Kevin Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Expanded TSE procedural shader set? | @tim - You could just comment out ALL the addMaterialMapping() lines. except the one you want to gen... read more | 06/06/2005 (7:32 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Thanx stef Just for anyone whose curious.. Phil's right ;) ..adding a lightmap to this is dead ... read more | 06/04/2005 (10:35 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Ok, so is the plan for shadows from things like difs on to the terran to be handled by dynamic sha... read more | 06/04/2005 (7:51 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | It is just me or does the sun lightinfo not have any affect on the lightmap ??... read more | 06/03/2005 (6:19 pm) |
| Import .map files into 3D Studio | Awesome man.. oh BTW ORB is open render bump. renders normal/displacement map from high poly .ob... read more | 06/02/2005 (11:44 pm) |
| Import .map files into 3D Studio | Hey matt, i came across this, wow..thanx.. since you are working on the material part of it, I wa... read more | 06/02/2005 (6:09 pm) |
| Tse As Exe | Have you downloaded the [url=http://www.garagegames.com/pg/demo.php?id=28]demos[/url] They have c... read more | 06/01/2005 (2:21 pm) |
| What is best method for rendering stars with TSE? | Theres been some (relatively) recent activity on the resource you mentioned: [url=www.garagegames... read more | 05/31/2005 (7:45 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | This is amazing.. Thank you ben... read more | 05/28/2005 (10:55 pm) |
| TerrainRender::renderBlock: Mismatch in (0, 0) of world | Log in is misleading... its really after you connect to server(local) and it draws starts to draw th... read more | 05/28/2005 (10:26 pm) |
| TSE on non-shader video card | Ok, well i'm actually going to attempt to add something constructive this time :) Early on we did... read more | 05/27/2005 (12:22 pm) |
| TSE on non-shader video card | [quote]IS it possible to RUN TSE game[/quote] but i will admit i didnt see this: [quote]with n... read more | 05/27/2005 (8:09 am) |
| TSE on non-shader video card | @stef - ouch man.. that hurt It was late and I saw "run a game" and immediately thought server.... read more | 05/27/2005 (7:59 am) |
| Torque in VC | Almost ALL games on the market today use some type of scripting. New people (and I was one of them ... read more | 05/27/2005 (7:42 am) |
| TSE on non-shader video card | Dedicated server, maybe...... read more | 05/26/2005 (6:44 pm) |
| Specular map diffuse shader | Nice..... read more | 05/25/2005 (1:15 pm) |
| New Checkin (May 24, 2005) And Call For Code | Yes this is for head and it is he latest... read more | 05/25/2005 (11:00 am) |
| New Checkin (May 24, 2005) And Call For Code | Why do you guys always checkin right before i'm going to bed? I may never get to sleep :)... read more | 05/24/2005 (11:45 pm) |
| Renderstate | Well I have a multipass shader, and in pass[0] I want to enable the stencil buffer test & pass[1] ... read more | 05/23/2005 (12:48 pm) |
| Terrain textures | Terrain is broke atm. I belive it only supports 1 texture... read more | 05/23/2005 (9:08 am) |
| Call for bugs | Just in case ya guys forgot this one: [url]www.garagegames.com/mg/forums/result.thread.php?qt=28787... read more | 05/20/2005 (10:33 am) |
| Questions about learning TSE and docs | Can you START making a game with TSE? most certainly. It depneds on your development schedule, > 6... read more | 05/18/2005 (11:16 am) |
| GuiObjectViewer | Did you try just execing materialmap.cs b4 the gui?... read more | 05/10/2005 (7:12 pm) |
| [ 3dsmax ] bump map in the game ? | Theres also [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5683] this [/url] w... read more | 04/29/2005 (8:43 am) |
