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Kevin Rogers's Forum Posts

Thread Post Date Posted
3-way Scatter Sky Brightness Engine Modification Any progress?? ... read more 01/09/2012 (12:20 pm)
Beast / Lightmass style lightmapping in levels. I agree, there really should be a decent lightmapping solution integrated directly into T3D. Purelig... read more 01/09/2012 (11:42 am)
3-way Scatter Sky Brightness Engine Modification Any progress? ... read more 12/09/2011 (10:47 am)
Deprecated IFL I like the IFLs, so looking forward to seeing a resource. BTW, this seems like an easy job for a sha... read more 12/07/2011 (3:49 pm)
Can't load custom terrain textures @Bloodknight: I agree -- the simplest, most straight-forward solution would be to lock the root path... read more 11/28/2011 (11:46 am)
T3D - Group objects @Bloodknight: Thanks. I'll probably have to make do with prefabs for the moment. (Yeah, would be nic... read more 11/25/2011 (10:49 pm)
T3D - Group objects @ Garage Games: One more thing, if I select multiple objects in the Scene Tree, I expect them to be ... read more 11/25/2011 (5:57 pm)
T3D - Group objects @Bloodknight: IMO, prefabs are more for permanent reuseable groups, like buildings with lights and z... read more 11/25/2011 (5:49 pm)
Can't load custom terrain textures @Michael: Certainly. In this case, however, I was just figuring out how to apply a new texture to th... read more 11/24/2011 (12:45 pm)
Terrain tiling @Adam: Thanks! @Sean: Cool job. What tweaks did it need? Any issues we should know about? ... read more 11/24/2011 (12:37 pm)
Can't load custom terrain textures Thanks again, y'all. Yeah, I was being naive and assuming T3D would allow me to load assets from ... read more 11/21/2011 (11:19 am)
Can't load custom terrain textures Thanks for the tips so far... @Malcolm: I'm not importing terrain topography. (And I'm hardly &qu... read more 11/18/2011 (9:18 am)
Transparency Mask for GUI objects Konrad, glad you necroed this! =) That is something I've been needing as well. Thanks! ... read more 11/07/2011 (2:04 pm)
Terrain tiling I tried that link again; and I'm still getting a "Error establishing a database connection"... read more 11/07/2011 (12:14 pm)
about mouse movement implement? WoW-style controls are quite handy for when you're trying to run around and eat a sandwich at the sa... read more 11/04/2011 (4:00 pm)
T3D 1.1 Final - Steep Terrain = See Through @Scott: That totally makes sense. If the problem persists, I'll definitely post more info. ... read more 11/04/2011 (2:27 pm)
about mouse movement implement? The WoW-style (LMB+RMB) movement would be a nice feature, particularly if there were a RPG prototype... read more 11/04/2011 (12:53 pm)
about mouse movement implement? I assume, click on a location in the world to move to it. (Like in many MMOs...) ... read more 11/04/2011 (12:28 pm)
T3D 1.1 Final - Steep Terrain = See Through I had this happen recently on terrain that was mostly level, but it was near some steeper stuff (pos... read more 11/04/2011 (8:30 am)
Object Bounds Selection Toggle? Got it, that totally makes sense now. I thought it might be something like that, but with the rocks ... read more 11/03/2011 (8:51 am)
Terrain tiling *Bump* I'm also interested in using this code, but the link seems to be broken. Frank, you still ... read more 09/28/2011 (9:35 am)
Question on Terrain Editing and Objects Thanks for the info. Dropping stuff is a decent work-around when the terrain is lowered, but when... read more 09/20/2011 (2:44 pm)
Where is my TGE download link (2011)? Thanks, Scott. ... read more 09/09/2011 (8:27 am)
Where is my TGE download link (2011)? Now that you mention it, my download links for TGE and TGEA are missing as well. ... read more 09/08/2011 (12:45 pm)
Data access thoughts Just read through this... an interesting and informative thread! And yes, I'm raising it from the de... read more 04/28/2010 (4:00 pm)
