Game Development Community

Grant's Forum Posts

Thread Post Date Posted
What are your resources? Another thought: Try hanging around graphics programming chat rooms and forums, and maybe subscribe ... read more 11/25/2002 (9:52 pm)
Homeland Security: Protecting our ... interests? It [i]is[/i] New Zealand! And believe me, we closely monitor our sheep, and lock them up most of the... read more 11/15/2002 (1:39 pm)
Weekly Moderated Chats ... I agree with most of Gabe's post. I certainly question the purposes of the weekly discussions. Ar... read more 11/01/2002 (3:17 pm)
Storyline Format But where to start? There's a large forest ahead of us, and only a few people have begun to try to f... read more 10/31/2002 (12:34 am)
Storyline Format I'd love to hear your ideas about how you're going to get adaptivity to work :) It's a subject that ... read more 10/29/2002 (10:32 am)
GG/Community Politics and Engines Well I for one don't use Torque (making my own engine). That means 80% of the site is of little use ... read more 10/29/2002 (7:13 am)
Storyline Format Branching stories can be a problem to make, as you mentioned. Potentially, any decision that the pla... read more 10/28/2002 (3:06 pm)
Design Docs, How to... How coincidental - I just finished off my design document last night :) A design document is real... read more 10/26/2002 (1:39 am)
A must to see and play ! Max: Agreed. If you're using keyframe animation, creating so many animations is a pain. I happen ... read more 10/24/2002 (9:30 pm)
A must to see and play ! There should be a Macromedia Flash animation loading beneath that. Make sure you haven't got a firew... read more 10/23/2002 (7:33 pm)
A must to see and play ! Yeah :) I love the quality of the animation. Animation is my top priority in my project - character... read more 10/23/2002 (8:18 am)
A must to see and play ! Those are awesome!!! Thanks for posting them :) It's like Jackie Chan in stick figures...... read more 10/23/2002 (7:54 am)
GarageGames IRC Oohh, hello hello, there are now TWO servers listed on the IRC page. I frequent (occasionally) the w... read more 09/23/2002 (9:28 pm)
GarageGames IRC I've never seen fewer than ten people in the #GarageGames channel. (Although most of them just sit t... read more 09/23/2002 (8:41 pm)
Play tmy game please!! I found it a bit confusing to play, to be honest... too fast paced to see what's going on. It didn't... read more 08/23/2002 (7:00 pm)
tutorals on AI One of the big reasons AI hasn't been used too much is the pure unpredictability of AI. State machin... read more 11/10/2001 (12:12 pm)
Medieval Swordplay 3rd Person Action (something like that) That's a reasonably nifty statue. :) I take the opposite stance to you - the idea of pushing the ... read more 11/08/2001 (7:25 pm)
Medieval Swordplay 3rd Person Action (something like that) Sorry I haven't been posting, I've been working insane hours. Josh: Ever tried playing a flight/s... read more 11/07/2001 (11:37 pm)
Medieval Swordplay 3rd Person Action (something like that) Well, that's [i]exactly[/i] the game I'm working on, except my characters have lightsabres. :) I'm l... read more 11/06/2001 (8:59 am)
I've...Been having Trouble Spelling Lately :'( [quote]Has anyone else had any loss of wits during game development?[/quote] My belief is that yo... read more 10/12/2001 (9:32 pm)
The game no one wants So it would be essentially the same system as used in so many RPGs? i.e. Navigate a conversation tre... read more 10/11/2001 (11:27 pm)
The game no one wants I won't make any opinion comments for now, and I'll only ask one question on implementation: How ... read more 10/10/2001 (11:09 pm)
the RTS idea with massive replayability Daniel: Without balance, there is no multiplay. Multiplayer [i]relies[/i] on sides having no advanta... read more 10/10/2001 (10:55 pm)
Peftect Game! Heheheheh. Thanks for the laugh - I needed cheering up ;)... read more 10/10/2001 (9:00 pm)
the RTS idea with massive replayability The difficulty with the system you propose is balance. Both sides would (generally) need identical u... read more 10/10/2001 (8:46 pm)
Developer's screenshot area request I agree with you both, Jeff and Daniel, that the facilities are there (and have been well made) for ... read more 09/29/2001 (6:44 pm)
Developer's screenshot area request The projects area just has a list of game names. The screenshot area could be a much more dynamic ar... read more 09/29/2001 (2:21 pm)
Developer's screenshot area request And everyone keeps posting ideas just before I can :( Anyway, it's a popular idea. :)... read more 09/29/2001 (1:48 pm)
investors needed The big companies got where they are by making intelligent business decisions, such as not giving mo... read more 09/27/2001 (3:01 pm)
learn c++ in 24 hours = really hard Just a couple of corrections niggling at me: Overridden functions (or "methods" if you prefer) do... read more 09/22/2001 (10:52 am)
voice to text/text to voice I assume Game Voice is a technology where you can give commands via voice? I think the SR problem... read more 09/20/2001 (4:05 pm)
voice to text/text to voice OK, I've played with the SDK a little and here are my findings with relation to games: [b]*[/b] H... read more 09/20/2001 (10:00 am)
FAST game development.... I [i]have[/i] used BlitzBasic... back on the Amiga, years and years ago. Blitz is the tool that got ... read more 09/19/2001 (10:05 pm)
voice to text/text to voice I'm downloading the SDK right now... but I'm not sure how well it will integrate with a performance-... read more 09/19/2001 (9:44 pm)
voice to text/text to voice Bryan, [url]http://www.microsoft.com/speech/[/url] I'm just about to have a good look through ... read more 09/19/2001 (2:20 pm)
voice to text/text to voice A question to those of you using the Microsoft speech SDK: How flexible is it with regards to cus... read more 09/18/2001 (8:26 pm)
Not Enough Video Memory? Before I start, I am NOT an expert on DirectX. I'm only throwing in some ideas in the hope that it t... read more 08/16/2001 (10:42 pm)
Here is something new This [url=www.penny-arcade.com/dino.shtml]Penny Arcade cartoon[/url] is rather relavant... ;)... read more 08/01/2001 (12:22 am)
Now I see why so much games animation is crap Ahh yes, I see what you're getting at, and I agree totally. I am most dismayed when I see a game who... read more 07/30/2001 (12:56 am)
Here is something new Well said, Josh :) Greg's survival horror would do well to similarly use sound/stealth, attractin... read more 07/29/2001 (8:30 pm)
Here is something new Josh: That's a very good point, about death being [i]GUARANTEED[/i] Too many games just go for the "... read more 07/29/2001 (7:06 pm)
Now I see why so much games animation is crap 2D hand-drawing animators have the advantage that they automatically take real-world physics into ac... read more 07/29/2001 (5:58 pm)
Here is something new In my opinion, survival horror games don't really work unless the player fears death (or some other ... read more 07/29/2001 (5:34 pm)