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Kevin Johnson's Forum Posts

Thread Post Date Posted
Expanded TSE procedural shader set? @tim - You could just comment out ALL the addMaterialMapping() lines. except the one you want to gen... read more 06/06/2005 (7:32 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Thanx stef Just for anyone whose curious.. Phil's right ;) ..adding a lightmap to this is dead ... read more 06/04/2005 (10:35 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Ok, so is the plan for shadows from things like difs on to the terran to be handled by dynamic sha... read more 06/04/2005 (7:51 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) It is just me or does the sun lightinfo not have any affect on the lightmap ??... read more 06/03/2005 (6:19 pm)
Import .map files into 3D Studio Awesome man.. oh BTW ORB is open render bump. renders normal/displacement map from high poly .ob... read more 06/02/2005 (11:44 pm)
Import .map files into 3D Studio Hey matt, i came across this, wow..thanx.. since you are working on the material part of it, I wa... read more 06/02/2005 (6:09 pm)
Tse As Exe Have you downloaded the [url=http://www.garagegames.com/pg/demo.php?id=28]demos[/url] They have c... read more 06/01/2005 (2:21 pm)
What is best method for rendering stars with TSE? Theres been some (relatively) recent activity on the resource you mentioned: [url=www.garagegames... read more 05/31/2005 (7:45 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) This is amazing.. Thank you ben... read more 05/28/2005 (10:55 pm)
TerrainRender::renderBlock: Mismatch in (0, 0) of world Log in is misleading... its really after you connect to server(local) and it draws starts to draw th... read more 05/28/2005 (10:26 pm)
TSE on non-shader video card Ok, well i'm actually going to attempt to add something constructive this time :) Early on we did... read more 05/27/2005 (12:22 pm)
TSE on non-shader video card [quote]IS it possible to RUN TSE game[/quote] but i will admit i didnt see this: [quote]with n... read more 05/27/2005 (8:09 am)
TSE on non-shader video card @stef - ouch man.. that hurt It was late and I saw "run a game" and immediately thought server.... read more 05/27/2005 (7:59 am)
Torque in VC Almost ALL games on the market today use some type of scripting. New people (and I was one of them ... read more 05/27/2005 (7:42 am)
TSE on non-shader video card Dedicated server, maybe...... read more 05/26/2005 (6:44 pm)
Specular map diffuse shader Nice..... read more 05/25/2005 (1:15 pm)
New Checkin (May 24, 2005) And Call For Code Yes this is for head and it is he latest... read more 05/25/2005 (11:00 am)
New Checkin (May 24, 2005) And Call For Code Why do you guys always checkin right before i'm going to bed? I may never get to sleep :)... read more 05/24/2005 (11:45 pm)
Renderstate Well I have a multipass shader, and in pass[0] I want to enable the stencil buffer test & pass[1] ... read more 05/23/2005 (12:48 pm)
Terrain textures Terrain is broke atm. I belive it only supports 1 texture... read more 05/23/2005 (9:08 am)
Call for bugs Just in case ya guys forgot this one: [url]www.garagegames.com/mg/forums/result.thread.php?qt=28787... read more 05/20/2005 (10:33 am)
Questions about learning TSE and docs Can you START making a game with TSE? most certainly. It depneds on your development schedule, > 6... read more 05/18/2005 (11:16 am)
GuiObjectViewer Did you try just execing materialmap.cs b4 the gui?... read more 05/10/2005 (7:12 pm)
[ 3dsmax ] bump map in the game ? Theres also [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5683] this [/url] w... read more 04/29/2005 (8:43 am)
How to set reference rasterizer? No, this is something you'll have set when you create the device.. somewhere in gfxd3ddevice.cpp... read more 04/26/2005 (2:33 pm)
Hacking in dynamic lights Thanx Neo.. I updated the post... Im still having problems with interiors..... read more 04/25/2005 (5:49 pm)
Hacking in dynamic lights Ok heres whats goin on: Im getting some nice action, normal map shader is suppose to be getting t... read more 04/23/2005 (12:46 pm)
Lines along the terrian? [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3789] Terrain Blending error fi... read more 04/21/2005 (9:21 am)
Hacking in dynamic lights Do i need to destroy/free the it when im done?... read more 04/20/2005 (12:05 pm)
Hacking in dynamic lights Looks like that did the trick.. Thanx neo.. ps:and no crash on exit... read more 04/20/2005 (11:12 am)
Hacking in dynamic lights Ben was right, NumLights - 1 ..so thats fixed... PLEASE somebody tell me how to get that freaking... read more 04/20/2005 (9:46 am)
Engine Naming Convention Hey.. my boss hipped to this a while ago...Its C# but it has some great stuff and is pretty up to da... read more 04/19/2005 (9:48 pm)
New water @jc - If your getting a compiler error about something NOT being defined. the build/make process usu... read more 04/19/2005 (7:15 am)
D3dx9_24.dll Hey guys, is there no way to staticlly link to a dll anymore.. I remember in the old days you could... read more 04/18/2005 (7:10 am)
Multipass rendering,render to texture & some other questions If your interested in adding CG shaders its fairly easy (although this was never finished ) [url]ww... read more 04/13/2005 (2:04 pm)
Hacking in dynamic lights Thanx ben, I call this abomination of a hack GELight.. (G)ood (E)nough because it should (with... read more 04/13/2005 (9:06 am)
Player skins and materials Thanx!... read more 04/12/2005 (3:59 pm)
Player skins and materials Is the implimentation any different thatn TGE? Let me explain: I have a player model with texture... read more 04/12/2005 (7:00 am)
Where to learn shaders? Brian should be posting a render monkey resource any day now.. until then: [b]TSE specific[/b]... read more 04/11/2005 (9:15 am)
Lightmaps/Deluxe maps? [quote]Sorry to go off topic a bit but I though I posted the shader and he was just askin for one? ;... read more 04/11/2005 (8:57 am)
That little thingy?? Does the object need to have a bounding box in order for it to show up? Its for my lights thing (no... read more 04/10/2005 (5:34 pm)
Lightmaps/Deluxe maps? [quote]Of course I never remembered Torque being known for it's grand detailed interiors. [/quote]... read more 04/08/2005 (9:06 pm)
What is the TSE logo? I think everything is using the red thing now.. At least all the demos are using that one now.. Incl... read more 04/08/2005 (8:07 am)
Changing skin on-fly I havent used the resource you mentioned but i have added [url=www.garagegames.com/index.php?sec=mg&... read more 04/07/2005 (12:15 pm)
Lightmaps/Deluxe maps? Lightmaps for interiors?? They're still in there.. and i imagine they'll stay as there is a materia... read more 04/07/2005 (12:11 pm)
Parallax Shader Thanx Jacob..heres my meager addition to grab the lightmap ParallaxV.hlsl [code] //add @ line... read more 04/02/2005 (3:00 pm)
Parallax Shader Yes post it! and i'll trow the lightmap stuff in it ....or try at least..:)... read more 04/02/2005 (11:56 am)
Polygon counter Yah you have to use the material system (ie add amaterial mapping/definition combo).. read the TSE h... read more 04/02/2005 (7:41 am)
Polygon counter The space orc uses 4.5k I believe..... read more 04/01/2005 (7:26 am)
Printing to screen? Centerprint.cs is in the starter.fps dir tree clinet/scripts and server/scripts. Copy those over t... read more 03/31/2005 (1:03 pm)