Enough with character building! IMO, skill-based systems are a lot more fun than level-based. Skill-based just allows for so much mo... read more 03/31/2010 (11:40 am)
Help? - All Four Tires Turn Left or Right Can you give more details? What do you mean exactly by "...hubs setup in the wrong places...&qu... read more 12/16/2009 (6:15 pm)
RPG Starter Kit? What happened to this? It's been a year, and... nothing. Did everyone give up? ... read more 09/30/2009 (6:44 pm)
Is there anything close to Radiant? @Tony: What's your pipeline with Giles and Torque? I.e. how are you getting lightmaps from Giles int... read more 06/15/2009 (1:39 pm)
linking zones TGE Search is your friend... =P This thread has some good info: [url]http://www.garagegames.com/communi... read more 04/23/2009 (5:02 pm)
Game design: Story driven versus freedom of action [i]"...Irreversible change..."[/i] Completely agree! In particular, the players must be ab... read more 04/16/2009 (5:09 pm)
A game concept idea: a dark world I think it's a cool idea -- loved Pitch Black! =) Having spent a winter on the Arctic Circle, her... read more 04/16/2009 (4:07 pm)
The -ed congealed gravy... read more 03/09/2009 (6:07 pm)
List of website "issues" 65) The fixed width is becoming annoying. Do not enforce expectations on the user's window width. Th... read more 01/15/2009 (5:23 pm)
List of website "issues" 63) If you must continue with the paged layout for everything, you absolutely must include buttons t... read more 01/15/2009 (5:17 pm)
List of website "issues" 62) The initial forum post should be formatted to appear as a forum post to clearly differentiate fo... read more 01/15/2009 (5:15 pm)
List of website "issues" 60) The "Add Your Reply" is always at the bottom. Initially this seems convenient, but it ... read more 01/15/2009 (5:11 pm)
Modifying dts models? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13905]Shaper[/url] Ed... read more 10/20/2008 (1:53 pm)
Animated lightmaps for DIFs? Heh, thanks. =) Yeah, for more sparse lights like the occasional candle (which might be moveable ... read more 10/09/2008 (2:42 pm)
Animated lightmaps for DIFs? My suggestion is to try it out, play around with it; you may be able to get it to work for your need... read more 10/09/2008 (1:13 pm)
Animated lightmaps for DIFs? Sorry, I was under the assumption that you were familiar with how to place lights within a DIF; thes... read more 10/09/2008 (11:55 am)
Animated lightmaps for DIFs? The entity names are "light_strobe", "light_pulse", "light_pulse2", "light_flicker", and "light_runw... read more 10/08/2008 (6:26 pm)
Render a gui to a 3d object in game... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899[/url]... read more 10/08/2008 (5:59 pm)
Intrest in forking an MMOKit from the MMOWorkshop? TNL is already integrated into Torque; no need to purchase it again. Unless you're intending the new... read more 09/30/2008 (2:09 pm)
Darken dynamic shadows Off the top of my head, I'd say turn down the world ambient.... read more 09/30/2008 (2:01 pm)
Customizing GUI appearence The zombie arises again... But there is some good info here, so it's probably a good resurrection. =... read more 09/30/2008 (1:55 pm)
GuiChunkedBitmapCtrl vs guiBitmapCtrl @Stefan: Yes, good point... I spaced that there were the max texture size limitations on the really ... read more 09/19/2008 (2:01 am)
Removing the console/scripts Why wouldn't you leave the console in your shipping game? It's hella useful to a player even if they... read more 09/12/2008 (2:31 pm)
Particle Systems for TGE1.3 Technically the particle system itself does not handle DTS shapes. This has been special-cased into ... read more 09/12/2008 (2:17 pm)
Anyone using the Terrain Editor "Select" action? @Mikael: "...bar that they added..." Bar? They? Wha...?... read more 09/12/2008 (11:13 am)
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