Game Development Community

Ryan Mick's Forum Posts

Thread Post Date Posted
mount datablocks problem on 'loadout' in gameCore I think you have a creation dependency issue. In the itemdata you set the image to Astald_headImage ... read more 02/17/2012 (7:32 pm)
mount datablocks problem on 'loadout' in gameCore The first thing I noticed is that mainWeapon is a string and not an object so it wouldn't have a met... read more 02/16/2012 (7:41 am)
1.2 purchase bug Finally resolved.... read more 11/17/2011 (11:47 am)
1.2 purchase bug And waiting....... So how many emails do I need to send to get this fixed?... read more 11/17/2011 (10:24 am)
1.2 purchase bug Still waiting.......... read more 11/17/2011 (8:59 am)
1.2 purchase bug Christopher, I sent an email a while ago and I still do not have 1.2 in my products. What is the ETA... read more 11/16/2011 (4:04 pm)
i can't puchase upgrade torque 3d to torque 3d 1.2.. This was mentioned in the blog. Go to "My Studio" and you will see an upgrade button.... read more 11/16/2011 (8:25 am)
1.2 purchase bug Just encountered this problem as well. I received the confirmation email but no 1.2 in my product li... read more 11/16/2011 (7:38 am)
T3D Obtain Screen Resolution Hey Walker, try this: [code] Point2I screenSize = GFX->getActiveRenderTarget()->getSize(); ... read more 09/28/2011 (1:55 pm)
Newbie Question: Splash screen in T3D? Also have a look at this one: [url=http://www.garagegames.com/community/resources/view/18127]guiSpla... read more 08/17/2011 (9:05 am)
How would YOU do tracer fire? From the code comments: A helper datablock used by classes (such as shapebase) that submit lights t... read more 06/29/2011 (4:39 pm)
How would YOU do tracer fire? What about using the built in light description on the projectile datablock?... read more 06/29/2011 (8:31 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Rene, in the second video I saw a section in the zone properties about mounting. What's the story on... read more 05/27/2011 (10:53 am)
Journal Recording and playback? Best methods for capturing footage? You could always try the Game Mechanics Kit or Verve. Verve I believe is more geared for this sort o... read more 05/23/2011 (9:42 am)
Lake fog? I actually was looking through the water fog stuff not to far back and discovered that it is a using... read more 03/04/2011 (2:23 pm)
T3D 1.1 Beta 2 - Trigger Parenting Callbacks Broken - LOGGED It looks like they commented out the console methods at one point in trigger.cpp. These methods were... read more 03/02/2011 (2:02 pm)
need help applying impulse You could give the projectile a long lifespan and arming delay with zeros for damage values. When it... read more 03/01/2011 (7:31 am)
need help applying impulse What about spawning it as a projectile. They you can set it up to be ballistic and it supports bounc... read more 02/28/2011 (5:25 pm)
GUI addObject That would be the expected behavior for the addObject function. What you need to do is create an ins... read more 02/28/2011 (4:44 pm)
Mobs are not visible (fixed) This sounds like you made a modification that is fighting with the eye node. The eye node is used in... read more 02/24/2011 (9:05 am)
Mobs are not visible (fixed) Dude, if you really want us to help you then post your code. Its a little difficult to help with out... read more 02/19/2011 (10:36 am)
Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions Can you post your code for the gui control and your gui profile? Maybe more eyes on it will spot the... read more 02/17/2011 (8:58 am)
Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions Foestar, what do you mean by "very visible selection"? Do you mean the selected row to be ... read more 02/16/2011 (12:34 pm)
Moving an object, and containerRayCast Andy, which version of T3D are you using? And to make sure, you are taking into account that the fir... read more 02/15/2011 (3:54 pm)
tank pack ported to beta3, dealing with track anims? no IFLs anymore Hey deepscratch, can't help you unfortunately but I know you are doing a lot with PhysX right now. C... read more 02/09/2011 (7:39 am)
Which Torque Control to use? Sometimes I have ended up using something like GuiBitmapCtrl as a reference and not derived from it ... read more 02/07/2011 (9:59 am)
Mobs are not visible (fixed) Why don't we start with a list of the files that you have modified. I would use something like winme... read more 02/05/2011 (5:03 pm)
Mobs are not visible (fixed) Posting your code would help if you are able to. Have you tried using winmerge to compare your chang... read more 02/05/2011 (11:15 am)
Mobs are not visible (fixed) Ok, what version of T3D are you using? Can you duplicate this in a stock install and using only stoc... read more 02/05/2011 (9:49 am)
Mobs are not visible (fixed) Are you using stock AIPlayer or something custom?... read more 02/04/2011 (1:29 pm)
Mobs are not visible (fixed) What do you mean by mobs?... read more 02/04/2011 (12:14 pm)
ATI 5670 and Nvidia physx drivers Morris, you need to install the Physx drivers. Please see this thread [url=http://www.garagegames.co... read more 02/01/2011 (7:42 am)
New project and source code One of the great features of T3D is the ability to add code files per project and leave your main so... read more 02/01/2011 (7:37 am)
Need help with resource bugs Deepscratch I just found that resource on my drive and posted it [url=http://www.sacdeveloper.com/Pr... read more 01/30/2011 (2:44 pm)
T3D studio license and the current license sale Michael, it looks like the last thing Erik said that I could find is that he would talk to Eric abou... read more 01/28/2011 (9:28 am)
T3D studio license and the current license sale Michael, any word from the powers-that-be on this issue?... read more 01/27/2011 (12:12 pm)
Issue with code (Maybe it could be beta 1.1?) It's been so long since I have done anything in TS that I forgot that only variables are not case se... read more 01/22/2011 (12:05 pm)
Issue with code (Maybe it could be beta 1.1?) Ok, what files are you putting the code into so I can duplicate it?... read more 01/22/2011 (11:25 am)
Issue with code (Maybe it could be beta 1.1?) Are you running server and client on the same computer? Have you checked the console log for errors?... read more 01/22/2011 (10:54 am)
T3D studio license and the current license sale Even back in the old days there were studio licenses. They were more expensive up front but GG did h... read more 01/21/2011 (5:29 pm)
Forums not sending emails Ok, just received the notification on the new account. So they are probably building up somewhere on... read more 01/21/2011 (4:02 pm)
Forums not sending emails I just changed my email to another account to see if that works. I have never had a problem receivin... read more 01/21/2011 (3:54 pm)
T3D studio license and the current license sale Yeah, but named licenses are a scary proposition to small groups. There is no way for me to maintain... read more 01/21/2011 (12:24 pm)
T3D studio license and the current license sale So, our studio license is for nothing now? I know it was only a few bucks to get but I liked having ... read more 01/21/2011 (12:05 pm)
T3D studio license and the current license sale On a side note, I don't seem to be getting any email from the forums. Checked the spam folders and n... read more 01/21/2011 (12:01 pm)
T3D studio license and the current license sale Lol! That's the answer to the wrong question. The question is for those of us that have a T3D studio... read more 01/21/2011 (11:53 am)
T3D studio license and the current license sale Michael, any word yet?... read more 01/21/2011 (10:49 am)
T3D studio license and the current license sale Ok, email sent.... read more 01/20/2011 (10:43 am)
T3D studio license and the current license sale Thanks Michael, but would the sale licenses be able to be added to the studio seats (manually)? Thin... read more 01/20/2011 (10:33 am)
startupGui.cs, second splash image not placed as scripted - NOT A BUG Hey Richard, looking at the code I don't see why it would do that unless the warbots-splash is a dif... read more 01/17/2011 (9:08 pm)
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