Kevin Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XSI vs LightWave vs. ? | On the Lightwave competive upgrade offer ALWAYS call and ask.. I didn't realize i Qualified (my app ... read more | 03/31/2005 (7:18 am) |
| Polygon counter | Answer: [b]enough[/b] serriously..Thats like asking "how much food can a person eat for dinner?" ... read more | 03/30/2005 (9:43 am) |
| Is there any detail document about the "emitPrimitiveSP" | Unfrtuantely the only detail is in the sdk docs.. From my limited poking around in interior render,... read more | 03/30/2005 (7:24 am) |
| Strange schedule problem | You can access your mod's root by using ~/ (which in your example would point to :d:/Torque/sdk/ex... read more | 03/30/2005 (6:56 am) |
| Directional light hack.. | [code] //Light #2 - Directional Light (#define VC_LIGHT_DIR2 C28) //-------------------------... read more | 03/28/2005 (1:11 am) |
| Directional light hack.. | Updated to head and added colors... here are the shaders (basic defuse bump) and a pic [code] // ... read more | 03/28/2005 (1:11 am) |
| CustomMaterial parameter mapping reference to shader? | I dont know if it'll be of any help or not but there is (hidden in another thread about 1/2 way down... read more | 03/24/2005 (7:00 pm) |
| Cartoon/cell shading status? | Watch this thread.. theres an implimentation there.. [url]www.garagegames.com/mg/forums/result.thre... read more | 03/24/2005 (1:01 pm) |
| How do i access CVS ? | D@mn.. matt ya beat me to it..... read more | 03/24/2005 (12:56 pm) |
| Create a object, with collision. | Object selection: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335 th... read more | 03/20/2005 (2:33 pm) |
| 2 Questions | On mount exec the new binds.cs and on unmount exec default.bind.cs or use something like [url]ww... read more | 03/20/2005 (2:25 pm) |
| Which directxsdk oct, dec, feb? | That was it ben thanx... read more | 03/14/2005 (5:13 pm) |
| Cannot connect to repositoyr | Lol no prob... read more | 03/13/2005 (10:24 pm) |
| Cannot connect to repositoyr | I think its -z3 for commandline.. in wincvs i have it set to 3... read more | 03/13/2005 (10:21 pm) |
| Cannot connect to repositoyr | I just synced..do you have your compression set correctly? i know it'll deny you if you dont... read more | 03/13/2005 (9:54 pm) |
| Latest Checkin | Des - does the february on work with head? im having some linker issues with map2dif.. (on october)... read more | 03/13/2005 (9:50 pm) |
| Adding a new Torque Script Extension | @David Blake - [b]But that could get confused with TPS reports...[/b] was that a reference to ... read more | 03/10/2005 (2:55 pm) |
| Pre-made level migration | 1) no, you can leave your light entities where they are and just enhance em by adding LP lights in k... read more | 03/09/2005 (2:44 pm) |
| Minotaur | Wow..... read more | 02/28/2005 (10:11 pm) |
| Interior ambient lighting | You want to research portals in the forums.. [url]www.garagegames.com/mg/forums/result.thread.php?q... read more | 02/24/2005 (2:21 pm) |
| Material/shader switch during runtime? | Just off the top of my head here..but cant you just dynamically create a new object (with a new shad... read more | 02/24/2005 (12:13 pm) |
| Creating in-game controls | [code] function toggleMouse(%val){ if(%val) { if(Canvas.isCursorOn()) CursorOff(); ... read more | 02/24/2005 (7:16 am) |
| Gamespace 1.6 -$125 | I'm sending you an email with some details.. :)... read more | 02/23/2005 (8:32 am) |
| Texture baking standalone | YES! Thank you terence...This will work.. [edit] which codec is it?? my player wont play it..... read more | 02/20/2005 (10:02 pm) |
| Texture baking standalone | Ok.. i've found some code for POVray to generate a baked texture from a proceedural and a UV.. I'll ... read more | 02/18/2005 (8:26 am) |
