Game Development Community

Kevin Johnson's Forum Posts

Thread Post Date Posted
Anyone interested in new player model? (+scale query) @Roger - send it tom me and i'll stick it in TSE :) great art work!... read more 01/24/2005 (11:40 am)
Torque features wishlist. [quote] I prefer paying a bit more bu getting a true AAA environment, capable of Physics, stunning ... read more 01/21/2005 (12:14 pm)
Simple toon shader That may be a good idea Brian... Especially Later when all the noobs are screaming "How do i make a... read more 01/21/2005 (8:22 am)
Interiors and portals and ambient light madness Ok i did a little test in hammer, and it looks like my (door blocking) portals are screwed up.. they... read more 01/20/2005 (9:34 pm)
Opengl 2.0 @ben - Heheh speaking of HUGE terrains.. hows the new terrian coming?? I keep watching cvs (TSE) for... read more 01/20/2005 (9:10 pm)
Dojo demo beta I believe the ti4200 is ps1.3 . The TI4200 had a good run though.. I think it was the best bang f... read more 01/20/2005 (6:51 am)
Dojo demo beta ^^^^bahahahah! i see environment mapping on dts is in ..:) and i see all kinds of goodies like ... read more 01/14/2005 (2:53 pm)
Shader dev workfow question Kewl.. i've just gotten a toon shader from shaderworksXT into tse... Thanx for the advice... I'll ... read more 01/13/2005 (7:17 pm)
Shader dev workfow question @anthony - tried rendermonkey..but i just get black textures in tse so somethings jacked.:) is the... read more 01/13/2005 (6:09 pm)
Real stoopid question (shadrConsts) Doh! that was quick..:) hey but the sun is: VC_LIGHT_POS1 right?... read more 01/12/2005 (7:37 pm)
Common Folder Word of advice: only change what ya need to to make it work the way your project should work.. T... read more 01/12/2005 (12:47 pm)
$backbuffer mask Yah its planar.. i'll try messing with the masks and see if i can get a different result... read more 01/12/2005 (12:41 pm)
Dynamic shadows in TSE @ben - isnt the software renderer your talking about using shadow mapping technique?... read more 01/12/2005 (12:40 pm)
Interior requires leak to light properly? 0_o Hey i know this is old.. but you can create a closed interior if you place inside the big hollow cu... read more 01/09/2005 (7:40 pm)
Bump maps Oh.. so thats why all the textures in the demo are real light..:)... read more 01/06/2005 (4:57 pm)
$backbuffer mask Well.. i have an effect, that is a animated dts with a shader applied. and its not showing up on the... read more 01/06/2005 (6:23 am)
Texturing sofware advice Thanx i'll defo pick up that book..but i was thinking along the lines of deep paint3d or something s... read more 12/28/2004 (11:48 am)
Doors Hmm Ive never used those.. and i dont have 1.3 to test. I would assume that is the pathed interiors... read more 12/20/2004 (8:13 am)
Getting Torqued JUST FYI GUYS - altho a few are using TSE as our main platform, its not for the faint at heart-so... read more 12/20/2004 (7:14 am)
Book ch3 moveshape.cs Try this : goto the mission editor and get the objects id ex:1541 @CONSOLE: MoveShape(1541,50); I... read more 12/20/2004 (7:02 am)
Doors It depends on how you are going to impliment them.. Torque does NOT use "entity" doors... out of the... read more 12/20/2004 (5:20 am)
Bump maps Specular[0] = false??... read more 12/19/2004 (5:14 am)
ScreenshotD3D.cpp (head) build errors Kewl..:)... read more 12/19/2004 (4:58 am)
Fps Ah... I was afraid of that after reading your post again.. I did a little test and put up ~40k... read more 12/15/2004 (5:33 am)
Fps Are you talking about a single 30k polygon model? The games you mentioned do not actually use tha... read more 12/15/2004 (5:20 am)
Windows Command Line Build? You can get all the compiler's command line parameters by going Project->properties->C/C++->Comm... read more 12/13/2004 (5:15 am)
