Grant's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What are your resources? | Another thought: Try hanging around graphics programming chat rooms and forums, and maybe subscribe ... read more | 11/25/2002 (9:52 pm) |
| Homeland Security: Protecting our ... interests? | It [i]is[/i] New Zealand! And believe me, we closely monitor our sheep, and lock them up most of the... read more | 11/15/2002 (1:39 pm) |
| Weekly Moderated Chats ... | I agree with most of Gabe's post. I certainly question the purposes of the weekly discussions. Ar... read more | 11/01/2002 (3:17 pm) |
| Storyline Format | But where to start? There's a large forest ahead of us, and only a few people have begun to try to f... read more | 10/31/2002 (12:34 am) |
| Storyline Format | I'd love to hear your ideas about how you're going to get adaptivity to work :) It's a subject that ... read more | 10/29/2002 (10:32 am) |
| GG/Community Politics and Engines | Well I for one don't use Torque (making my own engine). That means 80% of the site is of little use ... read more | 10/29/2002 (7:13 am) |
| Storyline Format | Branching stories can be a problem to make, as you mentioned. Potentially, any decision that the pla... read more | 10/28/2002 (3:06 pm) |
| Design Docs, How to... | How coincidental - I just finished off my design document last night :) A design document is real... read more | 10/26/2002 (1:39 am) |
| A must to see and play ! | Max: Agreed. If you're using keyframe animation, creating so many animations is a pain. I happen ... read more | 10/24/2002 (9:30 pm) |
| A must to see and play ! | There should be a Macromedia Flash animation loading beneath that. Make sure you haven't got a firew... read more | 10/23/2002 (7:33 pm) |
| A must to see and play ! | Yeah :) I love the quality of the animation. Animation is my top priority in my project - character... read more | 10/23/2002 (8:18 am) |
| A must to see and play ! | Those are awesome!!! Thanks for posting them :) It's like Jackie Chan in stick figures...... read more | 10/23/2002 (7:54 am) |
| GarageGames IRC | Oohh, hello hello, there are now TWO servers listed on the IRC page. I frequent (occasionally) the w... read more | 09/23/2002 (9:28 pm) |
| GarageGames IRC | I've never seen fewer than ten people in the #GarageGames channel. (Although most of them just sit t... read more | 09/23/2002 (8:41 pm) |
| Play tmy game please!! | I found it a bit confusing to play, to be honest... too fast paced to see what's going on. It didn't... read more | 08/23/2002 (7:00 pm) |
| tutorals on AI | One of the big reasons AI hasn't been used too much is the pure unpredictability of AI. State machin... read more | 11/10/2001 (12:12 pm) |
| Medieval Swordplay 3rd Person Action (something like that) | That's a reasonably nifty statue. :) I take the opposite stance to you - the idea of pushing the ... read more | 11/08/2001 (7:25 pm) |
| Medieval Swordplay 3rd Person Action (something like that) | Sorry I haven't been posting, I've been working insane hours. Josh: Ever tried playing a flight/s... read more | 11/07/2001 (11:37 pm) |
| Medieval Swordplay 3rd Person Action (something like that) | Well, that's [i]exactly[/i] the game I'm working on, except my characters have lightsabres. :) I'm l... read more | 11/06/2001 (8:59 am) |
| I've...Been having Trouble Spelling Lately :'( | [quote]Has anyone else had any loss of wits during game development?[/quote] My belief is that yo... read more | 10/12/2001 (9:32 pm) |
| The game no one wants | So it would be essentially the same system as used in so many RPGs? i.e. Navigate a conversation tre... read more | 10/11/2001 (11:27 pm) |
| The game no one wants | I won't make any opinion comments for now, and I'll only ask one question on implementation: How ... read more | 10/10/2001 (11:09 pm) |
| the RTS idea with massive replayability | Daniel: Without balance, there is no multiplay. Multiplayer [i]relies[/i] on sides having no advanta... read more | 10/10/2001 (10:55 pm) |
| Peftect Game! | Heheheheh. Thanks for the laugh - I needed cheering up ;)... read more | 10/10/2001 (9:00 pm) |
| the RTS idea with massive replayability | The difficulty with the system you propose is balance. Both sides would (generally) need identical u... read more | 10/10/2001 (8:46 pm) |
| Developer's screenshot area request | I agree with you both, Jeff and Daniel, that the facilities are there (and have been well made) for ... read more | 09/29/2001 (6:44 pm) |
| Developer's screenshot area request | The projects area just has a list of game names. The screenshot area could be a much more dynamic ar... read more | 09/29/2001 (2:21 pm) |
| Developer's screenshot area request | And everyone keeps posting ideas just before I can :( Anyway, it's a popular idea. :)... read more | 09/29/2001 (1:48 pm) |
| investors needed | The big companies got where they are by making intelligent business decisions, such as not giving mo... read more | 09/27/2001 (3:01 pm) |
| learn c++ in 24 hours = really hard | Just a couple of corrections niggling at me: Overridden functions (or "methods" if you prefer) do... read more | 09/22/2001 (10:52 am) |
| voice to text/text to voice | I assume Game Voice is a technology where you can give commands via voice? I think the SR problem... read more | 09/20/2001 (4:05 pm) |
| voice to text/text to voice | OK, I've played with the SDK a little and here are my findings with relation to games: [b]*[/b] H... read more | 09/20/2001 (10:00 am) |
| FAST game development.... | I [i]have[/i] used BlitzBasic... back on the Amiga, years and years ago. Blitz is the tool that got ... read more | 09/19/2001 (10:05 pm) |
| voice to text/text to voice | I'm downloading the SDK right now... but I'm not sure how well it will integrate with a performance-... read more | 09/19/2001 (9:44 pm) |
| voice to text/text to voice | Bryan, [url]http://www.microsoft.com/speech/[/url] I'm just about to have a good look through ... read more | 09/19/2001 (2:20 pm) |
| voice to text/text to voice | A question to those of you using the Microsoft speech SDK: How flexible is it with regards to cus... read more | 09/18/2001 (8:26 pm) |
| Not Enough Video Memory? | Before I start, I am NOT an expert on DirectX. I'm only throwing in some ideas in the hope that it t... read more | 08/16/2001 (10:42 pm) |
| Here is something new | This [url=www.penny-arcade.com/dino.shtml]Penny Arcade cartoon[/url] is rather relavant... ;)... read more | 08/01/2001 (12:22 am) |
| Now I see why so much games animation is crap | Ahh yes, I see what you're getting at, and I agree totally. I am most dismayed when I see a game who... read more | 07/30/2001 (12:56 am) |
| Here is something new | Well said, Josh :) Greg's survival horror would do well to similarly use sound/stealth, attractin... read more | 07/29/2001 (8:30 pm) |
| Here is something new | Josh: That's a very good point, about death being [i]GUARANTEED[/i] Too many games just go for the "... read more | 07/29/2001 (7:06 pm) |
| Now I see why so much games animation is crap | 2D hand-drawing animators have the advantage that they automatically take real-world physics into ac... read more | 07/29/2001 (5:58 pm) |
| Here is something new | In my opinion, survival horror games don't really work unless the player fears death (or some other ... read more | 07/29/2001 (5:34 pm) |