Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3-way Scatter Sky Brightness Engine Modification | Any progress?? ... read more | 01/09/2012 (12:20 pm) |
| Beast / Lightmass style lightmapping in levels. | I agree, there really should be a decent lightmapping solution integrated directly into T3D. Purelig... read more | 01/09/2012 (11:42 am) |
| 3-way Scatter Sky Brightness Engine Modification | Any progress? ... read more | 12/09/2011 (10:47 am) |
| Deprecated IFL | I like the IFLs, so looking forward to seeing a resource. BTW, this seems like an easy job for a sha... read more | 12/07/2011 (3:49 pm) |
| Can't load custom terrain textures | @Bloodknight: I agree -- the simplest, most straight-forward solution would be to lock the root path... read more | 11/28/2011 (11:46 am) |
| T3D - Group objects | @Bloodknight: Thanks. I'll probably have to make do with prefabs for the moment. (Yeah, would be nic... read more | 11/25/2011 (10:49 pm) |
| T3D - Group objects | @ Garage Games: One more thing, if I select multiple objects in the Scene Tree, I expect them to be ... read more | 11/25/2011 (5:57 pm) |
| T3D - Group objects | @Bloodknight: IMO, prefabs are more for permanent reuseable groups, like buildings with lights and z... read more | 11/25/2011 (5:49 pm) |
| Can't load custom terrain textures | @Michael: Certainly. In this case, however, I was just figuring out how to apply a new texture to th... read more | 11/24/2011 (12:45 pm) |
| Terrain tiling | @Adam: Thanks! @Sean: Cool job. What tweaks did it need? Any issues we should know about? ... read more | 11/24/2011 (12:37 pm) |
| Can't load custom terrain textures | Thanks again, y'all. Yeah, I was being naive and assuming T3D would allow me to load assets from ... read more | 11/21/2011 (11:19 am) |
| Can't load custom terrain textures | Thanks for the tips so far... @Malcolm: I'm not importing terrain topography. (And I'm hardly &qu... read more | 11/18/2011 (9:18 am) |
| Transparency Mask for GUI objects | Konrad, glad you necroed this! =) That is something I've been needing as well. Thanks! ... read more | 11/07/2011 (2:04 pm) |
| Terrain tiling | I tried that link again; and I'm still getting a "Error establishing a database connection"... read more | 11/07/2011 (12:14 pm) |
| about mouse movement implement? | WoW-style controls are quite handy for when you're trying to run around and eat a sandwich at the sa... read more | 11/04/2011 (4:00 pm) |
| T3D 1.1 Final - Steep Terrain = See Through | @Scott: That totally makes sense. If the problem persists, I'll definitely post more info. ... read more | 11/04/2011 (2:27 pm) |
| about mouse movement implement? | The WoW-style (LMB+RMB) movement would be a nice feature, particularly if there were a RPG prototype... read more | 11/04/2011 (12:53 pm) |
| about mouse movement implement? | I assume, click on a location in the world to move to it. (Like in many MMOs...) ... read more | 11/04/2011 (12:28 pm) |
| T3D 1.1 Final - Steep Terrain = See Through | I had this happen recently on terrain that was mostly level, but it was near some steeper stuff (pos... read more | 11/04/2011 (8:30 am) |
| Object Bounds Selection Toggle? | Got it, that totally makes sense now. I thought it might be something like that, but with the rocks ... read more | 11/03/2011 (8:51 am) |
| Terrain tiling | *Bump* I'm also interested in using this code, but the link seems to be broken. Frank, you still ... read more | 09/28/2011 (9:35 am) |
| Question on Terrain Editing and Objects | Thanks for the info. Dropping stuff is a decent work-around when the terrain is lowered, but when... read more | 09/20/2011 (2:44 pm) |
| Where is my TGE download link (2011)? | Thanks, Scott. ... read more | 09/09/2011 (8:27 am) |
| Where is my TGE download link (2011)? | Now that you mention it, my download links for TGE and TGEA are missing as well. ... read more | 09/08/2011 (12:45 pm) |
| Data access thoughts | Just read through this... an interesting and informative thread! And yes, I'm raising it from the de... read more | 04/28/2010 (4:00 pm) |