| How to set reference rasterizer? | No, this is something you'll have set when you create the device.. somewhere in gfxd3ddevice.cpp... read more | 04/26/2005 (2:33 pm) |
| Hacking in dynamic lights | Thanx Neo.. I updated the post... Im still having problems with interiors..... read more | 04/25/2005 (5:49 pm) |
| Hacking in dynamic lights | Ok heres whats goin on: Im getting some nice action, normal map shader is suppose to be getting t... read more | 04/23/2005 (12:46 pm) |
| Lines along the terrian? | [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3789] Terrain Blending error fi... read more | 04/21/2005 (9:21 am) |
| Hacking in dynamic lights |
Do i need to destroy/free the |
04/20/2005 (12:05 pm) |
| Hacking in dynamic lights | Looks like that did the trick.. Thanx neo.. ps:and no crash on exit... read more | 04/20/2005 (11:12 am) |
| Hacking in dynamic lights | Ben was right, NumLights - 1 ..so thats fixed... PLEASE somebody tell me how to get that freaking... read more | 04/20/2005 (9:46 am) |
| Engine Naming Convention | Hey.. my boss hipped to this a while ago...Its C# but it has some great stuff and is pretty up to da... read more | 04/19/2005 (9:48 pm) |
| New water | @jc - If your getting a compiler error about something NOT being defined. the build/make process usu... read more | 04/19/2005 (7:15 am) |
| D3dx9_24.dll | Hey guys, is there no way to staticlly link to a dll anymore.. I remember in the old days you could... read more | 04/18/2005 (7:10 am) |
| Multipass rendering,render to texture & some other questions | If your interested in adding CG shaders its fairly easy (although this was never finished ) [url]ww... read more | 04/13/2005 (2:04 pm) |
| Hacking in dynamic lights | Thanx ben, I call this abomination of a hack GELight.. (G)ood (E)nough because it should (with... read more | 04/13/2005 (9:06 am) |
| Player skins and materials | Thanx!... read more | 04/12/2005 (3:59 pm) |
| Player skins and materials | Is the implimentation any different thatn TGE? Let me explain: I have a player model with texture... read more | 04/12/2005 (7:00 am) |
| Where to learn shaders? | Brian should be posting a render monkey resource any day now.. until then: [b]TSE specific[/b]... read more | 04/11/2005 (9:15 am) |
| Lightmaps/Deluxe maps? | [quote]Sorry to go off topic a bit but I though I posted the shader and he was just askin for one? ;... read more | 04/11/2005 (8:57 am) |
| That little thingy?? | Does the object need to have a bounding box in order for it to show up? Its for my lights thing (no... read more | 04/10/2005 (5:34 pm) |
| Lightmaps/Deluxe maps? | [quote]Of course I never remembered Torque being known for it's grand detailed interiors. [/quote]... read more | 04/08/2005 (9:06 pm) |
| What is the TSE logo? | I think everything is using the red thing now.. At least all the demos are using that one now.. Incl... read more | 04/08/2005 (8:07 am) |
| Changing skin on-fly | I havent used the resource you mentioned but i have added [url=www.garagegames.com/index.php?sec=mg&... read more | 04/07/2005 (12:15 pm) |
| Lightmaps/Deluxe maps? | Lightmaps for interiors?? They're still in there.. and i imagine they'll stay as there is a materia... read more | 04/07/2005 (12:11 pm) |
| Parallax Shader | Thanx Jacob..heres my meager addition to grab the lightmap ParallaxV.hlsl [code] //add @ line... read more | 04/02/2005 (3:00 pm) |
| Parallax Shader | Yes post it! and i'll trow the lightmap stuff in it ....or try at least..:)... read more | 04/02/2005 (11:56 am) |
| Polygon counter | Yah you have to use the material system (ie add amaterial mapping/definition combo).. read the TSE h... read more | 04/02/2005 (7:41 am) |
| Polygon counter | The space orc uses 4.5k I believe..... read more | 04/01/2005 (7:26 am) |
| Printing to screen? | Centerprint.cs is in the starter.fps dir tree clinet/scripts and server/scripts. Copy those over t... read more | 03/31/2005 (1:03 pm) |