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Adam deGrandis's Forum Posts

Thread Post Date Posted
Issues with new content pack "Temperate Forest" I just uploaded a fixed, tested version. Hopefully GG will be able to get it live shortly. Thanks ... read more 10/13/2011 (5:16 pm)
Issues with new content pack "Temperate Forest" Nutty, ok. I'll take a look. Thanks. Edit: All fixed on my end. I'm packaging it up and sendin... read more 10/13/2011 (1:17 pm)
TGEA 1.01 Particle Enhancement Guide Wow, Jeff, thanks for the fast response. So lets say I have particle datablocks named smoke1parti... read more 05/14/2008 (10:48 am)
TGEA 1.01 Particle Enhancement Guide Jeff (or anyone), I'm a little confused with regards to what data goes where. The texture coord... read more 05/14/2008 (10:21 am)
Error with dump file. Id do a search of the forums, I know this issue is touched upon elsewhere. Unfortunately, I don't r... read more 04/27/2008 (4:40 pm)
New Model export\hidden parts Id check to make sure your detail numbers are set up correctly. If you have a mesh that doesn't hav... read more 04/27/2008 (4:38 pm)
Bone exported as object too This happens if you sequence similar bones with numbers, for example, finger1, finger2, finger3, etc... read more 03/11/2008 (9:32 pm)
Problem exporting materials with normal maps You dont export a mesh with a normal map applied. You export a mesh with just the diffuse applied, ... read more 03/09/2008 (10:30 pm)
Teacher: "We Don't use Normal maps" WTF? Again... Id argue that it's not actually *that* important to know. I taught myself high poly workfl... read more 03/06/2008 (8:46 pm)
Eye Node Animation? Yes its possible to animate the eye node. Doing so is the easiest way to get a "foot step" effect g... read more 03/01/2008 (12:53 pm)
Teacher: "We Don't use Normal maps" WTF? I give everyone who is interested in being a game artist the same advice: focus on art fundamentals,... read more 02/28/2008 (10:23 pm)
UVW animation problem Is this a skinned mesh? I've successfully animated uv animation on static shapes, but I dont know i... read more 02/26/2008 (8:24 pm)
How do they model for mmos games The "hiding meshes" resource would be a good place to start if you want to do an mmo in torque. ... read more 02/26/2008 (8:21 pm)
Texture problems Is the texture flagged as transparent? If so, thats the problem. Skinned meshes can't use transpar... read more 02/24/2008 (12:25 pm)
Aligning up a weapon He meant "mount0", in case you didn't already figure that out.... read more 02/24/2008 (12:24 pm)
Player, Anim Speed, Shadows and Camera First things first - which modeling app are you exporting your characters from? 1) Which animati... read more 02/23/2008 (4:06 pm)
UVW animation problem What program are you using?... read more 02/22/2008 (10:40 pm)
Unable to open dump file" - Max 9 export error Thats a weird one. i hate to say it, guys, but without sitting at a computer exhibiting the error, ... read more 02/14/2008 (9:25 pm)
Problem with AI and Player Mesh--Please Help Richard, there a few issues that, while Im not sure if they are connected with the issue you started... read more 02/14/2008 (9:11 pm)
Animation affecting position Yes. You can use your attacks to apply an impulse to the character. The animation will play, but t... read more 02/14/2008 (8:46 pm)
Character animation in 3D Max 9 That is how they use the same animation - the animations are exported out as dsqs and the two differ... read more 02/14/2008 (8:44 pm)
Unable to open dump file" - Max 9 export error Most unusual. are you using the 64 bit version or 32 bit version? Also, when you export, are you... read more 02/13/2008 (7:39 pm)
Problem with AI and Player Mesh--Please Help Without the file in front of me id be hard pressed to give a definitive answer on this problem. Id ... read more 02/13/2008 (7:34 pm)
Animation affecting position A physical push back will require him to be moved in script/code rather than art. edit:typo... read more 02/13/2008 (7:29 pm)
