Adam deGrandis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Big Update | TDN hasn't been made public yet. Everyone has to wait just a little bit longer. :)... read more | 07/25/2005 (7:38 pm) |
| The Rumble Box High Score Competition is on | Hell yeah! Nice one Joe!... read more | 07/21/2005 (9:32 pm) |
| As a beginner, what is your biggest hurdle so far? | I feel I should say something, as this thread is QUITE related to my current work. As of earlier ... read more | 07/21/2005 (11:41 am) |
| Emotes and Animations as meaningful in-game communication? | Hey Sebastian, that mood modifier sounds pretty neat. :) To answer your original question, Id hav... read more | 07/20/2005 (9:48 pm) |
| Wheel sequences | Andrew, why are you so dead set on having the wheels be included in your vehicles dts?... read more | 07/13/2005 (8:52 am) |
| Flat colour textures | Exactly, you wouldnt be able to see variations in height, which is why I was curious if thats what y... read more | 07/07/2005 (10:53 pm) |
| Flat colour textures | Greg, are you saying that you dont want the terrain to highlight and cast shadows, thus saving your ... read more | 07/06/2005 (11:47 pm) |
| Texture Problems | Your findings are indeed correct, tga and tif arent supported. That said, Im fairly certain there a... read more | 07/06/2005 (9:58 pm) |
| Rumble Box - A new indie PC game | Joe, NICE WORK! This is a fanTAStic little game! This is definitely one thats staying on my ha... read more | 06/30/2005 (12:14 am) |
| Will Garage Games sell my content pack? | Matt, when Tim said that Josh gets a lot of email, he meant it. Really and truly, Josh is an EXCEPT... read more | 06/25/2005 (4:04 pm) |
| Photoshop Game, Interface Tutorials | Theres some pretty good stuff over there. Thanks for the link, John. :)... read more | 06/21/2005 (2:32 pm) |
| Transparancy Problem | Hey Thomas. Joe forwarded me your shape so I could have a look at it. There's quite a bit going... read more | 06/17/2005 (10:55 am) |
| Models I have done images 56k beware "many images | Thanks for showing your work, but in the future go with smaller images. 1600 pixels wide is excessi... read more | 06/16/2005 (6:43 pm) |
| I need a few tips | Hey Joe. For character stuff I recommend [url=www.poopinmymouth.com]Ben Mathis' site[/url]. Hes go... read more | 06/16/2005 (1:46 am) |
| Atlas Question | LOL that was a rather impressive display there, Ben. :) Good info all the same.... read more | 06/11/2005 (7:30 am) |
| IGC game you're most looking forward to | @ Brett ahhhhh hahahahaha... read more | 06/10/2005 (6:56 am) |
| Dark Horizons: Lore review in CGM | Wow... congrats MGT guys!... read more | 06/09/2005 (9:21 pm) |
| IGC game you're most looking forward to | Come on Josh... a single game? :) I certainly cant pick. The indie community at large coming ... read more | 06/09/2005 (9:18 pm) |
| Nomad- concept art | Nice drawing!... read more | 06/01/2005 (8:23 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Milestone 2 is ready to go? Oh yeah, thats a sweet phrase. :) Awesome work, guys!... read more | 06/01/2005 (8:20 pm) |
| Blue Guy and Max exporter | The file pack is available in the artists section, which can be found "using torque" header on the l... read more | 05/30/2005 (7:44 am) |
| Customizable colors on 3D model | This was done several months back, if my memory serves me correctly. The person who did it did it w... read more | 05/30/2005 (7:41 am) |
| Does Blender suck or rule? | Man, what a long thread. Some good points made here. Im in the same boat as Jeff... I tried blende... read more | 05/26/2005 (9:26 pm) |
| Game dev live webcasts: May 3rd - May 26th (free) | Say what you will about Microsoft, I think this is a really good idea. A lot of us who have been do... read more | 05/26/2005 (10:23 am) |
| We must stop the trend of shallow games! | This seems like a kind of round-about conversation. Major publishers don't take risks because they ... read more | 05/19/2005 (8:30 pm) |
