Game Development Community

Kevin Rogers's Forum Posts

Thread Post Date Posted
RPG Starter Kit? What happened to this? It's been a year, and... nothing. Did everyone give up? ... read more 10/01/2009 (1:44 am)
Is there anything close to Radiant? @Tony: What's your pipeline with Giles and Torque? I.e. how are you getting lightmaps from Giles int... read more 06/15/2009 (8:39 pm)
linking zones TGE Search is your friend... =P This thread has some good info: [url]http://www.garagegames.com/communi... read more 04/24/2009 (12:02 am)
Game design: Story driven versus freedom of action [i]"...Irreversible change..."[/i] Completely agree! In particular, the players must be ab... read more 04/17/2009 (12:09 am)
A game concept idea: a dark world I think it's a cool idea -- loved Pitch Black! =) Having spent a winter on the Arctic Circle, her... read more 04/16/2009 (11:07 pm)
The -ed congealed gravy... read more 03/10/2009 (1:07 am)
List of website "issues" 65) The fixed width is becoming annoying. Do not enforce expectations on the user's window width. Th... read more 01/16/2009 (1:23 am)
List of website "issues" 63) If you must continue with the paged layout for everything, you absolutely must include buttons t... read more 01/16/2009 (1:17 am)
List of website "issues" 62) The initial forum post should be formatted to appear as a forum post to clearly differentiate fo... read more 01/16/2009 (1:15 am)
List of website "issues" 60) The "Add Your Reply" is always at the bottom. Initially this seems convenient, but it ... read more 01/16/2009 (1:11 am)
Modifying dts models? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13905]Shaper[/url] Ed... read more 10/20/2008 (8:53 pm)
Animated lightmaps for DIFs? Heh, thanks. =) Yeah, for more sparse lights like the occasional candle (which might be moveable ... read more 10/09/2008 (9:42 pm)
Animated lightmaps for DIFs? My suggestion is to try it out, play around with it; you may be able to get it to work for your need... read more 10/09/2008 (8:13 pm)
Animated lightmaps for DIFs? Sorry, I was under the assumption that you were familiar with how to place lights within a DIF; thes... read more 10/09/2008 (6:55 pm)
Animated lightmaps for DIFs? The entity names are "light_strobe", "light_pulse", "light_pulse2", "light_flicker", and "light_runw... read more 10/09/2008 (1:26 am)
Render a gui to a 3d object in game... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899[/url]... read more 10/09/2008 (12:59 am)
Intrest in forking an MMOKit from the MMOWorkshop? TNL is already integrated into Torque; no need to purchase it again. Unless you're intending the new... read more 09/30/2008 (9:09 pm)
Darken dynamic shadows Off the top of my head, I'd say turn down the world ambient.... read more 09/30/2008 (9:01 pm)
Customizing GUI appearence The zombie arises again... But there is some good info here, so it's probably a good resurrection. =... read more 09/30/2008 (8:55 pm)
GuiChunkedBitmapCtrl vs guiBitmapCtrl @Stefan: Yes, good point... I spaced that there were the max texture size limitations on the really ... read more 09/19/2008 (9:01 am)
Removing the console/scripts Why wouldn't you leave the console in your shipping game? It's hella useful to a player even if they... read more 09/12/2008 (9:31 pm)
Particle Systems for TGE1.3 Technically the particle system itself does not handle DTS shapes. This has been special-cased into ... read more 09/12/2008 (9:17 pm)
Anyone using the Terrain Editor "Select" action? @Mikael: "...bar that they added..." Bar? They? Wha...?... read more 09/12/2008 (6:13 pm)
GuiChunkedBitmapCtrl vs guiBitmapCtrl Well, it's really an old solution to an old problem. Current hardware/drivers (e.g. DirectX 10 level... read more 09/12/2008 (1:03 am)
GuiControl field to allow mouse passthrough? A MouseCaptureControl seems pretty heavy-handed and problematic; I know I wouldn't want to deal with... read more 09/11/2008 (11:24 pm)
