Game Development Community

Matthew Durante's Forum Posts

Thread Post Date Posted
Avalanche Effect Jay, It's a little tricky to visualize what you have in mind, but I can give a few pointers with ... read more 04/12/2007 (9:30 am)
Electric discharge effect, need to code new effectData class? You seem to be looking for a procedural lightning effect generator, but offhand I'm not even sure wh... read more 03/28/2007 (8:09 am)
Basic Selection I think your best best would be to export a textured a plane (with some kind of transparent ring tex... read more 03/25/2007 (2:51 pm)
AFX Spell-Design Blogs Well the one day I was out and look at this! I can verify that the what Jeff is suggesting will w... read more 03/21/2007 (9:11 pm)
Special steps in exporting a dts model for use of Arcane FX? Often times the best way to debug export problems is to look at the dump.dmp file, at least with the... read more 03/21/2007 (7:38 am)
AFX Spell-Design Blogs > Second if its still part of the fire tower, where the cracks appear before the tower emerges > fr... read more 03/20/2007 (3:25 pm)
AfxEditorGui.gui You probably weren't meant to find that until April 1st. - Matthew Durante... read more 03/14/2007 (7:51 am)
Lighting 3D Shapes This may have been mentioned, but what about putting a sprite in front of your 3D planet and using i... read more 03/04/2007 (4:28 pm)
Lightning Study Edit: I forgot to mention in the case of the third image, the texture maps need to fit on the pla... read more 02/23/2007 (6:44 pm)
Lightning Study In terms of the sphere projectile, it should be pretty reasonable to either create a textured, glowi... read more 02/23/2007 (6:38 pm)
Lightning Bolt Let me add a few more things: * Every frame of the animation needn't be a seperate lightning bolt, ... read more 02/20/2007 (8:13 am)
Lightning Bolt Beyond some kind of procedural solution (which I think Torque has, to some degree), the best way to ... read more 02/20/2007 (8:04 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D I ended up manually merging all the code in the xbox 360 controller resource, manually modifying exi... read more 02/11/2007 (1:02 pm)
T2dShape3D @Ryan, The changes I've made to the T2dShape3D class aren't exceptionally complicated but they ar... read more 01/29/2007 (4:06 pm)
T2dShape3D I just want to add that it *is* possible to get what is suggested in the original image in TGB, howe... read more 01/29/2007 (10:26 am)
Video That's looking great, you've got some fun stuff going on there! I'm not clear on everything that's ... read more 01/20/2007 (10:18 am)
Grimm's Hatchery The quality of your background/environment illustrations is excellent, a very pleaseant feeling of l... read more 01/12/2007 (8:05 am)
IceWolf Looks promising, nice designs. If you get your main character to animate smoothly that will look in... read more 01/03/2007 (11:30 am)
New IceBall Spell John, I think you need to hunt-down "FB_FireballLight1_TLK_CE", a sgUniversalStaticLightData data... read more 12/23/2006 (8:03 am)
Issue w/ Offset & 3D Objects > When trying to give me 3D object a Y-axis offset, it has no effect, or causes my model to lose cer... read more 12/07/2006 (7:02 pm)
Better Key Binding Clint, In the case of: playerMap.bind("xinput0", "triggerl", %player@".throttleXInput"); the ... read more 12/02/2006 (7:06 pm)
Better Key Binding I've had success doing what you're doing Clint, but unfortunately it seems that some input events ca... read more 12/02/2006 (5:11 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Hello! I'm just wondering if there's a newer version of this resource available for TGB (T2D v1.1... read more 11/28/2006 (8:56 am)
I can once again show screens of an upcoming title..Enjoy Looks great! If the gameplay is as good as the artwork this is a winner! Is that large mothershi... read more 11/18/2006 (11:08 am)
How to do something an array normally would? Take a look at the comments for: http://www.garagegames.com/blogs/10513/5705 The foo() functions... read more 11/17/2006 (7:26 am)
Heres a fun project I'm working on lately(UPDATED) It must be said that this looks A W E S O M E - Matthew Durante... read more 06/16/2006 (11:47 am)
TGE on WinXP x64 ? Thanks for clarifying the OGL issue, makes sense now. > A 32bit build of TGE runs just fine on XP... read more 02/10/2006 (3:55 pm)
TGE on WinXP x64 ? Thanks Tom and Stephen for sharing your experience! I've heard good things about running DCC tool... read more 02/10/2006 (3:38 pm)
Reflection-mapping from Maya? Hmmm... okay. Seems to be responding to the reflectivity attribute of a blinn shader. Doh! - ... read more 10/15/2005 (4:10 pm)
Page«First 1 2 Next»