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Matthew Durante's Forum Posts

Thread Post Date Posted
AFX port to T3D 1.1 Beta 3 is in progress That's definitely the car! Sad to see it like that... It was always parked at Windlight when I arr... read more 10/07/2010 (8:54 am)
AFX port to T3D 1.1 Beta 3 is in progress On a lark I decide to check these forums for the first time in over a year, and Jeff -- your car!!!!... read more 09/30/2010 (9:23 pm)
Constrain dts planes to Casters Hands What you want to do is set the second position constraint (posConstraint2) to the target object, the... read more 10/18/2008 (5:44 pm)
Reveal zodiac glow(not glowing) Sorry for not getting back to you earlier. First off, does the zodiac appear at all? Give "MGG_Z... read more 10/14/2008 (10:02 pm)
Reveal zodiac glow(not glowing) Your effect wrapper, "MGG_Zode_Reveal_EW", has a different effect specified than the one you've defi... read more 10/14/2008 (12:20 pm)
Lightning effect Ian, Lightning is always tricky, and I've never done anything that matches the high-quality effec... read more 09/18/2008 (2:57 pm)
Wall of Fire request [quote]As you can see, the flames position would not change, only their height (or what I assume wou... read more 08/12/2008 (12:17 pm)
Wall of Fire request [quote]What I'd like is to create a "wall" of fire that essentially connects the points of what is n... read more 08/12/2008 (12:08 pm)
Wall of Fire request [quote]Could we do something along the same lines where the 2 nodes Left to right were hardcoded bas... read more 08/12/2008 (11:48 am)
Wall of Fire request Although you could use a path particle emitter for a wall, I suspect you'll have a tricky time updat... read more 08/12/2008 (8:43 am)
Setting up Microsoft Visual C++ 2008 Express Steven, > Did you set the _WIN32_WINNT variable in step 4? I didn't get those errors on either bu... read more 07/29/2008 (10:42 am)
Setting up Microsoft Visual C++ 2008 Express On the above, all the errors seem to be in MSWIN32 code. Only TGBGame and TorqueGameBuilder fail to... read more 07/28/2008 (6:25 am)
Setting up Microsoft Visual C++ 2008 Express Here's a sampling that I think captures everything interesting: 2>------ Build started: Project: ... read more 07/28/2008 (6:20 am)
Setting up Microsoft Visual C++ 2008 Express Thanks for this. Just an FYI though, I was only able to compile TGB using the VC++ 2005 projects.... read more 07/27/2008 (6:36 pm)
Fireworks code request Fireworks are still in the works, but they'll definitely require AFX 1.2. No promises though. Stay... read more 07/05/2008 (9:11 am)
Long time no blog... [quote] One more suggestion: how about the ability to specify non-rectangular shapes for our objects... read more 06/24/2008 (12:04 pm)
AfxParticleEmitterDiscData w/ afxPathData Jay, The short answer to your question is that, depending on what you're exactly trying to achiev... read more 06/12/2008 (2:23 pm)
PhysX MagicMissle > Well, this is the part where I hope Jeff jumps in: FYI Jeff's on vacation until early next week... read more 01/29/2008 (4:19 pm)
Pulsing afxSelectron? > My only complaint is that oscillate only uses a sine wave, you can't pick other modulation functio... read more 01/25/2008 (11:32 am)
2D artists needed, where do they hang out? Http://www.conceptart.org/forums/index.php -- is one option.... read more 12/20/2007 (9:29 pm)
FlameThrower? Actually I'm out to lunch (Quizno's) in just a few minutes, and I'll think about this some more, but... read more 12/12/2007 (10:11 am)
Forums at AFX Tell my mother I love her! Buy my crap on ebay!... read more 11/13/2007 (8:04 am)
Forums at AFX Wait... I... NO!... read more 11/13/2007 (8:03 am)
Forums at AFX There are a few top secret forums. It's very highly classified stuff going on. If I say more...... read more 11/13/2007 (8:02 am)
Turn to face: aim constraint? spin? Hmmm... Well, I don't know how to actually make the caster do this, but it can be done with compone... read more 10/17/2007 (11:35 am)
