Game Development Community

Kevin Johnson's Forum Posts

Thread Post Date Posted
Synapse Gaming Needs Your Team I just wanted to chime in here an encourage teams to take john up on his offer. Its a great opportu... read more 08/08/2005 (10:16 am)
Glow buffer and z order Ok gotcha..i'll try custom material... read more 08/02/2005 (9:38 pm)
D3d Torque is an opengl engine. The d3d option is a wrapper that wraps directx calls to opengl.... read more 08/02/2005 (11:37 am)
TGE Runnig As Windows Service There is a little program in the Windows NT Resource Kit called "Srvany.exe" It allows any program ... read more 08/01/2005 (2:31 pm)
Glow buffer and z order Ok, here is what im getting with the following decl [code] new Material(Strut1) { baseTex[0] ... read more 08/01/2005 (12:31 pm)
License issue for making dts/dif Importers A dif importer/exporter to gile[s] would ROCK.. But this subject (dts import) always seems to get p... read more 07/31/2005 (3:52 pm)
Can we use Poser Models with Torque? Daz3d's eula specificly excludes redistribution of any derivitive mesh. which you would have to do i... read more 07/31/2005 (3:29 pm)
What TSE has No tse is directx tge is opengl... read more 07/30/2005 (4:47 pm)
Glow buffer and z order Hmm.. that didnt seem to werk, im now only seeing the glow texture..... read more 07/29/2005 (5:16 pm)
Fullscreen IR and nightvision effects... Awesome.. looks good ;)... read more 07/29/2005 (11:54 am)
What TSE has Well danny, TGE is opengl..so the tut matt mentioned would probably be pretty painless to add to i... read more 07/28/2005 (12:56 pm)
SVG file format and Torque [quote] SVG's don't seem to handle animations and all that [/quote] [url=www.adobe.com/svg/demos/... read more 07/27/2005 (1:44 pm)
Map2Dif Plus @Mat Thank you, thank you, thank you.. my life just got alot easier.. did i mention thank you??... read more 07/27/2005 (1:21 pm)
C++ 7.1 You can get if from any of the following warez sitez.. [url]http://msdn.microsoft.com/howtobuy/vi... read more 07/27/2005 (1:10 pm)
Triggering animation on the fly The function you are looking for is PlayThread you would have a server side function that would ... read more 07/27/2005 (12:58 pm)
Shaders not working? Glad to hear it..... read more 07/24/2005 (9:01 pm)
High Dynamic Range Lighting FYI, You can do a pretty good approximation of the effect (although not quite as cool as real HDR) w... read more 07/22/2005 (8:25 am)
Shaders not working? Is your shader compiling properly? test via command line using fxc.exe, (verify your specific... read more 07/22/2005 (8:16 am)
Item::setTransform not fully working Hey.. i think i got this working by adding item.cpp Item::packUpdate() [code] MatrixF tr... read more 07/14/2005 (11:08 pm)
Possible fallback bug Hmm..OK that makes since.. Since these things are eventually going client side - I came up with ... read more 07/14/2005 (7:07 am)
Dedicated Server... This is happening on our side as well.. same place..... read more 07/13/2005 (9:17 am)
Item::setTransform not fully working Hehe thats not what i meant, Let me explain a little better.. In the mission editor you can press ... read more 07/13/2005 (9:07 am)
New to TSE, Blank window Post your console.log... read more 07/12/2005 (3:23 pm)
Console function dumpFunctions? dumpClasses? Hmm.. well you could just get the id (of any object) in the mission editor and type something like 1... read more 07/12/2005 (12:06 pm)
Lightmaps question @hadoken - I believe Stef is refering to atlas(the new terrain engine in TSE and not the terrain as ... read more 07/12/2005 (8:16 am)
Lightmaps question I image this will work just like it does in TGE. Dynamic shadows on top of lightmapped terrain. ... read more 07/11/2005 (12:59 pm)
Compiling HLSL shaders in Visual Studio IDE Ok .. done [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8205[/url]... read more 07/08/2005 (1:40 pm)
Call for Advanced Camera new features/changes/fixes Anyone got this working sending a rotation as well as position?? I added setCameraPosWithRotation... read more 07/07/2005 (8:17 pm)
Manipulating terrain via script? You probably could, just dig through the terrain editor code for the hows..But the terrain is actual... read more 07/07/2005 (7:58 am)
PostgreSQL [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085[/url]... read more 07/06/2005 (2:55 pm)
How to keep a persistent ID for each object Interesting.. why not just store the ids to a database (via sql lite or http) and have your externa... read more 07/06/2005 (2:11 pm)
Animated grass Or thats even better :)... read more 06/29/2005 (2:36 pm)
Animated grass In the editor get the objects id (ex: 1591) then in console type 1591.playThread(0,"whatever"); ... read more 06/29/2005 (2:33 pm)
Please move sg scripts to common folder I can verify this works flawlessly, Initially, it kinda threw us, but you can actually merge the com... read more 06/23/2005 (8:23 am)
How to pass data to a custom shader Passing data to shaders is accomplished via setShaderConstants in material.cpp or custommaterial.cpp... read more 06/22/2005 (10:51 am)
CustomMaterial parameter mapping reference to shader? [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7595[/url]... read more 06/22/2005 (10:36 am)
How suitable IS TSE for an MMOG? The answer to the MMOG/Torque question is: [url=www.prairiegames.com/games.html]here[/url] [quote... read more 06/22/2005 (6:39 am)
Tse for a potential project Shader implementation: 1. ATM shaders are specified in Material & customMaterial Datablocks 2. I p... read more 06/16/2005 (2:19 pm)
Requirements to develop on TSE Have fun :) and as they say... "see you on the other side.." :)... read more 06/16/2005 (2:06 pm)
Requirements to develop on TSE Hey Jack, TSE is still in EA, so optimizations have not been a primary focus. That said there ar... read more 06/16/2005 (1:58 pm)
TSE will it eventually be "user friendly" like TGE? I would assume so, I saw somewhere some people are working on porting starter.fps over, so even if G... read more 06/11/2005 (3:59 pm)
Tse As Exe Whew! thanx steph.. You almost gave an old man a corronary.. :)... read more 06/10/2005 (2:26 pm)
Tse As Exe @Stephen - I must be missing something here.. [quote]although if they are shader programmers, they ... read more 06/10/2005 (1:52 pm)
TSE the same as TGE but better? Bardur, [quote] ...will i get the FPS.starterkit and the racing.starterkit... [/quote] no, you'... read more 06/10/2005 (7:02 am)
Map2dif and dStrstr Step away from the crack pipe.. i musta lied about the clean build thingy..... read more 06/09/2005 (7:30 pm)
Bad framerates on interiors Florian, Atlas seems to run fine with interiors, we have a few, all in the same general area, all... read more 06/09/2005 (6:51 am)
ActiveX and DirectX? Did you include the header files as well?... read more 06/08/2005 (2:34 pm)
Expanded TSE procedural shader set? Just took a quick look into the code, and looks like brian is way ahead of us :) [code] from gfxStr... read more 06/07/2005 (3:03 pm)
Expanded TSE procedural shader set? Hey tim, look in shadergen.cpp thats where the shader file is created, something like generates... read more 06/07/2005 (2:51 pm)
Who develops on Windows 98? XP pro AMD Athlon XP 2500 1GB Ram GeForce FX5900XT 128MB VS.net 2003... read more 06/07/2005 (7:12 am)