Matthew Durante's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Constrain dts planes to Casters Hands | What you want to do is set the second position constraint (posConstraint2) to the target object, the... read more | 10/19/2008 (12:44 am) |
| Reveal zodiac glow(not glowing) | Sorry for not getting back to you earlier. First off, does the zodiac appear at all? Give "MGG_Z... read more | 10/15/2008 (5:02 am) |
| Reveal zodiac glow(not glowing) | Your effect wrapper, "MGG_Zode_Reveal_EW", has a different effect specified than the one you've defi... read more | 10/14/2008 (7:20 pm) |
| Lightning effect | Ian, Lightning is always tricky, and I've never done anything that matches the high-quality effec... read more | 09/18/2008 (9:57 pm) |
| Wall of Fire request | [quote]As you can see, the flames position would not change, only their height (or what I assume wou... read more | 08/12/2008 (7:17 pm) |
| Wall of Fire request | [quote]What I'd like is to create a "wall" of fire that essentially connects the points of what is n... read more | 08/12/2008 (7:08 pm) |
| Wall of Fire request | [quote]Could we do something along the same lines where the 2 nodes Left to right were hardcoded bas... read more | 08/12/2008 (6:48 pm) |
| Wall of Fire request | Although you could use a path particle emitter for a wall, I suspect you'll have a tricky time updat... read more | 08/12/2008 (3:43 pm) |
| Setting up Microsoft Visual C++ 2008 Express | Steven, > Did you set the _WIN32_WINNT variable in step 4? I didn't get those errors on either bu... read more | 07/29/2008 (5:42 pm) |
| Setting up Microsoft Visual C++ 2008 Express | On the above, all the errors seem to be in MSWIN32 code. Only TGBGame and TorqueGameBuilder fail to... read more | 07/28/2008 (1:25 pm) |
| Setting up Microsoft Visual C++ 2008 Express | Here's a sampling that I think captures everything interesting: 2>------ Build started: Project: ... read more | 07/28/2008 (1:20 pm) |
| Setting up Microsoft Visual C++ 2008 Express | Thanks for this. Just an FYI though, I was only able to compile TGB using the VC++ 2005 projects.... read more | 07/28/2008 (1:36 am) |
| Fireworks code request | Fireworks are still in the works, but they'll definitely require AFX 1.2. No promises though. Stay... read more | 07/05/2008 (4:11 pm) |
| Long time no blog... | [quote] One more suggestion: how about the ability to specify non-rectangular shapes for our objects... read more | 06/24/2008 (7:04 pm) |
| AfxParticleEmitterDiscData w/ afxPathData | Jay, The short answer to your question is that, depending on what you're exactly trying to achiev... read more | 06/12/2008 (9:23 pm) |
| PhysX MagicMissle | > Well, this is the part where I hope Jeff jumps in: FYI Jeff's on vacation until early next week... read more | 01/30/2008 (12:19 am) |
| Pulsing afxSelectron? | > My only complaint is that oscillate only uses a sine wave, you can't pick other modulation functio... read more | 01/25/2008 (7:32 pm) |
| 2D artists needed, where do they hang out? | Http://www.conceptart.org/forums/index.php -- is one option.... read more | 12/21/2007 (5:29 am) |
| FlameThrower? | Actually I'm out to lunch (Quizno's) in just a few minutes, and I'll think about this some more, but... read more | 12/12/2007 (6:11 pm) |
| Forums at AFX | Tell my mother I love her! Buy my crap on ebay!... read more | 11/13/2007 (4:04 pm) |
| Forums at AFX | Wait... I... NO!... read more | 11/13/2007 (4:03 pm) |
| Forums at AFX | There are a few top secret forums. It's very highly classified stuff going on. If I say more...... read more | 11/13/2007 (4:02 pm) |
| Turn to face: aim constraint? spin? | Hmmm... Well, I don't know how to actually make the caster do this, but it can be done with compone... read more | 10/17/2007 (6:35 pm) |
| Couple newbie questions... | For starters, try modifying an afxMagicMissile datablock, setting "isGuided" to false. Now the miss... read more | 09/29/2007 (10:54 pm) |
| Fireball not showing | Derek, I'll go through the process of copying the FB particle emitter and hopefully you'll catch ... read more | 09/03/2007 (8:45 pm) |
