Game Development Community

Yannick Lahay's Forum Posts

Thread Post Date Posted
MissionFileSpec path problem Any hint ?... read more 10/04/2008 (8:56 am)
MissionFileSpec path problem Is the [b]MissionFileSpec[/b]' path "special" so it won't work like the other paths ?... read more 09/14/2008 (12:47 pm)
Smoothly move a shape using script? Sorry, I'm a bit busy at the moment, I'll try your code as soon as I can. Thank you very much Tim!!... read more 05/10/2007 (3:43 am)
Smoothly move a shape using script? Thank you for this code, it's a great step forward ^^... read more 05/07/2007 (1:41 pm)
Smoothly move a shape using script? Ok I stay tuned! Thanks a lot Tim! It's gonna be a nice resource :)... read more 05/04/2007 (3:14 pm)
Smoothly move a shape using script? @Vincent: I've just tried your code, and the movement it's not smooth. I really want the object to ... read more 05/04/2007 (2:24 pm)
Free 2 Play what and why? I totally agree with you, the quality of these games is often horrible, they are not optimized, ... ... read more 05/04/2007 (1:11 pm)
Smoothly move a shape using script? @Vincent: I'll try your code, I think it might work. Thank you very much :) Then, I'll try to imp... read more 05/03/2007 (5:39 am)
Smoothly move a shape using script? It's a very good idea!! I think that moving an object programmatically with acceleration and decele... read more 05/02/2007 (3:28 pm)
Smoothly move a shape using script? Ok, thank you very much Caleb and Tim! :D... read more 05/02/2007 (2:53 pm)
Smoothly move a shape using script? If you can, just show me how to move a shape (not to change its position, but really to move it). I... read more 05/02/2007 (3:59 am)
Unable to find function ItemData::create It's ok, I've used the onAdd method and it works now :)... read more 05/01/2007 (10:17 am)
Unable to find function ItemData::create Thanks for your help ^^ I've got another question relating to the creation of an item. I'd like ... read more 05/01/2007 (10:12 am)
Import from 3DSM You can get more infos on the [url=http://tdn.garagegames.com/wiki/3DSMax/ProExporters]TDN Page of t... read more 04/30/2007 (10:52 am)
Import from 3DSM You need the max2dtsExporterPro for Max 9. You can get it [url=http://powaz.free.fr/max2dtsExporter... read more 04/30/2007 (10:27 am)
Static Shaps Sorry, it seems that your problem is more complex than what I though... and since I'm a beginner, I ... read more 04/30/2007 (10:23 am)
Unable to find function ItemData::create Thank you very much Tim! I'll add this code in [i]editor.cs[/i] ^^... read more 04/30/2007 (5:19 am)
Static Shaps That's it but you wrote this code in what file? I mean, if you wrote this code in a file called... ... read more 04/30/2007 (4:18 am)
Looking for DTS exporter for 3DS 9.0 [url=http://powaz.free.fr/max2dtsExporterPro_for_Max9.zip]Here[/url] you can download the [b]Max 9[/... read more 04/28/2007 (3:27 am)
Looking for DTS exporter for 3DS 9.0 Ok I'll try that! Thank you Magnus! ^^ Edit: I managed to compile the exporter for Max 9, and it ... read more 04/27/2007 (3:56 pm)
Looking for DTS exporter for 3DS 9.0 I've upgraded to TGE 1.5.1. I'd like to know how to point the source of max2dtsExporterPro to the M... read more 04/27/2007 (10:55 am)
Free Torque Script IDE Ok, thanks a lot! I've downloaded the demo of Torsion, and yes, it really seems to be easier to wor... read more 04/25/2007 (8:59 am)
Free Torque Script IDE @Anthony: did you use the version 1.2 of Codeweaver? and is Torsion really better than Codeweaver? ... read more 04/25/2007 (6:53 am)
Free Torque Script IDE I don't have any problem with the latest version (1.2) of Codeweaver (aka TorqueDev). Is Torsion be... read more 04/23/2007 (5:29 am)
Errors Compiling with VS2005 Express Hello! I recommend you to read [url=http://tdn.garagegames.com/wiki/Torque/vs2k5]this article[/ur... read more 05/03/2006 (4:31 am)
Complete MMORPG Development Guide Recreated account: PoWaZ TGE SDK owner Thx for all your great work Dreamer!... read more 03/20/2006 (1:12 pm)
Complete MMORPG Development Guide Hi Dreamer! First... I'd really like to thank you for your great work! All your tutorials are i... read more 01/18/2006 (9:16 am)
TBE for code::blocks I've just tried to import the .sln file. I got an error message: "Can not wait for thread terminati... read more 09/19/2005 (2:34 pm)
TBE for code::blocks CodeBlocks crashes when importing the Torque SDK :(... read more 09/18/2005 (3:46 am)
TBE for code::blocks Excellent work !! :D I didn't manage to import VC7 project files in CodeBlocks, it was buggy, so... read more 09/17/2005 (1:58 pm)
No way to compile I've found the solution! My modified version of TGE (the one which includes the video playback, .... read more 07/08/2005 (2:08 pm)
No way to compile Some other people say that the gui folder is missing on the CVS repo. And that's true Yeah, I ... read more 07/07/2005 (2:28 pm)
No way to compile I use VC++6 to compile.... read more 07/07/2005 (1:34 pm)
Release_1_3_1 compiling frameAllocator.h missing Just downloaded the 1.3.1 using CVS, and yes... I got 89 errors due to missing files! (compiler: VC+... read more 07/06/2005 (2:24 pm)
How to get the latest TGE logo? Thank you very much Chris! :D... read more 07/02/2005 (12:14 pm)
Code::Blocks (awesome IDE!) Well I'm waiting for the final version of Code::Blocks, because the finalbeta is not enough stable f... read more 06/27/2005 (8:42 pm)
Source Code & Compiling? Just buy the engine and you'll get the code and all the docs :)... read more 06/19/2005 (4:41 am)
Code::Blocks (awesome IDE!) Ok, I'm currently converting all the Eclipse compiling procedures for Torque, into 1 project file fo... read more 06/11/2005 (3:39 am)
Code::Blocks (awesome IDE!) I'll try to make a project file for Torque as soon as possible. And another good news: in the fin... read more 06/10/2005 (11:42 am)
Code::Blocks (awesome IDE!) Yes, it seems that Xcode is the best IDE. I got a Mac too, but it is obsolete... MacOS 7.5.1 ! lol ... read more 06/09/2005 (3:57 pm)
Compiling Torque with Eclipse I've spent much time trying to compile the engine with Eclipse, MinGW, MSYS & Ron's files. I haven'... read more 06/04/2005 (11:02 am)
Wallfire, possible with TGE ? In the following thread, i've found a possible method to make it works: http://www.garagegames.co... read more 01/03/2005 (1:01 pm)
Wallfire, possible with TGE ? I've just contacted Doyoon Kim, the programmer of Crime Force which uses that effect in his game. ... read more 01/03/2005 (7:54 am)
Wallfire, possible with TGE ? I've looked for addMaterialMapping but it seems to only add sound to textures, or it defines the puf... read more 01/03/2005 (6:48 am)
Wallfire, possible with TGE ? Thank you very much for your help :) I'll try these methods, if i manage to get this effect, i th... read more 01/03/2005 (6:13 am)
Wallfire, possible with TGE ? I'll try this :) Thank you ! I've asked some other CS mappers, and they say it's about the mate... read more 01/02/2005 (8:59 am)