Character animation in 3D Max 9 Export the animations out as dsq's rather than animation embedded in a dts. Then in your shape cons... read more 02/13/2008 (7:28 pm)
What models would best serve the community? I sincerely commend your desire to release some free goodies to the community. Kudos! THAT SAID... read more 02/12/2008 (7:35 pm)
Unable to open dump file" - Max 9 export error Which exporter are you using? the "pro" version, or the original version?... read more 02/12/2008 (7:21 pm)
Error the demo(you do not have the correct version of torque..) If you check the console.log, it should point you to the file(s) that torque isn't finding.... read more 02/10/2008 (2:23 pm)
Exporting player.max I can successfully export player.max... read more 02/02/2008 (12:15 pm)
Exporting player.max Its probably an issue of needing a cfg file. Or, you could just export the player with collapse tra... read more 01/29/2008 (8:41 pm)
Character Animation For a character to animate properly, i believe you need a full set of animation. That is, you need ... read more 01/29/2008 (8:33 pm)
Sky Box: How do i change the size? Fairly certain you can use images greater than 256x256, it just downres's them. I think. Could be ... read more 01/29/2008 (8:20 pm)
3ds max9 export I've never seen that error before, or read about it. That being the case, not sure what exactly is ... read more 01/29/2008 (8:18 pm)
Png alpha maps How does it look in game? Is the texture fully invisible or fully solid? Or is it something else. ... read more 01/29/2008 (8:14 pm)
Bumpmap Artifacts with a Solid Color Bumpmap? You are always going to get a lighting seam along uv edges using any sort of normal map - just the n... read more 01/24/2008 (8:01 pm)
Need help with Max 9 exporter Textures have to be either jpg or png. you apply the texture to it in max and then make sure its th... read more 01/22/2008 (8:26 pm)
Sequence nodes on 3dsmax For starters, if you're making art for your game, try testing it in a release build rather than a de... read more 01/22/2008 (8:22 pm)
Is Smoke_Node removed? I don't think smoke_node was ever an official node, just a standardized name for something that you ... read more 01/22/2008 (8:15 pm)
Projectiles Not showing up when first shot ... What shape is your projectile, and where is it's bounding box pivot? When a projectile spawns from... read more 01/21/2008 (6:56 pm)
Projective Texture Mapping You could fake it with a dts and perhaps a few particle effects. So long as nothing has to walk in ... read more 01/21/2008 (6:53 pm)
Texture Problem So those red/yellow hues going across aren't on the texture? My best guess is that thats the ligh... read more 01/21/2008 (6:50 pm)
Texture Problem A screenshot would help... read more 01/20/2008 (6:58 pm)
Fixing "assertion failed" error without re-weighting Wierd, ive successfully used that approach multiple times.... read more 01/18/2008 (10:26 pm)
Fixing "assertion failed" error without re-weighting You can also just save the envelope, kill the skin modifier, convert to editable mesh, add skin, loa... read more 01/17/2008 (8:32 pm)
White line at the top of translucent materials? Dave, if you are using superPNG (or any other format that uses an alpha channel for transparency), t... read more 01/17/2008 (8:29 pm)
White line at the top of translucent materials? Just a guess, is the background color of your image white? Try coloring the background of the image... read more 01/15/2008 (10:15 pm)
Max 9 DTS Exporting Issue You can only have one skinned mesh in a scene. You can have more if you make changes to the engine.... read more 01/14/2008 (7:24 pm)
Show Tool Pro: environment and normal maps Showtool pro displays env maps. You need to run your dts through unmessdts, as env maps are mildly ... read more 01/13/2008 (9:32 am)
White line at the top of translucent materials? A screengrab would help.... read more 01/10/2008 (10:03 pm)
Biped vs Custom Rigging Id recommend using a custom rig. The plus of biped is that you can skin a character to it and autom... read more 01/10/2008 (9:55 pm)
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