Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RPG Starter Kit? | What happened to this? It's been a year, and... nothing. Did everyone give up? ... read more | 10/01/2009 (1:44 am) |
| Is there anything close to Radiant? | @Tony: What's your pipeline with Giles and Torque? I.e. how are you getting lightmaps from Giles int... read more | 06/15/2009 (8:39 pm) |
| linking zones TGE | Search is your friend... =P This thread has some good info: [url]http://www.garagegames.com/communi... read more | 04/24/2009 (12:02 am) |
| Game design: Story driven versus freedom of action | [i]"...Irreversible change..."[/i] Completely agree! In particular, the players must be ab... read more | 04/17/2009 (12:09 am) |
| A game concept idea: a dark world | I think it's a cool idea -- loved Pitch Black! =) Having spent a winter on the Arctic Circle, her... read more | 04/16/2009 (11:07 pm) |
| The | -ed congealed gravy... read more | 03/10/2009 (1:07 am) |
| List of website "issues" | 65) The fixed width is becoming annoying. Do not enforce expectations on the user's window width. Th... read more | 01/16/2009 (1:23 am) |
| List of website "issues" | 63) If you must continue with the paged layout for everything, you absolutely must include buttons t... read more | 01/16/2009 (1:17 am) |
| List of website "issues" | 62) The initial forum post should be formatted to appear as a forum post to clearly differentiate fo... read more | 01/16/2009 (1:15 am) |
| List of website "issues" | 60) The "Add Your Reply" is always at the bottom. Initially this seems convenient, but it ... read more | 01/16/2009 (1:11 am) |
| Modifying dts models? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13905]Shaper[/url] Ed... read more | 10/20/2008 (8:53 pm) |
| Animated lightmaps for DIFs? | Heh, thanks. =) Yeah, for more sparse lights like the occasional candle (which might be moveable ... read more | 10/09/2008 (9:42 pm) |
| Animated lightmaps for DIFs? | My suggestion is to try it out, play around with it; you may be able to get it to work for your need... read more | 10/09/2008 (8:13 pm) |
| Animated lightmaps for DIFs? | Sorry, I was under the assumption that you were familiar with how to place lights within a DIF; thes... read more | 10/09/2008 (6:55 pm) |
| Animated lightmaps for DIFs? | The entity names are "light_strobe", "light_pulse", "light_pulse2", "light_flicker", and "light_runw... read more | 10/09/2008 (1:26 am) |
| Render a gui to a 3d object in game... | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899[/url]... read more | 10/09/2008 (12:59 am) |
| Intrest in forking an MMOKit from the MMOWorkshop? | TNL is already integrated into Torque; no need to purchase it again. Unless you're intending the new... read more | 09/30/2008 (9:09 pm) |
| Darken dynamic shadows | Off the top of my head, I'd say turn down the world ambient.... read more | 09/30/2008 (9:01 pm) |
| Customizing GUI appearence | The zombie arises again... But there is some good info here, so it's probably a good resurrection. =... read more | 09/30/2008 (8:55 pm) |
| GuiChunkedBitmapCtrl vs guiBitmapCtrl | @Stefan: Yes, good point... I spaced that there were the max texture size limitations on the really ... read more | 09/19/2008 (9:01 am) |
| Removing the console/scripts | Why wouldn't you leave the console in your shipping game? It's hella useful to a player even if they... read more | 09/12/2008 (9:31 pm) |
| Particle Systems for TGE1.3 | Technically the particle system itself does not handle DTS shapes. This has been special-cased into ... read more | 09/12/2008 (9:17 pm) |
| Anyone using the Terrain Editor "Select" action? | @Mikael: "...bar that they added..." Bar? They? Wha...?... read more | 09/12/2008 (6:13 pm) |
| GuiChunkedBitmapCtrl vs guiBitmapCtrl | Well, it's really an old solution to an old problem. Current hardware/drivers (e.g. DirectX 10 level... read more | 09/12/2008 (1:03 am) |
| GuiControl field to allow mouse passthrough? | A MouseCaptureControl seems pretty heavy-handed and problematic; I know I wouldn't want to deal with... read more | 09/11/2008 (11:24 pm) |