Couple newbie questions... For starters, try modifying an afxMagicMissile datablock, setting "isGuided" to false. Now the miss... read more 09/29/2007 (3:54 pm)
Fireball not showing Derek, I'll go through the process of copying the FB particle emitter and hopefully you'll catch ... read more 09/03/2007 (1:45 pm)
Explosion - Energy Bolt Combo Looking like a good start! I like the green energy bolt... - Matthew Durante... read more 08/28/2007 (8:18 am)
Putting an arch on a spell projectile Derek, Using your values I've only had success getting what you want when the missile is unguided... read more 08/27/2007 (4:07 pm)
Putting an arch on a spell projectile I should add that this makes the projectile behave ballistically, and you have a much smaller chance... read more 08/27/2007 (2:05 pm)
Putting an arch on a spell projectile Derek, I did this as a modification to the afxMagicMissileData in Great Ball of Fire to see if I ... read more 08/27/2007 (2:00 pm)
Sword trace effects Looks great! Do you have multiple emitters placed at different points along the sword?... read more 08/23/2007 (2:46 pm)
Sword trace effects Is it possible to trigger the effect based on the current animation sequence playing on the sword-be... read more 08/23/2007 (10:07 am)
Swinging Rope Effect My experience is mainly with wrestling Maya dynamics to get decent, non-elastic hair-styles -- all b... read more 08/14/2007 (10:00 am)
A simple ShockWave...? DALO, Expanding on what Jeff said, if you want a shock-wave effect that doesn't conform to the te... read more 07/26/2007 (9:14 am)
JetPack Effect That's just what constraints are for! Definitely do-able. For a good example, take a look at sf_... read more 07/12/2007 (10:48 am)
Is having Multiple Effects in a wrapper possible? This should work. Think of the mooring as the "parent" of the particle emitters, from which they re... read more 06/28/2007 (9:38 am)
Disabling contraint updating Woops. Adding delay to Freeze was going to be our big development secret. Now it's out there...... read more 06/11/2007 (7:19 pm)
Disabling contraint updating The simplest thing to do is create a Freeze transform modifier, which does just what you describe: ... read more 06/11/2007 (4:12 pm)
Sword trace effects Hmmm... If you're thinking the kind of smooth gradient that follows a character's sword, the kind... read more 06/01/2007 (8:31 pm)
AFX Spell-Design Blogs Update posted today: [url=http://www.garagegames.com/blogs/34324/12971]AFX Spell-Design Blog #4 (Chi... read more 05/29/2007 (12:27 pm)
Completely Baffled... Generally when I see particles flashing on-and-off like that, I think bounding-box issue. Are you f... read more 05/16/2007 (3:08 pm)
MagicMissiles guidance Thanks bank, hopefully that's the problem...... read more 05/16/2007 (9:49 am)
MagicMissiles guidance I'm curious about this call on the client-side: [code]commandToServer('cast_spell', %target);[/code... read more 05/16/2007 (9:16 am)
MagicMissiles guidance One thing that strikes me as odd is 'primaryTargetTypes = $pref::AFX::missileCollisionMask;' in "Rop... read more 05/16/2007 (8:31 am)
MagicMissiles guidance Usually this happens to me because I forget to specify a target in my afxRPGMagicSpell datablock: ... read more 05/16/2007 (7:40 am)
AFX 1.0.1 Preliminary Change Notes Arcanor & Edward, Jeff's on vacation this week and part of next, and these are questions I can't ... read more 05/15/2007 (12:35 pm)
3D paths question If memory serves, rather than dynamically updating a path to track a target and set the missile's co... read more 05/07/2007 (12:00 pm)
3D paths question You can certainly constrain other effects to the missile during the Delivery phrase, and these in tu... read more 05/07/2007 (11:39 am)
AFX Spell-Design Blogs Update posted today: [url=http://www.garagegames.com/blogs/34324/12754]AFX Spell-Design Blog #3 (Fir... read more 04/20/2007 (11:36 am)
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