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Adam deGrandis's Forum Posts

Thread Post Date Posted
TGEA 1.01 Particle Enhancement Guide Wow, Jeff, thanks for the fast response. So lets say I have particle datablocks named smoke1parti... read more 05/14/2008 (5:48 pm)
TGEA 1.01 Particle Enhancement Guide Jeff (or anyone), I'm a little confused with regards to what data goes where. The texture coord... read more 05/14/2008 (5:21 pm)
Error with dump file. Id do a search of the forums, I know this issue is touched upon elsewhere. Unfortunately, I don't r... read more 04/27/2008 (11:40 pm)
New Model export\hidden parts Id check to make sure your detail numbers are set up correctly. If you have a mesh that doesn't hav... read more 04/27/2008 (11:38 pm)
Bone exported as object too This happens if you sequence similar bones with numbers, for example, finger1, finger2, finger3, etc... read more 03/12/2008 (4:32 am)
Problem exporting materials with normal maps You dont export a mesh with a normal map applied. You export a mesh with just the diffuse applied, ... read more 03/10/2008 (5:30 am)
Teacher: "We Don't use Normal maps" WTF? Again... Id argue that it's not actually *that* important to know. I taught myself high poly workfl... read more 03/07/2008 (4:46 am)
Eye Node Animation? Yes its possible to animate the eye node. Doing so is the easiest way to get a "foot step" effect g... read more 03/01/2008 (8:53 pm)
Teacher: "We Don't use Normal maps" WTF? I give everyone who is interested in being a game artist the same advice: focus on art fundamentals,... read more 02/29/2008 (6:23 am)
UVW animation problem Is this a skinned mesh? I've successfully animated uv animation on static shapes, but I dont know i... read more 02/27/2008 (4:24 am)
How do they model for mmos games The "hiding meshes" resource would be a good place to start if you want to do an mmo in torque. ... read more 02/27/2008 (4:21 am)
Texture problems Is the texture flagged as transparent? If so, thats the problem. Skinned meshes can't use transpar... read more 02/24/2008 (8:25 pm)
Aligning up a weapon He meant "mount0", in case you didn't already figure that out.... read more 02/24/2008 (8:24 pm)
Player, Anim Speed, Shadows and Camera First things first - which modeling app are you exporting your characters from? 1) Which animati... read more 02/24/2008 (12:06 am)
UVW animation problem What program are you using?... read more 02/23/2008 (6:40 am)
Unable to open dump file" - Max 9 export error Thats a weird one. i hate to say it, guys, but without sitting at a computer exhibiting the error, ... read more 02/15/2008 (5:25 am)
Problem with AI and Player Mesh--Please Help Richard, there a few issues that, while Im not sure if they are connected with the issue you started... read more 02/15/2008 (5:11 am)
Animation affecting position Yes. You can use your attacks to apply an impulse to the character. The animation will play, but t... read more 02/15/2008 (4:46 am)
Character animation in 3D Max 9 That is how they use the same animation - the animations are exported out as dsqs and the two differ... read more 02/15/2008 (4:44 am)
Unable to open dump file" - Max 9 export error Most unusual. are you using the 64 bit version or 32 bit version? Also, when you export, are you... read more 02/14/2008 (3:39 am)
Problem with AI and Player Mesh--Please Help Without the file in front of me id be hard pressed to give a definitive answer on this problem. Id ... read more 02/14/2008 (3:34 am)
Animation affecting position A physical push back will require him to be moved in script/code rather than art. edit:typo... read more 02/14/2008 (3:29 am)
Character animation in 3D Max 9 Export the animations out as dsq's rather than animation embedded in a dts. Then in your shape cons... read more 02/14/2008 (3:28 am)
What models would best serve the community? I sincerely commend your desire to release some free goodies to the community. Kudos! THAT SAID... read more 02/13/2008 (3:35 am)
Unable to open dump file" - Max 9 export error Which exporter are you using? the "pro" version, or the original version?... read more 02/13/2008 (3:21 am)
Error the demo(you do not have the correct version of torque..) If you check the console.log, it should point you to the file(s) that torque isn't finding.... read more 02/10/2008 (10:23 pm)
Exporting player.max I can successfully export player.max... read more 02/02/2008 (8:15 pm)
Exporting player.max Its probably an issue of needing a cfg file. Or, you could just export the player with collapse tra... read more 01/30/2008 (4:41 am)
Character Animation For a character to animate properly, i believe you need a full set of animation. That is, you need ... read more 01/30/2008 (4:33 am)
Sky Box: How do i change the size? Fairly certain you can use images greater than 256x256, it just downres's them. I think. Could be ... read more 01/30/2008 (4:20 am)
3ds max9 export I've never seen that error before, or read about it. That being the case, not sure what exactly is ... read more 01/30/2008 (4:18 am)
Png alpha maps How does it look in game? Is the texture fully invisible or fully solid? Or is it something else. ... read more 01/30/2008 (4:14 am)
Bumpmap Artifacts with a Solid Color Bumpmap? You are always going to get a lighting seam along uv edges using any sort of normal map - just the n... read more 01/25/2008 (4:01 am)
Need help with Max 9 exporter Textures have to be either jpg or png. you apply the texture to it in max and then make sure its th... read more 01/23/2008 (4:26 am)
Sequence nodes on 3dsmax For starters, if you're making art for your game, try testing it in a release build rather than a de... read more 01/23/2008 (4:22 am)
Is Smoke_Node removed? I don't think smoke_node was ever an official node, just a standardized name for something that you ... read more 01/23/2008 (4:15 am)
Projectiles Not showing up when first shot ... What shape is your projectile, and where is it's bounding box pivot? When a projectile spawns from... read more 01/22/2008 (2:56 am)
Projective Texture Mapping You could fake it with a dts and perhaps a few particle effects. So long as nothing has to walk in ... read more 01/22/2008 (2:53 am)
Texture Problem So those red/yellow hues going across aren't on the texture? My best guess is that thats the ligh... read more 01/22/2008 (2:50 am)
Texture Problem A screenshot would help... read more 01/21/2008 (2:58 am)
Fixing "assertion failed" error without re-weighting Wierd, ive successfully used that approach multiple times.... read more 01/19/2008 (6:26 am)
Fixing "assertion failed" error without re-weighting You can also just save the envelope, kill the skin modifier, convert to editable mesh, add skin, loa... read more 01/18/2008 (4:32 am)
White line at the top of translucent materials? Dave, if you are using superPNG (or any other format that uses an alpha channel for transparency), t... read more 01/18/2008 (4:29 am)
White line at the top of translucent materials? Just a guess, is the background color of your image white? Try coloring the background of the image... read more 01/16/2008 (6:15 am)
Max 9 DTS Exporting Issue You can only have one skinned mesh in a scene. You can have more if you make changes to the engine.... read more 01/15/2008 (3:24 am)
Show Tool Pro: environment and normal maps Showtool pro displays env maps. You need to run your dts through unmessdts, as env maps are mildly ... read more 01/13/2008 (5:32 pm)
White line at the top of translucent materials? A screengrab would help.... read more 01/11/2008 (6:03 am)
Biped vs Custom Rigging Id recommend using a custom rig. The plus of biped is that you can skin a character to it and autom... read more 01/11/2008 (5:55 am)
Car Pack The taillights aren't working? Off the top of my head, im unsure of why they wouldn't work in TGEA ... read more 01/08/2008 (4:47 am)
Car Pack Im fairly certain that setSkinName doesn't work in TGEA, since setSkin relies on the TGE rendering p... read more 01/04/2008 (4:04 am)
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