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Wysardry's Forum Posts

Thread Post Date Posted
As a programmer, what game is the most impressive youve seen? I'd have to say Elder Scrolls II: Daggerfall. Even by today's standards, it had an absolutely hug... read more 06/09/2005 (4:18 pm)
Tse As Exe From TSEDoc.chm:- [quote]Milestone 2 is the last TSE release that will support VC 6.0.[/quote]... read more 06/09/2005 (1:55 pm)
Tse As Exe That just takes us back to my original question (which basically just rephrased the original poster'... read more 06/08/2005 (8:03 pm)
Tse As Exe The original poster cannot compile TSE and neither can I. Whether the reason is our O/S, our comp... read more 06/08/2005 (7:15 pm)
Who develops on Windows 98? Main System:- Windows 98 (hoping to set up to dual boot with Linux) Athlon XP 2000+ 512Mb DDR 400... read more 06/08/2005 (3:49 pm)
Tse As Exe [b]Xavier[/b]: [i]None[/i] of the points you mentioned are included in the [url=http://www.garagegam... read more 06/08/2005 (3:19 pm)
Tse As Exe It would be fairer to make that request in a dedicated thread in a public forum. There are also like... read more 06/06/2005 (7:55 pm)
Tse As Exe [i]Are[/i] GG going to release a demo/precompiled version of TSE at each milestone? If VC6 is not go... read more 06/06/2005 (7:06 pm)
Which tools should I spend money on? The "demo" is a fully functional precompiled version of the engine (without C++ source code) that in... read more 06/06/2005 (6:41 pm)
Problem with TGE documentation and the forum Yes, the preview docs are static HTML, but the ones available to licensed users are PHP. I would ima... read more 06/06/2005 (4:49 pm)
TSE compile errors The most recent version of the DX9 SDK doesn't work with VC6, does it? The TSE docs say to use the O... read more 06/05/2005 (3:40 pm)
Any chance we can get a piece of the documentation made public? Have you tried logging out and taking a look at the preview version of the TGE general docs? I ju... read more 06/04/2005 (5:25 pm)
Any chance we can get a piece of the documentation made public? There are plenty of resources listed on the [url=http://www.garagegames.com/mg/projects/tge/]Torque ... read more 06/04/2005 (2:39 pm)
The Tge Demo The Torque Warzone demo includes additional third party tools and content which is not included with... read more 06/04/2005 (7:17 am)
Small Torque EULA Typo Or perhaps they're fed up with long, boring speeches by police officers. :D... read more 06/03/2005 (3:53 pm)
Fixed) Garage Games is older than Pong? It's still not [i]quite[/i] right. My profile says I have been a member since Mar 27, 2004, and the ... read more 06/03/2005 (2:41 pm)
Did someone hack the TGE docs? See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29950]this thread[/url].... read more 06/03/2005 (4:23 am)
Problem with TGE documentation and the forum For the unread posts problem, have either of you tried using the "Mark all as Read (0)" link? That h... read more 06/02/2005 (3:09 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) If any of you have managed to compile TSE using VC6 (or any other compiler) in Win98, could you plea... read more 06/01/2005 (5:31 am)
Midlands, uk? I'm in Surrey, if that helps any. [b]Steve[/b]: By any chance would you happen to know the Welsh/... read more 06/01/2005 (5:21 am)
Which tools should I spend money on? The closest thing to a "showcase" I can think of is the [url=http://www.hallofworlds.com/pages/Torqu... read more 05/30/2005 (4:36 pm)
Options for compiling TSE in Windows 98? I don't currently own XP. "Upgrading" my O/S [i]and[/i] purchasing another compiler would be quite e... read more 05/29/2005 (10:23 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) [b]Ben[/b]: Sorry, I thought that the phrase "Supports landscapes of arbitrary size, bounded only by... read more 05/28/2005 (4:30 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) What would happen if the end user did not have enough free disk space to load the entire terrain/lan... read more 05/27/2005 (10:40 pm)
