Game Development Community

Adam deGrandis's Forum Posts

Thread Post Date Posted
Big Update TDN hasn't been made public yet. Everyone has to wait just a little bit longer. :)... read more 07/25/2005 (7:38 pm)
The Rumble Box High Score Competition is on Hell yeah! Nice one Joe!... read more 07/21/2005 (9:32 pm)
As a beginner, what is your biggest hurdle so far? I feel I should say something, as this thread is QUITE related to my current work. As of earlier ... read more 07/21/2005 (11:41 am)
Emotes and Animations as meaningful in-game communication? Hey Sebastian, that mood modifier sounds pretty neat. :) To answer your original question, Id hav... read more 07/20/2005 (9:48 pm)
Wheel sequences Andrew, why are you so dead set on having the wheels be included in your vehicles dts?... read more 07/13/2005 (8:52 am)
Flat colour textures Exactly, you wouldnt be able to see variations in height, which is why I was curious if thats what y... read more 07/07/2005 (10:53 pm)
Flat colour textures Greg, are you saying that you dont want the terrain to highlight and cast shadows, thus saving your ... read more 07/06/2005 (11:47 pm)
Texture Problems Your findings are indeed correct, tga and tif arent supported. That said, Im fairly certain there a... read more 07/06/2005 (9:58 pm)
Rumble Box - A new indie PC game Joe, NICE WORK! This is a fanTAStic little game! This is definitely one thats staying on my ha... read more 06/30/2005 (12:14 am)
Will Garage Games sell my content pack? Matt, when Tim said that Josh gets a lot of email, he meant it. Really and truly, Josh is an EXCEPT... read more 06/25/2005 (4:04 pm)
Photoshop Game, Interface Tutorials Theres some pretty good stuff over there. Thanks for the link, John. :)... read more 06/21/2005 (2:32 pm)
Transparancy Problem Hey Thomas. Joe forwarded me your shape so I could have a look at it. There's quite a bit going... read more 06/17/2005 (10:55 am)
Models I have done images 56k beware "many images Thanks for showing your work, but in the future go with smaller images. 1600 pixels wide is excessi... read more 06/16/2005 (6:43 pm)
I need a few tips Hey Joe. For character stuff I recommend [url=www.poopinmymouth.com]Ben Mathis' site[/url]. Hes go... read more 06/16/2005 (1:46 am)
Atlas Question LOL that was a rather impressive display there, Ben. :) Good info all the same.... read more 06/11/2005 (7:30 am)
IGC game you're most looking forward to @ Brett ahhhhh hahahahaha... read more 06/10/2005 (6:56 am)
Dark Horizons: Lore review in CGM Wow... congrats MGT guys!... read more 06/09/2005 (9:21 pm)
IGC game you're most looking forward to Come on Josh... a single game? :) I certainly cant pick. The indie community at large coming ... read more 06/09/2005 (9:18 pm)
Nomad- concept art Nice drawing!... read more 06/01/2005 (8:23 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Milestone 2 is ready to go? Oh yeah, thats a sweet phrase. :) Awesome work, guys!... read more 06/01/2005 (8:20 pm)
Blue Guy and Max exporter The file pack is available in the artists section, which can be found "using torque" header on the l... read more 05/30/2005 (7:44 am)
Customizable colors on 3D model This was done several months back, if my memory serves me correctly. The person who did it did it w... read more 05/30/2005 (7:41 am)
Does Blender suck or rule? Man, what a long thread. Some good points made here. Im in the same boat as Jeff... I tried blende... read more 05/26/2005 (9:26 pm)
Game dev live webcasts: May 3rd - May 26th (free) Say what you will about Microsoft, I think this is a really good idea. A lot of us who have been do... read more 05/26/2005 (10:23 am)
We must stop the trend of shallow games! This seems like a kind of round-about conversation. Major publishers don't take risks because they ... read more 05/19/2005 (8:30 pm)
3ds Max v6 exporter for Torque [url=www.garagegames.com/mg/projects/tge/artist.php#DTS]Click Here[/url] Its in the artist sectio... read more 05/14/2005 (8:44 am)
Radiosity effects Wow, great stuff going on here. Nice job guys!... read more 05/13/2005 (7:42 am)
Lightwave / GMax to Torque Ahh thats right. Lightwave has an exporter and SoftImage doesn't. For whatever reason those two al... read more 05/11/2005 (5:23 am)
Torque Pipleline Goes Gold! Awesome news! Congrats Tom!... read more 05/10/2005 (8:10 pm)
Lightwave / GMax to Torque Im pretty sure that its against the GMAX license to write an exporter without giving Discreet or Aut... read more 05/10/2005 (8:08 pm)
My First Decent Model Assigning more than one texture map to an object is discussed in the max documentation. Do a search... read more 05/10/2005 (3:28 pm)
Animation capabilities - TGE Speaking to the first part: yes this is all possible, although how realistic looking it turns out is... read more 05/10/2005 (3:25 pm)
New Site New site is awesome. The change makes GarageGames seem way more "hip, now and on top of it" than th... read more 05/10/2005 (3:17 pm)
1.4's DynamicTexture and GUIs This looks awesome... can't wait to see how it evolves. @Ben: just what I was thinking. :)... read more 05/08/2005 (4:41 pm)
3DS modeling and scale If I need to do something on a small scale, I usually just highlight the verts Im working with and h... read more 05/08/2005 (1:08 pm)
Looking to chat with the original tribes team members What a great thread. :) Nice work man!... read more 05/08/2005 (11:01 am)
My First Decent Model Lookin good! The only thing I have a suggestion about is how to better set up the UV map. The spac... read more 05/08/2005 (10:56 am)
Show me some work! I second that... really nice work Alan!... read more 05/06/2005 (5:11 am)
Some newbie questions regarding 3D models What you could do is just have the strip that your characters are walking on be a dif. Everything e... read more 05/04/2005 (7:20 am)
Some newbie questions regarding 3D models 1) Both programs export .dts. There is no difference (as far as I know) between a dts exporter from... read more 05/01/2005 (2:38 pm)
Spare E3 tickets? I thought E3 was essentially invite only. Is this not the case?... read more 04/28/2005 (3:22 pm)
Brave Tree content packs 1) Its set up so you can do both... directions are in the cs files. 2) Dont think so... although ... read more 04/28/2005 (9:00 am)
Can anyone bring me some / Shazbot! Very cool. :)... read more 04/27/2005 (6:04 pm)
High end Half Life 2 expansion There is a movie of Lost Coast on fileplanet. [url=www.fileplanet.com/152748/150000/fileinfo/Half-L... read more 04/27/2005 (5:49 am)
Your favorite gaming memories... The original Command & Conquer all the way. I don't even have words to describe it. I can remember... read more 04/26/2005 (11:00 am)
Exporting animations You need to create a sequene object first. Go to the create tab > helpers and from the drop down ch... read more 04/26/2005 (10:51 am)
Your choise for a modeling package Max offers the most comprehensive toolset as far as games go. Especially with release 7, Discreet r... read more 04/25/2005 (6:38 am)
How to create a skybox? Eran, are you trying to line up the edges of a sky you are painting yourself?... read more 04/22/2005 (5:15 am)
How to create a skybox? Check out [url=holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/]Desmond Fletchers site[/url]. :)... read more 04/21/2005 (4:45 pm)
Skinning Check out [url=www.poopinmymouth.com]Ben Mathis's site[/url]. Hes got some really good video tutori... read more 04/20/2005 (5:25 pm)