Kevin Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Synapse Gaming Needs Your Team | I just wanted to chime in here an encourage teams to take john up on his offer. Its a great opportu... read more | 08/08/2005 (10:16 am) |
| Glow buffer and z order | Ok gotcha..i'll try custom material... read more | 08/02/2005 (9:38 pm) |
| D3d | Torque is an opengl engine. The d3d option is a wrapper that wraps directx calls to opengl.... read more | 08/02/2005 (11:37 am) |
| TGE Runnig As Windows Service | There is a little program in the Windows NT Resource Kit called "Srvany.exe" It allows any program ... read more | 08/01/2005 (2:31 pm) |
| Glow buffer and z order | Ok, here is what im getting with the following decl [code] new Material(Strut1) { baseTex[0] ... read more | 08/01/2005 (12:31 pm) |
| License issue for making dts/dif Importers | A dif importer/exporter to gile[s] would ROCK.. But this subject (dts import) always seems to get p... read more | 07/31/2005 (3:52 pm) |
| Can we use Poser Models with Torque? | Daz3d's eula specificly excludes redistribution of any derivitive mesh. which you would have to do i... read more | 07/31/2005 (3:29 pm) |
| What TSE has | No tse is directx tge is opengl... read more | 07/30/2005 (4:47 pm) |
| Glow buffer and z order | Hmm.. that didnt seem to werk, im now only seeing the glow texture..... read more | 07/29/2005 (5:16 pm) |
| Fullscreen IR and nightvision effects... | Awesome.. looks good ;)... read more | 07/29/2005 (11:54 am) |
| What TSE has | Well danny, TGE is opengl..so the tut matt mentioned would probably be pretty painless to add to i... read more | 07/28/2005 (12:56 pm) |
| SVG file format and Torque | [quote] SVG's don't seem to handle animations and all that [/quote] [url=www.adobe.com/svg/demos/... read more | 07/27/2005 (1:44 pm) |
| Map2Dif Plus | @Mat Thank you, thank you, thank you.. my life just got alot easier.. did i mention thank you??... read more | 07/27/2005 (1:21 pm) |
| C++ 7.1 | You can get if from any of the following warez sitez.. [url]http://msdn.microsoft.com/howtobuy/vi... read more | 07/27/2005 (1:10 pm) |
| Triggering animation on the fly | The function you are looking for is PlayThread you would have a server side function that would ... read more | 07/27/2005 (12:58 pm) |
| Shaders not working? | Glad to hear it..... read more | 07/24/2005 (9:01 pm) |
| High Dynamic Range Lighting | FYI, You can do a pretty good approximation of the effect (although not quite as cool as real HDR) w... read more | 07/22/2005 (8:25 am) |
| Shaders not working? | Is your shader compiling properly? test via command line using fxc.exe, (verify your specific... read more | 07/22/2005 (8:16 am) |
| Item::setTransform not fully working | Hey.. i think i got this working by adding item.cpp Item::packUpdate() [code] MatrixF tr... read more | 07/14/2005 (11:08 pm) |
| Possible fallback bug | Hmm..OK that makes since.. Since these things are eventually going client side - I came up with ... read more | 07/14/2005 (7:07 am) |
| Dedicated Server... | This is happening on our side as well.. same place..... read more | 07/13/2005 (9:17 am) |
| Item::setTransform not fully working | Hehe thats not what i meant, Let me explain a little better.. In the mission editor you can press ... read more | 07/13/2005 (9:07 am) |
| New to TSE, Blank window | Post your console.log... read more | 07/12/2005 (3:23 pm) |
| Console function dumpFunctions? dumpClasses? | Hmm.. well you could just get the id (of any object) in the mission editor and type something like 1... read more | 07/12/2005 (12:06 pm) |
| Lightmaps question | @hadoken - I believe Stef is refering to atlas(the new terrain engine in TSE and not the terrain as ... read more | 07/12/2005 (8:16 am) |
| Lightmaps question | I image this will work just like it does in TGE. Dynamic shadows on top of lightmapped terrain. ... read more | 07/11/2005 (12:59 pm) |