A Great New Idea........ The following observations are intended to be [i]constructive[/i] criticism:- I found it difficul... read more 05/26/2005 (5:22 pm)
Proofreaders for MMORPG Advanced Tutorials Needed Do you also need people to proofread the English text instructions?... read more 05/24/2005 (5:26 pm)
Holy War Two: Tabs Vs Spaces [quote]Ahem. Must I point out the simple difference of FONTS. Just about every script editor uses a... read more 05/16/2005 (4:59 pm)
Trouble shooting It sounds like you need to take a closer look at the [url=http://www.garagegames.com/mg/projects/tge... read more 05/13/2005 (3:32 am)
Manuals instead of online docs [url=http://www.garagegames.com/docs/tge/general/ch06s12.php]How to Regenerate the Torque Engine Ref... read more 05/13/2005 (3:18 am)
Tilde doesn't work! Even if you're using a QWERTY keyboard, where non-alphanumeric keys are varies according to the coun... read more 05/11/2005 (6:34 am)
Indie License Question(s) [b]Chris[/b]: Try [url=http://www.alexswanson.com/torque/downloads/torque_logo.psd.zip]here[/url]. ... read more 05/01/2005 (4:33 am)
TSE_DEBUG.exe 3 errors Does anyone know if the April SDK works with Win98 and/or VS 6?... read more 04/17/2005 (9:13 pm)
TSE_DEBUG.exe 3 errors Unfortunately, for some of us that would also mean upgrading to XP. :/... read more 04/17/2005 (4:50 pm)
Garage Games Logo The requirement is for a [i]Torque[/i] logo, not a GG one. Check the licensing forum for a post with... read more 04/17/2005 (7:17 am)
Book good for an experienced coder? Reading the scripts would not teach you how to create 3D models, 2D textures, music or sounds for a ... read more 04/14/2005 (4:33 pm)
Creating a new player variable If you look under the box where you type the text for your post, there is a link to a page explainin... read more 04/14/2005 (3:28 pm)
How much can I do with the demo? The URLs appear to be:- [url=http://members.cox.net/midian/gamedesign/tgeintro.htm]members.cox.ne... read more 04/14/2005 (2:34 pm)
Compiling with dev C++ I've put off trying to set up DirectX on Win98 because it sounds as if the process is going to be a ... read more 04/13/2005 (6:05 pm)
Compiling with dev C++ What I meant was, is TBE set up to link in the DirectX libraries by default, or do you need to modif... read more 04/13/2005 (7:25 am)
Compiling with dev C++ Does TBE include/support the DirectX SDK? If not, the TBE version is going to be OpenGL only, unl... read more 04/12/2005 (7:36 pm)
What does the book teach Even if you don't intend to buy the book from [url=http://www.amazon.com]Amazon.com[/url], it's wort... read more 04/11/2005 (8:18 pm)
Neverending game... One solution would be to charge $2 per level (or whatever kept you in profit) if bought individually... read more 04/11/2005 (8:05 pm)
TreemagikPLUS [b]David[/b]: That post at the chUmbaLum sOft Forum links to a completely different product (LightRa... read more 04/07/2005 (2:47 pm)
GarageGames Website Moderator? [quote]The problem with deleting people's threads is that it indirectly creates thousands of threads... read more 04/04/2005 (3:23 am)
Mouse in game If this is a Torque question, it should have been posted in one of the Torque forums. If it is not, ... read more 04/03/2005 (4:57 pm)
Compiling with TBE [b]Jonathan[/b]: Testing whether the source compiles using an environment which is still at the alph... read more 03/29/2005 (6:37 am)
Online project management software? I'm sorry, but I still can't see that is much different from a forum with restricted permissions.... read more 03/29/2005 (6:02 am)
TorqueWiki.com Launched! What's going to happen with the torquewiki.com domain? Are you guys going to work out some sort of d... read more 03/29/2005 (2:20 am)
Online project management software? Geeklog is just a blog though isn't it? How would that be an improvement on IPB with a news forum?... read more 03/28/2005 (4:54 pm)
Compiling with TBE [b]Dreamstorm[/b]: Please don't post the same info in two threads. If you're just starting with T... read more 03/28/2005 (1:00 pm)