Adam deGrandis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.01 Particle Enhancement Guide | Wow, Jeff, thanks for the fast response. So lets say I have particle datablocks named smoke1parti... read more | 05/14/2008 (5:48 pm) |
| TGEA 1.01 Particle Enhancement Guide | Jeff (or anyone), I'm a little confused with regards to what data goes where. The texture coord... read more | 05/14/2008 (5:21 pm) |
| Error with dump file. | Id do a search of the forums, I know this issue is touched upon elsewhere. Unfortunately, I don't r... read more | 04/27/2008 (11:40 pm) |
| New Model export\hidden parts | Id check to make sure your detail numbers are set up correctly. If you have a mesh that doesn't hav... read more | 04/27/2008 (11:38 pm) |
| Bone exported as object too | This happens if you sequence similar bones with numbers, for example, finger1, finger2, finger3, etc... read more | 03/12/2008 (4:32 am) |
| Problem exporting materials with normal maps | You dont export a mesh with a normal map applied. You export a mesh with just the diffuse applied, ... read more | 03/10/2008 (5:30 am) |
| Teacher: "We Don't use Normal maps" WTF? | Again... Id argue that it's not actually *that* important to know. I taught myself high poly workfl... read more | 03/07/2008 (4:46 am) |
| Eye Node Animation? | Yes its possible to animate the eye node. Doing so is the easiest way to get a "foot step" effect g... read more | 03/01/2008 (8:53 pm) |
| Teacher: "We Don't use Normal maps" WTF? | I give everyone who is interested in being a game artist the same advice: focus on art fundamentals,... read more | 02/29/2008 (6:23 am) |
| UVW animation problem | Is this a skinned mesh? I've successfully animated uv animation on static shapes, but I dont know i... read more | 02/27/2008 (4:24 am) |
| How do they model for mmos games | The "hiding meshes" resource would be a good place to start if you want to do an mmo in torque. ... read more | 02/27/2008 (4:21 am) |
| Texture problems | Is the texture flagged as transparent? If so, thats the problem. Skinned meshes can't use transpar... read more | 02/24/2008 (8:25 pm) |
| Aligning up a weapon | He meant "mount0", in case you didn't already figure that out.... read more | 02/24/2008 (8:24 pm) |
| Player, Anim Speed, Shadows and Camera | First things first - which modeling app are you exporting your characters from? 1) Which animati... read more | 02/24/2008 (12:06 am) |
| UVW animation problem | What program are you using?... read more | 02/23/2008 (6:40 am) |
| Unable to open dump file" - Max 9 export error | Thats a weird one. i hate to say it, guys, but without sitting at a computer exhibiting the error, ... read more | 02/15/2008 (5:25 am) |
| Problem with AI and Player Mesh--Please Help | Richard, there a few issues that, while Im not sure if they are connected with the issue you started... read more | 02/15/2008 (5:11 am) |
| Animation affecting position | Yes. You can use your attacks to apply an impulse to the character. The animation will play, but t... read more | 02/15/2008 (4:46 am) |
| Character animation in 3D Max 9 | That is how they use the same animation - the animations are exported out as dsqs and the two differ... read more | 02/15/2008 (4:44 am) |
| Unable to open dump file" - Max 9 export error | Most unusual. are you using the 64 bit version or 32 bit version? Also, when you export, are you... read more | 02/14/2008 (3:39 am) |
| Problem with AI and Player Mesh--Please Help | Without the file in front of me id be hard pressed to give a definitive answer on this problem. Id ... read more | 02/14/2008 (3:34 am) |
| Animation affecting position | A physical push back will require him to be moved in script/code rather than art. edit:typo... read more | 02/14/2008 (3:29 am) |
| Character animation in 3D Max 9 | Export the animations out as dsq's rather than animation embedded in a dts. Then in your shape cons... read more | 02/14/2008 (3:28 am) |
| What models would best serve the community? | I sincerely commend your desire to release some free goodies to the community. Kudos! THAT SAID... read more | 02/13/2008 (3:35 am) |
