Yannick Lahay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MissionFileSpec path problem | Any hint ?... read more | 10/04/2008 (8:56 am) |
| MissionFileSpec path problem | Is the [b]MissionFileSpec[/b]' path "special" so it won't work like the other paths ?... read more | 09/14/2008 (12:47 pm) |
| Smoothly move a shape using script? | Sorry, I'm a bit busy at the moment, I'll try your code as soon as I can. Thank you very much Tim!!... read more | 05/10/2007 (3:43 am) |
| Smoothly move a shape using script? | Thank you for this code, it's a great step forward ^^... read more | 05/07/2007 (1:41 pm) |
| Smoothly move a shape using script? | Ok I stay tuned! Thanks a lot Tim! It's gonna be a nice resource :)... read more | 05/04/2007 (3:14 pm) |
| Smoothly move a shape using script? | @Vincent: I've just tried your code, and the movement it's not smooth. I really want the object to ... read more | 05/04/2007 (2:24 pm) |
| Free 2 Play what and why? | I totally agree with you, the quality of these games is often horrible, they are not optimized, ... ... read more | 05/04/2007 (1:11 pm) |
| Smoothly move a shape using script? | @Vincent: I'll try your code, I think it might work. Thank you very much :) Then, I'll try to imp... read more | 05/03/2007 (5:39 am) |
| Smoothly move a shape using script? | It's a very good idea!! I think that moving an object programmatically with acceleration and decele... read more | 05/02/2007 (3:28 pm) |
| Smoothly move a shape using script? | Ok, thank you very much Caleb and Tim! :D... read more | 05/02/2007 (2:53 pm) |
| Smoothly move a shape using script? | If you can, just show me how to move a shape (not to change its position, but really to move it). I... read more | 05/02/2007 (3:59 am) |
| Unable to find function ItemData::create | It's ok, I've used the onAdd method and it works now :)... read more | 05/01/2007 (10:17 am) |
| Unable to find function ItemData::create | Thanks for your help ^^ I've got another question relating to the creation of an item. I'd like ... read more | 05/01/2007 (10:12 am) |
| Import from 3DSM | You can get more infos on the [url=http://tdn.garagegames.com/wiki/3DSMax/ProExporters]TDN Page of t... read more | 04/30/2007 (10:52 am) |
| Import from 3DSM | You need the max2dtsExporterPro for Max 9. You can get it [url=http://powaz.free.fr/max2dtsExporter... read more | 04/30/2007 (10:27 am) |
| Static Shaps | Sorry, it seems that your problem is more complex than what I though... and since I'm a beginner, I ... read more | 04/30/2007 (10:23 am) |
| Unable to find function ItemData::create | Thank you very much Tim! I'll add this code in [i]editor.cs[/i] ^^... read more | 04/30/2007 (5:19 am) |
| Static Shaps | That's it but you wrote this code in what file? I mean, if you wrote this code in a file called... ... read more | 04/30/2007 (4:18 am) |
| Looking for DTS exporter for 3DS 9.0 | [url=http://powaz.free.fr/max2dtsExporterPro_for_Max9.zip]Here[/url] you can download the [b]Max 9[/... read more | 04/28/2007 (3:27 am) |
| Looking for DTS exporter for 3DS 9.0 | Ok I'll try that! Thank you Magnus! ^^ Edit: I managed to compile the exporter for Max 9, and it ... read more | 04/27/2007 (3:56 pm) |
| Looking for DTS exporter for 3DS 9.0 | I've upgraded to TGE 1.5.1. I'd like to know how to point the source of max2dtsExporterPro to the M... read more | 04/27/2007 (10:55 am) |
| Free Torque Script IDE | Ok, thanks a lot! I've downloaded the demo of Torsion, and yes, it really seems to be easier to wor... read more | 04/25/2007 (8:59 am) |
| Free Torque Script IDE | @Anthony: did you use the version 1.2 of Codeweaver? and is Torsion really better than Codeweaver? ... read more | 04/25/2007 (6:53 am) |
