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Ryan Mick's Forum Posts

Thread Post Date Posted
Northern California Team Forming Hey Michael, I'm in Sacramento as well. Feel free to contact me anytime. I'm not looking to join a t... read more 03/29/2006 (2:47 pm)
Doors and Quark (the love/hate)relationship The good news is that I have added the pathed interiors resource to 1.4 and everything is working. I... read more 03/28/2006 (2:58 pm)
Doors and Quark (the love/hate)relationship I'm still working on updating the resource to 1.4. I hope to have it completed soon.... read more 03/15/2006 (7:01 am)
Is rigid body physics included in 1.4... TGE 1.4.2???? What happened to 1.4.1? Has it been released?... read more 03/10/2006 (4:38 pm)
Throwing and recoil animations I know Torque supports animation triggers, so couldn't you create an animation of the grenade toss a... read more 03/07/2006 (3:26 pm)
Doors and Quark (the love/hate)relationship Hey John, I had the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6109... read more 03/01/2006 (4:36 pm)
Health Bar Clone Dan, I encountered the same problem when I started this resource [url=http://www.garagegames.com/ind... read more 02/23/2006 (3:34 pm)
Health Bar Steven, try this one: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 02/23/2006 (8:52 am)
Game Clock / Timer @Tim, in common\server\clientConnection.cs there is a function called syncClock, which calls clientC... read more 02/22/2006 (9:31 am)
Image size problems Well, i'm still waiting on the "suprise" to get approved but here is a link to it [url=http://www.ga... read more 02/22/2006 (7:45 am)
Image size problems Ok, I figured it out. It seems that when I was getting the GBitmap object it was pulling from the pr... read more 02/20/2006 (4:47 pm)
Image size problems I'm using stock TGE 1.4, and the engine is reporting the wrong size when it loads the image before m... read more 02/20/2006 (12:03 pm)
Specifying the default tab Hello all, I know this thread has been around for a little while but I have the solution. In [b]G... read more 02/16/2006 (7:33 am)
New Water/Atlas Effects HOLY CRAP! Where do I send the beer?... read more 02/01/2006 (4:48 pm)
1.4 Status/Problem solving Thread. Any hint of an ETA?... read more 01/31/2006 (4:05 pm)
1.4 Status/Problem solving Thread. Hey Ben, as the issues are fixed are they being checked into CVS or is there going to be a scheduled... read more 01/31/2006 (3:35 pm)
New version of ms2dtsPlus (2.4.0) Ok, it looks like I had to change the default joint size in my preferences from 1. to 0.07 to size t... read more 12/19/2005 (9:16 am)
New version of ms2dtsPlus (2.4.0) When I open the skeleton or mrBox files the Joints are all massivly scaled and out of position. They... read more 12/19/2005 (9:03 am)
MMCWS -- Massively Mis-Channeled WebSite The easiest way to do it is to copy the SDK, open the solution and remove the projects you don't wan... read more 12/17/2005 (8:19 am)
MMCWS -- Massively Mis-Channeled WebSite Darrel, maybe I'm missing something here, but there is already a VC7 solution that comes with the SD... read more 12/16/2005 (9:16 am)
Problem with package_test.cs in The Essential Guide... Is "test_packages" the name of your package or the name of a function inside that package? If it is ... read more 12/16/2005 (9:08 am)
3D World Studio Wiki Hey Josh, you can use the command line param "-mission" to specify a mission to load.... read more 10/03/2005 (4:33 pm)
AIWheeledVehicle / Schedule Problem Chris, I believe it should be like this: %this.schedule(1 * 1000,"checkinterior");... read more 09/23/2005 (4:17 pm)
Product: Game Sound Pack Launches How about a link to some samples?... read more 09/16/2005 (10:49 am)
AI sound detection. Possible? That is a posibility, but unless some tries we won't know the impact. The first try may not be prett... read more 08/30/2005 (2:39 pm)
AI sound detection. Possible? Sorry, I haven't responded before. My computer gave it's last breath this weekend so I have been hav... read more 08/30/2005 (1:11 pm)
Vector rotation help Ok, I finally have this working. I dug one of my 3D books out of the closet and found a good old fas... read more 08/12/2005 (9:14 pm)
Vector rotation help @Jeremy I edited the function above to add the comments. %vec should have been %eye. I corrected... read more 08/11/2005 (11:18 am)
Vector rotation help Anyone?... read more 08/11/2005 (8:27 am)
Disable Editors Alejandro, have you looked at my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 07/08/2005 (10:07 am)
Editor's exe's Dana, try this resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 07/05/2005 (9:11 am)
How do I get doors to work in an interior? Ok, I can't resist adding my two cents. Roger, I have successfully implemented the pathedinterio... read more 06/27/2005 (2:15 pm)
Tank Pack question - APC's Sorry, refreshed the page and double posted.... read more 04/12/2005 (4:33 pm)
Tank Pack question - APC's @Teck, thanks for the tip I will try to contact them. I still would like to know if the tank pack... read more 04/12/2005 (4:02 pm)
Matrix Rotations? Dave, I have one question. What type of object is %Node?... read more 01/19/2005 (7:27 am)
DTS Object Problems Ian, I would be interested to know how you implemented two animated DTS objects. I agree that collis... read more 01/16/2005 (12:11 pm)
How do you rotate mounted objects? Thanks for the replies, sorry it has taken so long for me to respond. I looked at the turret resourc... read more 12/13/2004 (2:49 pm)
AI Conection Limit In Ken Finney's book I noticed in the function description for AIConnect(id) that the reference numb... read more 08/10/2004 (6:17 am)
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