| Texture baking standalone | ..so... once again is there anything out there that does standalone texture baking?? ;)... read more | 02/17/2005 (9:29 am) |
| Texture baking standalone | Ok it would appear that based on the complexitiy of the object this may/may not work.. With a simpl... read more | 02/16/2005 (8:05 am) |
| Texture baking standalone | Interesting.. so your model.whatever and model_lmap.whatever have the same UV? which format are ... read more | 02/15/2005 (2:40 pm) |
| Texture baking standalone | Thanx dirk gile[s] I have and it is a good program.. but it will only export based on its own UV ma... read more | 02/15/2005 (12:02 pm) |
| A new face for Kork | Kork uses the same mesh as the orc..but you prooly wanna start from scratch, but if you wanna use th... read more | 02/12/2005 (7:00 pm) |
| Cave-like environmnet | Yah ted.. after reading your tuts and various threads on the subject were prototyping now alot of ou... read more | 02/10/2005 (2:25 pm) |
| Cave-like environmnet | We need a HUGE cave. we've tried a couple of things with varying results.. cave interior skybox - h... read more | 02/07/2005 (8:02 pm) |
| Poser Models | I found this post and thought i'd correct my bad advice..Those guys are right, you cant use the mode... read more | 02/05/2005 (11:44 pm) |
| Enabling specularity mapping in Torque | There is specular in fluidrender.cc (water) ..if you want it anywhere else you'll need to add it...... read more | 02/04/2005 (1:37 pm) |
| Changing texture quality? | Have you seen: [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3426[/url] ?... read more | 02/04/2005 (12:50 pm) |
| Lighting pack TSE request | Lol it was kinda late when i was posting that...but what i mean is Ive been messing around with ge... read more | 02/03/2005 (7:21 am) |
| Firing up the MMOG pack - Part 1 | I'd like to throw my hat in on this as well..... read more | 02/02/2005 (10:05 pm) |
| Who wasted there money? :P | @mark - MAN im gunna CRY...you cant just say stuff like that... lol but then again i go all squish... read more | 02/02/2005 (9:27 pm) |
| TSE's map2dif crash | For what its worth.. I've seen interiors look like that before and it was because they didnt have a... read more | 02/02/2005 (8:09 pm) |
| Shadow maps in TSE | [quote] I do all my best coding when under the influence of spice... I am able to avoid bugs before... read more | 02/02/2005 (7:19 am) |
| Who wasted there money? :P | Torque should be listed on FBI's controlled substance list....... read more | 02/02/2005 (7:09 am) |
| Who wasted there money? :P | I havent put TGE or TSE down since i got either of em.. every day I wake up early before i go to my... read more | 02/01/2005 (6:25 pm) |
| Shadow maps in TSE | You must share with us...the spice must flow..... read more | 02/01/2005 (6:16 pm) |
| TSE Early Adopter lisence | Rumor has it that around summer they'll be in milestone 4.. But the more people start showing intere... read more | 01/29/2005 (11:22 am) |
| Texture Sizes | I think i actually hijack this thread from ryan...my bad..:)... read more | 01/29/2005 (11:17 am) |
| Dts lighting | Yah its the normals..with multiple lights you can see it real bad... read more | 01/28/2005 (11:05 pm) |
| Multiple Players | An example implimentation can be found on this thread: [url]www.garagegames.com/mg/forums/result.th... read more | 01/28/2005 (7:47 am) |
| Texture Sizes | Were using 1024x1024x32 for everything. No probs on mid-end systems. At this point its mainly placeh... read more | 01/27/2005 (3:45 pm) |
| Dts lighting | Lol Ultimate Unwrap.. not UU as UUencode..... read more | 01/26/2005 (4:30 pm) |
| Dts lighting | Nope . but Ii think it IS an exporter thing.. i think i used UU on that one.. the newcube2 with the... read more | 01/25/2005 (8:33 pm) |