| Unable to open dump file" - Max 9 export error | Which exporter are you using? the "pro" version, or the original version?... read more | 02/13/2008 (3:21 am) |
| Error the demo(you do not have the correct version of torque..) | If you check the console.log, it should point you to the file(s) that torque isn't finding.... read more | 02/10/2008 (10:23 pm) |
| Exporting player.max | I can successfully export player.max... read more | 02/02/2008 (8:15 pm) |
| Exporting player.max | Its probably an issue of needing a cfg file. Or, you could just export the player with collapse tra... read more | 01/30/2008 (4:41 am) |
| Character Animation | For a character to animate properly, i believe you need a full set of animation. That is, you need ... read more | 01/30/2008 (4:33 am) |
| Sky Box: How do i change the size? | Fairly certain you can use images greater than 256x256, it just downres's them. I think. Could be ... read more | 01/30/2008 (4:20 am) |
| 3ds max9 export | I've never seen that error before, or read about it. That being the case, not sure what exactly is ... read more | 01/30/2008 (4:18 am) |
| Png alpha maps | How does it look in game? Is the texture fully invisible or fully solid? Or is it something else. ... read more | 01/30/2008 (4:14 am) |
| Bumpmap Artifacts with a Solid Color Bumpmap? | You are always going to get a lighting seam along uv edges using any sort of normal map - just the n... read more | 01/25/2008 (4:01 am) |
| Need help with Max 9 exporter | Textures have to be either jpg or png. you apply the texture to it in max and then make sure its th... read more | 01/23/2008 (4:26 am) |
| Sequence nodes on 3dsmax | For starters, if you're making art for your game, try testing it in a release build rather than a de... read more | 01/23/2008 (4:22 am) |
| Is Smoke_Node removed? | I don't think smoke_node was ever an official node, just a standardized name for something that you ... read more | 01/23/2008 (4:15 am) |
| Projectiles Not showing up when first shot ... | What shape is your projectile, and where is it's bounding box pivot? When a projectile spawns from... read more | 01/22/2008 (2:56 am) |
| Projective Texture Mapping | You could fake it with a dts and perhaps a few particle effects. So long as nothing has to walk in ... read more | 01/22/2008 (2:53 am) |
| Texture Problem | So those red/yellow hues going across aren't on the texture? My best guess is that thats the ligh... read more | 01/22/2008 (2:50 am) |
| Texture Problem | A screenshot would help... read more | 01/21/2008 (2:58 am) |
| Fixing "assertion failed" error without re-weighting | Wierd, ive successfully used that approach multiple times.... read more | 01/19/2008 (6:26 am) |
| Fixing "assertion failed" error without re-weighting | You can also just save the envelope, kill the skin modifier, convert to editable mesh, add skin, loa... read more | 01/18/2008 (4:32 am) |
| White line at the top of translucent materials? | Dave, if you are using superPNG (or any other format that uses an alpha channel for transparency), t... read more | 01/18/2008 (4:29 am) |
| White line at the top of translucent materials? | Just a guess, is the background color of your image white? Try coloring the background of the image... read more | 01/16/2008 (6:15 am) |
| Max 9 DTS Exporting Issue | You can only have one skinned mesh in a scene. You can have more if you make changes to the engine.... read more | 01/15/2008 (3:24 am) |
| Show Tool Pro: environment and normal maps | Showtool pro displays env maps. You need to run your dts through unmessdts, as env maps are mildly ... read more | 01/13/2008 (5:32 pm) |
| White line at the top of translucent materials? | A screengrab would help.... read more | 01/11/2008 (6:03 am) |
| Biped vs Custom Rigging | Id recommend using a custom rig. The plus of biped is that you can skin a character to it and autom... read more | 01/11/2008 (5:55 am) |
| Car Pack | The taillights aren't working? Off the top of my head, im unsure of why they wouldn't work in TGEA ... read more | 01/08/2008 (4:47 am) |
| Car Pack | Im fairly certain that setSkinName doesn't work in TGEA, since setSkin relies on the TGE rendering p... read more | 01/04/2008 (4:04 am) |