Game Development Community

Kevin Johnson's Forum Posts

Thread Post Date Posted
XSI vs LightWave vs. ? On the Lightwave competive upgrade offer ALWAYS call and ask.. I didn't realize i Qualified (my app ... read more 03/31/2005 (7:18 am)
Polygon counter Answer: [b]enough[/b] serriously..Thats like asking "how much food can a person eat for dinner?" ... read more 03/30/2005 (9:43 am)
Is there any detail document about the "emitPrimitiveSP" Unfrtuantely the only detail is in the sdk docs.. From my limited poking around in interior render,... read more 03/30/2005 (7:24 am)
Strange schedule problem You can access your mod's root by using ~/ (which in your example would point to :d:/Torque/sdk/ex... read more 03/30/2005 (6:56 am)
Directional light hack.. [code] //Light #2 - Directional Light (#define VC_LIGHT_DIR2 C28) //-------------------------... read more 03/28/2005 (1:11 am)
Directional light hack.. Updated to head and added colors... here are the shaders (basic defuse bump) and a pic [code] // ... read more 03/28/2005 (1:11 am)
CustomMaterial parameter mapping reference to shader? I dont know if it'll be of any help or not but there is (hidden in another thread about 1/2 way down... read more 03/24/2005 (7:00 pm)
Cartoon/cell shading status? Watch this thread.. theres an implimentation there.. [url]www.garagegames.com/mg/forums/result.thre... read more 03/24/2005 (1:01 pm)
How do i access CVS ? D@mn.. matt ya beat me to it..... read more 03/24/2005 (12:56 pm)
Create a object, with collision. Object selection: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335 th... read more 03/20/2005 (2:33 pm)
2 Questions On mount exec the new binds.cs and on unmount exec default.bind.cs or use something like [url]ww... read more 03/20/2005 (2:25 pm)
Which directxsdk oct, dec, feb? That was it ben thanx... read more 03/14/2005 (5:13 pm)
Cannot connect to repositoyr Lol no prob... read more 03/13/2005 (10:24 pm)
Cannot connect to repositoyr I think its -z3 for commandline.. in wincvs i have it set to 3... read more 03/13/2005 (10:21 pm)
Cannot connect to repositoyr I just synced..do you have your compression set correctly? i know it'll deny you if you dont... read more 03/13/2005 (9:54 pm)
Latest Checkin Des - does the february on work with head? im having some linker issues with map2dif.. (on october)... read more 03/13/2005 (9:50 pm)
Adding a new Torque Script Extension @David Blake - [b]But that could get confused with TPS reports...[/b] was that a reference to ... read more 03/10/2005 (2:55 pm)
Pre-made level migration 1) no, you can leave your light entities where they are and just enhance em by adding LP lights in k... read more 03/09/2005 (2:44 pm)
Minotaur Wow..... read more 02/28/2005 (10:11 pm)
Interior ambient lighting You want to research portals in the forums.. [url]www.garagegames.com/mg/forums/result.thread.php?q... read more 02/24/2005 (2:21 pm)
Material/shader switch during runtime? Just off the top of my head here..but cant you just dynamically create a new object (with a new shad... read more 02/24/2005 (12:13 pm)
Creating in-game controls [code] function toggleMouse(%val){ if(%val) { if(Canvas.isCursorOn()) CursorOff(); ... read more 02/24/2005 (7:16 am)
Gamespace 1.6 -$125 I'm sending you an email with some details.. :)... read more 02/23/2005 (8:32 am)
Texture baking standalone YES! Thank you terence...This will work.. [edit] which codec is it?? my player wont play it..... read more 02/20/2005 (10:02 pm)
Texture baking standalone Ok.. i've found some code for POVray to generate a baked texture from a proceedural and a UV.. I'll ... read more 02/18/2005 (8:26 am)
Texture baking standalone ..so... once again is there anything out there that does standalone texture baking?? ;)... read more 02/17/2005 (9:29 am)
Texture baking standalone Ok it would appear that based on the complexitiy of the object this may/may not work.. With a simpl... read more 02/16/2005 (8:05 am)
Texture baking standalone Interesting.. so your model.whatever and model_lmap.whatever have the same UV? which format are ... read more 02/15/2005 (2:40 pm)
Texture baking standalone Thanx dirk gile[s] I have and it is a good program.. but it will only export based on its own UV ma... read more 02/15/2005 (12:02 pm)
A new face for Kork Kork uses the same mesh as the orc..but you prooly wanna start from scratch, but if you wanna use th... read more 02/12/2005 (7:00 pm)
Cave-like environmnet Yah ted.. after reading your tuts and various threads on the subject were prototyping now alot of ou... read more 02/10/2005 (2:25 pm)
Cave-like environmnet We need a HUGE cave. we've tried a couple of things with varying results.. cave interior skybox - h... read more 02/07/2005 (8:02 pm)
Poser Models I found this post and thought i'd correct my bad advice..Those guys are right, you cant use the mode... read more 02/05/2005 (11:44 pm)
Enabling specularity mapping in Torque There is specular in fluidrender.cc (water) ..if you want it anywhere else you'll need to add it...... read more 02/04/2005 (1:37 pm)
Changing texture quality? Have you seen: [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3426[/url] ?... read more 02/04/2005 (12:50 pm)
Lighting pack TSE request Lol it was kinda late when i was posting that...but what i mean is Ive been messing around with ge... read more 02/03/2005 (7:21 am)
Firing up the MMOG pack - Part 1 I'd like to throw my hat in on this as well..... read more 02/02/2005 (10:05 pm)
Who wasted there money? :P @mark - MAN im gunna CRY...you cant just say stuff like that... lol but then again i go all squish... read more 02/02/2005 (9:27 pm)
TSE's map2dif crash For what its worth.. I've seen interiors look like that before and it was because they didnt have a... read more 02/02/2005 (8:09 pm)
Shadow maps in TSE [quote] I do all my best coding when under the influence of spice... I am able to avoid bugs before... read more 02/02/2005 (7:19 am)
Who wasted there money? :P Torque should be listed on FBI's controlled substance list....... read more 02/02/2005 (7:09 am)
Who wasted there money? :P I havent put TGE or TSE down since i got either of em.. every day I wake up early before i go to my... read more 02/01/2005 (6:25 pm)
Shadow maps in TSE You must share with us...the spice must flow..... read more 02/01/2005 (6:16 pm)
TSE Early Adopter lisence Rumor has it that around summer they'll be in milestone 4.. But the more people start showing intere... read more 01/29/2005 (11:22 am)
Texture Sizes I think i actually hijack this thread from ryan...my bad..:)... read more 01/29/2005 (11:17 am)
Dts lighting Yah its the normals..with multiple lights you can see it real bad... read more 01/28/2005 (11:05 pm)
Multiple Players An example implimentation can be found on this thread: [url]www.garagegames.com/mg/forums/result.th... read more 01/28/2005 (7:47 am)
Texture Sizes Were using 1024x1024x32 for everything. No probs on mid-end systems. At this point its mainly placeh... read more 01/27/2005 (3:45 pm)
Dts lighting Lol Ultimate Unwrap.. not UU as UUencode..... read more 01/26/2005 (4:30 pm)
Dts lighting Nope . but Ii think it IS an exporter thing.. i think i used UU on that one.. the newcube2 with the... read more 01/25/2005 (8:33 pm)