GuiChunkedBitmapCtrl vs guiBitmapCtrl At some point in the past, I believe that guiBitmapCtrl had a size cap of 256x256, but this doesn't ... read more 09/11/2008 (11:01 pm)
RPG Starter Kit? My $0.02: The indieZen project would appear to be the ultimate goal -- an RPG oriented library/S... read more 09/11/2008 (8:23 pm)
Anyone using the Terrain Editor "Select" action? The only thing I've really found it useful for is highlighting a section of terrain to see exactly w... read more 09/11/2008 (6:29 am)
PhysX - Information? [url]http://developer.nvidia.com/object/physx.html[/url]... read more 09/11/2008 (6:11 am)
Precipitation inside interiors Old but informative: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=364... read more 08/14/2008 (12:07 am)
Weird map2diff errors Actually, I've never heard of anyone having a problem like that. I certainly haven't. You don't p... read more 08/08/2008 (12:50 am)
How do I make bullets bounce off walls? Projectiles already support this... if I recall correctly, while still in arming mode, the projectil... read more 08/06/2008 (1:46 am)
DIF Splitting Brushes? @John: Heh. =) Like I mentioned before, any overlap is automagically dealt with in the exporter -... read more 07/31/2008 (7:39 pm)
DIF Splitting Brushes? @Maxwell:[quote]Now I know why my previous bases and structures made such a big hit on the frame rat... read more 07/29/2008 (10:59 pm)
See into the future, just like Torque So Michael's PC is going to use the XBox as a hammer to crush him like a Skittle...? Ouch. Keep the ... read more 07/02/2008 (12:35 am)
Random Map Generator You did a search first, right? =) [url]http://www.garagegames.com/products/105/[/url] [url]http://... read more 06/02/2008 (10:41 pm)
DTS & vertex colors AFAIK, the engine (and the DTS file format) does not expect or use vertex colors, and thus, no expor... read more 05/07/2008 (8:52 pm)
New constructor wish list @Jaimi: Thanks for the update... Looking forward to seeing what you come up with! Regarding smoot... read more 05/07/2008 (2:06 am)
New constructor wish list If we had the full functionality of Q3 levels, that would be perfection... but if you can at least i... read more 05/06/2008 (9:19 pm)
Image as tooltip? I'd prolly just modify GuiControl::renderTooltip() to display an optional image.... read more 05/06/2008 (8:20 pm)
More Questions [quote]For the most part, you shouldn't be putting lighting in inside of constructor - you should go... read more 05/06/2008 (7:22 pm)
Really unesesary Engine Request Dave D is right... it's a quick and easy fix. Just do a search in the engine code for "cs" and repla... read more 09/25/2007 (7:55 pm)
Torque vs. q3 engine Having used both engines, here's my comparison... Quake 3's engine is a great, solid engine. A fe... read more 09/04/2007 (6:48 pm)
Null brushes casting shadows The bug would indeed be in map2dif. However, it may also be present in the engine itself. =( Worl... read more 08/03/2007 (9:59 pm)
Null brushes casting shadows I just re-read your original post... If you're just trying to keep the players within your city boun... read more 08/03/2007 (8:58 pm)
Null brushes casting shadows Actually, I'm talking about applying the collision entity type to a brush. (This is similar to speci... read more 08/03/2007 (8:54 pm)
Null brushes casting shadows Hmm, sounds like a bug in the light map calculation. Any brushes with NULL textures certainly should... read more 08/01/2007 (10:09 pm)
Example Vehicle Model in Truespace Format Wanted Haven't tried to export any vehicles more complex than a hover vehicle. But I do know that Dark Indu... read more 07/30/2007 (9:53 pm)
Ingame custom characters @Neil: Can we totally NOT resort to talking about dicks and asses when we have a disagreement with s... read more 07/30/2007 (9:34 pm)
Prefs hell Alway add the $ prefix... in some places it appears to be optional, but don't count on it.... read more 07/13/2007 (10:39 pm)
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