| Explosion - Energy Bolt Combo | Looking like a good start! I like the green energy bolt... - Matthew Durante... read more | 08/28/2007 (3:18 pm) |
| Putting an arch on a spell projectile | Derek, Using your values I've only had success getting what you want when the missile is unguided... read more | 08/27/2007 (11:07 pm) |
| Putting an arch on a spell projectile | I should add that this makes the projectile behave ballistically, and you have a much smaller chance... read more | 08/27/2007 (9:05 pm) |
| Putting an arch on a spell projectile | Derek, I did this as a modification to the afxMagicMissileData in Great Ball of Fire to see if I ... read more | 08/27/2007 (9:00 pm) |
| Sword trace effects | Looks great! Do you have multiple emitters placed at different points along the sword?... read more | 08/23/2007 (9:46 pm) |
| Sword trace effects | Is it possible to trigger the effect based on the current animation sequence playing on the sword-be... read more | 08/23/2007 (5:07 pm) |
| Swinging Rope Effect | My experience is mainly with wrestling Maya dynamics to get decent, non-elastic hair-styles -- all b... read more | 08/14/2007 (5:00 pm) |
| A simple ShockWave...? | DALO, Expanding on what Jeff said, if you want a shock-wave effect that doesn't conform to the te... read more | 07/26/2007 (4:14 pm) |
| JetPack Effect | That's just what constraints are for! Definitely do-able. For a good example, take a look at sf_... read more | 07/12/2007 (5:48 pm) |
| Is having Multiple Effects in a wrapper possible? | This should work. Think of the mooring as the "parent" of the particle emitters, from which they re... read more | 06/28/2007 (4:38 pm) |
| Disabling contraint updating | Woops. Adding delay to Freeze was going to be our big development secret. Now it's out there...... read more | 06/12/2007 (2:19 am) |
| Disabling contraint updating | The simplest thing to do is create a Freeze transform modifier, which does just what you describe: ... read more | 06/11/2007 (11:12 pm) |
| Sword trace effects | Hmmm... If you're thinking the kind of smooth gradient that follows a character's sword, the kind... read more | 06/02/2007 (3:31 am) |
| AFX Spell-Design Blogs | Update posted today: [url=http://www.garagegames.com/blogs/34324/12971]AFX Spell-Design Blog #4 (Chi... read more | 05/29/2007 (7:27 pm) |
| Completely Baffled... | Generally when I see particles flashing on-and-off like that, I think bounding-box issue. Are you f... read more | 05/16/2007 (10:08 pm) |
| MagicMissiles guidance | Thanks bank, hopefully that's the problem...... read more | 05/16/2007 (4:49 pm) |
| MagicMissiles guidance | I'm curious about this call on the client-side: [code]commandToServer('cast_spell', %target);[/code... read more | 05/16/2007 (4:16 pm) |
| MagicMissiles guidance | One thing that strikes me as odd is 'primaryTargetTypes = $pref::AFX::missileCollisionMask;' in "Rop... read more | 05/16/2007 (3:31 pm) |
| MagicMissiles guidance | Usually this happens to me because I forget to specify a target in my afxRPGMagicSpell datablock: ... read more | 05/16/2007 (2:40 pm) |
| AFX 1.0.1 Preliminary Change Notes | Arcanor & Edward, Jeff's on vacation this week and part of next, and these are questions I can't ... read more | 05/15/2007 (7:35 pm) |
| 3D paths question | If memory serves, rather than dynamically updating a path to track a target and set the missile's co... read more | 05/07/2007 (7:00 pm) |
| 3D paths question | You can certainly constrain other effects to the missile during the Delivery phrase, and these in tu... read more | 05/07/2007 (6:39 pm) |
| AFX Spell-Design Blogs | Update posted today: [url=http://www.garagegames.com/blogs/34324/12754]AFX Spell-Design Blog #3 (Fir... read more | 04/20/2007 (6:36 pm) |
| Avalanche Effect | Jay, It's a little tricky to visualize what you have in mind, but I can give a few pointers with ... read more | 04/12/2007 (4:30 pm) |
| Electric discharge effect, need to code new effectData class? | You seem to be looking for a procedural lightning effect generator, but offhand I'm not even sure wh... read more | 03/28/2007 (3:09 pm) |