| Free Torque Script IDE | I don't have any problem with the latest version (1.2) of Codeweaver (aka TorqueDev). Is Torsion be... read more | 04/23/2007 (5:29 am) |
| Errors Compiling with VS2005 Express | Hello! I recommend you to read [url=http://tdn.garagegames.com/wiki/Torque/vs2k5]this article[/ur... read more | 05/03/2006 (4:31 am) |
| Complete MMORPG Development Guide | Recreated account: PoWaZ TGE SDK owner Thx for all your great work Dreamer!... read more | 03/20/2006 (1:12 pm) |
| Complete MMORPG Development Guide | Hi Dreamer! First... I'd really like to thank you for your great work! All your tutorials are i... read more | 01/18/2006 (9:16 am) |
| TBE for code::blocks | I've just tried to import the .sln file. I got an error message: "Can not wait for thread terminati... read more | 09/19/2005 (2:34 pm) |
| TBE for code::blocks | CodeBlocks crashes when importing the Torque SDK :(... read more | 09/18/2005 (3:46 am) |
| TBE for code::blocks | Excellent work !! :D I didn't manage to import VC7 project files in CodeBlocks, it was buggy, so... read more | 09/17/2005 (1:58 pm) |
| No way to compile | I've found the solution! My modified version of TGE (the one which includes the video playback, .... read more | 07/08/2005 (2:08 pm) |
| No way to compile | Some other people say that the gui folder is missing on the CVS repo. And that's true Yeah, I ... read more | 07/07/2005 (2:28 pm) |
| No way to compile | I use VC++6 to compile.... read more | 07/07/2005 (1:34 pm) |
| Release_1_3_1 compiling frameAllocator.h missing | Just downloaded the 1.3.1 using CVS, and yes... I got 89 errors due to missing files! (compiler: VC+... read more | 07/06/2005 (2:24 pm) |
| How to get the latest TGE logo? | Thank you very much Chris! :D... read more | 07/02/2005 (12:14 pm) |
| Code::Blocks (awesome IDE!) | Well I'm waiting for the final version of Code::Blocks, because the finalbeta is not enough stable f... read more | 06/27/2005 (8:42 pm) |
| Source Code & Compiling? | Just buy the engine and you'll get the code and all the docs :)... read more | 06/19/2005 (4:41 am) |
| Code::Blocks (awesome IDE!) | Ok, I'm currently converting all the Eclipse compiling procedures for Torque, into 1 project file fo... read more | 06/11/2005 (3:39 am) |
| Code::Blocks (awesome IDE!) | I'll try to make a project file for Torque as soon as possible. And another good news: in the fin... read more | 06/10/2005 (11:42 am) |
| Code::Blocks (awesome IDE!) | Yes, it seems that Xcode is the best IDE. I got a Mac too, but it is obsolete... MacOS 7.5.1 ! lol ... read more | 06/09/2005 (3:57 pm) |
| Compiling Torque with Eclipse | I've spent much time trying to compile the engine with Eclipse, MinGW, MSYS & Ron's files. I haven'... read more | 06/04/2005 (11:02 am) |
| Wallfire, possible with TGE ? | In the following thread, i've found a possible method to make it works: http://www.garagegames.co... read more | 01/03/2005 (1:01 pm) |
| Wallfire, possible with TGE ? | I've just contacted Doyoon Kim, the programmer of Crime Force which uses that effect in his game. ... read more | 01/03/2005 (7:54 am) |
| Wallfire, possible with TGE ? | I've looked for addMaterialMapping but it seems to only add sound to textures, or it defines the puf... read more | 01/03/2005 (6:48 am) |
| Wallfire, possible with TGE ? | Thank you very much for your help :) I'll try these methods, if i manage to get this effect, i th... read more | 01/03/2005 (6:13 am) |
| Wallfire, possible with TGE ? | I'll try this :) Thank you ! I've asked some other CS mappers, and they say it's about the mate... read more | 01/02/2005 (8:59 am) |