| Compiling HLSL shaders in Visual Studio IDE | Ok .. done [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8205[/url]... read more | 07/08/2005 (1:40 pm) |
| Call for Advanced Camera new features/changes/fixes | Anyone got this working sending a rotation as well as position?? I added setCameraPosWithRotation... read more | 07/07/2005 (8:17 pm) |
| Manipulating terrain via script? | You probably could, just dig through the terrain editor code for the hows..But the terrain is actual... read more | 07/07/2005 (7:58 am) |
| PostgreSQL | [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085[/url]... read more | 07/06/2005 (2:55 pm) |
| How to keep a persistent ID for each object | Interesting.. why not just store the ids to a database (via sql lite or http) and have your externa... read more | 07/06/2005 (2:11 pm) |
| Animated grass | Or thats even better :)... read more | 06/29/2005 (2:36 pm) |
| Animated grass | In the editor get the objects id (ex: 1591) then in console type 1591.playThread(0,"whatever"); ... read more | 06/29/2005 (2:33 pm) |
| Please move sg scripts to common folder | I can verify this works flawlessly, Initially, it kinda threw us, but you can actually merge the com... read more | 06/23/2005 (8:23 am) |
| How to pass data to a custom shader | Passing data to shaders is accomplished via setShaderConstants in material.cpp or custommaterial.cpp... read more | 06/22/2005 (10:51 am) |
| CustomMaterial parameter mapping reference to shader? | [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7595[/url]... read more | 06/22/2005 (10:36 am) |
| How suitable IS TSE for an MMOG? | The answer to the MMOG/Torque question is: [url=www.prairiegames.com/games.html]here[/url] [quote... read more | 06/22/2005 (6:39 am) |
| Tse for a potential project | Shader implementation: 1. ATM shaders are specified in Material & customMaterial Datablocks 2. I p... read more | 06/16/2005 (2:19 pm) |
| Requirements to develop on TSE | Have fun :) and as they say... "see you on the other side.." :)... read more | 06/16/2005 (2:06 pm) |
| Requirements to develop on TSE | Hey Jack, TSE is still in EA, so optimizations have not been a primary focus. That said there ar... read more | 06/16/2005 (1:58 pm) |
| TSE will it eventually be "user friendly" like TGE? | I would assume so, I saw somewhere some people are working on porting starter.fps over, so even if G... read more | 06/11/2005 (3:59 pm) |
| Tse As Exe | Whew! thanx steph.. You almost gave an old man a corronary.. :)... read more | 06/10/2005 (2:26 pm) |
| Tse As Exe | @Stephen - I must be missing something here.. [quote]although if they are shader programmers, they ... read more | 06/10/2005 (1:52 pm) |
| TSE the same as TGE but better? | Bardur, [quote] ...will i get the FPS.starterkit and the racing.starterkit... [/quote] no, you'... read more | 06/10/2005 (7:02 am) |
| Map2dif and dStrstr | Step away from the crack pipe.. i musta lied about the clean build thingy..... read more | 06/09/2005 (7:30 pm) |
| Bad framerates on interiors | Florian, Atlas seems to run fine with interiors, we have a few, all in the same general area, all... read more | 06/09/2005 (6:51 am) |
| ActiveX and DirectX? | Did you include the header files as well?... read more | 06/08/2005 (2:34 pm) |
| Expanded TSE procedural shader set? | Just took a quick look into the code, and looks like brian is way ahead of us :) [code] from gfxStr... read more | 06/07/2005 (3:03 pm) |
| Expanded TSE procedural shader set? | Hey tim, look in shadergen.cpp thats where the shader file is created, something like generates... read more | 06/07/2005 (2:51 pm) |
| Who develops on Windows 98? | XP pro AMD Athlon XP 2500 1GB Ram GeForce FX5900XT 128MB VS.net 2003... read more | 06/07/2005 (7:12 am) |