| Enough with character building! | IMO, skill-based systems are a lot more fun than level-based. Skill-based just allows for so much mo... read more | 03/31/2010 (11:40 am) |
| Help? - All Four Tires Turn Left or Right | Can you give more details? What do you mean exactly by "...hubs setup in the wrong places...&qu... read more | 12/16/2009 (6:15 pm) |
| RPG Starter Kit? | What happened to this? It's been a year, and... nothing. Did everyone give up? ... read more | 09/30/2009 (6:44 pm) |
| Is there anything close to Radiant? | @Tony: What's your pipeline with Giles and Torque? I.e. how are you getting lightmaps from Giles int... read more | 06/15/2009 (1:39 pm) |
| linking zones TGE | Search is your friend... =P This thread has some good info: [url]http://www.garagegames.com/communi... read more | 04/23/2009 (5:02 pm) |
| Game design: Story driven versus freedom of action | [i]"...Irreversible change..."[/i] Completely agree! In particular, the players must be ab... read more | 04/16/2009 (5:09 pm) |
| A game concept idea: a dark world | I think it's a cool idea -- loved Pitch Black! =) Having spent a winter on the Arctic Circle, her... read more | 04/16/2009 (4:07 pm) |
| The | -ed congealed gravy... read more | 03/09/2009 (6:07 pm) |
| List of website "issues" | 65) The fixed width is becoming annoying. Do not enforce expectations on the user's window width. Th... read more | 01/15/2009 (5:23 pm) |
| List of website "issues" | 63) If you must continue with the paged layout for everything, you absolutely must include buttons t... read more | 01/15/2009 (5:17 pm) |
| List of website "issues" | 62) The initial forum post should be formatted to appear as a forum post to clearly differentiate fo... read more | 01/15/2009 (5:15 pm) |
| List of website "issues" | 60) The "Add Your Reply" is always at the bottom. Initially this seems convenient, but it ... read more | 01/15/2009 (5:11 pm) |
| Modifying dts models? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13905]Shaper[/url] Ed... read more | 10/20/2008 (1:53 pm) |
| Animated lightmaps for DIFs? | Heh, thanks. =) Yeah, for more sparse lights like the occasional candle (which might be moveable ... read more | 10/09/2008 (2:42 pm) |
| Animated lightmaps for DIFs? | My suggestion is to try it out, play around with it; you may be able to get it to work for your need... read more | 10/09/2008 (1:13 pm) |
| Animated lightmaps for DIFs? | Sorry, I was under the assumption that you were familiar with how to place lights within a DIF; thes... read more | 10/09/2008 (11:55 am) |
| Animated lightmaps for DIFs? | The entity names are "light_strobe", "light_pulse", "light_pulse2", "light_flicker", and "light_runw... read more | 10/08/2008 (6:26 pm) |
| Render a gui to a 3d object in game... | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899[/url]... read more | 10/08/2008 (5:59 pm) |
| Intrest in forking an MMOKit from the MMOWorkshop? | TNL is already integrated into Torque; no need to purchase it again. Unless you're intending the new... read more | 09/30/2008 (2:09 pm) |
| Darken dynamic shadows | Off the top of my head, I'd say turn down the world ambient.... read more | 09/30/2008 (2:01 pm) |
| Customizing GUI appearence | The zombie arises again... But there is some good info here, so it's probably a good resurrection. =... read more | 09/30/2008 (1:55 pm) |
| GuiChunkedBitmapCtrl vs guiBitmapCtrl | @Stefan: Yes, good point... I spaced that there were the max texture size limitations on the really ... read more | 09/19/2008 (2:01 am) |
| Removing the console/scripts | Why wouldn't you leave the console in your shipping game? It's hella useful to a player even if they... read more | 09/12/2008 (2:31 pm) |
| Particle Systems for TGE1.3 | Technically the particle system itself does not handle DTS shapes. This has been special-cased into ... read more | 09/12/2008 (2:17 pm) |
| Anyone using the Terrain Editor "Select" action? | @Mikael: "...bar that they added..." Bar? They? Wha...?... read more | 09/12/2008 (11:13 am) |