo: [quote]IMO it just makes sense to "not chance it" and do them all that way.[/quote] I t... read more | 03/10/2005 (1:18 pm) |
| Customizing GUI appearence | @Gonzo & Thc-03: Just to clarify whether or not a PNG should be interlaced... I have never use... read more | 03/09/2005 (3:08 pm) |
| 2 grenade questions. | Thanks for the info, Anthony. As I was reading through this, though, I remembered an issue that I... read more | 02/11/2005 (3:06 pm) |
| Gui Editor: Creating Custom Buttons | @Richard: [quote]Appearantly though the alpha image must be in greyscale. Don't ask me why. Some li... read more | 01/17/2005 (7:15 pm) |
| HoverVehicleData | @Martin: Yeah, I don't even have a joystick hooked up right now... good thought, though. I agree ... read more | 01/07/2005 (7:15 pm) |
| HoverVehicleData | @Martin: Thanks! That was pretty much what I thought, so I'm glad you confirmed it! =P So, yeah, ... read more | 01/06/2005 (6:14 pm) |
| HoverVehicleData | Hey, while we're on the subject, I've got a couple of issues... First: I'm not a big fan of the w... read more | 12/31/2004 (3:52 pm) |
| Just bought the SDK and... well... SDK it aint... | My two bits worth for anyone reading this thread that feels the same as Tim... Ask yourself: Do I... read more | 12/21/2004 (5:57 pm) |
| Hammer/Worldcraft | @Jimmy: You've probably solved this already, but I want to point out that I had a similar problem. M... read more | 11/24/2004 (9:01 pm) |
| GuiBitmapButtonTextCtrl: Does it work? | Thanks for the info, Ben! You definitely pointed me in the right direction... The specific prob... read more | 11/06/2004 (4:55 pm) |
| DarkIndustries DTS exporter examples | Thanks, Luke! That's definitely some helpful stuff, especially the tsx (seems like the tsx could be ... read more | 10/13/2004 (10:45 am) |
| DarkIndustries DTS exporter examples | Dan, some examples would rock! =) The documentation for the v2.0 exporter seems to make a lot of ... read more | 10/11/2004 (1:51 pm) |
| Glowing textures | Ok. Well, maybe this thread would attract the attention of those in the know if it were moved to the... read more | 08/14/2004 (12:37 pm) |
| Glowing textures | Thanks, Ben. For Patrick's (and my) benefit, are you saying the texture gets marked as self-illumina... read more | 08/12/2004 (3:13 pm) |
| Glowing textures | More to the point: Does TGE support emissive texture maps/materials? Or would this need to be imp... read more | 08/12/2004 (11:14 am) |
| Questions on Collisions and Culling | @Matt: Thanks man! Just a bit of code can sometimes go a long way toward clearing things up... @B... read more | 06/22/2004 (1:32 pm) |
| Questions on Collisions and Culling | Ben, Thanks for the quick reply... let me clarify a bit on question #2, however, and see what you... read more | 06/21/2004 (4:30 pm) |
| Questions on Collisions and Culling | Matt, Love to see some code! Code is good! =) So, yeah, anything you can give me would me much... read more | 06/21/2004 (4:19 pm) |
| Improving "Presence" in FPSs | Will, your ideas are right on, particularly about the eyes. It's been said that the eyes are the win... read more | 06/21/2004 (3:26 pm) |
| Dave Moore, your function is paging you. | Also, give Hammer (Valve's map editor) a try; it's a great editor and I've had zero problems importi... read more | 06/10/2004 (11:17 am) |