Matthew Durante's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Avalanche Effect | Jay, It's a little tricky to visualize what you have in mind, but I can give a few pointers with ... read more | 04/12/2007 (9:30 am) |
| Electric discharge effect, need to code new effectData class? | You seem to be looking for a procedural lightning effect generator, but offhand I'm not even sure wh... read more | 03/28/2007 (8:09 am) |
| Basic Selection | I think your best best would be to export a textured a plane (with some kind of transparent ring tex... read more | 03/25/2007 (2:51 pm) |
| AFX Spell-Design Blogs | Well the one day I was out and look at this! I can verify that the what Jeff is suggesting will w... read more | 03/21/2007 (9:11 pm) |
| Special steps in exporting a dts model for use of Arcane FX? | Often times the best way to debug export problems is to look at the dump.dmp file, at least with the... read more | 03/21/2007 (7:38 am) |
| AFX Spell-Design Blogs | > Second if its still part of the fire tower, where the cracks appear before the tower emerges > fr... read more | 03/20/2007 (3:25 pm) |
| AfxEditorGui.gui | You probably weren't meant to find that until April 1st. - Matthew Durante... read more | 03/14/2007 (7:51 am) |
| Lighting 3D Shapes | This may have been mentioned, but what about putting a sprite in front of your 3D planet and using i... read more | 03/04/2007 (4:28 pm) |
| Lightning Study | Edit: I forgot to mention in the case of the third image, the texture maps need to fit on the pla... read more | 02/23/2007 (6:44 pm) |
| Lightning Study | In terms of the sphere projectile, it should be pretty reasonable to either create a textured, glowi... read more | 02/23/2007 (6:38 pm) |
| Lightning Bolt | Let me add a few more things: * Every frame of the animation needn't be a seperate lightning bolt, ... read more | 02/20/2007 (8:13 am) |
| Lightning Bolt | Beyond some kind of procedural solution (which I think Torque has, to some degree), the best way to ... read more | 02/20/2007 (8:04 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | I ended up manually merging all the code in the xbox 360 controller resource, manually modifying exi... read more | 02/11/2007 (1:02 pm) |
| T2dShape3D | @Ryan, The changes I've made to the T2dShape3D class aren't exceptionally complicated but they ar... read more | 01/29/2007 (4:06 pm) |
| T2dShape3D | I just want to add that it *is* possible to get what is suggested in the original image in TGB, howe... read more | 01/29/2007 (10:26 am) |
| Video | That's looking great, you've got some fun stuff going on there! I'm not clear on everything that's ... read more | 01/20/2007 (10:18 am) |
| Grimm's Hatchery | The quality of your background/environment illustrations is excellent, a very pleaseant feeling of l... read more | 01/12/2007 (8:05 am) |
| IceWolf | Looks promising, nice designs. If you get your main character to animate smoothly that will look in... read more | 01/03/2007 (11:30 am) |
| New IceBall Spell | John, I think you need to hunt-down "FB_FireballLight1_TLK_CE", a sgUniversalStaticLightData data... read more | 12/23/2006 (8:03 am) |
| Issue w/ Offset & 3D Objects | > When trying to give me 3D object a Y-axis offset, it has no effect, or causes my model to lose cer... read more | 12/07/2006 (7:02 pm) |
| Better Key Binding | Clint, In the case of: playerMap.bind("xinput0", "triggerl", %player@".throttleXInput"); the ... read more | 12/02/2006 (7:06 pm) |
| Better Key Binding | I've had success doing what you're doing Clint, but unfortunately it seems that some input events ca... read more | 12/02/2006 (5:11 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Hello! I'm just wondering if there's a newer version of this resource available for TGB (T2D v1.1... read more | 11/28/2006 (8:56 am) |
| I can once again show screens of an upcoming title..Enjoy | Looks great! If the gameplay is as good as the artwork this is a winner! Is that large mothershi... read more | 11/18/2006 (11:08 am) |
| How to do something an array normally would? | Take a look at the comments for: http://www.garagegames.com/blogs/10513/5705 The foo() functions... read more | 11/17/2006 (7:26 am) |
| Heres a fun project I'm working on lately(UPDATED) | It must be said that this looks A W E S O M E - Matthew Durante... read more | 06/16/2006 (11:47 am) |
| TGE on WinXP x64 ? | Thanks for clarifying the OGL issue, makes sense now. > A 32bit build of TGE runs just fine on XP... read more | 02/10/2006 (3:55 pm) |
| TGE on WinXP x64 ? | Thanks Tom and Stephen for sharing your experience! I've heard good things about running DCC tool... read more | 02/10/2006 (3:38 pm) |
| Reflection-mapping from Maya? | Hmmm... okay. Seems to be responding to the reflectivity attribute of a blinn shader. Doh! - ... read more | 10/15/2005 (4:10 pm) |