Anyone seen this b4? Thanks for the tip ben.. i disabled user controlled mip maps in riva tuner and ALL is the way is sh... read more 12/11/2004 (7:03 am)
Applying shader glow to a player character I actually thot it was brilliant.. :) For god sakes Game programming is ALL ABOUT smoke and mir... read more 12/07/2004 (6:19 am)
Whats causing this? Yah, from what i can see it is defo something to do with the normals from the model. I saved the mo... read more 12/07/2004 (5:48 am)
Setting an objects position on the server from a client You might could do this with a little combination of script and engine code.. We have a situation... read more 12/02/2004 (12:43 pm)
Setting an objects position on the server from a client Yah thats the way we are doing it.. for object selection look at : www.garagegames.com/index.... read more 12/02/2004 (11:04 am)
Does anyone have the same interface the is in The Essential Guid Looks like something is hosed..(but i guess you already knew that).. Have you done a CLEAN /REBUILD... read more 11/30/2004 (6:47 am)
Does anyone have the same interface the is in The Essential Guid I know this may sound dumb.. what was the last you changed when you noticed this?? does your exe... read more 11/27/2004 (7:37 pm)
Does anyone have the same interface the is in The Essential Guid Sounds like a driver problem with you 420MX..does the demo work fine?... read more 11/27/2004 (11:52 am)
Parenting with groups Oops nevermind i figured it out..:)... read more 11/26/2004 (8:06 pm)
How to implement firefly-like effect with torque? Fireflies, do i by chance know you?? anyway Dylan Sale blessed us with the following: [url=w... read more 11/25/2004 (5:41 pm)
Can't exec in a datablock..doh! Kool..thanx (almost like inheritence eh?)... read more 11/14/2004 (10:19 pm)
Horrible performance on GeForce 6800 Just FYU, 66.93 just passed WHQL (nov 9)... read more 11/13/2004 (7:45 pm)
Whats causing this? Well i exported to .x then re exported to dts and it seems to have cleared up alittle..any eta on th... read more 11/13/2004 (12:33 pm)
Tsshowctrl not working after mission load Hmm.. i tried re execing everything but still no dice.. heres my renderworld function [code] vo... read more 11/11/2004 (3:41 pm)
Player Model Collision Thanx .. i'm afraid i was leaving something out in the exporter..... read more 11/10/2004 (11:35 am)
Exporter v2 and TSE Woh.. I totally didnt see that cfg part in the docs, but yup.. there it is. And it actually expla... read more 11/09/2004 (8:17 pm)
Exporter v2 and TSE @craig - [image]www.intersticesthegame.com/~lagalot/images/sceneeditor.JPG[/image] @matt - s... read more 11/09/2004 (5:22 pm)
Latest updates @brian sorry..i double checked today and i was i used $backbufferr NOT "$backbuffer" works muc... read more 11/04/2004 (5:21 pm)
Horrible performance on GeForce 6800 @Matthew - do you get the same results running the tse.exe that comes with the latest demo (car)? ... read more 11/03/2004 (11:08 am)
Latest updates Doh! im still getting the green stuf with the 1.4 datablock... read more 10/28/2004 (5:43 pm)
Latest updates Yah i musta dorked something up in my build..i added it to the demo and i think it works..but is thi... read more 10/25/2004 (6:33 pm)
Poser Models A character modeler on our team is using poser/lightwave combo.. But i think he is re rigging and ad... read more 10/25/2004 (10:11 am)
Latest updates I dont think so.. I do have a gui that lets you select, but i get this when force to 2.0 in prefs.... read more 10/24/2004 (8:32 am)
Latest updates Doh! hmmm im getting this: [code] Cur. D3DDevice ref count=1 Pix version detected: 2.000000 ... read more 10/23/2004 (7:32 pm)