| GuiChunkedBitmapCtrl vs guiBitmapCtrl | At some point in the past, I believe that guiBitmapCtrl had a size cap of 256x256, but this doesn't ... read more | 09/11/2008 (11:01 pm) |
| RPG Starter Kit? | My $0.02: The indieZen project would appear to be the ultimate goal -- an RPG oriented library/S... read more | 09/11/2008 (8:23 pm) |
| Anyone using the Terrain Editor "Select" action? | The only thing I've really found it useful for is highlighting a section of terrain to see exactly w... read more | 09/11/2008 (6:29 am) |
| PhysX - Information? | [url]http://developer.nvidia.com/object/physx.html[/url]... read more | 09/11/2008 (6:11 am) |
| Precipitation inside interiors | Old but informative: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=364... read more | 08/14/2008 (12:07 am) |
| Weird map2diff errors | Actually, I've never heard of anyone having a problem like that. I certainly haven't. You don't p... read more | 08/08/2008 (12:50 am) |
| How do I make bullets bounce off walls? | Projectiles already support this... if I recall correctly, while still in arming mode, the projectil... read more | 08/06/2008 (1:46 am) |
| DIF Splitting Brushes? | @John: Heh. =) Like I mentioned before, any overlap is automagically dealt with in the exporter -... read more | 07/31/2008 (7:39 pm) |
| DIF Splitting Brushes? | @Maxwell:[quote]Now I know why my previous bases and structures made such a big hit on the frame rat... read more | 07/29/2008 (10:59 pm) |
| See into the future, just like Torque | So Michael's PC is going to use the XBox as a hammer to crush him like a Skittle...? Ouch. Keep the ... read more | 07/02/2008 (12:35 am) |
| Random Map Generator | You did a search first, right? =) [url]http://www.garagegames.com/products/105/[/url] [url]http://... read more | 06/02/2008 (10:41 pm) |
| DTS & vertex colors | AFAIK, the engine (and the DTS file format) does not expect or use vertex colors, and thus, no expor... read more | 05/07/2008 (8:52 pm) |
| New constructor wish list | @Jaimi: Thanks for the update... Looking forward to seeing what you come up with! Regarding smoot... read more | 05/07/2008 (2:06 am) |
| New constructor wish list | If we had the full functionality of Q3 levels, that would be perfection... but if you can at least i... read more | 05/06/2008 (9:19 pm) |
| Image as tooltip? | I'd prolly just modify GuiControl::renderTooltip() to display an optional image.... read more | 05/06/2008 (8:20 pm) |
| More Questions | [quote]For the most part, you shouldn't be putting lighting in inside of constructor - you should go... read more | 05/06/2008 (7:22 pm) |
| Really unesesary Engine Request | Dave D is right... it's a quick and easy fix. Just do a search in the engine code for "cs" and repla... read more | 09/25/2007 (7:55 pm) |
| Torque vs. q3 engine | Having used both engines, here's my comparison... Quake 3's engine is a great, solid engine. A fe... read more | 09/04/2007 (6:48 pm) |
| Null brushes casting shadows | The bug would indeed be in map2dif. However, it may also be present in the engine itself. =( Worl... read more | 08/03/2007 (9:59 pm) |
| Null brushes casting shadows | I just re-read your original post... If you're just trying to keep the players within your city boun... read more | 08/03/2007 (8:58 pm) |
| Null brushes casting shadows | Actually, I'm talking about applying the collision entity type to a brush. (This is similar to speci... read more | 08/03/2007 (8:54 pm) |
| Null brushes casting shadows | Hmm, sounds like a bug in the light map calculation. Any brushes with NULL textures certainly should... read more | 08/01/2007 (10:09 pm) |
| Example Vehicle Model in Truespace Format Wanted | Haven't tried to export any vehicles more complex than a hover vehicle. But I do know that Dark Indu... read more | 07/30/2007 (9:53 pm) |
| Ingame custom characters | @Neil: Can we totally NOT resort to talking about dicks and asses when we have a disagreement with s... read more | 07/30/2007 (9:34 pm) |
| Prefs hell | Alway add the $ prefix... in some places it appears to be optional, but don't count on it.... read more | 07/13/2007 (10:39 pm) |