| 3ds Max v6 exporter for Torque | [url=www.garagegames.com/mg/projects/tge/artist.php#DTS]Click Here[/url] Its in the artist sectio... read more | 05/14/2005 (8:44 am) |
| Radiosity effects | Wow, great stuff going on here. Nice job guys!... read more | 05/13/2005 (7:42 am) |
| Lightwave / GMax to Torque | Ahh thats right. Lightwave has an exporter and SoftImage doesn't. For whatever reason those two al... read more | 05/11/2005 (5:23 am) |
| Torque Pipleline Goes Gold! | Awesome news! Congrats Tom!... read more | 05/10/2005 (8:10 pm) |
| Lightwave / GMax to Torque | Im pretty sure that its against the GMAX license to write an exporter without giving Discreet or Aut... read more | 05/10/2005 (8:08 pm) |
| My First Decent Model | Assigning more than one texture map to an object is discussed in the max documentation. Do a search... read more | 05/10/2005 (3:28 pm) |
| Animation capabilities - TGE | Speaking to the first part: yes this is all possible, although how realistic looking it turns out is... read more | 05/10/2005 (3:25 pm) |
| New Site | New site is awesome. The change makes GarageGames seem way more "hip, now and on top of it" than th... read more | 05/10/2005 (3:17 pm) |
| 1.4's DynamicTexture and GUIs | This looks awesome... can't wait to see how it evolves. @Ben: just what I was thinking. :)... read more | 05/08/2005 (4:41 pm) |
| 3DS modeling and scale | If I need to do something on a small scale, I usually just highlight the verts Im working with and h... read more | 05/08/2005 (1:08 pm) |
| Looking to chat with the original tribes team members | What a great thread. :) Nice work man!... read more | 05/08/2005 (11:01 am) |
| My First Decent Model | Lookin good! The only thing I have a suggestion about is how to better set up the UV map. The spac... read more | 05/08/2005 (10:56 am) |
| Show me some work! | I second that... really nice work Alan!... read more | 05/06/2005 (5:11 am) |
| Some newbie questions regarding 3D models | What you could do is just have the strip that your characters are walking on be a dif. Everything e... read more | 05/04/2005 (7:20 am) |
| Some newbie questions regarding 3D models | 1) Both programs export .dts. There is no difference (as far as I know) between a dts exporter from... read more | 05/01/2005 (2:38 pm) |
| Spare E3 tickets? | I thought E3 was essentially invite only. Is this not the case?... read more | 04/28/2005 (3:22 pm) |
| Brave Tree content packs | 1) Its set up so you can do both... directions are in the cs files. 2) Dont think so... although ... read more | 04/28/2005 (9:00 am) |
| Can anyone bring me some / Shazbot! | Very cool. :)... read more | 04/27/2005 (6:04 pm) |
| High end Half Life 2 expansion | There is a movie of Lost Coast on fileplanet. [url=www.fileplanet.com/152748/150000/fileinfo/Half-L... read more | 04/27/2005 (5:49 am) |
| Your favorite gaming memories... | The original Command & Conquer all the way. I don't even have words to describe it. I can remember... read more | 04/26/2005 (11:00 am) |
| Exporting animations | You need to create a sequene object first. Go to the create tab > helpers and from the drop down ch... read more | 04/26/2005 (10:51 am) |
| Your choise for a modeling package | Max offers the most comprehensive toolset as far as games go. Especially with release 7, Discreet r... read more | 04/25/2005 (6:38 am) |
| How to create a skybox? | Eran, are you trying to line up the edges of a sky you are painting yourself?... read more | 04/22/2005 (5:15 am) |
| How to create a skybox? | Check out [url=holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/]Desmond Fletchers site[/url]. :)... read more | 04/21/2005 (4:45 pm) |
| Skinning | Check out [url=www.poopinmymouth.com]Ben Mathis's site[/url]. Hes got some really good video tutori... read more | 04/20/2005 (5:25 pm) |